/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD4_EMIT_H #define FD4_EMIT_H #include "pipe/p_context.h" #include "freedreno_context.h" #include "fd4_format.h" #include "fd4_program.h" #include "ir3_shader.h" struct fd_ringbuffer; void fd4_emit_const(struct fd_ringbuffer *ring, enum shader_t type, uint32_t regid, uint32_t offset, uint32_t sizedwords, const uint32_t *dwords, struct pipe_resource *prsc); void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, unsigned nr_bufs, struct pipe_surface **bufs); /* grouped together emit-state for prog/vertex/state emit: */ struct fd4_emit { const struct fd_vertex_state *vtx; const struct fd_program_stateobj *prog; const struct pipe_draw_info *info; struct ir3_shader_key key; uint32_t dirty; uint32_t sprite_coord_enable; /* bitmask */ bool sprite_coord_mode; bool rasterflat; bool no_decode_srgb; /* cached to avoid repeated lookups of same variants: */ struct ir3_shader_variant *vp, *fp; /* TODO: other shader stages.. */ }; static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf) { if (!surf) return 0; return fd4_pipe2color(surf->format); } static inline struct ir3_shader_variant * fd4_emit_get_vp(struct fd4_emit *emit) { if (!emit->vp) { struct fd4_shader_stateobj *so = emit->prog->vp; emit->vp = ir3_shader_variant(so->shader, emit->key); } return emit->vp; } static inline struct ir3_shader_variant * fd4_emit_get_fp(struct fd4_emit *emit) { if (!emit->fp) { struct fd4_shader_stateobj *so = emit->prog->fp; emit->fp = ir3_shader_variant(so->shader, emit->key); } return emit->fp; } void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit); void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd4_emit *emit); void fd4_emit_restore(struct fd_context *ctx); void fd4_emit_init(struct pipe_context *pctx); #endif /* FD4_EMIT_H */