/* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #include "util/format/u_format_s3tc.h" #include "util/u_screen.h" #include "util/u_string.h" #include "util/u_debug.h" #include "util/os_time.h" #include "drm-uapi/drm_fourcc.h" #include #include #include #include #include "freedreno_screen.h" #include "freedreno_resource.h" #include "freedreno_fence.h" #include "freedreno_query.h" #include "freedreno_util.h" #include "a2xx/fd2_screen.h" #include "a3xx/fd3_screen.h" #include "a4xx/fd4_screen.h" #include "a5xx/fd5_screen.h" #include "a6xx/fd6_screen.h" #include "ir3/ir3_nir.h" #include "a2xx/ir2.h" static const struct debug_named_value debug_options[] = { {"msgs", FD_DBG_MSGS, "Print debug messages"}, {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"}, {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"}, {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"}, {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"}, {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"}, {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"}, {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"}, {"nobin", FD_DBG_NOBIN, "Disable hw binning"}, {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"}, /* BIT(10) */ {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"}, {"flush", FD_DBG_FLUSH, "Force flush after every draw"}, {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"}, {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"}, {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"}, {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"}, {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"}, {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"}, {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"}, {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"}, {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"}, {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"}, {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"}, {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"}, {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"}, {"layout", FD_DBG_LAYOUT, "Dump resource layouts"}, {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"}, {"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"}, DEBUG_NAMED_VALUE_END }; DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0) int fd_mesa_debug = 0; bool fd_binning_enabled = true; static const char * fd_screen_get_name(struct pipe_screen *pscreen) { static char buffer[128]; snprintf(buffer, sizeof(buffer), "FD%03d", fd_screen(pscreen)->device_id); return buffer; } static const char * fd_screen_get_vendor(struct pipe_screen *pscreen) { return "freedreno"; } static const char * fd_screen_get_device_vendor(struct pipe_screen *pscreen) { return "Qualcomm"; } static uint64_t fd_screen_get_timestamp(struct pipe_screen *pscreen) { struct fd_screen *screen = fd_screen(pscreen); if (screen->has_timestamp) { uint64_t n; fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n); debug_assert(screen->max_freq > 0); return n * 1000000000 / screen->max_freq; } else { int64_t cpu_time = os_time_get() * 1000; return cpu_time + screen->cpu_gpu_time_delta; } } static void fd_screen_destroy(struct pipe_screen *pscreen) { struct fd_screen *screen = fd_screen(pscreen); if (screen->pipe) fd_pipe_del(screen->pipe); if (screen->dev) fd_device_del(screen->dev); if (screen->ro) FREE(screen->ro); fd_bc_fini(&screen->batch_cache); fd_gmem_screen_fini(pscreen); slab_destroy_parent(&screen->transfer_pool); simple_mtx_destroy(&screen->lock); ralloc_free(screen->compiler); ralloc_free(screen->live_batches); free(screen->perfcntr_queries); free(screen); } /* TODO either move caps to a2xx/a3xx specific code, or maybe have some tables for things that differ if the delta is not too much.. */ static int fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { struct fd_screen *screen = fd_screen(pscreen); /* this is probably not totally correct.. but it's a start: */ switch (param) { /* Supported features (boolean caps). */ case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND: return 1; case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: return !is_a2xx(screen); case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return is_a2xx(screen); case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: return !is_a2xx(screen); case PIPE_CAP_PACKED_UNIFORMS: return !is_a2xx(screen); case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: return screen->has_robustness; case PIPE_CAP_VERTEXID_NOBASE: return is_a3xx(screen) || is_a4xx(screen); case PIPE_CAP_COMPUTE: return has_compute(screen); case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE: return 0; case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: case PIPE_CAP_VERTEX_SHADER_SATURATE: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_CLIP_HALFZ: return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_FAKE_SW_MSAA: return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE); case PIPE_CAP_TEXTURE_MULTISAMPLE: return is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_SURFACE_SAMPLE_COUNT: return is_a6xx(screen); case PIPE_CAP_DEPTH_CLIP_DISABLE: return is_a3xx(screen) || is_a4xx(screen); case PIPE_CAP_POLYGON_OFFSET_CLAMP: return is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: if (is_a3xx(screen)) return 16; if (is_a4xx(screen)) return 32; if (is_a5xx(screen)) return 32; if (is_a6xx(screen)) return 64; return 0; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: /* We could possibly emulate more by pretending 2d/rect textures and * splitting high bits of index into 2nd dimension.. */ if (is_a3xx(screen)) return 8192; if (is_a4xx(screen)) return 16384; if (is_a5xx(screen)) return 16384; if (is_a6xx(screen)) return 1 << 27; return 0; case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_TEXTURE_QUERY_LOD: return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_START_INSTANCE: /* Note that a5xx can do this, it just can't (at least with * current firmware) do draw_indirect with base_instance. * Since draw_indirect is needed sooner (gles31 and gl40 vs * gl42), hide base_instance on a5xx. :-/ */ return is_a4xx(screen); case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 64; case PIPE_CAP_GLSL_FEATURE_LEVEL: case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: return is_ir3(screen) ? 140 : 120; case PIPE_CAP_ESSL_FEATURE_LEVEL: /* we can probably enable 320 for a5xx too, but need to test: */ if (is_a6xx(screen)) return 320; if (is_a5xx(screen)) return 310; if (is_ir3(screen)) return 300; return 120; case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: if (is_a6xx(screen)) return 64; if (is_a5xx(screen)) return 4; return 0; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 4; return 0; /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */ case PIPE_CAP_FORCE_PERSAMPLE_INTERP: return 0; case PIPE_CAP_FBFETCH: if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE && is_a6xx(screen)) return 1; return 0; case PIPE_CAP_SAMPLE_SHADING: if (is_a6xx(screen)) return 1; return 0; case PIPE_CAP_CONTEXT_PRIORITY_MASK: return screen->priority_mask; case PIPE_CAP_DRAW_INDIRECT: if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 1; return 0; case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 1; return 0; case PIPE_CAP_LOAD_CONSTBUF: /* name is confusing, but this turns on std430 packing */ if (is_ir3(screen)) return 1; return 0; case PIPE_CAP_NIR_IMAGES_AS_DEREF: return 0; case PIPE_CAP_MAX_VIEWPORTS: return 1; case PIPE_CAP_MAX_VARYINGS: return 16; case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: /* We don't really have a limit on this, it all goes into the main * memory buffer. Needs to be at least 120 / 4 (minimum requirement * for GL_MAX_TESS_PATCH_COMPONENTS). */ return 128; case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: return 64 * 1024 * 1024; case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: /* manage the variants for these ourself, to avoid breaking precompile: */ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: if (is_ir3(screen)) return 1; return 0; /* Geometry shaders.. */ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: return 512; case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 2048; case PIPE_CAP_MAX_GS_INVOCATIONS: return 32; /* Stream output. */ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: if (is_ir3(screen)) return PIPE_MAX_SO_BUFFERS; return 0; case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_TEXCOORD: if (is_ir3(screen)) return 1; return 0; case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: return 1; case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL: return is_a2xx(screen); case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: if (is_ir3(screen)) return 16 * 4; /* should only be shader out limit? */ return 0; /* Texturing. */ case PIPE_CAP_MAX_TEXTURE_2D_SIZE: if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen)) return 16384; else return 8192; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen)) return 15; else return 14; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 11; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0; /* Render targets. */ case PIPE_CAP_MAX_RENDER_TARGETS: return screen->max_rts; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return is_a3xx(screen) ? 1 : 0; /* Queries. */ case PIPE_CAP_OCCLUSION_QUERY: return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: /* only a4xx, requires new enough kernel so we know max_freq: */ return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)); case PIPE_CAP_VENDOR_ID: return 0x5143; case PIPE_CAP_DEVICE_ID: return 0xFFFFFFFF; case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: DBG("FINISHME: The value returned is incorrect\n"); return 10; case PIPE_CAP_UMA: return 1; case PIPE_CAP_NATIVE_FENCE_FD: return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD; default: return u_pipe_screen_get_param_defaults(pscreen, param); } } static float fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: /* NOTE: actual value is 127.0f, but this is working around a deqp * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide * uses too small of a render target size, and gets confused when * the lines start going offscreen. * * See: https://code.google.com/p/android/issues/detail?id=206513 */ if (fd_mesa_debug & FD_DBG_DEQP) return 48.0f; return 127.0f; case PIPE_CAPF_MAX_POINT_WIDTH: case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 4092.0f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 16.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 15.0f; case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: return 0.0f; } debug_printf("unknown paramf %d\n", param); return 0; } static int fd_screen_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader, enum pipe_shader_cap param) { struct fd_screen *screen = fd_screen(pscreen); switch(shader) { case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_VERTEX: break; case PIPE_SHADER_TESS_CTRL: case PIPE_SHADER_TESS_EVAL: case PIPE_SHADER_GEOMETRY: if (is_a6xx(screen)) break; return 0; case PIPE_SHADER_COMPUTE: if (has_compute(screen)) break; return 0; default: DBG("unknown shader type %d", shader); return 0; } /* this is probably not totally correct.. but it's a start: */ switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 8; /* XXX */ case PIPE_SHADER_CAP_MAX_INPUTS: case PIPE_SHADER_CAP_MAX_OUTPUTS: return 16; case PIPE_SHADER_CAP_MAX_TEMPS: return 64; /* Max native temporaries. */ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: /* NOTE: seems to be limit for a3xx is actually 512 but * split between VS and FS. Use lower limit of 256 to * avoid getting into impossible situations: */ return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return is_ir3(screen) ? 16 : 1; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: /* Technically this should be the same as for TEMP/CONST, since * everything is just normal registers. This is just temporary * hack until load_input/store_output handle arrays in a similar * way as load_var/store_var.. * * For tessellation stages, inputs are loaded using ldlw or ldg, both * of which support indirection. */ return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: /* a2xx compiler doesn't handle indirect: */ return is_ir3(screen) ? 1 : 0; case PIPE_SHADER_CAP_SUBROUTINES: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INTEGERS: return is_ir3(screen) ? 1 : 0; case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_FP16_DERIVATIVES: case PIPE_SHADER_CAP_INT16: return 0; case PIPE_SHADER_CAP_FP16: return ((is_a5xx(screen) || is_a6xx(screen)) && (shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT) && !(fd_mesa_debug & FD_DBG_NOFP16)); case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return 16; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_NIR; case PIPE_SHADER_CAP_SUPPORTED_IRS: return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: if (is_a5xx(screen) || is_a6xx(screen)) { /* a5xx (and a4xx for that matter) has one state-block * for compute-shader SSBO's and another that is shared * by VS/HS/DS/GS/FS.. so to simplify things for now * just advertise SSBOs for FS and CS. We could possibly * do what blob does, and partition the space for * VS/HS/DS/GS/FS. The blob advertises: * * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24 * * I think that way we could avoid having to patch shaders * for actual SSBO indexes by using a static partitioning. * * Note same state block is used for images and buffers, * but images also need texture state for read access * (isam/isam.3d) */ switch(shader) { case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_COMPUTE: return 24; default: return 0; } } return 0; } debug_printf("unknown shader param %d\n", param); return 0; } /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this * into per-generation backend? */ static int fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type, enum pipe_compute_cap param, void *ret) { struct fd_screen *screen = fd_screen(pscreen); const char * const ir = "ir3"; if (!has_compute(screen)) return 0; #define RET(x) do { \ if (ret) \ memcpy(ret, x, sizeof(x)); \ return sizeof(x); \ } while (0) switch (param) { case PIPE_COMPUTE_CAP_ADDRESS_BITS: // don't expose 64b pointer support yet, until ir3 supports 64b // math, otherwise spir64 target is used and we get 64b pointer // calculations that we can't do yet // if (is_a5xx(screen)) // RET((uint32_t []){ 64 }); RET((uint32_t []){ 32 }); case PIPE_COMPUTE_CAP_IR_TARGET: if (ret) sprintf(ret, "%s", ir); return strlen(ir) * sizeof(char); case PIPE_COMPUTE_CAP_GRID_DIMENSION: RET((uint64_t []) { 3 }); case PIPE_COMPUTE_CAP_MAX_GRID_SIZE: RET(((uint64_t []) { 65535, 65535, 65535 })); case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE: RET(((uint64_t []) { 1024, 1024, 64 })); case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK: RET((uint64_t []) { 1024 }); case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: RET((uint64_t []) { screen->ram_size }); case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: RET((uint64_t []) { 32768 }); case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: RET((uint64_t []) { 4096 }); case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: RET((uint64_t []) { screen->ram_size }); case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY: RET((uint32_t []) { screen->max_freq / 1000000 }); case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS: RET((uint32_t []) { 9999 }); // TODO case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED: RET((uint32_t []) { 1 }); case PIPE_COMPUTE_CAP_SUBGROUP_SIZE: RET((uint32_t []) { 32 }); // TODO case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK: RET((uint64_t []) { 1024 }); // TODO } return 0; } static const void * fd_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, unsigned shader) { struct fd_screen *screen = fd_screen(pscreen); if (is_ir3(screen)) return ir3_get_compiler_options(screen->compiler); return ir2_get_compiler_options(); } bool fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo, struct renderonly_scanout *scanout, unsigned stride, struct winsys_handle *whandle) { whandle->stride = stride; if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) { return fd_bo_get_name(bo, &whandle->handle) == 0; } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) { if (renderonly_get_handle(scanout, whandle)) return true; whandle->handle = fd_bo_handle(bo); return true; } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) { whandle->handle = fd_bo_dmabuf(bo); return true; } else { return false; } } static void fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen, enum pipe_format format, int max, uint64_t *modifiers, unsigned int *external_only, int *count) { struct fd_screen *screen = fd_screen(pscreen); int i, num = 0; max = MIN2(max, screen->num_supported_modifiers); if (!max) { max = screen->num_supported_modifiers; external_only = NULL; modifiers = NULL; } for (i = 0; i < max; i++) { if (modifiers) modifiers[num] = screen->supported_modifiers[i]; if (external_only) external_only[num] = 0; num++; } *count = num; } struct fd_bo * fd_screen_bo_from_handle(struct pipe_screen *pscreen, struct winsys_handle *whandle) { struct fd_screen *screen = fd_screen(pscreen); struct fd_bo *bo; if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) { bo = fd_bo_from_name(screen->dev, whandle->handle); } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) { bo = fd_bo_from_handle(screen->dev, whandle->handle, 0); } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) { bo = fd_bo_from_dmabuf(screen->dev, whandle->handle); } else { DBG("Attempt to import unsupported handle type %d", whandle->type); return NULL; } if (!bo) { DBG("ref name 0x%08x failed", whandle->handle); return NULL; } return bo; } static void _fd_fence_ref(struct pipe_screen *pscreen, struct pipe_fence_handle **ptr, struct pipe_fence_handle *pfence) { fd_fence_ref(ptr, pfence); } struct pipe_screen * fd_screen_create(struct fd_device *dev, struct renderonly *ro) { struct fd_screen *screen = CALLOC_STRUCT(fd_screen); struct pipe_screen *pscreen; uint64_t val; fd_mesa_debug = debug_get_option_fd_mesa_debug(); if (fd_mesa_debug & FD_DBG_NOBIN) fd_binning_enabled = false; if (!screen) return NULL; pscreen = &screen->base; screen->dev = dev; screen->refcnt = 1; if (ro) { screen->ro = renderonly_dup(ro); if (!screen->ro) { DBG("could not create renderonly object"); goto fail; } } // maybe this should be in context? screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D); if (!screen->pipe) { DBG("could not create 3d pipe"); goto fail; } if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) { DBG("could not get GMEM size"); goto fail; } screen->gmemsize_bytes = val; if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) { fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base); } if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) { DBG("could not get device-id"); goto fail; } screen->device_id = val; if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) { DBG("could not get gpu freq"); /* this limits what performance related queries are * supported but is not fatal */ screen->max_freq = 0; } else { screen->max_freq = val; if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0) screen->has_timestamp = true; } if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) { DBG("could not get gpu-id"); goto fail; } screen->gpu_id = val; if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) { DBG("could not get chip-id"); /* older kernels may not have this property: */ unsigned core = screen->gpu_id / 100; unsigned major = (screen->gpu_id % 100) / 10; unsigned minor = screen->gpu_id % 10; unsigned patch = 0; /* assume the worst */ val = (patch & 0xff) | ((minor & 0xff) << 8) | ((major & 0xff) << 16) | ((core & 0xff) << 24); } screen->chip_id = val; if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) { DBG("could not get # of rings"); screen->priority_mask = 0; } else { /* # of rings equates to number of unique priority values: */ screen->priority_mask = (1 << val) - 1; } if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) screen->has_robustness = true; struct sysinfo si; sysinfo(&si); screen->ram_size = si.totalram; DBG("Pipe Info:"); DBG(" GPU-id: %d", screen->gpu_id); DBG(" Chip-id: 0x%08x", screen->chip_id); DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes); /* explicitly checking for GPU revisions that are known to work. This * may be overly conservative for a3xx, where spoofing the gpu_id with * the blob driver seems to generate identical cmdstream dumps. But * on a2xx, there seem to be small differences between the GPU revs * so it is probably better to actually test first on real hardware * before enabling: * * If you have a different adreno version, feel free to add it to one * of the cases below and see what happens. And if it works, please * send a patch ;-) */ switch (screen->gpu_id) { case 200: case 201: case 205: case 220: fd2_screen_init(pscreen); break; case 305: case 307: case 320: case 330: fd3_screen_init(pscreen); break; case 405: case 420: case 430: fd4_screen_init(pscreen); break; case 510: case 530: case 540: fd5_screen_init(pscreen); break; case 618: case 630: case 640: case 650: fd6_screen_init(pscreen); break; default: debug_printf("unsupported GPU: a%03d\n", screen->gpu_id); goto fail; } if (screen->gpu_id >= 600) { screen->gmem_alignw = 16; screen->gmem_alignh = 4; screen->tile_alignw = is_a650(screen) ? 96 : 32; screen->tile_alignh = 32; screen->num_vsc_pipes = 32; } else if (screen->gpu_id >= 500) { screen->gmem_alignw = screen->tile_alignw = 64; screen->gmem_alignh = screen->tile_alignh = 32; screen->num_vsc_pipes = 16; } else { screen->gmem_alignw = screen->tile_alignw = 32; screen->gmem_alignh = screen->tile_alignh = 32; screen->num_vsc_pipes = 8; } if (fd_mesa_debug & FD_DBG_PERFC) { screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id, &screen->num_perfcntr_groups); } /* NOTE: don't enable if we have too old of a kernel to support * growable cmdstream buffers, since memory requirement for cmdstream * buffers would be too much otherwise. */ if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS) screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER); if (BATCH_DEBUG) screen->live_batches = _mesa_pointer_set_create(NULL); fd_bc_init(&screen->batch_cache); list_inithead(&screen->context_list); (void) simple_mtx_init(&screen->lock, mtx_plain); pscreen->destroy = fd_screen_destroy; pscreen->get_param = fd_screen_get_param; pscreen->get_paramf = fd_screen_get_paramf; pscreen->get_shader_param = fd_screen_get_shader_param; pscreen->get_compute_param = fd_get_compute_param; pscreen->get_compiler_options = fd_get_compiler_options; fd_resource_screen_init(pscreen); fd_query_screen_init(pscreen); fd_gmem_screen_init(pscreen); pscreen->get_name = fd_screen_get_name; pscreen->get_vendor = fd_screen_get_vendor; pscreen->get_device_vendor = fd_screen_get_device_vendor; pscreen->get_timestamp = fd_screen_get_timestamp; pscreen->fence_reference = _fd_fence_ref; pscreen->fence_finish = fd_fence_finish; pscreen->fence_get_fd = fd_fence_get_fd; pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers; slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16); return pscreen; fail: fd_screen_destroy(pscreen); return NULL; }