/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include #include #include #include #include #include #include #include #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" #include "tgsi/tgsi_dump.h" #include "freedreno_util.h" #include "ir3_compiler.h" #include "instr-a3xx.h" #include "ir3.h" static void dump_info(struct ir3_shader_variant *so, const char *str) { uint32_t *bin; const char *type = ir3_shader_stage(so->shader); // TODO make gpu_id configurable on cmdline bin = ir3_shader_assemble(so, 320); debug_printf("; %s: %s\n", type, str); ir3_shader_disasm(so, bin); free(bin); } static int read_file(const char *filename, void **ptr, size_t *size) { int fd, ret; struct stat st; *ptr = MAP_FAILED; fd = open(filename, O_RDONLY); if (fd == -1) { warnx("couldn't open `%s'", filename); return 1; } ret = fstat(fd, &st); if (ret) errx(1, "couldn't stat `%s'", filename); *size = st.st_size; *ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0); if (*ptr == MAP_FAILED) errx(1, "couldn't map `%s'", filename); close(fd); return 0; } static void print_usage(void) { printf("Usage: ir3_compiler [OPTIONS]... FILE\n"); printf(" --verbose - verbose compiler/debug messages\n"); printf(" --binning-pass - generate binning pass shader (VERT)\n"); printf(" --color-two-side - emulate two-sided color (FRAG)\n"); printf(" --half-precision - use half-precision\n"); printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n"); printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n"); printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n"); printf(" --stream-out - enable stream-out (aka transform feedback)\n"); printf(" --ucp MASK - bitmask of enabled user-clip-planes\n"); printf(" --gpu GPU_ID - specify gpu-id (default 320)\n"); printf(" --help - show this message\n"); } int main(int argc, char **argv) { int ret = 0, n = 1; const char *filename; struct tgsi_token toks[65536]; struct tgsi_parse_context parse; struct ir3_compiler *compiler; struct ir3_shader_variant v; struct ir3_shader s; struct ir3_shader_key key = {}; unsigned gpu_id = 320; const char *info; void *ptr; size_t size; fd_mesa_debug |= FD_DBG_DISASM; memset(&s, 0, sizeof(s)); memset(&v, 0, sizeof(v)); /* cmdline args which impact shader variant get spit out in a * comment on the first line.. a quick/dirty way to preserve * that info so when ir3test recompiles the shader with a new * compiler version, we use the same shader-key settings: */ debug_printf("; options:"); while (n < argc) { if (!strcmp(argv[n], "--verbose")) { fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS; n++; continue; } if (!strcmp(argv[n], "--binning-pass")) { debug_printf(" %s", argv[n]); key.binning_pass = true; n++; continue; } if (!strcmp(argv[n], "--color-two-side")) { debug_printf(" %s", argv[n]); key.color_two_side = true; n++; continue; } if (!strcmp(argv[n], "--half-precision")) { debug_printf(" %s", argv[n]); key.half_precision = true; n++; continue; } if (!strcmp(argv[n], "--saturate-s")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--saturate-t")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--saturate-r")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--stream-out")) { struct pipe_stream_output_info *so = &s.stream_output; debug_printf(" %s", argv[n]); /* TODO more dynamic config based on number of outputs, etc * rather than just hard-code for first output: */ so->num_outputs = 1; so->stride[0] = 4; so->output[0].register_index = 0; so->output[0].start_component = 0; so->output[0].num_components = 4; so->output[0].output_buffer = 0; so->output[0].dst_offset = 2; so->output[0].stream = 0; n++; continue; } if (!strcmp(argv[n], "--ucp")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.ucp_enables = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--gpu")) { debug_printf(" %s %s", argv[n], argv[n+1]); gpu_id = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--help")) { print_usage(); return 0; } break; } debug_printf("\n"); filename = argv[n]; ret = read_file(filename, &ptr, &size); if (ret) { print_usage(); return ret; } if (fd_mesa_debug & FD_DBG_OPTMSGS) debug_printf("%s\n", (char *)ptr); if (!tgsi_text_translate(ptr, toks, Elements(toks))) errx(1, "could not parse `%s'", filename); s.tokens = toks; v.key = key; v.shader = &s; tgsi_parse_init(&parse, toks); switch (parse.FullHeader.Processor.Processor) { case TGSI_PROCESSOR_FRAGMENT: s.type = v.type = SHADER_FRAGMENT; break; case TGSI_PROCESSOR_VERTEX: s.type = v.type = SHADER_VERTEX; break; case TGSI_PROCESSOR_COMPUTE: s.type = v.type = SHADER_COMPUTE; break; } /* TODO cmdline option to target different gpus: */ compiler = ir3_compiler_create(gpu_id); info = "NIR compiler"; ret = ir3_compile_shader_nir(compiler, &v); if (ret) { fprintf(stderr, "compiler failed!\n"); return ret; } dump_info(&v, info); }