/* * Copyright (c) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef IR3_H_ #define IR3_H_ #include #include #include "instr-a3xx.h" #include "disasm.h" /* TODO move 'enum shader_t' somewhere else.. */ /* low level intermediate representation of an adreno shader program */ struct ir3_shader; struct ir3_instruction; struct ir3_block; struct ir3_shader * fd_asm_parse(const char *src); struct ir3_shader_info { uint16_t sizedwords; uint16_t instrs_count; /* expanded to account for rpt's */ /* NOTE: max_reg, etc, does not include registers not touched * by the shader (ie. vertex fetched via VFD_DECODE but not * touched by shader) */ int8_t max_reg; /* highest GPR # used by shader */ int8_t max_half_reg; int8_t max_const; }; struct ir3_register { enum { IR3_REG_CONST = 0x001, IR3_REG_IMMED = 0x002, IR3_REG_HALF = 0x004, IR3_REG_RELATIV= 0x008, IR3_REG_R = 0x010, IR3_REG_NEGATE = 0x020, IR3_REG_ABS = 0x040, IR3_REG_EVEN = 0x080, IR3_REG_POS_INF= 0x100, /* (ei) flag, end-input? Set on last bary, presumably to signal * that the shader needs no more input: */ IR3_REG_EI = 0x200, /* meta-flags, for intermediate stages of IR, ie. * before register assignment is done: */ IR3_REG_SSA = 0x1000, /* 'instr' is ptr to assigning instr */ IR3_REG_IA = 0x2000, /* meta-input dst is "assigned" */ } flags; union { /* normal registers: * the component is in the low two bits of the reg #, so * rN.x becomes: (N << 2) | x */ int num; /* immediate: */ int iim_val; float fim_val; /* relative: */ int offset; /* for IR3_REG_SSA, src registers contain ptr back to * assigning instruction. */ struct ir3_instruction *instr; }; /* used for cat5 instructions, but also for internal/IR level * tracking of what registers are read/written by an instruction. * wrmask may be a bad name since it is used to represent both * src and dst that touch multiple adjacent registers. */ int wrmask; }; struct ir3_instruction { struct ir3_block *block; int category; opc_t opc; enum { /* (sy) flag is set on first instruction, and after sample * instructions (probably just on RAW hazard). */ IR3_INSTR_SY = 0x001, /* (ss) flag is set on first instruction, and first instruction * to depend on the result of "long" instructions (RAW hazard): * * rcp, rsq, log2, exp2, sin, cos, sqrt * * It seems to synchronize until all in-flight instructions are * completed, for example: * * rsq hr1.w, hr1.w * add.f hr2.z, (neg)hr2.z, hc0.y * mul.f hr2.w, (neg)hr2.y, (neg)hr2.y * rsq hr2.x, hr2.x * (rpt1)nop * mad.f16 hr2.w, hr2.z, hr2.z, hr2.w * nop * mad.f16 hr2.w, (neg)hr0.w, (neg)hr0.w, hr2.w * (ss)(rpt2)mul.f hr1.x, (r)hr1.x, hr1.w * (rpt2)mul.f hr0.x, (neg)(r)hr0.x, hr2.x * * The last mul.f does not have (ss) set, presumably because the * (ss) on the previous instruction does the job. * * The blob driver also seems to set it on WAR hazards, although * not really clear if this is needed or just blob compiler being * sloppy. So far I haven't found a case where removing the (ss) * causes problems for WAR hazard, but I could just be getting * lucky: * * rcp r1.y, r3.y * (ss)(rpt2)mad.f32 r3.y, (r)c9.x, r1.x, (r)r3.z * */ IR3_INSTR_SS = 0x002, /* (jp) flag is set on jump targets: */ IR3_INSTR_JP = 0x004, IR3_INSTR_UL = 0x008, IR3_INSTR_3D = 0x010, IR3_INSTR_A = 0x020, IR3_INSTR_O = 0x040, IR3_INSTR_P = 0x080, IR3_INSTR_S = 0x100, IR3_INSTR_S2EN = 0x200, /* meta-flags, for intermediate stages of IR, ie. * before register assignment is done: */ IR3_INSTR_MARK = 0x1000, } flags; int repeat; unsigned regs_count; struct ir3_register *regs[5]; union { struct { char inv; char comp; int immed; } cat0; struct { type_t src_type, dst_type; } cat1; struct { enum { IR3_COND_LT = 0, IR3_COND_LE = 1, IR3_COND_GT = 2, IR3_COND_GE = 3, IR3_COND_EQ = 4, IR3_COND_NE = 5, } condition; } cat2; struct { unsigned samp, tex; type_t type; } cat5; struct { type_t type; int offset; int iim_val; } cat6; /* for meta-instructions, just used to hold extra data * before instruction scheduling, etc */ struct { int off; /* component/offset */ } fo; struct { struct ir3_block *if_block, *else_block; } flow; struct { struct ir3_block *block; } inout; }; /* transient values used during various algorithms: */ union { /* The instruction depth is the max dependency distance to output. * * You can also think of it as the "cost", if we did any sort of * optimization for register footprint. Ie. a value that is just * result of moving a const to a reg would have a low cost, so to * it could make sense to duplicate the instruction at various * points where the result is needed to reduce register footprint. */ unsigned depth; }; struct ir3_instruction *next; #ifdef DEBUG uint32_t serialno; #endif }; #define MAX_INSTRS 1024 struct ir3_shader { unsigned instrs_count; struct ir3_instruction *instrs[MAX_INSTRS]; uint32_t heap[128 * MAX_INSTRS]; unsigned heap_idx; }; struct ir3_block { struct ir3_shader *shader; unsigned ntemporaries, ninputs, noutputs; /* maps TGSI_FILE_TEMPORARY index back to the assigning instruction: */ struct ir3_instruction **temporaries; struct ir3_instruction **inputs; struct ir3_instruction **outputs; struct ir3_block *parent; struct ir3_instruction *head; }; struct ir3_shader * ir3_shader_create(void); void ir3_shader_destroy(struct ir3_shader *shader); void * ir3_shader_assemble(struct ir3_shader *shader, struct ir3_shader_info *info); void * ir3_alloc(struct ir3_shader *shader, int sz); struct ir3_block * ir3_block_create(struct ir3_shader *shader, unsigned ntmp, unsigned nin, unsigned nout); struct ir3_instruction * ir3_instr_create(struct ir3_block *block, int category, opc_t opc); struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr); const char *ir3_instr_name(struct ir3_instruction *instr); struct ir3_register * ir3_reg_create(struct ir3_instruction *instr, int num, int flags); static inline bool ir3_instr_check_mark(struct ir3_instruction *instr) { if (instr->flags & IR3_INSTR_MARK) return true; /* already visited */ instr->flags ^= IR3_INSTR_MARK; return false; } static inline void ir3_shader_clear_mark(struct ir3_shader *shader) { /* TODO would be nice to drop the instruction array.. for * new compiler, _clear_mark() is all we use it for, and * we could probably manage a linked list instead.. */ unsigned i; for (i = 0; i < shader->instrs_count; i++) { struct ir3_instruction *instr = shader->instrs[i]; instr->flags &= ~IR3_INSTR_MARK; } } static inline int ir3_instr_regno(struct ir3_instruction *instr, struct ir3_register *reg) { unsigned i; for (i = 0; i < instr->regs_count; i++) if (reg == instr->regs[i]) return i; return -1; } /* comp: * 0 - x * 1 - y * 2 - z * 3 - w */ static inline uint32_t regid(int num, int comp) { return (num << 2) | (comp & 0x3); } static inline uint32_t reg_num(struct ir3_register *reg) { return reg->num >> 2; } static inline uint32_t reg_comp(struct ir3_register *reg) { return reg->num & 0x3; } static inline bool is_flow(struct ir3_instruction *instr) { return (instr->category == 0); } static inline bool is_kill(struct ir3_instruction *instr) { return is_flow(instr) && (instr->opc == OPC_KILL); } static inline bool is_nop(struct ir3_instruction *instr) { return is_flow(instr) && (instr->opc == OPC_NOP); } static inline bool is_alu(struct ir3_instruction *instr) { return (1 <= instr->category) && (instr->category <= 3); } static inline bool is_sfu(struct ir3_instruction *instr) { return (instr->category == 4); } static inline bool is_tex(struct ir3_instruction *instr) { return (instr->category == 5); } static inline bool is_input(struct ir3_instruction *instr) { return (instr->category == 2) && (instr->opc == OPC_BARY_F); } static inline bool is_meta(struct ir3_instruction *instr) { /* TODO how should we count PHI (and maybe fan-in/out) which * might actually contribute some instructions to the final * result? */ return (instr->category == -1); } /* TODO combine is_gpr()/reg_gpr().. */ static inline bool reg_gpr(struct ir3_register *r) { if (r->flags & (IR3_REG_CONST | IR3_REG_IMMED | IR3_REG_RELATIV | IR3_REG_SSA)) return false; if ((reg_num(r) == REG_A0) || (reg_num(r) == REG_P0)) return false; return true; } /* dump: */ #include void ir3_shader_dump(struct ir3_shader *shader, const char *name, struct ir3_block *block /* XXX maybe 'block' ptr should move to ir3_shader? */, FILE *f); void ir3_dump_instr_single(struct ir3_instruction *instr); void ir3_dump_instr_list(struct ir3_instruction *instr); /* flatten if/else: */ int ir3_block_flatten(struct ir3_block *block); /* depth calculation: */ int ir3_delayslots(struct ir3_instruction *assigner, struct ir3_instruction *consumer, unsigned n); void ir3_block_depth(struct ir3_block *block); /* copy-propagate: */ void ir3_block_cp(struct ir3_block *block); /* scheduling: */ void ir3_block_sched(struct ir3_block *block); /* register assignment: */ int ir3_block_ra(struct ir3_block *block, enum shader_t type, bool half_precision, bool frag_coord, bool frag_face, bool *has_samp); #ifndef ARRAY_SIZE # define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0])) #endif /* ************************************************************************* */ /* split this out or find some helper to use.. like main/bitset.h.. */ #include #define MAX_REG 256 typedef uint8_t regmask_t[2 * MAX_REG / 8]; static inline unsigned regmask_idx(struct ir3_register *reg) { unsigned num = reg->num; assert(num < MAX_REG); if (reg->flags & IR3_REG_HALF) num += MAX_REG; return num; } static inline void regmask_init(regmask_t *regmask) { memset(regmask, 0, sizeof(*regmask)); } static inline void regmask_set(regmask_t *regmask, struct ir3_register *reg) { unsigned idx = regmask_idx(reg); unsigned i; for (i = 0; i < 4; i++, idx++) if (reg->wrmask & (1 << i)) (*regmask)[idx / 8] |= 1 << (idx % 8); } /* set bits in a if not set in b, conceptually: * a |= (reg & ~b) */ static inline void regmask_set_if_not(regmask_t *a, struct ir3_register *reg, regmask_t *b) { unsigned idx = regmask_idx(reg); unsigned i; for (i = 0; i < 4; i++, idx++) if (reg->wrmask & (1 << i)) if (!((*b)[idx / 8] & (1 << (idx % 8)))) (*a)[idx / 8] |= 1 << (idx % 8); } static inline unsigned regmask_get(regmask_t *regmask, struct ir3_register *reg) { unsigned idx = regmask_idx(reg); unsigned i; for (i = 0; i < 4; i++, idx++) if (reg->wrmask & (1 << i)) if ((*regmask)[idx / 8] & (1 << (idx % 8))) return true; return false; } /* ************************************************************************* */ #endif /* IR3_H_ */