/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD3_TEXTURE_H_ #define FD3_TEXTURE_H_ #include "pipe/p_context.h" #include "freedreno_texture.h" #include "freedreno_resource.h" #include "fd3_context.h" #include "fd3_util.h" struct fd3_sampler_stateobj { struct pipe_sampler_state base; uint32_t texsamp0, texsamp1; }; static INLINE struct fd3_sampler_stateobj * fd3_sampler_stateobj(struct pipe_sampler_state *samp) { return (struct fd3_sampler_stateobj *)samp; } struct fd3_pipe_sampler_view { struct pipe_sampler_view base; struct fd_resource *tex_resource; uint32_t texconst0, texconst1, texconst2, texconst3; }; static INLINE struct fd3_pipe_sampler_view * fd3_pipe_sampler_view(struct pipe_sampler_view *pview) { return (struct fd3_pipe_sampler_view *)pview; } unsigned fd3_get_const_idx(struct fd_context *ctx, struct fd_texture_stateobj *tex, unsigned samp_id); void fd3_texture_init(struct pipe_context *pctx); #endif /* FD3_TEXTURE_H_ */