/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "util/u_format.h" #include "freedreno_draw.h" #include "freedreno_context.h" #include "freedreno_state.h" #include "freedreno_resource.h" #include "freedreno_util.h" static enum pc_di_primtype mode2primtype(unsigned mode) { switch (mode) { case PIPE_PRIM_POINTS: return DI_PT_POINTLIST; case PIPE_PRIM_LINES: return DI_PT_LINELIST; case PIPE_PRIM_LINE_STRIP: return DI_PT_LINESTRIP; case PIPE_PRIM_TRIANGLES: return DI_PT_TRILIST; case PIPE_PRIM_TRIANGLE_STRIP: return DI_PT_TRISTRIP; case PIPE_PRIM_TRIANGLE_FAN: return DI_PT_TRIFAN; case PIPE_PRIM_QUADS: return DI_PT_QUADLIST; case PIPE_PRIM_QUAD_STRIP: return DI_PT_QUADSTRIP; case PIPE_PRIM_POLYGON: return DI_PT_POLYGON; } DBG("unsupported mode: (%s) %d", u_prim_name(mode), mode); assert(0); return DI_PT_NONE; } static enum pc_di_index_size size2indextype(unsigned index_size) { switch (index_size) { case 1: return INDEX_SIZE_8_BIT; case 2: return INDEX_SIZE_16_BIT; case 4: return INDEX_SIZE_32_BIT; } DBG("unsupported index size: %d", index_size); assert(0); return INDEX_SIZE_IGN; } /* this is same for a2xx/a3xx, so split into helper: */ void fd_draw_emit(struct fd_context *ctx, const struct pipe_draw_info *info) { struct fd_ringbuffer *ring = ctx->ring; struct pipe_index_buffer *idx = &ctx->indexbuf; struct fd_bo *idx_bo = NULL; enum pc_di_index_size idx_type = INDEX_SIZE_IGN; enum pc_di_src_sel src_sel; uint32_t idx_size, idx_offset; if (info->indexed) { assert(!idx->user_buffer); idx_bo = fd_resource(idx->buffer)->bo; idx_type = size2indextype(idx->index_size); idx_size = idx->index_size * info->count; idx_offset = idx->offset; src_sel = DI_SRC_SEL_DMA; } else { idx_bo = NULL; idx_type = INDEX_SIZE_IGN; idx_size = 0; idx_offset = 0; src_sel = DI_SRC_SEL_AUTO_INDEX; } OUT_PKT3(ring, CP_DRAW_INDX, info->indexed ? 5 : 3); OUT_RING(ring, 0x00000000); /* viz query info. */ OUT_RING(ring, DRAW(mode2primtype(info->mode), src_sel, idx_type, IGNORE_VISIBILITY)); OUT_RING(ring, info->count); /* NumIndices */ if (info->indexed) { OUT_RELOC(ring, idx_bo, idx_offset, 0); OUT_RING (ring, idx_size); } } static void fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; unsigned buffers; /* if we supported transform feedback, we'd have to disable this: */ if (((ctx->scissor.maxx - ctx->scissor.minx) * (ctx->scissor.maxy - ctx->scissor.miny)) == 0) { return; } ctx->needs_flush = true; fd_resource(pfb->cbufs[0]->texture)->dirty = true; /* figure out the buffers we need: */ buffers = FD_BUFFER_COLOR; if (fd_depth_enabled(ctx)) { buffers |= FD_BUFFER_DEPTH; fd_resource(pfb->zsbuf->texture)->dirty = true; } if (fd_stencil_enabled(ctx)) { buffers |= FD_BUFFER_STENCIL; fd_resource(pfb->zsbuf->texture)->dirty = true; } /* any buffers that haven't been cleared, we need to restore: */ ctx->restore |= buffers & (FD_BUFFER_ALL & ~ctx->cleared); /* and any buffers used, need to be resolved: */ ctx->resolve |= buffers; ctx->draw(ctx, info); } /* TODO figure out how to make better use of existing state mechanism * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep * track of what state really actually changes, and (b) reduce the code * in the a2xx/a3xx parts. */ static void fd_clear(struct pipe_context *pctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; ctx->cleared |= buffers; ctx->resolve |= buffers; ctx->needs_flush = true; if (buffers & PIPE_CLEAR_COLOR) fd_resource(pfb->cbufs[0]->texture)->dirty = true; if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) fd_resource(pfb->zsbuf->texture)->dirty = true; DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil, util_format_name(pfb->cbufs[0]->format), pfb->zsbuf ? util_format_name(pfb->zsbuf->format) : "none"); ctx->clear(ctx, buffers, color, depth, stencil); ctx->dirty |= FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER | FD_DIRTY_SAMPLE_MASK | FD_DIRTY_PROG | FD_DIRTY_CONSTBUF | FD_DIRTY_BLEND; if (fd_mesa_debug & FD_DBG_DCLEAR) ctx->dirty = 0xffffffff; } static void fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps, const union pipe_color_union *color, unsigned x, unsigned y, unsigned w, unsigned h) { DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h); } static void fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h) { DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u", buffers, depth, stencil, x, y, w, h); } void fd_draw_init(struct pipe_context *pctx) { pctx->draw_vbo = fd_draw_vbo; pctx->clear = fd_clear; pctx->clear_render_target = fd_clear_render_target; pctx->clear_depth_stencil = fd_clear_depth_stencil; }