/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_dual_blend.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "freedreno_state.h" #include "freedreno_context.h" #include "freedreno_resource.h" #include "freedreno_texture.h" #include "freedreno_gmem.h" #include "freedreno_util.h" /* All the generic state handling.. In case of CSO's that are specific * to the GPU version, when the bind and the delete are common they can * go in here. */ static void fd_set_blend_color(struct pipe_context *pctx, const struct pipe_blend_color *blend_color) { struct fd_context *ctx = fd_context(pctx); ctx->blend_color = *blend_color; ctx->dirty |= FD_DIRTY_BLEND_COLOR; } static void fd_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *stencil_ref) { struct fd_context *ctx = fd_context(pctx); ctx->stencil_ref =* stencil_ref; ctx->dirty |= FD_DIRTY_STENCIL_REF; } static void fd_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *clip) { struct fd_context *ctx = fd_context(pctx); ctx->ucp = *clip; ctx->dirty |= FD_DIRTY_UCP; } static void fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct fd_context *ctx = fd_context(pctx); ctx->sample_mask = (uint16_t)sample_mask; ctx->dirty |= FD_DIRTY_SAMPLE_MASK; } /* notes from calim on #dri-devel: * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded * out to vec4's * I should be able to consider that I own the user_ptr until the next * set_constant_buffer() call, at which point I don't really care about the * previous values. * index>0 will be UBO's.. well, I'll worry about that later */ static void fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, const struct pipe_constant_buffer *cb) { struct fd_context *ctx = fd_context(pctx); struct fd_constbuf_stateobj *so = &ctx->constbuf[shader]; util_copy_constant_buffer(&so->cb[index], cb); /* Note that the state tracker can unbind constant buffers by * passing NULL here. */ if (unlikely(!cb)) { so->enabled_mask &= ~(1 << index); so->dirty_mask &= ~(1 << index); return; } so->enabled_mask |= 1 << index; so->dirty_mask |= 1 << index; ctx->dirty |= FD_DIRTY_CONSTBUF; } static void fd_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *framebuffer) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *cso = &ctx->framebuffer; DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush, framebuffer->cbufs[0], framebuffer->zsbuf); fd_context_render(pctx); if ((cso->width != framebuffer->width) || (cso->height != framebuffer->height)) ctx->needs_rb_fbd = true; util_copy_framebuffer_state(cso, framebuffer); ctx->dirty |= FD_DIRTY_FRAMEBUFFER; ctx->disabled_scissor.minx = 0; ctx->disabled_scissor.miny = 0; ctx->disabled_scissor.maxx = cso->width; ctx->disabled_scissor.maxy = cso->height; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *stipple) { struct fd_context *ctx = fd_context(pctx); ctx->stipple = *stipple; ctx->dirty |= FD_DIRTY_STIPPLE; } static void fd_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissor) { struct fd_context *ctx = fd_context(pctx); ctx->scissor = *scissor; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewport) { struct fd_context *ctx = fd_context(pctx); ctx->viewport = *viewport; ctx->dirty |= FD_DIRTY_VIEWPORT; } static void fd_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *vb) { struct fd_context *ctx = fd_context(pctx); struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf; int i; /* on a2xx, pitch is encoded in the vtx fetch instruction, so * we need to mark VTXSTATE as dirty as well to trigger patching * and re-emitting the vtx shader: */ if (ctx->screen->gpu_id < 300) { for (i = 0; i < count; i++) { bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer); bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer; uint32_t new_stride = vb ? vb[i].stride : 0; uint32_t old_stride = so->vb[i].stride; if ((new_enabled != old_enabled) || (new_stride != old_stride)) { ctx->dirty |= FD_DIRTY_VTXSTATE; break; } } } util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); so->count = util_last_bit(so->enabled_mask); ctx->dirty |= FD_DIRTY_VTXBUF; } static void fd_set_index_buffer(struct pipe_context *pctx, const struct pipe_index_buffer *ib) { struct fd_context *ctx = fd_context(pctx); if (ib) { pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer); ctx->indexbuf.index_size = ib->index_size; ctx->indexbuf.offset = ib->offset; ctx->indexbuf.user_buffer = ib->user_buffer; } else { pipe_resource_reference(&ctx->indexbuf.buffer, NULL); } ctx->dirty |= FD_DIRTY_INDEXBUF; } static void fd_blend_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); struct pipe_blend_state *cso = hwcso; bool old_is_dual = ctx->blend ? ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) : false; bool new_is_dual = cso ? cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) : false; ctx->blend = hwcso; ctx->dirty |= FD_DIRTY_BLEND; if (old_is_dual != new_is_dual) ctx->dirty |= FD_DIRTY_BLEND_DUAL; } static void fd_blend_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx); ctx->rasterizer = hwcso; ctx->dirty |= FD_DIRTY_RASTERIZER; /* if scissor enable bit changed we need to mark scissor * state as dirty as well: * NOTE: we can do a shallow compare, since we only care * if it changed to/from &ctx->disable_scissor */ if (old_scissor != fd_context_get_scissor(ctx)) ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->zsa = hwcso; ctx->dirty |= FD_DIRTY_ZSA; } static void fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void * fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj); if (!so) return NULL; memcpy(so->pipe, elements, sizeof(*elements) * num_elements); so->num_elements = num_elements; return so; } static void fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->vtx.vtx = hwcso; ctx->dirty |= FD_DIRTY_VTXSTATE; } static struct pipe_stream_output_target * fd_create_stream_output_target(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned buffer_offset, unsigned buffer_size) { struct pipe_stream_output_target *target; struct fd_resource *rsc = fd_resource(prsc); target = CALLOC_STRUCT(pipe_stream_output_target); if (!target) return NULL; pipe_reference_init(&target->reference, 1); pipe_resource_reference(&target->buffer, prsc); target->context = pctx; target->buffer_offset = buffer_offset; target->buffer_size = buffer_size; assert(rsc->base.b.target == PIPE_BUFFER); util_range_add(&rsc->valid_buffer_range, buffer_offset, buffer_offset + buffer_size); return target; } static void fd_stream_output_target_destroy(struct pipe_context *pctx, struct pipe_stream_output_target *target) { pipe_resource_reference(&target->buffer, NULL); FREE(target); } static void fd_set_stream_output_targets(struct pipe_context *pctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct fd_context *ctx = fd_context(pctx); struct fd_streamout_stateobj *so = &ctx->streamout; unsigned i; debug_assert(num_targets <= ARRAY_SIZE(so->targets)); for (i = 0; i < num_targets; i++) { boolean changed = targets[i] != so->targets[i]; boolean append = (offsets[i] == (unsigned)-1); if (!changed && append) continue; if (!append) so->offsets[i] = offsets[i]; pipe_so_target_reference(&so->targets[i], targets[i]); } for (; i < so->num_targets; i++) { pipe_so_target_reference(&so->targets[i], NULL); } so->num_targets = num_targets; ctx->dirty |= FD_DIRTY_STREAMOUT; } void fd_state_init(struct pipe_context *pctx) { pctx->set_blend_color = fd_set_blend_color; pctx->set_stencil_ref = fd_set_stencil_ref; pctx->set_clip_state = fd_set_clip_state; pctx->set_sample_mask = fd_set_sample_mask; pctx->set_constant_buffer = fd_set_constant_buffer; pctx->set_framebuffer_state = fd_set_framebuffer_state; pctx->set_polygon_stipple = fd_set_polygon_stipple; pctx->set_scissor_states = fd_set_scissor_states; pctx->set_viewport_states = fd_set_viewport_states; pctx->set_vertex_buffers = fd_set_vertex_buffers; pctx->set_index_buffer = fd_set_index_buffer; pctx->bind_blend_state = fd_blend_state_bind; pctx->delete_blend_state = fd_blend_state_delete; pctx->bind_rasterizer_state = fd_rasterizer_state_bind; pctx->delete_rasterizer_state = fd_rasterizer_state_delete; pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind; pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete; pctx->create_vertex_elements_state = fd_vertex_state_create; pctx->delete_vertex_elements_state = fd_vertex_state_delete; pctx->bind_vertex_elements_state = fd_vertex_state_bind; pctx->create_stream_output_target = fd_create_stream_output_target; pctx->stream_output_target_destroy = fd_stream_output_target_destroy; pctx->set_stream_output_targets = fd_set_stream_output_targets; }