/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "fd4_context.h" #include "fd4_blend.h" #include "fd4_draw.h" #include "fd4_emit.h" #include "fd4_gmem.h" #include "fd4_program.h" #include "fd4_query.h" #include "fd4_rasterizer.h" #include "fd4_texture.h" #include "fd4_zsa.h" static void fd4_context_destroy(struct pipe_context *pctx) { struct fd4_context *fd4_ctx = fd4_context(fd_context(pctx)); fd_bo_del(fd4_ctx->vs_pvt_mem); fd_bo_del(fd4_ctx->fs_pvt_mem); fd_bo_del(fd4_ctx->vsc_size_mem); pctx->delete_vertex_elements_state(pctx, fd4_ctx->solid_vbuf_state.vtx); pctx->delete_vertex_elements_state(pctx, fd4_ctx->blit_vbuf_state.vtx); pipe_resource_reference(&fd4_ctx->solid_vbuf, NULL); pipe_resource_reference(&fd4_ctx->blit_texcoord_vbuf, NULL); u_upload_destroy(fd4_ctx->border_color_uploader); fd_context_destroy(pctx); } /* TODO we could combine a few of these small buffers (solid_vbuf, * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and * save a tiny bit of memory */ static struct pipe_resource * create_solid_vertexbuf(struct pipe_context *pctx) { static const float init_shader_const[] = { -1.000000, +1.000000, +1.000000, +1.000000, -1.000000, +1.000000, }; struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const)); pipe_buffer_write(pctx, prsc, 0, sizeof(init_shader_const), init_shader_const); return prsc; } static struct pipe_resource * create_blit_texcoord_vertexbuf(struct pipe_context *pctx) { struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16); return prsc; } static const uint8_t primtypes[PIPE_PRIM_MAX] = { [PIPE_PRIM_POINTS] = DI_PT_POINTLIST, [PIPE_PRIM_LINES] = DI_PT_LINELIST, [PIPE_PRIM_LINE_STRIP] = DI_PT_LINESTRIP, [PIPE_PRIM_LINE_LOOP] = DI_PT_LINELOOP, [PIPE_PRIM_TRIANGLES] = DI_PT_TRILIST, [PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP, [PIPE_PRIM_TRIANGLE_FAN] = DI_PT_TRIFAN, }; struct pipe_context * fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) { struct fd_screen *screen = fd_screen(pscreen); struct fd4_context *fd4_ctx = CALLOC_STRUCT(fd4_context); struct pipe_context *pctx; if (!fd4_ctx) return NULL; pctx = &fd4_ctx->base.base; fd4_ctx->base.dev = fd_device_ref(screen->dev); fd4_ctx->base.screen = fd_screen(pscreen); pctx->destroy = fd4_context_destroy; pctx->create_blend_state = fd4_blend_state_create; pctx->create_rasterizer_state = fd4_rasterizer_state_create; pctx->create_depth_stencil_alpha_state = fd4_zsa_state_create; fd4_draw_init(pctx); fd4_gmem_init(pctx); fd4_texture_init(pctx); fd4_prog_init(pctx); fd4_emit_init(pctx); pctx = fd_context_init(&fd4_ctx->base, pscreen, primtypes, priv); if (!pctx) return NULL; fd4_ctx->vs_pvt_mem = fd_bo_new(screen->dev, 0x2000, DRM_FREEDRENO_GEM_TYPE_KMEM); fd4_ctx->fs_pvt_mem = fd_bo_new(screen->dev, 0x2000, DRM_FREEDRENO_GEM_TYPE_KMEM); fd4_ctx->vsc_size_mem = fd_bo_new(screen->dev, 0x1000, DRM_FREEDRENO_GEM_TYPE_KMEM); fd4_ctx->solid_vbuf = create_solid_vertexbuf(pctx); fd4_ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx); /* setup solid_vbuf_state: */ fd4_ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state( pctx, 1, (struct pipe_vertex_element[]){{ .vertex_buffer_index = 0, .src_offset = 0, .src_format = PIPE_FORMAT_R32G32B32_FLOAT, }}); fd4_ctx->solid_vbuf_state.vertexbuf.count = 1; fd4_ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12; fd4_ctx->solid_vbuf_state.vertexbuf.vb[0].buffer = fd4_ctx->solid_vbuf; /* setup blit_vbuf_state: */ fd4_ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state( pctx, 2, (struct pipe_vertex_element[]){{ .vertex_buffer_index = 0, .src_offset = 0, .src_format = PIPE_FORMAT_R32G32_FLOAT, }, { .vertex_buffer_index = 1, .src_offset = 0, .src_format = PIPE_FORMAT_R32G32B32_FLOAT, }}); fd4_ctx->blit_vbuf_state.vertexbuf.count = 2; fd4_ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8; fd4_ctx->blit_vbuf_state.vertexbuf.vb[0].buffer = fd4_ctx->blit_texcoord_vbuf; fd4_ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12; fd4_ctx->blit_vbuf_state.vertexbuf.vb[1].buffer = fd4_ctx->solid_vbuf; fd4_query_context_init(pctx); fd4_ctx->border_color_uploader = u_upload_create(pctx, 4096, 0, PIPE_USAGE_STREAM); return pctx; }