/* * Copyright (c) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef IR3_H_ #define IR3_H_ #include #include #include "util/u_debug.h" #include "util/list.h" #include "instr-a3xx.h" #include "disasm.h" /* TODO move 'enum shader_t' somewhere else.. */ /* low level intermediate representation of an adreno shader program */ struct ir3_compiler; struct ir3; struct ir3_instruction; struct ir3_block; struct ir3_info { uint32_t gpu_id; uint16_t sizedwords; uint16_t instrs_count; /* expanded to account for rpt's */ /* NOTE: max_reg, etc, does not include registers not touched * by the shader (ie. vertex fetched via VFD_DECODE but not * touched by shader) */ int8_t max_reg; /* highest GPR # used by shader */ int8_t max_half_reg; int16_t max_const; }; struct ir3_register { enum { IR3_REG_CONST = 0x001, IR3_REG_IMMED = 0x002, IR3_REG_HALF = 0x004, IR3_REG_RELATIV= 0x008, IR3_REG_R = 0x010, /* Most instructions, it seems, can do float abs/neg but not * integer. The CP pass needs to know what is intended (int or * float) in order to do the right thing. For this reason the * abs/neg flags are split out into float and int variants. In * addition, .b (bitwise) operations, the negate is actually a * bitwise not, so split that out into a new flag to make it * more clear. */ IR3_REG_FNEG = 0x020, IR3_REG_FABS = 0x040, IR3_REG_SNEG = 0x080, IR3_REG_SABS = 0x100, IR3_REG_BNOT = 0x200, IR3_REG_EVEN = 0x400, IR3_REG_POS_INF= 0x800, /* (ei) flag, end-input? Set on last bary, presumably to signal * that the shader needs no more input: */ IR3_REG_EI = 0x1000, /* meta-flags, for intermediate stages of IR, ie. * before register assignment is done: */ IR3_REG_SSA = 0x2000, /* 'instr' is ptr to assigning instr */ IR3_REG_ARRAY = 0x4000, IR3_REG_PHI_SRC= 0x8000, /* phi src, regs[0]->instr points to phi */ } flags; union { /* normal registers: * the component is in the low two bits of the reg #, so * rN.x becomes: (N << 2) | x */ int num; /* immediate: */ int32_t iim_val; uint32_t uim_val; float fim_val; /* relative: */ struct { uint16_t id; int16_t offset; } array; }; /* For IR3_REG_SSA, src registers contain ptr back to assigning * instruction. * * For IR3_REG_ARRAY, the pointer is back to the last dependent * array access (although the net effect is the same, it points * back to a previous instruction that we depend on). */ struct ir3_instruction *instr; union { /* used for cat5 instructions, but also for internal/IR level * tracking of what registers are read/written by an instruction. * wrmask may be a bad name since it is used to represent both * src and dst that touch multiple adjacent registers. */ unsigned wrmask; /* for relative addressing, 32bits for array size is too small, * but otoh we don't need to deal with disjoint sets, so instead * use a simple size field (number of scalar components). */ unsigned size; }; }; struct ir3_instruction { struct ir3_block *block; opc_t opc; enum { /* (sy) flag is set on first instruction, and after sample * instructions (probably just on RAW hazard). */ IR3_INSTR_SY = 0x001, /* (ss) flag is set on first instruction, and first instruction * to depend on the result of "long" instructions (RAW hazard): * * rcp, rsq, log2, exp2, sin, cos, sqrt * * It seems to synchronize until all in-flight instructions are * completed, for example: * * rsq hr1.w, hr1.w * add.f hr2.z, (neg)hr2.z, hc0.y * mul.f hr2.w, (neg)hr2.y, (neg)hr2.y * rsq hr2.x, hr2.x * (rpt1)nop * mad.f16 hr2.w, hr2.z, hr2.z, hr2.w * nop * mad.f16 hr2.w, (neg)hr0.w, (neg)hr0.w, hr2.w * (ss)(rpt2)mul.f hr1.x, (r)hr1.x, hr1.w * (rpt2)mul.f hr0.x, (neg)(r)hr0.x, hr2.x * * The last mul.f does not have (ss) set, presumably because the * (ss) on the previous instruction does the job. * * The blob driver also seems to set it on WAR hazards, although * not really clear if this is needed or just blob compiler being * sloppy. So far I haven't found a case where removing the (ss) * causes problems for WAR hazard, but I could just be getting * lucky: * * rcp r1.y, r3.y * (ss)(rpt2)mad.f32 r3.y, (r)c9.x, r1.x, (r)r3.z * */ IR3_INSTR_SS = 0x002, /* (jp) flag is set on jump targets: */ IR3_INSTR_JP = 0x004, IR3_INSTR_UL = 0x008, IR3_INSTR_3D = 0x010, IR3_INSTR_A = 0x020, IR3_INSTR_O = 0x040, IR3_INSTR_P = 0x080, IR3_INSTR_S = 0x100, IR3_INSTR_S2EN = 0x200, IR3_INSTR_G = 0x400, /* meta-flags, for intermediate stages of IR, ie. * before register assignment is done: */ IR3_INSTR_MARK = 0x1000, IR3_INSTR_UNUSED= 0x2000, } flags; int repeat; #ifdef DEBUG unsigned regs_max; #endif unsigned regs_count; struct ir3_register **regs; union { struct { char inv; char comp; int immed; struct ir3_block *target; } cat0; struct { type_t src_type, dst_type; } cat1; struct { enum { IR3_COND_LT = 0, IR3_COND_LE = 1, IR3_COND_GT = 2, IR3_COND_GE = 3, IR3_COND_EQ = 4, IR3_COND_NE = 5, } condition; } cat2; struct { unsigned samp, tex; type_t type; } cat5; struct { type_t type; int src_offset; int dst_offset; int iim_val; } cat6; /* for meta-instructions, just used to hold extra data * before instruction scheduling, etc */ struct { int off; /* component/offset */ } fo; struct { /* used to temporarily hold reference to nir_phi_instr * until we resolve the phi srcs */ void *nphi; } phi; struct { struct ir3_block *block; } inout; }; /* transient values used during various algorithms: */ union { /* The instruction depth is the max dependency distance to output. * * You can also think of it as the "cost", if we did any sort of * optimization for register footprint. Ie. a value that is just * result of moving a const to a reg would have a low cost, so to * it could make sense to duplicate the instruction at various * points where the result is needed to reduce register footprint. */ unsigned depth; /* When we get to the RA stage, we no longer need depth, but * we do need instruction's position/name: */ struct { uint16_t ip; uint16_t name; }; }; /* used for per-pass extra instruction data. */ void *data; /* Used during CP and RA stages. For fanin and shader inputs/ * outputs where we need a sequence of consecutive registers, * keep track of each src instructions left (ie 'n-1') and right * (ie 'n+1') neighbor. The front-end must insert enough mov's * to ensure that each instruction has at most one left and at * most one right neighbor. During the copy-propagation pass, * we only remove mov's when we can preserve this constraint. * And during the RA stage, we use the neighbor information to * allocate a block of registers in one shot. * * TODO: maybe just add something like: * struct ir3_instruction_ref { * struct ir3_instruction *instr; * unsigned cnt; * } * * Or can we get away without the refcnt stuff? It seems like * it should be overkill.. the problem is if, potentially after * already eliminating some mov's, if you have a single mov that * needs to be grouped with it's neighbors in two different * places (ex. shader output and a fanin). */ struct { struct ir3_instruction *left, *right; uint16_t left_cnt, right_cnt; } cp; /* an instruction can reference at most one address register amongst * it's src/dst registers. Beyond that, you need to insert mov's. * * NOTE: do not write this directly, use ir3_instr_set_address() */ struct ir3_instruction *address; /* Entry in ir3_block's instruction list: */ struct list_head node; #ifdef DEBUG uint32_t serialno; #endif }; static inline struct ir3_instruction * ir3_neighbor_first(struct ir3_instruction *instr) { int cnt = 0; while (instr->cp.left) { instr = instr->cp.left; if (++cnt > 0xffff) { debug_assert(0); break; } } return instr; } static inline int ir3_neighbor_count(struct ir3_instruction *instr) { int num = 1; debug_assert(!instr->cp.left); while (instr->cp.right) { num++; instr = instr->cp.right; if (num > 0xffff) { debug_assert(0); break; } } return num; } struct ir3_heap_chunk; struct ir3 { struct ir3_compiler *compiler; unsigned ninputs, noutputs; struct ir3_instruction **inputs; struct ir3_instruction **outputs; /* Track bary.f (and ldlv) instructions.. this is needed in * scheduling to ensure that all varying fetches happen before * any potential kill instructions. The hw gets grumpy if all * threads in a group are killed before the last bary.f gets * a chance to signal end of input (ei). */ unsigned baryfs_count, baryfs_sz; struct ir3_instruction **baryfs; /* Track all indirect instructions (read and write). To avoid * deadlock scenario where an address register gets scheduled, * but other dependent src instructions cannot be scheduled due * to dependency on a *different* address register value, the * scheduler needs to ensure that all dependencies other than * the instruction other than the address register are scheduled * before the one that writes the address register. Having a * convenient list of instructions that reference some address * register simplifies this. */ unsigned indirects_count, indirects_sz; struct ir3_instruction **indirects; /* and same for instructions that consume predicate register: */ unsigned predicates_count, predicates_sz; struct ir3_instruction **predicates; /* Track instructions which do not write a register but other- * wise must not be discarded (such as kill, stg, etc) */ unsigned keeps_count, keeps_sz; struct ir3_instruction **keeps; /* Track texture sample instructions which need texture state * patched in (for astc-srgb workaround): */ unsigned astc_srgb_count, astc_srgb_sz; struct ir3_instruction **astc_srgb; /* List of blocks: */ struct list_head block_list; /* List of ir3_array's: */ struct list_head array_list; unsigned heap_idx; struct ir3_heap_chunk *chunk; }; typedef struct nir_variable nir_variable; struct ir3_array { struct list_head node; unsigned length; unsigned id; nir_variable *var; /* We track the last write and last access (read or write) to * setup dependencies on instructions that read or write the * array. Reads can be re-ordered wrt. other reads, but should * not be re-ordered wrt. to writes. Writes cannot be reordered * wrt. any other access to the array. * * So array reads depend on last write, and array writes depend * on the last access. */ struct ir3_instruction *last_write, *last_access; /* extra stuff used in RA pass: */ unsigned base; /* base vreg name */ unsigned reg; /* base physical reg */ uint16_t start_ip, end_ip; }; struct ir3_array * ir3_lookup_array(struct ir3 *ir, unsigned id); typedef struct nir_block nir_block; struct ir3_block { struct list_head node; struct ir3 *shader; nir_block *nblock; struct list_head instr_list; /* list of ir3_instruction */ /* each block has either one or two successors.. in case of * two successors, 'condition' decides which one to follow. * A block preceding an if/else has two successors. */ struct ir3_instruction *condition; struct ir3_block *successors[2]; uint16_t start_ip, end_ip; /* used for per-pass extra block data. Mainly used right * now in RA step to track livein/liveout. */ void *data; #ifdef DEBUG uint32_t serialno; #endif }; static inline uint32_t block_id(struct ir3_block *block) { #ifdef DEBUG return block->serialno; #else return (uint32_t)(unsigned long)block; #endif } struct ir3 * ir3_create(struct ir3_compiler *compiler, unsigned nin, unsigned nout); void ir3_destroy(struct ir3 *shader); void * ir3_assemble(struct ir3 *shader, struct ir3_info *info, uint32_t gpu_id); void * ir3_alloc(struct ir3 *shader, int sz); struct ir3_block * ir3_block_create(struct ir3 *shader); struct ir3_instruction * ir3_instr_create(struct ir3_block *block, opc_t opc); struct ir3_instruction * ir3_instr_create2(struct ir3_block *block, opc_t opc, int nreg); struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr); const char *ir3_instr_name(struct ir3_instruction *instr); struct ir3_register * ir3_reg_create(struct ir3_instruction *instr, int num, int flags); struct ir3_register * ir3_reg_clone(struct ir3 *shader, struct ir3_register *reg); void ir3_instr_set_address(struct ir3_instruction *instr, struct ir3_instruction *addr); static inline bool ir3_instr_check_mark(struct ir3_instruction *instr) { if (instr->flags & IR3_INSTR_MARK) return true; /* already visited */ instr->flags |= IR3_INSTR_MARK; return false; } void ir3_block_clear_mark(struct ir3_block *block); void ir3_clear_mark(struct ir3 *shader); unsigned ir3_count_instructions(struct ir3 *ir); static inline int ir3_instr_regno(struct ir3_instruction *instr, struct ir3_register *reg) { unsigned i; for (i = 0; i < instr->regs_count; i++) if (reg == instr->regs[i]) return i; return -1; } #define MAX_ARRAYS 16 /* comp: * 0 - x * 1 - y * 2 - z * 3 - w */ static inline uint32_t regid(int num, int comp) { return (num << 2) | (comp & 0x3); } static inline uint32_t reg_num(struct ir3_register *reg) { return reg->num >> 2; } static inline uint32_t reg_comp(struct ir3_register *reg) { return reg->num & 0x3; } static inline bool is_flow(struct ir3_instruction *instr) { return (opc_cat(instr->opc) == 0); } static inline bool is_kill(struct ir3_instruction *instr) { return instr->opc == OPC_KILL; } static inline bool is_nop(struct ir3_instruction *instr) { return instr->opc == OPC_NOP; } /* Is it a non-transformative (ie. not type changing) mov? This can * also include absneg.s/absneg.f, which for the most part can be * treated as a mov (single src argument). */ static inline bool is_same_type_mov(struct ir3_instruction *instr) { struct ir3_register *dst = instr->regs[0]; /* mov's that write to a0.x or p0.x are special: */ if (dst->num == regid(REG_P0, 0)) return false; if (dst->num == regid(REG_A0, 0)) return false; if (dst->flags & (IR3_REG_RELATIV | IR3_REG_ARRAY)) return false; switch (instr->opc) { case OPC_MOV: return instr->cat1.src_type == instr->cat1.dst_type; case OPC_ABSNEG_F: case OPC_ABSNEG_S: return true; default: return false; } } static inline bool is_alu(struct ir3_instruction *instr) { return (1 <= opc_cat(instr->opc)) && (opc_cat(instr->opc) <= 3); } static inline bool is_sfu(struct ir3_instruction *instr) { return (opc_cat(instr->opc) == 4); } static inline bool is_tex(struct ir3_instruction *instr) { return (opc_cat(instr->opc) == 5); } static inline bool is_mem(struct ir3_instruction *instr) { return (opc_cat(instr->opc) == 6); } static inline bool is_store(struct ir3_instruction *instr) { /* these instructions, the "destination" register is * actually a source, the address to store to. */ switch (instr->opc) { case OPC_STG: case OPC_STP: case OPC_STL: case OPC_STLW: case OPC_L2G: case OPC_G2L: return true; default: return false; } } static inline bool is_load(struct ir3_instruction *instr) { switch (instr->opc) { case OPC_LDG: case OPC_LDL: case OPC_LDP: case OPC_L2G: case OPC_LDLW: case OPC_LDC_4: case OPC_LDLV: /* probably some others too.. */ return true; default: return false; } } static inline bool is_input(struct ir3_instruction *instr) { /* in some cases, ldlv is used to fetch varying without * interpolation.. fortunately inloc is the first src * register in either case */ switch (instr->opc) { case OPC_LDLV: case OPC_BARY_F: return true; default: return false; } } static inline bool is_bool(struct ir3_instruction *instr) { switch (instr->opc) { case OPC_CMPS_F: case OPC_CMPS_S: case OPC_CMPS_U: return true; default: return false; } } static inline bool is_meta(struct ir3_instruction *instr) { /* TODO how should we count PHI (and maybe fan-in/out) which * might actually contribute some instructions to the final * result? */ return (opc_cat(instr->opc) == -1); } static inline bool writes_addr(struct ir3_instruction *instr) { if (instr->regs_count > 0) { struct ir3_register *dst = instr->regs[0]; return reg_num(dst) == REG_A0; } return false; } static inline bool writes_pred(struct ir3_instruction *instr) { if (instr->regs_count > 0) { struct ir3_register *dst = instr->regs[0]; return reg_num(dst) == REG_P0; } return false; } /* returns defining instruction for reg */ /* TODO better name */ static inline struct ir3_instruction *ssa(struct ir3_register *reg) { if (reg->flags & (IR3_REG_SSA | IR3_REG_ARRAY)) { debug_assert(!(reg->instr && (reg->instr->flags & IR3_INSTR_UNUSED))); return reg->instr; } return NULL; } static inline bool conflicts(struct ir3_instruction *a, struct ir3_instruction *b) { return (a && b) && (a != b); } static inline bool reg_gpr(struct ir3_register *r) { if (r->flags & (IR3_REG_CONST | IR3_REG_IMMED)) return false; if ((reg_num(r) == REG_A0) || (reg_num(r) == REG_P0)) return false; return true; } static inline type_t half_type(type_t type) { switch (type) { case TYPE_F32: return TYPE_F16; case TYPE_U32: return TYPE_U16; case TYPE_S32: return TYPE_S16; case TYPE_F16: case TYPE_U16: case TYPE_S16: return type; default: assert(0); return ~0; } } /* some cat2 instructions (ie. those which are not float) can embed an * immediate: */ static inline bool ir3_cat2_int(opc_t opc) { switch (opc) { case OPC_ADD_U: case OPC_ADD_S: case OPC_SUB_U: case OPC_SUB_S: case OPC_CMPS_U: case OPC_CMPS_S: case OPC_MIN_U: case OPC_MIN_S: case OPC_MAX_U: case OPC_MAX_S: case OPC_CMPV_U: case OPC_CMPV_S: case OPC_MUL_U: case OPC_MUL_S: case OPC_MULL_U: case OPC_CLZ_S: case OPC_ABSNEG_S: case OPC_AND_B: case OPC_OR_B: case OPC_NOT_B: case OPC_XOR_B: case OPC_BFREV_B: case OPC_CLZ_B: case OPC_SHL_B: case OPC_SHR_B: case OPC_ASHR_B: case OPC_MGEN_B: case OPC_GETBIT_B: case OPC_CBITS_B: case OPC_BARY_F: return true; default: return false; } } /* map cat2 instruction to valid abs/neg flags: */ static inline unsigned ir3_cat2_absneg(opc_t opc) { switch (opc) { case OPC_ADD_F: case OPC_MIN_F: case OPC_MAX_F: case OPC_MUL_F: case OPC_SIGN_F: case OPC_CMPS_F: case OPC_ABSNEG_F: case OPC_CMPV_F: case OPC_FLOOR_F: case OPC_CEIL_F: case OPC_RNDNE_F: case OPC_RNDAZ_F: case OPC_TRUNC_F: case OPC_BARY_F: return IR3_REG_FABS | IR3_REG_FNEG; case OPC_ADD_U: case OPC_ADD_S: case OPC_SUB_U: case OPC_SUB_S: case OPC_CMPS_U: case OPC_CMPS_S: case OPC_MIN_U: case OPC_MIN_S: case OPC_MAX_U: case OPC_MAX_S: case OPC_CMPV_U: case OPC_CMPV_S: case OPC_MUL_U: case OPC_MUL_S: case OPC_MULL_U: case OPC_CLZ_S: return 0; case OPC_ABSNEG_S: return IR3_REG_SABS | IR3_REG_SNEG; case OPC_AND_B: case OPC_OR_B: case OPC_NOT_B: case OPC_XOR_B: case OPC_BFREV_B: case OPC_CLZ_B: case OPC_SHL_B: case OPC_SHR_B: case OPC_ASHR_B: case OPC_MGEN_B: case OPC_GETBIT_B: case OPC_CBITS_B: return IR3_REG_BNOT; default: return 0; } } /* map cat3 instructions to valid abs/neg flags: */ static inline unsigned ir3_cat3_absneg(opc_t opc) { switch (opc) { case OPC_MAD_F16: case OPC_MAD_F32: case OPC_SEL_F16: case OPC_SEL_F32: return IR3_REG_FNEG; case OPC_MAD_U16: case OPC_MADSH_U16: case OPC_MAD_S16: case OPC_MADSH_M16: case OPC_MAD_U24: case OPC_MAD_S24: case OPC_SEL_S16: case OPC_SEL_S32: case OPC_SAD_S16: case OPC_SAD_S32: /* neg *may* work on 3rd src.. */ case OPC_SEL_B16: case OPC_SEL_B32: default: return 0; } } #define array_insert(arr, val) do { \ if (arr ## _count == arr ## _sz) { \ arr ## _sz = MAX2(2 * arr ## _sz, 16); \ arr = realloc(arr, arr ## _sz * sizeof(arr[0])); \ } \ arr[arr ##_count++] = val; \ } while (0) /* iterator for an instructions's sources (reg), also returns src #: */ #define foreach_src_n(__srcreg, __n, __instr) \ if ((__instr)->regs_count) \ for (unsigned __cnt = (__instr)->regs_count - 1, __n = 0; __n < __cnt; __n++) \ if ((__srcreg = (__instr)->regs[__n + 1])) /* iterator for an instructions's sources (reg): */ #define foreach_src(__srcreg, __instr) \ foreach_src_n(__srcreg, __i, __instr) static inline unsigned __ssa_src_cnt(struct ir3_instruction *instr) { if (instr->address) return instr->regs_count + 1; return instr->regs_count; } static inline struct ir3_instruction * __ssa_src_n(struct ir3_instruction *instr, unsigned n) { if (n == (instr->regs_count + 0)) return instr->address; return ssa(instr->regs[n]); } #define __src_cnt(__instr) ((__instr)->address ? (__instr)->regs_count : (__instr)->regs_count - 1) /* iterator for an instruction's SSA sources (instr), also returns src #: */ #define foreach_ssa_src_n(__srcinst, __n, __instr) \ if ((__instr)->regs_count) \ for (unsigned __cnt = __ssa_src_cnt(__instr), __n = 0; __n < __cnt; __n++) \ if ((__srcinst = __ssa_src_n(__instr, __n))) /* iterator for an instruction's SSA sources (instr): */ #define foreach_ssa_src(__srcinst, __instr) \ foreach_ssa_src_n(__srcinst, __i, __instr) /* dump: */ void ir3_print(struct ir3 *ir); void ir3_print_instr(struct ir3_instruction *instr); /* depth calculation: */ int ir3_delayslots(struct ir3_instruction *assigner, struct ir3_instruction *consumer, unsigned n); void ir3_insert_by_depth(struct ir3_instruction *instr, struct list_head *list); void ir3_depth(struct ir3 *ir); /* copy-propagate: */ void ir3_cp(struct ir3 *ir); /* group neighbors and insert mov's to resolve conflicts: */ void ir3_group(struct ir3 *ir); /* scheduling: */ int ir3_sched(struct ir3 *ir); /* register assignment: */ struct ir3_ra_reg_set * ir3_ra_alloc_reg_set(void *memctx); int ir3_ra(struct ir3 *ir3, enum shader_t type, bool frag_coord, bool frag_face); /* legalize: */ void ir3_legalize(struct ir3 *ir, bool *has_samp, int *max_bary); /* ************************************************************************* */ /* instruction helpers */ static inline struct ir3_instruction * ir3_MOV(struct ir3_block *block, struct ir3_instruction *src, type_t type) { struct ir3_instruction *instr = ir3_instr_create(block, OPC_MOV); ir3_reg_create(instr, 0, 0); /* dst */ if (src->regs[0]->flags & IR3_REG_ARRAY) { struct ir3_register *src_reg = ir3_reg_create(instr, 0, IR3_REG_ARRAY); src_reg->array = src->regs[0]->array; src_reg->instr = src; } else { ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src; } debug_assert(!(src->regs[0]->flags & IR3_REG_RELATIV)); instr->cat1.src_type = type; instr->cat1.dst_type = type; return instr; } static inline struct ir3_instruction * ir3_COV(struct ir3_block *block, struct ir3_instruction *src, type_t src_type, type_t dst_type) { struct ir3_instruction *instr = ir3_instr_create(block, OPC_MOV); ir3_reg_create(instr, 0, 0); /* dst */ ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src; instr->cat1.src_type = src_type; instr->cat1.dst_type = dst_type; debug_assert(!(src->regs[0]->flags & IR3_REG_ARRAY)); return instr; } static inline struct ir3_instruction * ir3_NOP(struct ir3_block *block) { return ir3_instr_create(block, OPC_NOP); } #define INSTR0(name) \ static inline struct ir3_instruction * \ ir3_##name(struct ir3_block *block) \ { \ struct ir3_instruction *instr = \ ir3_instr_create(block, OPC_##name); \ return instr; \ } #define INSTR1(name) \ static inline struct ir3_instruction * \ ir3_##name(struct ir3_block *block, \ struct ir3_instruction *a, unsigned aflags) \ { \ struct ir3_instruction *instr = \ ir3_instr_create(block, OPC_##name); \ ir3_reg_create(instr, 0, 0); /* dst */ \ ir3_reg_create(instr, 0, IR3_REG_SSA | aflags)->instr = a; \ return instr; \ } #define INSTR2(name) \ static inline struct ir3_instruction * \ ir3_##name(struct ir3_block *block, \ struct ir3_instruction *a, unsigned aflags, \ struct ir3_instruction *b, unsigned bflags) \ { \ struct ir3_instruction *instr = \ ir3_instr_create(block, OPC_##name); \ ir3_reg_create(instr, 0, 0); /* dst */ \ ir3_reg_create(instr, 0, IR3_REG_SSA | aflags)->instr = a; \ ir3_reg_create(instr, 0, IR3_REG_SSA | bflags)->instr = b; \ return instr; \ } #define INSTR3(name) \ static inline struct ir3_instruction * \ ir3_##name(struct ir3_block *block, \ struct ir3_instruction *a, unsigned aflags, \ struct ir3_instruction *b, unsigned bflags, \ struct ir3_instruction *c, unsigned cflags) \ { \ struct ir3_instruction *instr = \ ir3_instr_create(block, OPC_##name); \ ir3_reg_create(instr, 0, 0); /* dst */ \ ir3_reg_create(instr, 0, IR3_REG_SSA | aflags)->instr = a; \ ir3_reg_create(instr, 0, IR3_REG_SSA | bflags)->instr = b; \ ir3_reg_create(instr, 0, IR3_REG_SSA | cflags)->instr = c; \ return instr; \ } /* cat0 instructions: */ INSTR0(BR); INSTR0(JUMP); INSTR1(KILL); INSTR0(END); /* cat2 instructions, most 2 src but some 1 src: */ INSTR2(ADD_F) INSTR2(MIN_F) INSTR2(MAX_F) INSTR2(MUL_F) INSTR1(SIGN_F) INSTR2(CMPS_F) INSTR1(ABSNEG_F) INSTR2(CMPV_F) INSTR1(FLOOR_F) INSTR1(CEIL_F) INSTR1(RNDNE_F) INSTR1(RNDAZ_F) INSTR1(TRUNC_F) INSTR2(ADD_U) INSTR2(ADD_S) INSTR2(SUB_U) INSTR2(SUB_S) INSTR2(CMPS_U) INSTR2(CMPS_S) INSTR2(MIN_U) INSTR2(MIN_S) INSTR2(MAX_U) INSTR2(MAX_S) INSTR1(ABSNEG_S) INSTR2(AND_B) INSTR2(OR_B) INSTR1(NOT_B) INSTR2(XOR_B) INSTR2(CMPV_U) INSTR2(CMPV_S) INSTR2(MUL_U) INSTR2(MUL_S) INSTR2(MULL_U) INSTR1(BFREV_B) INSTR1(CLZ_S) INSTR1(CLZ_B) INSTR2(SHL_B) INSTR2(SHR_B) INSTR2(ASHR_B) INSTR2(BARY_F) INSTR2(MGEN_B) INSTR2(GETBIT_B) INSTR1(SETRM) INSTR1(CBITS_B) INSTR2(SHB) INSTR2(MSAD) /* cat3 instructions: */ INSTR3(MAD_U16) INSTR3(MADSH_U16) INSTR3(MAD_S16) INSTR3(MADSH_M16) INSTR3(MAD_U24) INSTR3(MAD_S24) INSTR3(MAD_F16) INSTR3(MAD_F32) INSTR3(SEL_B16) INSTR3(SEL_B32) INSTR3(SEL_S16) INSTR3(SEL_S32) INSTR3(SEL_F16) INSTR3(SEL_F32) INSTR3(SAD_S16) INSTR3(SAD_S32) /* cat4 instructions: */ INSTR1(RCP) INSTR1(RSQ) INSTR1(LOG2) INSTR1(EXP2) INSTR1(SIN) INSTR1(COS) INSTR1(SQRT) /* cat5 instructions: */ INSTR1(DSX) INSTR1(DSY) static inline struct ir3_instruction * ir3_SAM(struct ir3_block *block, opc_t opc, type_t type, unsigned wrmask, unsigned flags, unsigned samp, unsigned tex, struct ir3_instruction *src0, struct ir3_instruction *src1) { struct ir3_instruction *sam; struct ir3_register *reg; sam = ir3_instr_create(block, opc); sam->flags |= flags; ir3_reg_create(sam, 0, 0)->wrmask = wrmask; if (src0) { reg = ir3_reg_create(sam, 0, IR3_REG_SSA); reg->wrmask = (1 << (src0->regs_count - 1)) - 1; reg->instr = src0; } if (src1) { reg = ir3_reg_create(sam, 0, IR3_REG_SSA); reg->instr = src1; reg->wrmask = (1 << (src1->regs_count - 1)) - 1; } sam->cat5.samp = samp; sam->cat5.tex = tex; sam->cat5.type = type; return sam; } /* cat6 instructions: */ INSTR2(LDLV) INSTR2(LDG) INSTR3(STG) /* ************************************************************************* */ /* split this out or find some helper to use.. like main/bitset.h.. */ #include #define MAX_REG 256 typedef uint8_t regmask_t[2 * MAX_REG / 8]; static inline unsigned regmask_idx(struct ir3_register *reg) { unsigned num = (reg->flags & IR3_REG_RELATIV) ? reg->array.offset : reg->num; debug_assert(num < MAX_REG); if (reg->flags & IR3_REG_HALF) num += MAX_REG; return num; } static inline void regmask_init(regmask_t *regmask) { memset(regmask, 0, sizeof(*regmask)); } static inline void regmask_set(regmask_t *regmask, struct ir3_register *reg) { unsigned idx = regmask_idx(reg); if (reg->flags & IR3_REG_RELATIV) { unsigned i; for (i = 0; i < reg->size; i++, idx++) (*regmask)[idx / 8] |= 1 << (idx % 8); } else { unsigned mask; for (mask = reg->wrmask; mask; mask >>= 1, idx++) if (mask & 1) (*regmask)[idx / 8] |= 1 << (idx % 8); } } static inline void regmask_or(regmask_t *dst, regmask_t *a, regmask_t *b) { unsigned i; for (i = 0; i < ARRAY_SIZE(*dst); i++) (*dst)[i] = (*a)[i] | (*b)[i]; } /* set bits in a if not set in b, conceptually: * a |= (reg & ~b) */ static inline void regmask_set_if_not(regmask_t *a, struct ir3_register *reg, regmask_t *b) { unsigned idx = regmask_idx(reg); if (reg->flags & IR3_REG_RELATIV) { unsigned i; for (i = 0; i < reg->size; i++, idx++) if (!((*b)[idx / 8] & (1 << (idx % 8)))) (*a)[idx / 8] |= 1 << (idx % 8); } else { unsigned mask; for (mask = reg->wrmask; mask; mask >>= 1, idx++) if (mask & 1) if (!((*b)[idx / 8] & (1 << (idx % 8)))) (*a)[idx / 8] |= 1 << (idx % 8); } } static inline bool regmask_get(regmask_t *regmask, struct ir3_register *reg) { unsigned idx = regmask_idx(reg); if (reg->flags & IR3_REG_RELATIV) { unsigned i; for (i = 0; i < reg->size; i++, idx++) if ((*regmask)[idx / 8] & (1 << (idx % 8))) return true; } else { unsigned mask; for (mask = reg->wrmask; mask; mask >>= 1, idx++) if (mask & 1) if ((*regmask)[idx / 8] & (1 << (idx % 8))) return true; } return false; } /* ************************************************************************* */ #endif /* IR3_H_ */