/* * Copyright (C) 2016 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "freedreno_state.h" #include "freedreno_resource.h" #include "fd5_draw.h" #include "fd5_context.h" #include "fd5_emit.h" #include "fd5_program.h" #include "fd5_format.h" #include "fd5_zsa.h" static void draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd5_emit *emit, unsigned index_offset) { const struct pipe_draw_info *info = emit->info; enum pc_di_primtype primtype = ctx->primtypes[info->mode]; fd5_emit_state(ctx, ring, emit); if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) fd5_emit_vertex_bufs(ring, emit); OUT_PKT4(ring, REG_A5XX_VFD_INDEX_OFFSET, 2); OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */ OUT_RING(ring, info->start_instance); /* ??? UNKNOWN_2209 */ OUT_PKT4(ring, REG_A5XX_PC_RESTART_INDEX, 1); OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ info->restart_index : 0xffffffff); fd5_emit_render_cntl(ctx, false, emit->key.binning_pass); fd5_draw_emit(ctx->batch, ring, primtype, emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, info, index_offset); } /* fixup dirty shader state in case some "unrelated" (from the state- * tracker's perspective) state change causes us to switch to a * different variant. */ static void fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) { struct fd5_context *fd5_ctx = fd5_context(ctx); struct ir3_shader_key *last_key = &fd5_ctx->last_key; if (!ir3_shader_key_equal(last_key, key)) { if (ir3_shader_key_changes_fs(last_key, key)) { ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; ctx->dirty |= FD_DIRTY_PROG; } if (ir3_shader_key_changes_vs(last_key, key)) { ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; ctx->dirty |= FD_DIRTY_PROG; } fd5_ctx->last_key = *key; } } static bool fd5_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info, unsigned index_offset) { struct fd5_context *fd5_ctx = fd5_context(ctx); struct fd5_emit emit = { .debug = &ctx->debug, .vtx = &ctx->vtx, .prog = &ctx->prog, .info = info, .key = { .color_two_side = ctx->rasterizer->light_twoside, .vclamp_color = ctx->rasterizer->clamp_vertex_color, .fclamp_color = ctx->rasterizer->clamp_fragment_color, .rasterflat = ctx->rasterizer->flatshade, .half_precision = ctx->in_blit && fd_half_precision(&ctx->batch->framebuffer), .ucp_enables = ctx->rasterizer->clip_plane_enable, .has_per_samp = (fd5_ctx->fsaturate || fd5_ctx->vsaturate || fd5_ctx->fastc_srgb || fd5_ctx->vastc_srgb), .vsaturate_s = fd5_ctx->vsaturate_s, .vsaturate_t = fd5_ctx->vsaturate_t, .vsaturate_r = fd5_ctx->vsaturate_r, .fsaturate_s = fd5_ctx->fsaturate_s, .fsaturate_t = fd5_ctx->fsaturate_t, .fsaturate_r = fd5_ctx->fsaturate_r, .vastc_srgb = fd5_ctx->vastc_srgb, .fastc_srgb = fd5_ctx->fastc_srgb, }, .rasterflat = ctx->rasterizer->flatshade, .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode, }; fixup_shader_state(ctx, &emit.key); unsigned dirty = ctx->dirty; const struct ir3_shader_variant *vp = fd5_emit_get_vp(&emit); const struct ir3_shader_variant *fp = fd5_emit_get_fp(&emit); /* do regular pass first, since that is more likely to fail compiling: */ if (!vp || !fp) return false; /* figure out whether we need to disable LRZ write for binning * pass using draw pass's fp: */ emit.no_lrz_write = fp->writes_pos || fp->has_kill; emit.key.binning_pass = false; emit.dirty = dirty; draw_impl(ctx, ctx->batch->draw, &emit, index_offset); /* and now binning pass: */ emit.key.binning_pass = true; emit.dirty = dirty & ~(FD_DIRTY_BLEND); emit.vp = NULL; /* we changed key so need to refetch vp */ emit.fp = NULL; draw_impl(ctx, ctx->batch->binning, &emit, index_offset); if (emit.streamout_mask) { struct fd_ringbuffer *ring = ctx->batch->draw; for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) { if (emit.streamout_mask & (1 << i)) { OUT_PKT7(ring, CP_EVENT_WRITE, 1); OUT_RING(ring, FLUSH_SO_0 + i); } } } fd_context_all_clean(ctx); return true; } static bool is_z32(enum pipe_format format) { switch (format) { case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: case PIPE_FORMAT_Z32_UNORM: case PIPE_FORMAT_Z32_FLOAT: return true; default: return false; } } static void fd5_clear_lrz(struct fd_batch *batch, struct fd_resource *zsbuf, double depth) { struct fd_ringbuffer *ring; uint32_t clear = util_pack_z(PIPE_FORMAT_Z16_UNORM, depth); // TODO mid-frame clears (ie. app doing crazy stuff)?? Maybe worth // splitting both clear and lrz clear out into their own rb's. And // just throw away any draws prior to clear. (Anything not fullscreen // clear, just fallback to generic path that treats it as a normal // draw if (!batch->lrz_clear) { batch->lrz_clear = fd_ringbuffer_new(batch->ctx->screen->pipe, 0x1000); fd_ringbuffer_set_parent(batch->lrz_clear, batch->gmem); } ring = batch->lrz_clear; OUT_WFI5(ring); OUT_PKT4(ring, REG_A5XX_RB_CCU_CNTL, 1); OUT_RING(ring, 0x10000000); OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1); OUT_RING(ring, 0x20fffff); OUT_PKT4(ring, REG_A5XX_GRAS_SU_CNTL, 1); OUT_RING(ring, A5XX_GRAS_SU_CNTL_LINEHALFWIDTH(0.0)); OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A5XX_GRAS_CL_CNTL, 1); OUT_RING(ring, 0x00000181); OUT_PKT4(ring, REG_A5XX_GRAS_LRZ_CNTL, 1); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A5XX_RB_MRT_BUF_INFO(0), 5); OUT_RING(ring, A5XX_RB_MRT_BUF_INFO_COLOR_FORMAT(RB5_R16_UNORM) | A5XX_RB_MRT_BUF_INFO_COLOR_TILE_MODE(TILE5_LINEAR) | A5XX_RB_MRT_BUF_INFO_COLOR_SWAP(WZYX)); OUT_RING(ring, A5XX_RB_MRT_PITCH(zsbuf->lrz_pitch * 2)); OUT_RING(ring, A5XX_RB_MRT_ARRAY_PITCH(fd_bo_size(zsbuf->lrz))); OUT_RELOCW(ring, zsbuf->lrz, 0x1000, 0, 0); OUT_PKT4(ring, REG_A5XX_RB_RENDER_CNTL, 1); OUT_RING(ring, 0x00000000); OUT_PKT4(ring, REG_A5XX_RB_DEST_MSAA_CNTL, 1); OUT_RING(ring, A5XX_RB_DEST_MSAA_CNTL_SAMPLES(MSAA_ONE)); OUT_PKT4(ring, REG_A5XX_RB_BLIT_CNTL, 1); OUT_RING(ring, A5XX_RB_BLIT_CNTL_BUF(BLIT_MRT0)); OUT_PKT4(ring, REG_A5XX_RB_CLEAR_CNTL, 1); OUT_RING(ring, A5XX_RB_CLEAR_CNTL_FAST_CLEAR | A5XX_RB_CLEAR_CNTL_MASK(0xf)); OUT_PKT4(ring, REG_A5XX_RB_CLEAR_COLOR_DW0, 1); OUT_RING(ring, clear); /* RB_CLEAR_COLOR_DW0 */ OUT_PKT4(ring, REG_A5XX_VSC_RESOLVE_CNTL, 2); OUT_RING(ring, A5XX_VSC_RESOLVE_CNTL_X(zsbuf->lrz_width) | A5XX_VSC_RESOLVE_CNTL_Y(zsbuf->lrz_height)); OUT_RING(ring, 0x00000000); // XXX UNKNOWN_0CDE OUT_PKT4(ring, REG_A5XX_RB_CNTL, 1); OUT_RING(ring, A5XX_RB_CNTL_BYPASS); OUT_PKT4(ring, REG_A5XX_RB_RESOLVE_CNTL_1, 2); OUT_RING(ring, A5XX_RB_RESOLVE_CNTL_1_X(0) | A5XX_RB_RESOLVE_CNTL_1_Y(0)); OUT_RING(ring, A5XX_RB_RESOLVE_CNTL_2_X(zsbuf->lrz_width - 1) | A5XX_RB_RESOLVE_CNTL_2_Y(zsbuf->lrz_height - 1)); fd5_emit_blit(batch->ctx, ring); } static bool fd5_clear(struct fd_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct fd_ringbuffer *ring = ctx->batch->draw; struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); if ((buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && is_z32(pfb->zsbuf->format)) return false; ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx); ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny); ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx); ctx->batch->max_scissor.maxy = MAX2(ctx->batch->max_scissor.maxy, scissor->maxy); fd5_emit_render_cntl(ctx, true, false); if (buffers & PIPE_CLEAR_COLOR) { for (int i = 0; i < pfb->nr_cbufs; i++) { union util_color uc = {0}; if (!pfb->cbufs[i]) continue; if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) continue; enum pipe_format pfmt = pfb->cbufs[i]->format; // XXX I think RB_CLEAR_COLOR_DWn wants to take into account SWAP?? union pipe_color_union swapped; switch (fd5_pipe2swap(pfmt)) { case WZYX: swapped.ui[0] = color->ui[0]; swapped.ui[1] = color->ui[1]; swapped.ui[2] = color->ui[2]; swapped.ui[3] = color->ui[3]; break; case WXYZ: swapped.ui[2] = color->ui[0]; swapped.ui[1] = color->ui[1]; swapped.ui[0] = color->ui[2]; swapped.ui[3] = color->ui[3]; break; case ZYXW: swapped.ui[3] = color->ui[0]; swapped.ui[0] = color->ui[1]; swapped.ui[1] = color->ui[2]; swapped.ui[2] = color->ui[3]; break; case XYZW: swapped.ui[3] = color->ui[0]; swapped.ui[2] = color->ui[1]; swapped.ui[1] = color->ui[2]; swapped.ui[0] = color->ui[3]; break; } if (util_format_is_pure_uint(pfmt)) { util_format_write_4ui(pfmt, swapped.ui, 0, &uc, 0, 0, 0, 1, 1); } else if (util_format_is_pure_sint(pfmt)) { util_format_write_4i(pfmt, swapped.i, 0, &uc, 0, 0, 0, 1, 1); } else { util_pack_color(swapped.f, pfmt, &uc); } OUT_PKT4(ring, REG_A5XX_RB_BLIT_CNTL, 1); OUT_RING(ring, A5XX_RB_BLIT_CNTL_BUF(BLIT_MRT0 + i)); OUT_PKT4(ring, REG_A5XX_RB_CLEAR_CNTL, 1); OUT_RING(ring, A5XX_RB_CLEAR_CNTL_FAST_CLEAR | A5XX_RB_CLEAR_CNTL_MASK(0xf)); OUT_PKT4(ring, REG_A5XX_RB_CLEAR_COLOR_DW0, 4); OUT_RING(ring, uc.ui[0]); /* RB_CLEAR_COLOR_DW0 */ OUT_RING(ring, uc.ui[1]); /* RB_CLEAR_COLOR_DW1 */ OUT_RING(ring, uc.ui[2]); /* RB_CLEAR_COLOR_DW2 */ OUT_RING(ring, uc.ui[3]); /* RB_CLEAR_COLOR_DW3 */ fd5_emit_blit(ctx, ring); } } if (pfb->zsbuf && (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) { uint32_t clear = util_pack_z_stencil(pfb->zsbuf->format, depth, stencil); uint32_t mask = 0; if (buffers & PIPE_CLEAR_DEPTH) mask |= 0x1; if (buffers & PIPE_CLEAR_STENCIL) mask |= 0x2; OUT_PKT4(ring, REG_A5XX_RB_BLIT_CNTL, 1); OUT_RING(ring, A5XX_RB_BLIT_CNTL_BUF(BLIT_ZS)); OUT_PKT4(ring, REG_A5XX_RB_CLEAR_CNTL, 1); OUT_RING(ring, A5XX_RB_CLEAR_CNTL_FAST_CLEAR | A5XX_RB_CLEAR_CNTL_MASK(mask)); OUT_PKT4(ring, REG_A5XX_RB_CLEAR_COLOR_DW0, 1); OUT_RING(ring, clear); /* RB_CLEAR_COLOR_DW0 */ fd5_emit_blit(ctx, ring); if (pfb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) { struct fd_resource *zsbuf = fd_resource(pfb->zsbuf->texture); if (zsbuf->lrz) { zsbuf->lrz_valid = true; fd5_clear_lrz(ctx->batch, zsbuf, depth); } } } /* disable fast clear to not interfere w/ gmem->mem, etc.. */ OUT_PKT4(ring, REG_A5XX_RB_CLEAR_CNTL, 1); OUT_RING(ring, 0x00000000); /* RB_CLEAR_CNTL */ return true; } void fd5_draw_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); ctx->draw_vbo = fd5_draw_vbo; ctx->clear = fd5_clear; }