/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Brian Paul */ #include "util/u_clear.h" #include "util/u_format.h" #include "util/u_pack_color.h" #include "i915_context.h" #include "i915_screen.h" #include "i915_reg.h" #include "i915_batch.h" #include "i915_resource.h" #include "i915_state.h" void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil, unsigned destx, unsigned desty, unsigned width, unsigned height) { struct i915_context *i915 = i915_context(pipe); uint32_t clear_params, clear_color, clear_depth, clear_stencil, clear_color8888, packed_z_stencil; union util_color u_color; float f_depth = depth; struct i915_texture *cbuf_tex, *depth_tex; int depth_clear_bbp, color_clear_bbp; cbuf_tex = depth_tex = NULL; clear_params = 0; depth_clear_bbp = color_clear_bbp = 0; if (buffers & PIPE_CLEAR_COLOR) { struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; clear_params |= CLEARPARAM_WRITE_COLOR; cbuf_tex = i915_texture(cbuf->texture); util_pack_color(color->f, cbuf->format, &u_color); if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) { clear_color = u_color.ui; color_clear_bbp = 32; } else { clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); color_clear_bbp = 16; } /* correctly swizzle clear value */ if (i915->current.need_target_fixup) util_pack_color(color->f, cbuf->format, &u_color); else util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); clear_color8888 = u_color.ui; } else clear_color = clear_color8888 = 0; clear_depth = clear_stencil = 0; if (buffers & PIPE_CLEAR_DEPTH) { struct pipe_surface *zbuf = i915->framebuffer.zsbuf; clear_params |= CLEARPARAM_WRITE_DEPTH; depth_tex = i915_texture(zbuf->texture); packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { /* Avoid read-modify-write if there's no stencil. */ if (buffers & PIPE_CLEAR_STENCIL || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) { clear_params |= CLEARPARAM_WRITE_STENCIL; clear_stencil = packed_z_stencil & 0xff; clear_depth = packed_z_stencil; } else clear_depth = packed_z_stencil & 0xffffff00; depth_clear_bbp = 32; } else { clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); depth_clear_bbp = 16; } } else if (buffers & PIPE_CLEAR_DEPTH) { struct pipe_surface *zbuf = i915->framebuffer.zsbuf; clear_params |= CLEARPARAM_WRITE_STENCIL; depth_tex = i915_texture(zbuf->texture); assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT); packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); depth_clear_bbp = 32; clear_stencil = packed_z_stencil & 0xff; } /* hw can't fastclear both depth and color if their bbp mismatch. */ if (color_clear_bbp && depth_clear_bbp && color_clear_bbp != depth_clear_bbp) { if (i915->hardware_dirty) i915_emit_hardware_state(i915); if (!BEGIN_BATCH(1 + 2*(7 + 7))) { FLUSH_BATCH(NULL); i915_emit_hardware_state(i915); i915->vbo_flushed = 1; assert(BEGIN_BATCH(1 + 2*(7 + 7))); } OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT); /* Used for zone init prim */ OUT_BATCH(clear_color); OUT_BATCH(clear_depth); /* Used for clear rect prim */ OUT_BATCH(clear_color8888); OUT_BATCH_F(f_depth); OUT_BATCH(clear_stencil); OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); OUT_BATCH_F(destx + width); OUT_BATCH_F(desty + height); OUT_BATCH_F(destx); OUT_BATCH_F(desty + height); OUT_BATCH_F(destx); OUT_BATCH_F(desty); OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) | CLEARPARAM_CLEAR_RECT); /* Used for zone init prim */ OUT_BATCH(clear_color); OUT_BATCH(clear_depth); /* Used for clear rect prim */ OUT_BATCH(clear_color8888); OUT_BATCH_F(f_depth); OUT_BATCH(clear_stencil); OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); OUT_BATCH_F(destx + width); OUT_BATCH_F(desty + height); OUT_BATCH_F(destx); OUT_BATCH_F(desty + height); OUT_BATCH_F(destx); OUT_BATCH_F(desty); } else { if (i915->hardware_dirty) i915_emit_hardware_state(i915); if (!BEGIN_BATCH(1 + 7 + 7)) { FLUSH_BATCH(NULL); i915_emit_hardware_state(i915); i915->vbo_flushed = 1; assert(BEGIN_BATCH(1 + 7 + 7)); } OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT); /* Used for zone init prim */ OUT_BATCH(clear_color); OUT_BATCH(clear_depth); /* Used for clear rect prim */ OUT_BATCH(clear_color8888); OUT_BATCH_F(f_depth); OUT_BATCH(clear_stencil); OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); OUT_BATCH_F(destx + width); OUT_BATCH_F(desty + height); OUT_BATCH_F(destx); OUT_BATCH_F(desty + height); OUT_BATCH_F(destx); OUT_BATCH_F(desty); } /* Flush after clear, its expected to be a costly operation. * This is not required, just a heuristic, but without the flush we'd need to * clobber the SCISSOR_ENABLE dynamic state. */ FLUSH_BATCH(NULL); i915->last_fired_vertices = i915->fired_vertices; i915->fired_vertices = 0; } /** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth, stencil); } void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct i915_context *i915 = i915_context(pipe); if (i915->dirty) i915_update_derived(i915); i915_clear_emit(pipe, buffers, color, depth, stencil, 0, 0, i915->framebuffer.width, i915->framebuffer.height); }