/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "i915_reg.h" #include "i915_context.h" #include "i915_batch.h" #include "i915_debug.h" #include "i915_resource.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_format.h" #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" struct i915_tracked_hw_state { const char *name; void (*validate)(struct i915_context *, unsigned *batch_space); void (*emit)(struct i915_context *); unsigned dirty, batch_space; }; static void validate_flush(struct i915_context *i915, unsigned *batch_space) { *batch_space = i915->flush_dirty ? 1 : 0; } static void emit_flush(struct i915_context *i915) { /* Cache handling is very cheap atm. State handling can request to flushes: * - I915_FLUSH_CACHE which is a flush everything request and * - I915_PIPELINE_FLUSH which is specifically for the draw_offset flush. * Because the cache handling is so dumb, no explicit "invalidate map cache". * Also, the first is a strict superset of the latter, so the following logic * works. */ if (i915->flush_dirty & I915_FLUSH_CACHE) OUT_BATCH(MI_FLUSH | FLUSH_MAP_CACHE); else if (i915->flush_dirty & I915_PIPELINE_FLUSH) OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE); } uint32_t invariant_state[] = { _3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 | AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0, _3DSTATE_DFLT_DIFFUSE_CMD, 0, _3DSTATE_DFLT_SPEC_CMD, 0, _3DSTATE_DFLT_Z_CMD, 0, _3DSTATE_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) | CSB_TCB(2, 2) | CSB_TCB(3, 3) | CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7), _3DSTATE_RASTER_RULES_CMD | ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE | ENABLE_LINE_STRIP_PROVOKE_VRTX | ENABLE_TRI_FAN_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D, _3DSTATE_DEPTH_SUBRECT_DISABLE, /* disable indirect state for now */ _3DSTATE_LOAD_INDIRECT | 0, 0}; static void emit_invariant(struct i915_context *i915) { i915_winsys_batchbuffer_write(i915->batch, invariant_state, Elements(invariant_state)*sizeof(uint32_t)); } static void validate_immediate(struct i915_context *i915, unsigned *batch_space) { unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 | 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 | 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) & i915->immediate_dirty; if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0) && i915->vbo) i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo; *batch_space = 1 + util_bitcount(dirty); } static void emit_immediate(struct i915_context *i915) { /* remove unwanted bits and S7 */ unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 | 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 | 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) & i915->immediate_dirty; int i, num = util_bitcount(dirty); assert(num && num <= I915_MAX_IMMEDIATE); OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | dirty << 4 | (num - 1)); if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0)) { if (i915->vbo) OUT_RELOC(i915->vbo, I915_USAGE_VERTEX, i915->current.immediate[I915_IMMEDIATE_S0]); else OUT_BATCH(0); } for (i = 1; i < I915_MAX_IMMEDIATE; i++) { if (dirty & (1 << i)) { /* Fixup blend function for A8 dst buffers. * When we blend to an A8 buffer, the GPU thinks it's a G8 buffer, * and therefore we need to use the color factor for alphas. */ if ((i == I915_IMMEDIATE_S6) && (i915->current.target_fixup_format == PIPE_FORMAT_A8_UNORM)) { uint32_t imm = i915->current.immediate[i]; uint32_t srcRGB = (imm >> S6_CBUF_SRC_BLEND_FACT_SHIFT) & BLENDFACT_MASK; if (srcRGB == BLENDFACT_DST_ALPHA) srcRGB = BLENDFACT_DST_COLR; else if (srcRGB == BLENDFACT_INV_DST_ALPHA) srcRGB = BLENDFACT_INV_DST_COLR; imm &= ~SRC_BLND_FACT(BLENDFACT_MASK); imm |= SRC_BLND_FACT(srcRGB); OUT_BATCH(imm); } else { OUT_BATCH(i915->current.immediate[i]); } } } } static void validate_dynamic(struct i915_context *i915, unsigned *batch_space) { *batch_space = util_bitcount(i915->dynamic_dirty & ((1 << I915_MAX_DYNAMIC) - 1)); } static void emit_dynamic(struct i915_context *i915) { int i; for (i = 0; i < I915_MAX_DYNAMIC; i++) { if (i915->dynamic_dirty & (1 << i)) OUT_BATCH(i915->current.dynamic[i]); } } static void validate_static(struct i915_context *i915, unsigned *batch_space) { *batch_space = 0; if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) { i915->validation_buffers[i915->num_validation_buffers++] = i915->current.cbuf_bo; *batch_space += 3; } if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { i915->validation_buffers[i915->num_validation_buffers++] = i915->current.depth_bo; *batch_space += 3; } if (i915->static_dirty & I915_DST_VARS) *batch_space += 2; if (i915->static_dirty & I915_DST_RECT) *batch_space += 5; } static void emit_static(struct i915_context *i915) { if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) { OUT_BATCH(_3DSTATE_BUF_INFO_CMD); OUT_BATCH(i915->current.cbuf_flags); OUT_RELOC(i915->current.cbuf_bo, I915_USAGE_RENDER, 0); } /* What happens if no zbuf?? */ if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { OUT_BATCH(_3DSTATE_BUF_INFO_CMD); OUT_BATCH(i915->current.depth_flags); OUT_RELOC(i915->current.depth_bo, I915_USAGE_RENDER, 0); } if (i915->static_dirty & I915_DST_VARS) { OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD); OUT_BATCH(i915->current.dst_buf_vars); } } static void validate_map(struct i915_context *i915, unsigned *batch_space) { const uint enabled = i915->current.sampler_enable_flags; uint unit; struct i915_texture *tex; *batch_space = i915->current.sampler_enable_nr ? 2 + 3*i915->current.sampler_enable_nr : 0; for (unit = 0; unit < I915_TEX_UNITS; unit++) { if (enabled & (1 << unit)) { tex = i915_texture(i915->fragment_sampler_views[unit]->texture); i915->validation_buffers[i915->num_validation_buffers++] = tex->buffer; } } } static void emit_map(struct i915_context *i915) { const uint nr = i915->current.sampler_enable_nr; if (nr) { const uint enabled = i915->current.sampler_enable_flags; uint unit; uint count = 0; OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); OUT_BATCH(enabled); for (unit = 0; unit < I915_TEX_UNITS; unit++) { if (enabled & (1 << unit)) { struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); struct i915_winsys_buffer *buf = texture->buffer; assert(buf); count++; OUT_RELOC(buf, I915_USAGE_SAMPLER, 0); OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */ OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */ } } assert(count == nr); } } static void validate_sampler(struct i915_context *i915, unsigned *batch_space) { *batch_space = i915->current.sampler_enable_nr ? 2 + 3*i915->current.sampler_enable_nr : 0; } static void emit_sampler(struct i915_context *i915) { if (i915->current.sampler_enable_nr) { int i; OUT_BATCH( _3DSTATE_SAMPLER_STATE | (3 * i915->current.sampler_enable_nr) ); OUT_BATCH( i915->current.sampler_enable_flags ); for (i = 0; i < I915_TEX_UNITS; i++) { if (i915->current.sampler_enable_flags & (1<current.sampler[i][0] ); OUT_BATCH( i915->current.sampler[i][1] ); OUT_BATCH( i915->current.sampler[i][2] ); } } } } static void validate_constants(struct i915_context *i915, unsigned *batch_space) { *batch_space = i915->fs->num_constants ? 2 + 4*i915->fs->num_constants : 0; } static void emit_constants(struct i915_context *i915) { /* Collate the user-defined constants with the fragment shader's * immediates according to the constant_flags[] array. */ const uint nr = i915->fs->num_constants; if (nr) { uint i; OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) ); OUT_BATCH((1 << nr) - 1); for (i = 0; i < nr; i++) { const uint *c; if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) { /* grab user-defined constant */ c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data; c += 4 * i; } else { /* emit program constant */ c = (uint *) i915->fs->constants[i]; } #if 0 /* debug */ { float *f = (float *) c; printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3], (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER ? "user" : "immediate")); } #endif OUT_BATCH(*c++); OUT_BATCH(*c++); OUT_BATCH(*c++); OUT_BATCH(*c++); } } } static void validate_program(struct i915_context *i915, unsigned *batch_space) { uint additional_size = i915->current.target_fixup_format ? 1 : 0; /* we need more batch space if we want to emulate rgba framebuffers */ *batch_space = i915->fs->decl_len + i915->fs->program_len + 3 * additional_size; } static void emit_program(struct i915_context *i915) { uint need_target_fixup = i915->current.target_fixup_format ? 1 : 0; uint i; /* we should always have, at least, a pass-through program */ assert(i915->fs->program_len > 0); /* output the declarations */ { /* first word has the size, we have to adjust that */ uint size = (i915->fs->decl[0]); size += need_target_fixup * 3; OUT_BATCH(size); } for (i = 1 ; i < i915->fs->decl_len; i++) OUT_BATCH(i915->fs->decl[i]); /* output the program */ for (i = 0 ; i < i915->fs->program_len; i++) OUT_BATCH(i915->fs->program[i]); /* we emit an additional mov with swizzle to fake RGBA framebuffers */ if (need_target_fixup) { /* mov out_color, out_color.zyxw */ OUT_BATCH(A0_MOV | (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) | A0_DEST_CHANNEL_ALL | (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) | (T_DIFFUSE << A0_SRC0_NR_SHIFT)); OUT_BATCH(i915->current.fixup_swizzle); OUT_BATCH(0); } } static void emit_draw_rect(struct i915_context *i915) { if (i915->static_dirty & I915_DST_RECT) { OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS); OUT_BATCH(i915->current.draw_offset); OUT_BATCH(i915->current.draw_size); OUT_BATCH(i915->current.draw_offset); } } static boolean i915_validate_state(struct i915_context *i915, unsigned *batch_space) { unsigned tmp; i915->num_validation_buffers = 0; if (i915->hardware_dirty & I915_HW_INVARIANT) *batch_space = Elements(invariant_state); else *batch_space = 0; #if 0 static int counter_total = 0; #define VALIDATE_ATOM(atom, hw_dirty) \ if (i915->hardware_dirty & hw_dirty) { \ static int counter_##atom = 0;\ validate_##atom(i915, &tmp); \ *batch_space += tmp;\ counter_##atom += tmp;\ counter_total += tmp;\ printf("%s: \t%d/%d \t%2.2f\n",#atom, counter_##atom, counter_total, counter_##atom*100.f/counter_total);} #else #define VALIDATE_ATOM(atom, hw_dirty) \ if (i915->hardware_dirty & hw_dirty) { \ validate_##atom(i915, &tmp); \ *batch_space += tmp; } #endif VALIDATE_ATOM(flush, I915_HW_FLUSH); VALIDATE_ATOM(immediate, I915_HW_IMMEDIATE); VALIDATE_ATOM(dynamic, I915_HW_DYNAMIC); VALIDATE_ATOM(static, I915_HW_STATIC); VALIDATE_ATOM(map, I915_HW_MAP); VALIDATE_ATOM(sampler, I915_HW_SAMPLER); VALIDATE_ATOM(constants, I915_HW_CONSTANTS); VALIDATE_ATOM(program, I915_HW_PROGRAM); #undef VALIDATE_ATOM if (i915->num_validation_buffers == 0) return TRUE; if (!i915_winsys_validate_buffers(i915->batch, i915->validation_buffers, i915->num_validation_buffers)) return FALSE; return TRUE; } /* Push the state into the sarea and/or texture memory. */ void i915_emit_hardware_state(struct i915_context *i915 ) { unsigned batch_space; uintptr_t save_ptr; assert(i915->dirty == 0); if (I915_DBG_ON(DBG_ATOMS)) i915_dump_hardware_dirty(i915, __FUNCTION__); if (!i915_validate_state(i915, &batch_space)) { FLUSH_BATCH(NULL); assert(i915_validate_state(i915, &batch_space)); } if(!BEGIN_BATCH(batch_space)) { FLUSH_BATCH(NULL); assert(i915_validate_state(i915, &batch_space)); assert(BEGIN_BATCH(batch_space)); } save_ptr = (uintptr_t)i915->batch->ptr; #define EMIT_ATOM(atom, hw_dirty) \ if (i915->hardware_dirty & hw_dirty) \ emit_##atom(i915); EMIT_ATOM(flush, I915_HW_FLUSH); EMIT_ATOM(invariant, I915_HW_INVARIANT); EMIT_ATOM(immediate, I915_HW_IMMEDIATE); EMIT_ATOM(dynamic, I915_HW_DYNAMIC); EMIT_ATOM(static, I915_HW_STATIC); EMIT_ATOM(map, I915_HW_MAP); EMIT_ATOM(sampler, I915_HW_SAMPLER); EMIT_ATOM(constants, I915_HW_CONSTANTS); EMIT_ATOM(program, I915_HW_PROGRAM); EMIT_ATOM(draw_rect, I915_HW_STATIC); #undef EMIT_ATOM I915_DBG(DBG_EMIT, "%s: used %d dwords, %d dwords reserved\n", __FUNCTION__, ((uintptr_t)i915->batch->ptr - save_ptr) / 4, batch_space); assert(((uintptr_t)i915->batch->ptr - save_ptr) / 4 == batch_space); i915->hardware_dirty = 0; i915->immediate_dirty = 0; i915->dynamic_dirty = 0; i915->static_dirty = 0; i915->flush_dirty = 0; }