/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "util/u_format.h" #include "freedreno_draw.h" #include "freedreno_context.h" #include "freedreno_state.h" #include "freedreno_resource.h" #include "freedreno_query_hw.h" #include "freedreno_util.h" static void fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); unsigned i, buffers = 0; /* if we supported transform feedback, we'd have to disable this: */ if (((scissor->maxx - scissor->minx) * (scissor->maxy - scissor->miny)) == 0) { return; } /* emulate unsupported primitives: */ if (!fd_supported_prim(ctx, info->mode)) { util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf); util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer); util_primconvert_draw_vbo(ctx->primconvert, info); return; } ctx->needs_flush = true; /* * Figure out the buffers/features we need: */ if (fd_depth_enabled(ctx)) { buffers |= FD_BUFFER_DEPTH; fd_resource(pfb->zsbuf->texture)->dirty = true; ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED; } if (fd_stencil_enabled(ctx)) { buffers |= FD_BUFFER_STENCIL; fd_resource(pfb->zsbuf->texture)->dirty = true; ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED; } if (fd_logicop_enabled(ctx)) ctx->gmem_reason |= FD_GMEM_LOGICOP_ENABLED; for (i = 0; i < pfb->nr_cbufs; i++) { struct pipe_resource *surf; if (!pfb->cbufs[i]) continue; surf = pfb->cbufs[i]->texture; fd_resource(surf)->dirty = true; buffers |= FD_BUFFER_COLOR; if (surf->nr_samples > 1) ctx->gmem_reason |= FD_GMEM_MSAA_ENABLED; if (fd_blend_enabled(ctx, i)) ctx->gmem_reason |= FD_GMEM_BLEND_ENABLED; } ctx->num_draws++; ctx->stats.draw_calls++; ctx->stats.prims_emitted += u_reduced_prims_for_vertices(info->mode, info->count); /* any buffers that haven't been cleared yet, we need to restore: */ ctx->restore |= buffers & (FD_BUFFER_ALL & ~ctx->cleared); /* and any buffers used, need to be resolved: */ ctx->resolve |= buffers; DBG("%x num_draws=%u (%s/%s)", buffers, ctx->num_draws, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_DRAW); ctx->draw_vbo(ctx, info); /* if an app (or, well, piglit test) does many thousands of draws * without flush (or anything which implicitly flushes, like * changing render targets), we can exceed the ringbuffer size. * Since we don't currently have a sane way to wrapparound, and * we use the same buffer for both draw and tiling commands, for * now we need to do this hack and trigger flush if we are running * low on remaining space for cmds: */ if (((ctx->ring->cur - ctx->ring->start) > (ctx->ring->size/4 - FD_TILING_COMMANDS_DWORDS)) || (fd_mesa_debug & FD_DBG_FLUSH)) fd_context_render(pctx); } /* TODO figure out how to make better use of existing state mechanism * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep * track of what state really actually changes, and (b) reduce the code * in the a2xx/a3xx parts. */ static void fd_clear(struct pipe_context *pctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); unsigned cleared_buffers; /* for bookkeeping about which buffers have been cleared (and thus * can fully or partially skip mem2gmem) we need to ignore buffers * that have already had a draw, in case apps do silly things like * clear after draw (ie. if you only clear the color buffer, but * something like alpha-test causes side effects from the draw in * the depth buffer, etc) */ cleared_buffers = buffers & (FD_BUFFER_ALL & ~ctx->restore); /* do we have full-screen scissor? */ if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) { ctx->cleared |= cleared_buffers; } else { ctx->partial_cleared |= cleared_buffers; if (cleared_buffers & PIPE_CLEAR_COLOR) ctx->cleared_scissor.color = *scissor; if (cleared_buffers & PIPE_CLEAR_DEPTH) ctx->cleared_scissor.depth = *scissor; if (cleared_buffers & PIPE_CLEAR_STENCIL) ctx->cleared_scissor.stencil = *scissor; } ctx->resolve |= buffers; ctx->needs_flush = true; if (buffers & PIPE_CLEAR_COLOR) fd_resource(pfb->cbufs[0]->texture)->dirty = true; if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) { fd_resource(pfb->zsbuf->texture)->dirty = true; ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL; } DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_CLEAR); ctx->clear(ctx, buffers, color, depth, stencil); ctx->dirty |= FD_DIRTY_ZSA | FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER | FD_DIRTY_SAMPLE_MASK | FD_DIRTY_PROG | FD_DIRTY_CONSTBUF | FD_DIRTY_BLEND; if (fd_mesa_debug & FD_DBG_DCLEAR) ctx->dirty = 0xffffffff; } static void fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps, const union pipe_color_union *color, unsigned x, unsigned y, unsigned w, unsigned h) { DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h); } static void fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h) { DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u", buffers, depth, stencil, x, y, w, h); } void fd_draw_init(struct pipe_context *pctx) { pctx->draw_vbo = fd_draw_vbo; pctx->clear = fd_clear; pctx->clear_render_target = fd_clear_render_target; pctx->clear_depth_stencil = fd_clear_depth_stencil; }