/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "util/u_string.h" #include "util/u_debug.h" #include "os/os_time.h" #include #include #include #include "freedreno_screen.h" #include "freedreno_resource.h" #include "freedreno_fence.h" #include "freedreno_query.h" #include "freedreno_util.h" #include "a2xx/fd2_screen.h" #include "a3xx/fd3_screen.h" #include "a4xx/fd4_screen.h" #include "ir3/ir3_nir.h" /* XXX this should go away */ #include "state_tracker/drm_driver.h" static const struct debug_named_value debug_options[] = { {"msgs", FD_DBG_MSGS, "Print debug messages"}, {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"}, {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"}, {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"}, {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"}, {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"}, {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"}, {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"}, {"nobin", FD_DBG_NOBIN, "Disable hw binning"}, {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"}, {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"}, {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"}, {"flush", FD_DBG_FLUSH, "Force flush after every draw"}, {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"}, {"nir", FD_DBG_NIR, "Prefer NIR as native IR"}, {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"}, {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"}, DEBUG_NAMED_VALUE_END }; DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0) int fd_mesa_debug = 0; bool fd_binning_enabled = true; static bool glsl120 = false; static const char * fd_screen_get_name(struct pipe_screen *pscreen) { static char buffer[128]; util_snprintf(buffer, sizeof(buffer), "FD%03d", fd_screen(pscreen)->device_id); return buffer; } static const char * fd_screen_get_vendor(struct pipe_screen *pscreen) { return "freedreno"; } static const char * fd_screen_get_device_vendor(struct pipe_screen *pscreen) { return "Qualcomm"; } static uint64_t fd_screen_get_timestamp(struct pipe_screen *pscreen) { struct fd_screen *screen = fd_screen(pscreen); if (screen->has_timestamp) { uint64_t n; fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n); debug_assert(screen->max_freq > 0); return n * 1000000000 / screen->max_freq; } else { int64_t cpu_time = os_time_get() * 1000; return cpu_time + screen->cpu_gpu_time_delta; } } static void fd_screen_destroy(struct pipe_screen *pscreen) { struct fd_screen *screen = fd_screen(pscreen); if (screen->pipe) fd_pipe_del(screen->pipe); if (screen->dev) fd_device_del(screen->dev); fd_bc_fini(&screen->batch_cache); pipe_mutex_destroy(screen->lock); free(screen); } /* TODO either move caps to a2xx/a3xx specific code, or maybe have some tables for things that differ if the delta is not too much.. */ static int fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { struct fd_screen *screen = fd_screen(pscreen); /* this is probably not totally correct.. but it's a start: */ switch (param) { /* Supported features (boolean caps). */ case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_TWO_SIDED_STENCIL: case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_TEXTURE_SHADOW_MAP: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_STRING_MARKER: return 1; case PIPE_CAP_USER_CONSTANT_BUFFERS: return is_a4xx(screen) ? 0 : 1; case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_COMPUTE: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: return 0; case PIPE_CAP_SM3: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_CLIP_HALFZ: return is_a3xx(screen) || is_a4xx(screen); case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: return 0; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: if (is_a3xx(screen)) return 16; if (is_a4xx(screen)) return 32; return 0; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: /* We could possibly emulate more by pretending 2d/rect textures and * splitting high bits of index into 2nd dimension.. */ if (is_a3xx(screen)) return 8192; if (is_a4xx(screen)) return 16384; return 0; case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_TEXTURE_QUERY_LOD: return is_a4xx(screen); case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 64; case PIPE_CAP_GLSL_FEATURE_LEVEL: if (glsl120) return 120; return is_ir3(screen) ? 140 : 120; /* Unsupported features. */ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: case PIPE_CAP_DEPTH_BOUNDS_TEST: case PIPE_CAP_TGSI_TXQS: /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */ case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_CULL_DISTANCE: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_MAX_WINDOW_RECTANGLES: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: return 0; case PIPE_CAP_MAX_VIEWPORTS: return 1; case PIPE_CAP_SHAREABLE_SHADERS: /* manage the variants for these ourself, to avoid breaking precompile: */ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: if (is_ir3(screen)) return 1; return 0; /* Stream output. */ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: if (is_ir3(screen)) return PIPE_MAX_SO_BUFFERS; return 0; case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: if (is_ir3(screen)) return 1; return 0; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: if (is_ir3(screen)) return 16 * 4; /* should only be shader out limit? */ return 0; /* Geometry shader output, unsupported. */ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: case PIPE_CAP_MAX_VERTEX_STREAMS: return 0; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return 2048; /* Texturing. */ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return MAX_MIP_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 11; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0; /* Render targets. */ case PIPE_CAP_MAX_RENDER_TARGETS: return screen->max_rts; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return is_a3xx(screen) ? 1 : 0; /* Queries. */ case PIPE_CAP_QUERY_BUFFER_OBJECT: return 0; case PIPE_CAP_OCCLUSION_QUERY: return is_a3xx(screen) || is_a4xx(screen); case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: /* only a4xx, requires new enough kernel so we know max_freq: */ return (screen->max_freq > 0) && is_a4xx(screen); case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return 64; case PIPE_CAP_VENDOR_ID: return 0x5143; case PIPE_CAP_DEVICE_ID: return 0xFFFFFFFF; case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: DBG("FINISHME: The value returned is incorrect\n"); return 10; case PIPE_CAP_UMA: return 1; } debug_printf("unknown param %d\n", param); return 0; } static float fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: /* NOTE: actual value is 127.0f, but this is working around a deqp * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide * uses too small of a render target size, and gets confused when * the lines start going offscreen. * * See: https://code.google.com/p/android/issues/detail?id=206513 */ if (fd_mesa_debug & FD_DBG_DEQP) return 48.0f; return 127.0f; case PIPE_CAPF_MAX_POINT_WIDTH: case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 4092.0f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return 16.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 15.0f; case PIPE_CAPF_GUARD_BAND_LEFT: case PIPE_CAPF_GUARD_BAND_TOP: case PIPE_CAPF_GUARD_BAND_RIGHT: case PIPE_CAPF_GUARD_BAND_BOTTOM: return 0.0f; } debug_printf("unknown paramf %d\n", param); return 0; } static int fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param) { struct fd_screen *screen = fd_screen(pscreen); switch(shader) { case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_VERTEX: break; case PIPE_SHADER_COMPUTE: case PIPE_SHADER_GEOMETRY: /* maye we could emulate.. */ return 0; default: DBG("unknown shader type %d", shader); return 0; } /* this is probably not totally correct.. but it's a start: */ switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 8; /* XXX */ case PIPE_SHADER_CAP_MAX_INPUTS: case PIPE_SHADER_CAP_MAX_OUTPUTS: return 16; case PIPE_SHADER_CAP_MAX_TEMPS: return 64; /* Max native temporaries. */ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: /* NOTE: seems to be limit for a3xx is actually 512 but * split between VS and FS. Use lower limit of 256 to * avoid getting into impossible situations: */ return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return is_ir3(screen) ? 16 : 1; case PIPE_SHADER_CAP_MAX_PREDS: return 0; /* nothing uses this */ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: /* Technically this should be the same as for TEMP/CONST, since * everything is just normal registers. This is just temporary * hack until load_input/store_output handle arrays in a similar * way as load_var/store_var.. */ return 0; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: /* a2xx compiler doesn't handle indirect: */ return is_ir3(screen) ? 1 : 0; case PIPE_SHADER_CAP_SUBROUTINES: case PIPE_SHADER_CAP_DOUBLES: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: return 0; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INTEGERS: if (glsl120) return 0; return is_ir3(screen) ? 1 : 0; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return 16; case PIPE_SHADER_CAP_PREFERRED_IR: if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen)) return PIPE_SHADER_IR_NIR; return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_SUPPORTED_IRS: return 0; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: return 0; } debug_printf("unknown shader param %d\n", param); return 0; } static const void * fd_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, unsigned shader) { struct fd_screen *screen = fd_screen(pscreen); if (is_ir3(screen)) return ir3_get_compiler_options(); return NULL; } boolean fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo, unsigned stride, struct winsys_handle *whandle) { whandle->stride = stride; if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { return fd_bo_get_name(bo, &whandle->handle) == 0; } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { whandle->handle = fd_bo_handle(bo); return TRUE; } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { whandle->handle = fd_bo_dmabuf(bo); return TRUE; } else { return FALSE; } } struct fd_bo * fd_screen_bo_from_handle(struct pipe_screen *pscreen, struct winsys_handle *whandle, unsigned *out_stride) { struct fd_screen *screen = fd_screen(pscreen); struct fd_bo *bo; if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { bo = fd_bo_from_name(screen->dev, whandle->handle); } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { bo = fd_bo_from_handle(screen->dev, whandle->handle, 0); } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { bo = fd_bo_from_dmabuf(screen->dev, whandle->handle); } else { DBG("Attempt to import unsupported handle type %d", whandle->type); return NULL; } if (!bo) { DBG("ref name 0x%08x failed", whandle->handle); return NULL; } *out_stride = whandle->stride; return bo; } struct pipe_screen * fd_screen_create(struct fd_device *dev) { struct fd_screen *screen = CALLOC_STRUCT(fd_screen); struct pipe_screen *pscreen; uint64_t val; fd_mesa_debug = debug_get_option_fd_mesa_debug(); if (fd_mesa_debug & FD_DBG_NOBIN) fd_binning_enabled = false; glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120); if (!screen) return NULL; pscreen = &screen->base; screen->dev = dev; screen->refcnt = 1; // maybe this should be in context? screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D); if (!screen->pipe) { DBG("could not create 3d pipe"); goto fail; } if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) { DBG("could not get GMEM size"); goto fail; } screen->gmemsize_bytes = val; if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) { DBG("could not get device-id"); goto fail; } screen->device_id = val; if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) { DBG("could not get gpu freq"); /* this limits what performance related queries are * supported but is not fatal */ screen->max_freq = 0; } else { screen->max_freq = val; if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0) screen->has_timestamp = true; } if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) { DBG("could not get gpu-id"); goto fail; } screen->gpu_id = val; if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) { DBG("could not get chip-id"); /* older kernels may not have this property: */ unsigned core = screen->gpu_id / 100; unsigned major = (screen->gpu_id % 100) / 10; unsigned minor = screen->gpu_id % 10; unsigned patch = 0; /* assume the worst */ val = (patch & 0xff) | ((minor & 0xff) << 8) | ((major & 0xff) << 16) | ((core & 0xff) << 24); } screen->chip_id = val; DBG("Pipe Info:"); DBG(" GPU-id: %d", screen->gpu_id); DBG(" Chip-id: 0x%08x", screen->chip_id); DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes); /* explicitly checking for GPU revisions that are known to work. This * may be overly conservative for a3xx, where spoofing the gpu_id with * the blob driver seems to generate identical cmdstream dumps. But * on a2xx, there seem to be small differences between the GPU revs * so it is probably better to actually test first on real hardware * before enabling: * * If you have a different adreno version, feel free to add it to one * of the cases below and see what happens. And if it works, please * send a patch ;-) */ switch (screen->gpu_id) { case 220: fd2_screen_init(pscreen); break; case 305: case 307: case 320: case 330: fd3_screen_init(pscreen); break; case 420: case 430: fd4_screen_init(pscreen); break; default: debug_printf("unsupported GPU: a%03d\n", screen->gpu_id); goto fail; } /* NOTE: don't enable reordering on a2xx, since completely untested. * Also, don't enable if we have too old of a kernel to support * growable cmdstream buffers, since memory requirement for cmdstream * buffers would be too much otherwise. */ if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)) screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER); fd_bc_init(&screen->batch_cache); pipe_mutex_init(screen->lock); pscreen->destroy = fd_screen_destroy; pscreen->get_param = fd_screen_get_param; pscreen->get_paramf = fd_screen_get_paramf; pscreen->get_shader_param = fd_screen_get_shader_param; pscreen->get_compiler_options = fd_get_compiler_options; fd_resource_screen_init(pscreen); fd_query_screen_init(pscreen); pscreen->get_name = fd_screen_get_name; pscreen->get_vendor = fd_screen_get_vendor; pscreen->get_device_vendor = fd_screen_get_device_vendor; pscreen->get_timestamp = fd_screen_get_timestamp; pscreen->fence_reference = fd_screen_fence_ref; pscreen->fence_finish = fd_screen_fence_finish; util_format_s3tc_init(); return pscreen; fail: fd_screen_destroy(pscreen); return NULL; }