/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "util/u_format.h" #include "util/u_format_zs.h" #include "util/u_inlines.h" #include "util/u_transfer.h" #include "util/u_string.h" #include "util/u_surface.h" #include "freedreno_resource.h" #include "freedreno_screen.h" #include "freedreno_surface.h" #include "freedreno_context.h" #include "freedreno_query_hw.h" #include "freedreno_util.h" #include static void fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc) { int i; /* Go through the entire state and see if the resource is bound * anywhere. If it is, mark the relevant state as dirty. This is called on * realloc_bo. */ /* Constbufs */ for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) { if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc) ctx->dirty |= FD_DIRTY_CONSTBUF; if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc) ctx->dirty |= FD_DIRTY_CONSTBUF; } /* VBOs */ for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) { if (ctx->vtx.vertexbuf.vb[i].buffer == prsc) ctx->dirty |= FD_DIRTY_VTXBUF; } /* Index buffer */ if (ctx->indexbuf.buffer == prsc) ctx->dirty |= FD_DIRTY_INDEXBUF; /* Textures */ for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) { if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc)) ctx->dirty |= FD_DIRTY_VERTTEX; } for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) { if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc)) ctx->dirty |= FD_DIRTY_FRAGTEX; } } static void realloc_bo(struct fd_resource *rsc, uint32_t size) { struct fd_screen *screen = fd_screen(rsc->base.b.screen); uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE | DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */ /* if we start using things other than write-combine, * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT */ if (rsc->bo) fd_bo_del(rsc->bo); rsc->bo = fd_bo_new(screen->dev, size, flags); rsc->timestamp = 0; rsc->dirty = rsc->reading = rsc->writing = false; list_delinit(&rsc->list); util_range_set_empty(&rsc->valid_buffer_range); } /* Currently this is only used for flushing Z32_S8 texture transfers, but * eventually it should handle everything. */ static void fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box) { struct fd_resource *rsc = fd_resource(trans->base.resource); struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level); struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level); enum pipe_format format = trans->base.resource->format; float *depth = fd_bo_map(rsc->bo) + slice->offset + (trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4; uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset + (trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x; assert(format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT || format == PIPE_FORMAT_X32_S8X24_UINT); if (format != PIPE_FORMAT_X32_S8X24_UINT) util_format_z32_float_s8x24_uint_unpack_z_float( depth, slice->pitch * 4, trans->staging, trans->base.stride, box->width, box->height); util_format_z32_float_s8x24_uint_unpack_s_8uint( stencil, sslice->pitch, trans->staging, trans->base.stride, box->width, box->height); } static void fd_resource_transfer_flush_region(struct pipe_context *pctx, struct pipe_transfer *ptrans, const struct pipe_box *box) { struct fd_resource *rsc = fd_resource(ptrans->resource); struct fd_transfer *trans = fd_transfer(ptrans); if (ptrans->resource->target == PIPE_BUFFER) util_range_add(&rsc->valid_buffer_range, ptrans->box.x + box->x, ptrans->box.x + box->x + box->width); if (trans->staging) fd_resource_flush(trans, box); } static void fd_resource_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { struct fd_context *ctx = fd_context(pctx); struct fd_resource *rsc = fd_resource(ptrans->resource); struct fd_transfer *trans = fd_transfer(ptrans); if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { struct pipe_box box; u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box); fd_resource_flush(trans, &box); } if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { fd_bo_cpu_fini(rsc->bo); if (rsc->stencil) fd_bo_cpu_fini(rsc->stencil->bo); } util_range_add(&rsc->valid_buffer_range, ptrans->box.x, ptrans->box.x + ptrans->box.width); pipe_resource_reference(&ptrans->resource, NULL); util_slab_free(&ctx->transfer_pool, ptrans); if (trans->staging) free(trans->staging); } static void * fd_resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **pptrans) { struct fd_context *ctx = fd_context(pctx); struct fd_resource *rsc = fd_resource(prsc); struct fd_resource_slice *slice = fd_resource_slice(rsc, level); struct fd_transfer *trans; struct pipe_transfer *ptrans; enum pipe_format format = prsc->format; uint32_t op = 0; uint32_t offset; char *buf; int ret = 0; DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage, box->width, box->height, box->x, box->y); ptrans = util_slab_alloc(&ctx->transfer_pool); if (!ptrans) return NULL; /* util_slab_alloc() doesn't zero: */ trans = fd_transfer(ptrans); memset(trans, 0, sizeof(*trans)); pipe_resource_reference(&ptrans->resource, prsc); ptrans->level = level; ptrans->usage = usage; ptrans->box = *box; ptrans->stride = slice->pitch * rsc->cpp; ptrans->layer_stride = slice->size0; if (usage & PIPE_TRANSFER_READ) op |= DRM_FREEDRENO_PREP_READ; if (usage & PIPE_TRANSFER_WRITE) op |= DRM_FREEDRENO_PREP_WRITE; if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { realloc_bo(rsc, fd_bo_size(rsc->bo)); if (rsc->stencil) realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo)); fd_invalidate_resource(ctx, prsc); } else if ((usage & PIPE_TRANSFER_WRITE) && prsc->target == PIPE_BUFFER && !util_ranges_intersect(&rsc->valid_buffer_range, box->x, box->x + box->width)) { /* We are trying to write to a previously uninitialized range. No need * to wait. */ } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If the GPU is writing to the resource, or if it is reading from the * resource and we're trying to write to it, flush the renders. */ if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) || ((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading) || ((ptrans->usage & PIPE_TRANSFER_READ) && rsc->writing)) fd_context_render(pctx); /* The GPU keeps track of how the various bo's are being used, and * will wait if necessary for the proper operation to have * completed. */ ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op); if (ret) goto fail; } buf = fd_bo_map(rsc->bo); if (!buf) { fd_resource_transfer_unmap(pctx, ptrans); return NULL; } if (rsc->layer_first) { offset = slice->offset + box->y / util_format_get_blockheight(format) * ptrans->stride + box->x / util_format_get_blockwidth(format) * rsc->cpp + box->z * rsc->layer_size; } else { offset = slice->offset + box->y / util_format_get_blockheight(format) * ptrans->stride + box->x / util_format_get_blockwidth(format) * rsc->cpp + box->z * slice->size0; } if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT || prsc->format == PIPE_FORMAT_X32_S8X24_UINT) { trans->base.stride = trans->base.box.width * rsc->cpp * 2; trans->staging = malloc(trans->base.stride * trans->base.box.height); if (!trans->staging) goto fail; /* if we're not discarding the whole range (or resource), we must copy * the real data in. */ if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE | PIPE_TRANSFER_DISCARD_RANGE))) { struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, level); void *sbuf = fd_bo_map(rsc->stencil->bo); if (!sbuf) goto fail; float *depth = (float *)(buf + slice->offset + box->y * slice->pitch * 4 + box->x * 4); uint8_t *stencil = sbuf + sslice->offset + box->y * sslice->pitch + box->x; if (format != PIPE_FORMAT_X32_S8X24_UINT) util_format_z32_float_s8x24_uint_pack_z_float( trans->staging, trans->base.stride, depth, slice->pitch * 4, box->width, box->height); util_format_z32_float_s8x24_uint_pack_s_8uint( trans->staging, trans->base.stride, stencil, sslice->pitch, box->width, box->height); } buf = trans->staging; offset = 0; } *pptrans = ptrans; return buf + offset; fail: fd_resource_transfer_unmap(pctx, ptrans); return NULL; } static void fd_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) { struct fd_resource *rsc = fd_resource(prsc); if (rsc->bo) fd_bo_del(rsc->bo); list_delinit(&rsc->list); util_range_destroy(&rsc->valid_buffer_range); FREE(rsc); } static boolean fd_resource_get_handle(struct pipe_screen *pscreen, struct pipe_resource *prsc, struct winsys_handle *handle) { struct fd_resource *rsc = fd_resource(prsc); return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].pitch * rsc->cpp, handle); } static const struct u_resource_vtbl fd_resource_vtbl = { .resource_get_handle = fd_resource_get_handle, .resource_destroy = fd_resource_destroy, .transfer_map = fd_resource_transfer_map, .transfer_flush_region = fd_resource_transfer_flush_region, .transfer_unmap = fd_resource_transfer_unmap, .transfer_inline_write = u_default_transfer_inline_write, }; static uint32_t setup_slices(struct fd_resource *rsc, uint32_t alignment) { struct pipe_resource *prsc = &rsc->base.b; uint32_t level, size = 0; uint32_t width = prsc->width0; uint32_t height = prsc->height0; uint32_t depth = prsc->depth0; /* in layer_first layout, the level (slice) contains just one * layer (since in fact the layer contains the slices) */ uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size; for (level = 0; level <= prsc->last_level; level++) { struct fd_resource_slice *slice = fd_resource_slice(rsc, level); slice->pitch = width = align(width, 32); slice->offset = size; /* 1d array and 2d array textures must all have the same layer size * for each miplevel on a3xx. 3d textures can have different layer * sizes for high levels, but the hw auto-sizer is buggy (or at least * different than what this code does), so as soon as the layer size * range gets into range, we stop reducing it. */ if (prsc->target == PIPE_TEXTURE_3D && ( level == 1 || (level > 1 && rsc->slices[level - 1].size0 > 0xf000))) slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); else if (level == 0 || rsc->layer_first || alignment == 1) slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); else slice->size0 = rsc->slices[level - 1].size0; size += slice->size0 * depth * layers_in_level; width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } return size; } static uint32_t slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { /* on a3xx, 2d array and 3d textures seem to want their * layers aligned to page boundaries: */ switch (tmpl->target) { case PIPE_TEXTURE_3D: case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: return 4096; default: return 1; } } /** * Create a new texture object, using the given template info. */ static struct pipe_resource * fd_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); struct pipe_resource *prsc = &rsc->base.b; uint32_t size; DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, " "nr_samples=%u, usage=%u, bind=%x, flags=%x", tmpl->target, util_format_name(tmpl->format), tmpl->width0, tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level, tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags); if (!rsc) return NULL; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); list_inithead(&rsc->list); prsc->screen = pscreen; util_range_init(&rsc->valid_buffer_range); rsc->base.vtbl = &fd_resource_vtbl; if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) rsc->cpp = util_format_get_blocksize(PIPE_FORMAT_Z32_FLOAT); else rsc->cpp = util_format_get_blocksize(tmpl->format); assert(rsc->cpp); if (is_a4xx(fd_screen(pscreen))) { switch (tmpl->target) { case PIPE_TEXTURE_3D: /* TODO 3D_ARRAY? */ rsc->layer_first = false; break; default: rsc->layer_first = true; break; } } size = setup_slices(rsc, slice_alignment(pscreen, tmpl)); if (rsc->layer_first) { rsc->layer_size = align(size, 4096); size = rsc->layer_size * prsc->array_size; } realloc_bo(rsc, size); if (!rsc->bo) goto fail; /* There is no native Z32F_S8 sampling or rendering format, so this must * be emulated via two separate textures. The depth texture still keeps * its Z32F_S8 format though, and we also keep a reference to a separate * S8 texture. */ if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { struct pipe_resource stencil = *tmpl; stencil.format = PIPE_FORMAT_S8_UINT; rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil)); if (!rsc->stencil) goto fail; } return prsc; fail: fd_resource_destroy(pscreen, prsc); return NULL; } /** * Create a texture from a winsys_handle. The handle is often created in * another process by first creating a pipe texture and then calling * resource_get_handle. */ static struct pipe_resource * fd_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, struct winsys_handle *handle) { struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); struct fd_resource_slice *slice = &rsc->slices[0]; struct pipe_resource *prsc = &rsc->base.b; DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, " "nr_samples=%u, usage=%u, bind=%x, flags=%x", tmpl->target, util_format_name(tmpl->format), tmpl->width0, tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level, tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags); if (!rsc) return NULL; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); list_inithead(&rsc->list); prsc->screen = pscreen; util_range_init(&rsc->valid_buffer_range); rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch); if (!rsc->bo) goto fail; rsc->base.vtbl = &fd_resource_vtbl; rsc->cpp = util_format_get_blocksize(tmpl->format); slice->pitch /= rsc->cpp; assert(rsc->cpp); return prsc; fail: fd_resource_destroy(pscreen, prsc); return NULL; } static void fd_blitter_pipe_begin(struct fd_context *ctx); static void fd_blitter_pipe_end(struct fd_context *ctx); /** * _copy_region using pipe (3d engine) */ static bool fd_blitter_pipe_copy_region(struct fd_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { /* not until we allow rendertargets to be buffers */ if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER) return false; if (!util_blitter_is_copy_supported(ctx->blitter, dst, src)) return false; fd_blitter_pipe_begin(ctx); util_blitter_copy_texture(ctx->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); fd_blitter_pipe_end(ctx); return true; } /** * Copy a block of pixels from one resource to another. * The resource must be of the same format. * Resources with nr_samples > 1 are not allowed. */ static void fd_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct fd_context *ctx = fd_context(pctx); /* TODO if we have 2d core, or other DMA engine that could be used * for simple copies and reasonably easily synchronized with the 3d * core, this is where we'd plug it in.. */ /* try blit on 3d pipe: */ if (fd_blitter_pipe_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box)) return; /* else fallback to pure sw: */ util_resource_copy_region(pctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); } /** * Optimal hardware path for blitting pixels. * Scaling, format conversion, up- and downsampling (resolve) are allowed. */ static void fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { struct fd_context *ctx = fd_context(pctx); struct pipe_blit_info info = *blit_info; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { DBG("color resolve unimplemented"); return; } if (util_try_blit_via_copy_region(pctx, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { DBG("cannot blit stencil, skipping"); info.mask &= ~PIPE_MASK_S; } if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { DBG("blit unsupported %s -> %s", util_format_short_name(info.src.resource->format), util_format_short_name(info.dst.resource->format)); return; } fd_blitter_pipe_begin(ctx); util_blitter_blit(ctx->blitter, &info); fd_blitter_pipe_end(ctx); } static void fd_blitter_pipe_begin(struct fd_context *ctx) { util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb); util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx); util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp); util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets, ctx->streamout.targets); util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); util_blitter_save_viewport(ctx->blitter, &ctx->viewport); util_blitter_save_scissor(ctx->blitter, &ctx->scissor); util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); util_blitter_save_blend(ctx->blitter, ctx->blend); util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); util_blitter_save_fragment_sampler_states(ctx->blitter, ctx->fragtex.num_samplers, (void **)ctx->fragtex.samplers); util_blitter_save_fragment_sampler_views(ctx->blitter, ctx->fragtex.num_textures, ctx->fragtex.textures); fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT); } static void fd_blitter_pipe_end(struct fd_context *ctx) { fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL); } static void fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc) { struct fd_resource *rsc = fd_resource(prsc); if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty)) fd_context_render(pctx); } void fd_resource_screen_init(struct pipe_screen *pscreen) { pscreen->resource_create = fd_resource_create; pscreen->resource_from_handle = fd_resource_from_handle; pscreen->resource_get_handle = u_resource_get_handle_vtbl; pscreen->resource_destroy = u_resource_destroy_vtbl; } void fd_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_map_vtbl; pctx->transfer_flush_region = u_transfer_flush_region_vtbl; pctx->transfer_unmap = u_transfer_unmap_vtbl; pctx->transfer_inline_write = u_transfer_inline_write_vtbl; pctx->create_surface = fd_create_surface; pctx->surface_destroy = fd_surface_destroy; pctx->resource_copy_region = fd_resource_copy_region; pctx->blit = fd_blit; pctx->flush_resource = fd_flush_resource; }