#include "util/u_debug.h" #include "i915_resource.h" #include "i915_context.h" #include "i915_screen.h" static struct pipe_resource * i915_resource_create(struct pipe_screen *screen, const struct pipe_resource *template) { if (template->target == PIPE_BUFFER) return i915_buffer_create(screen, template); else return i915_texture_create(screen, template, FALSE); } static struct pipe_resource * i915_resource_from_handle(struct pipe_screen * screen, const struct pipe_resource *template, struct winsys_handle *whandle) { if (template->target == PIPE_BUFFER) return NULL; else return i915_texture_from_handle(screen, template, whandle); } void i915_init_resource_functions(struct i915_context *i915 ) { i915->base.transfer_map = u_transfer_map_vtbl; i915->base.transfer_flush_region = u_transfer_flush_region_vtbl; i915->base.transfer_unmap = u_transfer_unmap_vtbl; i915->base.transfer_inline_write = u_transfer_inline_write_vtbl; } void i915_init_screen_resource_functions(struct i915_screen *is) { is->base.resource_create = i915_resource_create; is->base.resource_from_handle = i915_resource_from_handle; is->base.resource_get_handle = u_resource_get_handle_vtbl; is->base.resource_destroy = u_resource_destroy_vtbl; }