/* * Copyright (C) 2016 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FREEDRENO_BATCH_CACHE_H_ #define FREEDRENO_BATCH_CACHE_H_ #include "pipe/p_state.h" struct fd_resource; struct fd_batch; struct fd_context; struct fd_screen; struct hash_table; struct fd_batch_cache { struct hash_table *ht; unsigned cnt; /* set of active batches.. there is an upper limit on the number of * in-flight batches, for two reasons: * 1) to avoid big spikes in number of batches in edge cases, such as * game startup (ie, lots of texture uploads, but no usages yet of * the textures), etc. * 2) so we can use a simple bitmask in fd_resource to track which * batches have reference to the resource */ struct fd_batch *batches[32]; uint32_t batch_mask; }; /* note: if batches get unref'd in the body of the loop, they are removed * from the various masks.. but since we copy the mask at the beginning of * the loop into _m, we need the &= at the end of the loop to make sure * we don't have stale bits in _m */ #define foreach_batch(batch, cache, mask) \ for (uint32_t _m = (mask); _m && ((batch) = (cache)->batches[u_bit_scan(&_m)]); _m &= (mask)) void fd_bc_init(struct fd_batch_cache *cache); void fd_bc_fini(struct fd_batch_cache *cache); void fd_bc_flush(struct fd_batch_cache *cache, struct fd_context *ctx); void fd_bc_flush_deferred(struct fd_batch_cache *cache, struct fd_context *ctx); void fd_bc_dump(struct fd_screen *screen, const char *fmt, ...) _util_printf_format(2, 3); void fd_bc_invalidate_context(struct fd_context *ctx); void fd_bc_invalidate_batch(struct fd_batch *batch, bool destroy); void fd_bc_invalidate_resource(struct fd_resource *rsc, bool destroy); struct fd_batch * fd_bc_alloc_batch(struct fd_batch_cache *cache, struct fd_context *ctx, bool nondraw); struct fd_batch * fd_batch_from_fb(struct fd_batch_cache *cache, struct fd_context *ctx, const struct pipe_framebuffer_state *pfb); #endif /* FREEDRENO_BATCH_CACHE_H_ */