/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FREEDRENO_CONTEXT_H_ #define FREEDRENO_CONTEXT_H_ #include "pipe/p_context.h" #include "indices/u_primconvert.h" #include "util/u_blitter.h" #include "util/list.h" #include "util/u_slab.h" #include "util/u_string.h" #include "freedreno_screen.h" #include "freedreno_gmem.h" #include "freedreno_util.h" struct fd_vertex_stateobj; struct fd_texture_stateobj { struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; unsigned num_textures; struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; unsigned num_samplers; unsigned dirty_samplers; }; struct fd_program_stateobj { void *vp, *fp; enum { FD_SHADER_DIRTY_VP = (1 << 0), FD_SHADER_DIRTY_FP = (1 << 1), } dirty; uint8_t num_exports; /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point- * size) are not included in this */ uint8_t export_linkage[63]; }; struct fd_constbuf_stateobj { struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; uint32_t enabled_mask; uint32_t dirty_mask; }; struct fd_vertexbuf_stateobj { struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; unsigned count; uint32_t enabled_mask; uint32_t dirty_mask; }; struct fd_vertex_stateobj { struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; unsigned num_elements; }; struct fd_streamout_stateobj { struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS]; unsigned num_targets; /* Track offset from vtxcnt for streamout data. This counter * is just incremented by # of vertices on each draw until * reset or new streamout buffer bound. * * When we eventually have GS, the CPU won't actually know the * number of vertices per draw, so I think we'll have to do * something more clever. */ unsigned offsets[PIPE_MAX_SO_BUFFERS]; }; /* group together the vertex and vertexbuf state.. for ease of passing * around, and because various internal operations (gmem<->mem, etc) * need their own vertex state: */ struct fd_vertex_state { struct fd_vertex_stateobj *vtx; struct fd_vertexbuf_stateobj vertexbuf; }; /* Bitmask of stages in rendering that a particular query query is * active. Queries will be automatically started/stopped (generating * additional fd_hw_sample_period's) on entrance/exit from stages that * are applicable to the query. * * NOTE: set the stage to NULL at end of IB to ensure no query is still * active. Things aren't going to work out the way you want if a query * is active across IB's (or between tile IB and draw IB) */ enum fd_render_stage { FD_STAGE_NULL = 0x00, FD_STAGE_DRAW = 0x01, FD_STAGE_CLEAR = 0x02, /* TODO before queries which include MEM2GMEM or GMEM2MEM will * work we will need to call fd_hw_query_prepare() from somewhere * appropriate so that queries in the tiling IB get backed with * memory to write results to. */ FD_STAGE_MEM2GMEM = 0x04, FD_STAGE_GMEM2MEM = 0x08, /* used for driver internal draws (ie. util_blitter_blit()): */ FD_STAGE_BLIT = 0x10, }; #define MAX_HW_SAMPLE_PROVIDERS 4 struct fd_hw_sample_provider; struct fd_hw_sample; struct fd_context { struct pipe_context base; struct fd_device *dev; struct fd_screen *screen; struct blitter_context *blitter; struct primconvert_context *primconvert; /* slab for pipe_transfer allocations: */ struct util_slab_mempool transfer_pool; /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */ struct util_slab_mempool sample_pool; struct util_slab_mempool sample_period_pool; /* next sample offset.. incremented for each sample in the batch/ * submit, reset to zero on next submit. */ uint32_t next_sample_offset; /* sample-providers for hw queries: */ const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS]; /* cached samples (in case multiple queries need to reference * the same sample snapshot) */ struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS]; /* tracking for current stage, to know when to start/stop * any active queries: */ enum fd_render_stage stage; /* list of active queries: */ struct list_head active_queries; /* list of queries that are not active, but were active in the * current submit: */ struct list_head current_queries; /* current query result bo and tile stride: */ struct fd_bo *query_bo; uint32_t query_tile_stride; /* list of resources used by currently-unsubmitted renders */ struct list_head used_resources; /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to * DI_PT_x value to use for draw initiator. There are some * slight differences between generation: */ const uint8_t *primtypes; uint32_t primtype_mask; /* shaders used by clear, and gmem->mem blits: */ struct fd_program_stateobj solid_prog; // TODO move to screen? /* shaders used by mem->gmem blits: */ struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen? struct fd_program_stateobj blit_z, blit_zs; /* do we need to mem2gmem before rendering. We don't, if for example, * there was a glClear() that invalidated the entire previous buffer * contents. Keep track of which buffer(s) are cleared, or needs * restore. Masks of PIPE_CLEAR_* * * The 'cleared' bits will be set for buffers which are *entirely* * cleared, and 'partial_cleared' bits will be set if you must * check cleared_scissor. */ enum { /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */ FD_BUFFER_COLOR = PIPE_CLEAR_COLOR, FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH, FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL, FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL, } cleared, partial_cleared, restore, resolve; bool needs_flush; /* To decide whether to render to system memory, keep track of the * number of draws, and whether any of them require multisample, * depth_test (or depth write), stencil_test, blending, and * color_logic_Op (since those functions are disabled when by- * passing GMEM. */ enum { FD_GMEM_CLEARS_DEPTH_STENCIL = 0x01, FD_GMEM_DEPTH_ENABLED = 0x02, FD_GMEM_STENCIL_ENABLED = 0x04, FD_GMEM_MSAA_ENABLED = 0x08, FD_GMEM_BLEND_ENABLED = 0x10, FD_GMEM_LOGICOP_ENABLED = 0x20, } gmem_reason; unsigned num_draws; /* number of draws in current batch */ /* Stats/counters: */ struct { uint64_t prims_emitted; uint64_t draw_calls; uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore; } stats; /* we can't really sanely deal with wraparound point in ringbuffer * and because of the way tiling works we can't really flush at * arbitrary points (without a big performance hit). When we get * too close to the end of the current ringbuffer, cycle to the next * one (and wait for pending rendering from next rb to complete). * We want the # of ringbuffers to be high enough that we don't * normally have to wait before resetting to the start of the next * rb. */ struct fd_ringbuffer *rings[8]; unsigned rings_idx; /* NOTE: currently using a single ringbuffer for both draw and * tiling commands, we need to make sure we need to leave enough * room at the end to append the tiling commands when we flush. * 0x7000 dwords should be a couple times more than we ever need * so should be a nice conservative threshold. */ #define FD_TILING_COMMANDS_DWORDS 0x7000 /* normal draw/clear cmds: */ struct fd_ringbuffer *ring; struct fd_ringmarker *draw_start, *draw_end; /* binning pass draw/clear cmds: */ struct fd_ringbuffer *binning_ring; struct fd_ringmarker *binning_start, *binning_end; /* Keep track if WAIT_FOR_IDLE is needed for registers we need * to update via RMW: */ bool needs_wfi; /* Do we need to re-emit RB_FRAME_BUFFER_DIMENSION? At least on a3xx * it is not a banked context register, so it needs a WFI to update. * Keep track if it has actually changed, to avoid unneeded WFI. * */ bool needs_rb_fbd; /* Keep track of DRAW initiators that need to be patched up depending * on whether we using binning or not: */ struct util_dynarray draw_patches; struct pipe_scissor_state scissor; /* we don't have a disable/enable bit for scissor, so instead we keep * a disabled-scissor state which matches the entire bound framebuffer * and use that when scissor is not enabled. */ struct pipe_scissor_state disabled_scissor; /* Track the maximal bounds of the scissor of all the draws within a * batch. Used at the tile rendering step (fd_gmem_render_tiles(), * mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem. */ struct pipe_scissor_state max_scissor; /* Track the cleared scissor for color/depth/stencil, so we know * which, if any, tiles need to be restored (mem2gmem). Only valid * if the corresponding bit in ctx->cleared is set. */ struct { struct pipe_scissor_state color, depth, stencil; } cleared_scissor; /* Current gmem/tiling configuration.. gets updated on render_tiles() * if out of date with current maximal-scissor/cpp: */ struct fd_gmem_stateobj gmem; struct fd_vsc_pipe pipe[8]; struct fd_tile tile[256]; /* which state objects need to be re-emit'd: */ enum { FD_DIRTY_BLEND = (1 << 0), FD_DIRTY_RASTERIZER = (1 << 1), FD_DIRTY_ZSA = (1 << 2), FD_DIRTY_FRAGTEX = (1 << 3), FD_DIRTY_VERTTEX = (1 << 4), FD_DIRTY_TEXSTATE = (1 << 5), FD_DIRTY_PROG = (1 << 6), FD_DIRTY_BLEND_COLOR = (1 << 7), FD_DIRTY_STENCIL_REF = (1 << 8), FD_DIRTY_SAMPLE_MASK = (1 << 9), FD_DIRTY_FRAMEBUFFER = (1 << 10), FD_DIRTY_STIPPLE = (1 << 11), FD_DIRTY_VIEWPORT = (1 << 12), FD_DIRTY_CONSTBUF = (1 << 13), FD_DIRTY_VTXSTATE = (1 << 14), FD_DIRTY_VTXBUF = (1 << 15), FD_DIRTY_INDEXBUF = (1 << 16), FD_DIRTY_SCISSOR = (1 << 17), FD_DIRTY_STREAMOUT = (1 << 18), FD_DIRTY_UCP = (1 << 19), FD_DIRTY_BLEND_DUAL = (1 << 20), } dirty; struct pipe_blend_state *blend; struct pipe_rasterizer_state *rasterizer; struct pipe_depth_stencil_alpha_state *zsa; struct fd_texture_stateobj verttex, fragtex; struct fd_program_stateobj prog; struct fd_vertex_state vtx; struct pipe_blend_color blend_color; struct pipe_stencil_ref stencil_ref; unsigned sample_mask; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple stipple; struct pipe_viewport_state viewport; struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES]; struct pipe_index_buffer indexbuf; struct fd_streamout_stateobj streamout; struct pipe_clip_state ucp; struct pipe_query *cond_query; bool cond_cond; /* inverted rendering condition */ uint cond_mode; /* GMEM/tile handling fxns: */ void (*emit_tile_init)(struct fd_context *ctx); void (*emit_tile_prep)(struct fd_context *ctx, struct fd_tile *tile); void (*emit_tile_mem2gmem)(struct fd_context *ctx, struct fd_tile *tile); void (*emit_tile_renderprep)(struct fd_context *ctx, struct fd_tile *tile); void (*emit_tile_gmem2mem)(struct fd_context *ctx, struct fd_tile *tile); /* optional, for GMEM bypass: */ void (*emit_sysmem_prep)(struct fd_context *ctx); /* draw: */ void (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info); void (*clear)(struct fd_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil); /* constant emit: (note currently not used/needed for a2xx) */ void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type, uint32_t regid, uint32_t offset, uint32_t sizedwords, const uint32_t *dwords, struct pipe_resource *prsc); void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write, uint32_t regid, uint32_t num, struct fd_bo **bos, uint32_t *offsets); }; static inline struct fd_context * fd_context(struct pipe_context *pctx) { return (struct fd_context *)pctx; } static inline struct pipe_scissor_state * fd_context_get_scissor(struct fd_context *ctx) { if (ctx->rasterizer && ctx->rasterizer->scissor) return &ctx->scissor; return &ctx->disabled_scissor; } static inline bool fd_supported_prim(struct fd_context *ctx, unsigned prim) { return (1 << prim) & ctx->primtype_mask; } static inline void fd_reset_wfi(struct fd_context *ctx) { ctx->needs_wfi = true; } /* emit a WAIT_FOR_IDLE only if needed, ie. if there has not already * been one since last draw: */ static inline void fd_wfi(struct fd_context *ctx, struct fd_ringbuffer *ring) { if (ctx->needs_wfi) { OUT_WFI(ring); ctx->needs_wfi = false; } } /* emit a CP_EVENT_WRITE: */ static inline void fd_event_write(struct fd_context *ctx, struct fd_ringbuffer *ring, enum vgt_event_type evt) { OUT_PKT3(ring, CP_EVENT_WRITE, 1); OUT_RING(ring, evt); fd_reset_wfi(ctx); } struct pipe_context * fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen, const uint8_t *primtypes, void *priv); void fd_context_render(struct pipe_context *pctx); void fd_context_destroy(struct pipe_context *pctx); #endif /* FREEDRENO_CONTEXT_H_ */