/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "freedreno_context.h" #include "freedreno_vbo.h" #include "freedreno_blend.h" #include "freedreno_rasterizer.h" #include "freedreno_zsa.h" #include "freedreno_state.h" #include "freedreno_resource.h" #include "freedreno_clear.h" #include "freedreno_program.h" #include "freedreno_texture.h" #include "freedreno_gmem.h" #include "freedreno_util.h" /* there are two cases where we currently need to wait for render complete: * 1) pctx->flush() .. since at the moment we have no way for DDX to sync * the presentation blit with the 3d core * 2) wrap-around for ringbuffer.. possibly we can do something more * Intelligent here. Right now we need to ensure there is enough room * at the end of the drawcmds in the cmdstream buffer for all the per- * tile cmds. We do this the lamest way possible, by making the ringbuffer * big, and flushing and resetting back to the beginning if we get too * close to the end. */ static void fd_context_wait(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); uint32_t ts = fd_ringbuffer_timestamp(ctx->ring); DBG("wait: %u", ts); fd_pipe_wait(ctx->screen->pipe, ts); fd_ringbuffer_reset(ctx->ring); fd_ringmarker_mark(ctx->draw_start); } /* emit accumulated render cmds, needed for example if render target has * changed, or for flush() */ void fd_context_render(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *fb = &ctx->framebuffer.base; DBG("needs_flush: %d", ctx->needs_flush); if (!ctx->needs_flush) return; fd_gmem_render_tiles(pctx); DBG("%p/%p/%p", ctx->ring->start, ctx->ring->cur, ctx->ring->end); /* if size in dwords is more than half the buffer size, then wait and * wrap around: */ if ((ctx->ring->cur - ctx->ring->start) > ctx->ring->size/8) fd_context_wait(pctx); ctx->needs_flush = false; ctx->cleared = ctx->restore = ctx->resolve = 0; fd_resource(fb->cbufs[0]->texture)->dirty = false; if (fb->zsbuf) fd_resource(fb->zsbuf->texture)->dirty = false; } static void fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence, enum pipe_flush_flags flags) { DBG("fence=%p", fence); #if 0 if (fence) { fd_fence_ref(ctx->screen->fence.current, (struct fd_fence **)fence); } #endif fd_context_render(pctx); fd_context_wait(pctx); } static void fd_context_destroy(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); DBG(""); if (ctx->blitter) util_blitter_destroy(ctx->blitter); fd_ringmarker_del(ctx->draw_start); fd_ringmarker_del(ctx->draw_end); fd_ringbuffer_del(ctx->ring); fd_prog_fini(pctx); FREE(ctx); } static struct pipe_resource * create_solid_vertexbuf(struct pipe_context *pctx) { static const float init_shader_const[] = { /* for clear/gmem2mem: */ -1.000000, +1.000000, +1.000000, +1.100000, +1.000000, +1.000000, -1.000000, -1.100000, +1.000000, +1.100000, -1.100000, +1.000000, /* for mem2gmem: (vertices) */ -1.000000, +1.000000, +1.000000, +1.000000, +1.000000, +1.000000, -1.000000, -1.000000, +1.000000, +1.000000, -1.000000, +1.000000, /* for mem2gmem: (tex coords) */ +0.000000, +0.000000, +1.000000, +0.000000, +0.000000, +1.000000, +1.000000, +1.000000, }; struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const)); pipe_buffer_write(pctx, prsc, 0, sizeof(init_shader_const), init_shader_const); return prsc; } struct pipe_context * fd_context_create(struct pipe_screen *pscreen, void *priv) { struct fd_screen *screen = fd_screen(pscreen); struct fd_context *ctx = CALLOC_STRUCT(fd_context); struct pipe_context *pctx; if (!ctx) return NULL; DBG(""); ctx->screen = screen; ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000); ctx->draw_start = fd_ringmarker_new(ctx->ring); ctx->draw_end = fd_ringmarker_new(ctx->ring); pctx = &ctx->base; pctx->screen = pscreen; pctx->priv = priv; pctx->flush = fd_context_flush; pctx->destroy = fd_context_destroy; util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer), 16, UTIL_SLAB_SINGLETHREADED); fd_vbo_init(pctx); fd_blend_init(pctx); fd_rasterizer_init(pctx); fd_zsa_init(pctx); fd_state_init(pctx); fd_resource_context_init(pctx); fd_clear_init(pctx); fd_prog_init(pctx); fd_texture_init(pctx); ctx->blitter = util_blitter_create(pctx); if (!ctx->blitter) { fd_context_destroy(pctx); return NULL; } /* construct vertex state used for solid ops (clear, and gmem<->mem) */ ctx->solid_vertexbuf = create_solid_vertexbuf(pctx); fd_state_emit_setup(pctx); return pctx; }