/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include #include #include #include #include #include #include #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" #include "tgsi/tgsi_dump.h" #include "freedreno_util.h" #include "ir3_compiler.h" #include "instr-a3xx.h" #include "ir3.h" static void dump_reg(const char *name, uint32_t r) { if (r != regid(63,0)) debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]); } static void dump_semantic(struct ir3_shader_variant *so, unsigned sem, const char *name) { uint32_t regid; regid = ir3_find_output_regid(so, ir3_semantic_name(sem, 0)); dump_reg(name, regid); } static void dump_info(struct ir3_shader_variant *so, const char *str) { uint32_t *bin; const char *type = (so->type == SHADER_VERTEX) ? "VERT" : "FRAG"; // for debug, dump some before/after info: // TODO make gpu_id configurable on cmdline bin = ir3_shader_assemble(so, 320); if (fd_mesa_debug & FD_DBG_DISASM) { struct ir3_block *block = so->ir->block; struct ir3_register *reg; uint8_t regid; unsigned i; debug_printf("; %s: %s\n", type, str); for (i = 0; i < block->ninputs; i++) { if (!block->inputs[i]) { debug_printf("; in%d unused\n", i); continue; } reg = block->inputs[i]->regs[0]; regid = reg->num; debug_printf("@in(%sr%d.%c)\tin%d\n", (reg->flags & IR3_REG_HALF) ? "h" : "", (regid >> 2), "xyzw"[regid & 0x3], i); } for (i = 0; i < block->noutputs; i++) { if (!block->outputs[i]) { debug_printf("; out%d unused\n", i); continue; } /* kill shows up as a virtual output.. skip it! */ if (is_kill(block->outputs[i])) continue; reg = block->outputs[i]->regs[0]; regid = reg->num; debug_printf("@out(%sr%d.%c)\tout%d\n", (reg->flags & IR3_REG_HALF) ? "h" : "", (regid >> 2), "xyzw"[regid & 0x3], i); } for (i = 0; i < so->immediates_count; i++) { debug_printf("@const(c%d.x)\t", so->first_immediate + i); debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n", so->immediates[i].val[0], so->immediates[i].val[1], so->immediates[i].val[2], so->immediates[i].val[3]); } disasm_a3xx(bin, so->info.sizedwords, 0, so->type); debug_printf("; %s: outputs:", type); for (i = 0; i < so->outputs_count; i++) { uint8_t regid = so->outputs[i].regid; ir3_semantic sem = so->outputs[i].semantic; debug_printf(" r%d.%c (%u:%u)", (regid >> 2), "xyzw"[regid & 0x3], sem2name(sem), sem2idx(sem)); } debug_printf("\n"); debug_printf("; %s: inputs:", type); for (i = 0; i < so->inputs_count; i++) { uint8_t regid = so->inputs[i].regid; ir3_semantic sem = so->inputs[i].semantic; debug_printf(" r%d.%c (%u:%u,cm=%x,il=%u,b=%u)", (regid >> 2), "xyzw"[regid & 0x3], sem2name(sem), sem2idx(sem), so->inputs[i].compmask, so->inputs[i].inloc, so->inputs[i].bary); } debug_printf("\n"); } /* print generic shader info: */ debug_printf("; %s: %u instructions, %d half, %d full\n", type, so->info.instrs_count, so->info.max_half_reg + 1, so->info.max_reg + 1); /* print shader type specific info: */ switch (so->type) { case SHADER_VERTEX: dump_semantic(so, TGSI_SEMANTIC_POSITION, "pos"); dump_semantic(so, TGSI_SEMANTIC_PSIZE, "psize"); break; case SHADER_FRAGMENT: dump_reg("pos (bary)", so->pos_regid); dump_semantic(so, TGSI_SEMANTIC_POSITION, "posz"); dump_semantic(so, TGSI_SEMANTIC_COLOR, "color"); /* these two are hard-coded since we don't know how to * program them to anything but all 0's... */ if (so->frag_coord) debug_printf("; fragcoord: r0.x\n"); if (so->frag_face) debug_printf("; fragface: hr0.x\n"); break; case SHADER_COMPUTE: break; } free(bin); debug_printf("\n"); } static int read_file(const char *filename, void **ptr, size_t *size) { int fd, ret; struct stat st; *ptr = MAP_FAILED; fd = open(filename, O_RDONLY); if (fd == -1) { warnx("couldn't open `%s'", filename); return 1; } ret = fstat(fd, &st); if (ret) errx(1, "couldn't stat `%s'", filename); *size = st.st_size; *ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0); if (*ptr == MAP_FAILED) errx(1, "couldn't map `%s'", filename); close(fd); return 0; } static void reset_variant(struct ir3_shader_variant *v, const char *msg) { printf("; %s\n", msg); v->inputs_count = 0; v->outputs_count = 0; v->total_in = 0; v->has_samp = false; v->immediates_count = 0; } static void print_usage(void) { printf("Usage: ir3_compiler [OPTIONS]... FILE\n"); printf(" --verbose - verbose compiler/debug messages\n"); printf(" --binning-pass - generate binning pass shader (VERT)\n"); printf(" --color-two-side - emulate two-sided color (FRAG)\n"); printf(" --half-precision - use half-precision\n"); printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n"); printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n"); printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n"); printf(" --nocp - disable copy propagation\n"); printf(" --nir - use NIR compiler\n"); printf(" --help - show this message\n"); } int main(int argc, char **argv) { int ret = 0, n = 1; const char *filename; struct tgsi_token toks[65536]; struct tgsi_parse_context parse; struct ir3_shader_variant v; struct ir3_shader_key key = {}; const char *info; void *ptr; size_t size; int use_nir = 0; fd_mesa_debug |= FD_DBG_DISASM; /* cmdline args which impact shader variant get spit out in a * comment on the first line.. a quick/dirty way to preserve * that info so when ir3test recompiles the shader with a new * compiler version, we use the same shader-key settings: */ debug_printf("; options:"); while (n < argc) { if (!strcmp(argv[n], "--verbose")) { fd_mesa_debug |= FD_DBG_OPTDUMP | FD_DBG_MSGS | FD_DBG_OPTMSGS; n++; continue; } if (!strcmp(argv[n], "--binning-pass")) { debug_printf(" %s", argv[n]); key.binning_pass = true; n++; continue; } if (!strcmp(argv[n], "--color-two-side")) { debug_printf(" %s", argv[n]); key.color_two_side = true; n++; continue; } if (!strcmp(argv[n], "--half-precision")) { debug_printf(" %s", argv[n]); key.half_precision = true; n++; continue; } if (!strcmp(argv[n], "--saturate-s")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--saturate-t")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--saturate-r")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--nocp")) { fd_mesa_debug |= FD_DBG_NOCP; n++; continue; } if (!strcmp(argv[n], "--nir")) { use_nir = true; n++; continue; } if (!strcmp(argv[n], "--help")) { print_usage(); return 0; } break; } debug_printf("\n"); filename = argv[n]; memset(&v, 0, sizeof(v)); v.key = key; ret = read_file(filename, &ptr, &size); if (ret) { print_usage(); return ret; } if (fd_mesa_debug & FD_DBG_OPTMSGS) debug_printf("%s\n", (char *)ptr); if (!tgsi_text_translate(ptr, toks, Elements(toks))) errx(1, "could not parse `%s'", filename); tgsi_parse_init(&parse, toks); switch (parse.FullHeader.Processor.Processor) { case TGSI_PROCESSOR_FRAGMENT: v.type = SHADER_FRAGMENT; break; case TGSI_PROCESSOR_VERTEX: v.type = SHADER_VERTEX; break; case TGSI_PROCESSOR_COMPUTE: v.type = SHADER_COMPUTE; break; } if (use_nir) { info = "NIR compiler"; ret = ir3_compile_shader_nir(&v, toks, key); } else { info = "TGSI compiler"; ret = ir3_compile_shader(&v, toks, key, true); } if (ret) { reset_variant(&v, "compiler failed, trying without copy propagation!"); info = "compiler (no copy propagation)"; ret = ir3_compile_shader(&v, toks, key, false); } if (ret) { fprintf(stderr, "compiler failed!\n"); return ret; } dump_info(&v, info); } void _mesa_error_no_memory(const char *caller); void _mesa_error_no_memory(const char *caller) { fprintf(stderr, "Mesa error: out of memory in %s", caller); }