/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "freedreno_state.h" #include "freedreno_context.h" #include "freedreno_resource.h" #include "freedreno_texture.h" #include "freedreno_gmem.h" #include "freedreno_util.h" /* All the generic state handling.. In case of CSO's that are specific * to the GPU version, when the bind and the delete are common they can * go in here. */ static void fd_set_blend_color(struct pipe_context *pctx, const struct pipe_blend_color *blend_color) { struct fd_context *ctx = fd_context(pctx); ctx->blend_color = *blend_color; ctx->dirty |= FD_DIRTY_BLEND_COLOR; } static void fd_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *stencil_ref) { struct fd_context *ctx = fd_context(pctx); ctx->stencil_ref =* stencil_ref; ctx->dirty |= FD_DIRTY_STENCIL_REF; } static void fd_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *clip) { DBG("TODO: "); } static void fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct fd_context *ctx = fd_context(pctx); ctx->sample_mask = (uint16_t)sample_mask; ctx->dirty |= FD_DIRTY_SAMPLE_MASK; } /* notes from calim on #dri-devel: * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded * out to vec4's * I should be able to consider that I own the user_ptr until the next * set_constant_buffer() call, at which point I don't really care about the * previous values. * index>0 will be UBO's.. well, I'll worry about that later */ static void fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, struct pipe_constant_buffer *cb) { struct fd_context *ctx = fd_context(pctx); struct fd_constbuf_stateobj *so = &ctx->constbuf[shader]; /* Note that the state tracker can unbind constant buffers by * passing NULL here. */ if (unlikely(!cb)) { so->enabled_mask &= ~(1 << index); so->dirty_mask &= ~(1 << index); pipe_resource_reference(&so->cb[index].buffer, NULL); return; } pipe_resource_reference(&so->cb[index].buffer, cb->buffer); so->cb[index].buffer_offset = cb->buffer_offset; so->cb[index].buffer_size = cb->buffer_size; so->cb[index].user_buffer = cb->user_buffer; so->enabled_mask |= 1 << index; so->dirty_mask |= 1 << index; ctx->dirty |= FD_DIRTY_CONSTBUF; } static void fd_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *framebuffer) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *cso = &ctx->framebuffer; unsigned i; DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush, cso->cbufs[0], cso->zsbuf); fd_context_render(pctx); for (i = 0; i < framebuffer->nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]); for (; i < ctx->framebuffer.nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], NULL); cso->nr_cbufs = framebuffer->nr_cbufs; cso->width = framebuffer->width; cso->height = framebuffer->height; pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf); ctx->dirty |= FD_DIRTY_FRAMEBUFFER; /* also need to reset the scissor.. mesa/gl state tracker * does this for us, but u_blitter doesn't and other * state trackers might not.. */ ctx->scissor.minx = 0; ctx->scissor.miny = 0; ctx->scissor.maxx = cso->width; ctx->scissor.maxy = cso->height; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *stipple) { struct fd_context *ctx = fd_context(pctx); ctx->stipple = *stipple; ctx->dirty |= FD_DIRTY_STIPPLE; } static void fd_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissor) { struct fd_context *ctx = fd_context(pctx); ctx->scissor = *scissor; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewport) { struct fd_context *ctx = fd_context(pctx); ctx->viewport = *viewport; ctx->dirty |= FD_DIRTY_VIEWPORT; } static void fd_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *vb) { struct fd_context *ctx = fd_context(pctx); struct fd_vertexbuf_stateobj *so = &ctx->vertexbuf; int i; /* on a2xx, pitch is encoded in the vtx fetch instruction, so * we need to mark VTXSTATE as dirty as well to trigger patching * and re-emitting the vtx shader: */ for (i = 0; i < count; i++) { bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer); bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer; uint32_t new_stride = vb ? vb[i].stride : 0; uint32_t old_stride = so->vb[i].stride; if ((new_enabled != old_enabled) || (new_stride != old_stride)) { ctx->dirty |= FD_DIRTY_VTXSTATE; break; } } util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); so->count = util_last_bit(so->enabled_mask); ctx->dirty |= FD_DIRTY_VTXBUF; } static void fd_set_index_buffer(struct pipe_context *pctx, const struct pipe_index_buffer *ib) { struct fd_context *ctx = fd_context(pctx); if (ib) { pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer); ctx->indexbuf.index_size = ib->index_size; ctx->indexbuf.offset = ib->offset; ctx->indexbuf.user_buffer = ib->user_buffer; } else { pipe_resource_reference(&ctx->indexbuf.buffer, NULL); } ctx->dirty |= FD_DIRTY_INDEXBUF; } static void fd_blend_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->blend = hwcso; ctx->dirty |= FD_DIRTY_BLEND; } static void fd_blend_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->rasterizer = hwcso; ctx->dirty |= FD_DIRTY_RASTERIZER; } static void fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->zsa = hwcso; ctx->dirty |= FD_DIRTY_ZSA; } static void fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void * fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj); if (!so) return NULL; memcpy(so->pipe, elements, sizeof(*elements) * num_elements); so->num_elements = num_elements; return so; } static void fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->vtx = hwcso; ctx->dirty |= FD_DIRTY_VTXSTATE; } void fd_state_init(struct pipe_context *pctx) { pctx->set_blend_color = fd_set_blend_color; pctx->set_stencil_ref = fd_set_stencil_ref; pctx->set_clip_state = fd_set_clip_state; pctx->set_sample_mask = fd_set_sample_mask; pctx->set_constant_buffer = fd_set_constant_buffer; pctx->set_framebuffer_state = fd_set_framebuffer_state; pctx->set_polygon_stipple = fd_set_polygon_stipple; pctx->set_scissor_states = fd_set_scissor_states; pctx->set_viewport_states = fd_set_viewport_states; pctx->set_vertex_buffers = fd_set_vertex_buffers; pctx->set_index_buffer = fd_set_index_buffer; pctx->bind_blend_state = fd_blend_state_bind; pctx->delete_blend_state = fd_blend_state_delete; pctx->bind_rasterizer_state = fd_rasterizer_state_bind; pctx->delete_rasterizer_state = fd_rasterizer_state_delete; pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind; pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete; pctx->create_vertex_elements_state = fd_vertex_state_create; pctx->delete_vertex_elements_state = fd_vertex_state_delete; pctx->bind_vertex_elements_state = fd_vertex_state_bind; }