/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD3_UTIL_H_ #define FD3_UTIL_H_ #include "freedreno_util.h" #include "a3xx.xml.h" enum a3xx_vtx_fmt fd3_pipe2vtx(enum pipe_format format); enum a3xx_tex_fmt fd3_pipe2tex(enum pipe_format format); enum a3xx_tex_fetchsize fd3_pipe2fetchsize(enum pipe_format format); enum a3xx_color_fmt fd3_pipe2color(enum pipe_format format); enum pipe_format fd3_gmem_restore_format(enum pipe_format format); enum a3xx_color_swap fd3_pipe2swap(enum pipe_format format); uint32_t fd3_tex_swiz(enum pipe_format format, unsigned swizzle_r, unsigned swizzle_g, unsigned swizzle_b, unsigned swizzle_a); /* Configuration key used to identify a shader variant.. different * shader variants can be used to implement features not supported * in hw (two sided color), binning-pass vertex shader, etc. * * NOTE: this is declared here (rather than fd3_program.h) as it is * passed around through a lot of the emit code in various parts * which would otherwise not necessarily need to incl fd3_program.h */ struct fd3_shader_key { /* vertex shader variant parameters: */ unsigned binning_pass : 1; /* fragment shader variant parameters: */ unsigned color_two_side : 1; unsigned half_precision : 1; }; struct fd3_shader_variant; #endif /* FD3_UTIL_H_ */