/* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #include "fd3_texture.h" #include "fd3_format.h" static enum a3xx_tex_clamp tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border) { /* Hardware does not support _CLAMP, but we emulate it: */ if (wrap == PIPE_TEX_WRAP_CLAMP) { wrap = (clamp_to_edge) ? PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER; } switch (wrap) { case PIPE_TEX_WRAP_REPEAT: return A3XX_TEX_REPEAT; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return A3XX_TEX_CLAMP_TO_EDGE; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: *needs_border = true; return A3XX_TEX_CLAMP_TO_BORDER; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: /* only works for PoT.. need to emulate otherwise! */ return A3XX_TEX_MIRROR_CLAMP; case PIPE_TEX_WRAP_MIRROR_REPEAT: return A3XX_TEX_MIRROR_REPEAT; case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: /* these two we could perhaps emulate, but we currently * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP */ default: DBG("invalid wrap: %u", wrap); return 0; } } static enum a3xx_tex_filter tex_filter(unsigned filter, bool aniso) { switch (filter) { case PIPE_TEX_FILTER_NEAREST: return A3XX_TEX_NEAREST; case PIPE_TEX_FILTER_LINEAR: return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR; default: DBG("invalid filter: %u", filter); return 0; } } static void * fd3_sampler_state_create(struct pipe_context *pctx, const struct pipe_sampler_state *cso) { struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj); unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8)); bool miplinear = false; bool clamp_to_edge; if (!so) return NULL; if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) miplinear = true; so->base = *cso; /* * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally * clamping the texture coordinates to [0.0, 1.0]. * * The clamping will be taken care of in the shaders. There are two * filters here, but let the minification one has a say. */ clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST); if (!clamp_to_edge) { so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP); so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP); so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP); } so->needs_border = false; so->texsamp0 = COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) | COND(!cso->seamless_cube_map, A3XX_TEX_SAMP_0_CUBEMAPSEAMLESSFILTOFF) | COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) | A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) | A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) | A3XX_TEX_SAMP_0_ANISO(aniso) | A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) | A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) | A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border)); if (cso->compare_mode) so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */ so->texsamp1 = A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias); if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) { so->texsamp1 |= A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) | A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod); } else { /* If we're not doing mipmap filtering, we still need a slightly > 0 * LOD clamp so the HW can decide between min and mag filtering of * level 0. */ so->texsamp1 |= A3XX_TEX_SAMP_1_MIN_LOD(MIN2(cso->min_lod, 0.125)) | A3XX_TEX_SAMP_1_MAX_LOD(MIN2(cso->max_lod, 0.125)); } return so; } static void fd3_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned nr, void **hwcso) { struct fd_context *ctx = fd_context(pctx); struct fd3_context *fd3_ctx = fd3_context(ctx); uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0; unsigned i; if (!hwcso) nr = 0; for (i = 0; i < nr; i++) { if (hwcso[i]) { struct fd3_sampler_stateobj *sampler = fd3_sampler_stateobj(hwcso[i]); if (sampler->saturate_s) saturate_s |= (1 << i); if (sampler->saturate_t) saturate_t |= (1 << i); if (sampler->saturate_r) saturate_r |= (1 << i); } } fd_sampler_states_bind(pctx, shader, start, nr, hwcso); if (shader == PIPE_SHADER_FRAGMENT) { fd3_ctx->fsaturate = (saturate_s != 0) || (saturate_t != 0) || (saturate_r != 0); fd3_ctx->fsaturate_s = saturate_s; fd3_ctx->fsaturate_t = saturate_t; fd3_ctx->fsaturate_r = saturate_r; } else if (shader == PIPE_SHADER_VERTEX) { fd3_ctx->vsaturate = (saturate_s != 0) || (saturate_t != 0) || (saturate_r != 0); fd3_ctx->vsaturate_s = saturate_s; fd3_ctx->vsaturate_t = saturate_t; fd3_ctx->vsaturate_r = saturate_r; } } static enum a3xx_tex_type tex_type(unsigned target) { switch (target) { default: assert(0); case PIPE_BUFFER: case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: return A3XX_TEX_1D; case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_2D: case PIPE_TEXTURE_2D_ARRAY: return A3XX_TEX_2D; case PIPE_TEXTURE_3D: return A3XX_TEX_3D; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: return A3XX_TEX_CUBE; } } static struct pipe_sampler_view * fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view); struct fd_resource *rsc = fd_resource(prsc); unsigned lvl; if (!so) return NULL; so->base = *cso; pipe_reference(NULL, &prsc->reference); so->base.texture = prsc; so->base.reference.count = 1; so->base.context = pctx; so->texconst0 = A3XX_TEX_CONST_0_TILE_MODE(rsc->layout.tile_mode) | A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) | A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) | fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g, cso->swizzle_b, cso->swizzle_a); if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format)) so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT; if (util_format_is_srgb(cso->format)) so->texconst0 |= A3XX_TEX_CONST_0_SRGB; if (prsc->target == PIPE_BUFFER) { lvl = 0; so->texconst1 = A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) | A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) | A3XX_TEX_CONST_1_HEIGHT(1); } else { unsigned miplevels; lvl = fd_sampler_first_level(cso); miplevels = fd_sampler_last_level(cso) - lvl; so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels); so->texconst1 = A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) | A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) | A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl)); } /* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */ struct fdl_slice *slice = fd_resource_slice(rsc, lvl); so->texconst2 = A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, slice->pitch) * rsc->layout.cpp); switch (prsc->target) { case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: so->texconst3 = A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) | A3XX_TEX_CONST_3_LAYERSZ1(slice->size0); break; case PIPE_TEXTURE_3D: so->texconst3 = A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) | A3XX_TEX_CONST_3_LAYERSZ1(slice->size0); so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2( fd_resource_slice(rsc, prsc->last_level)->size0); break; default: so->texconst3 = 0x00000000; break; } return &so->base; } void fd3_texture_init(struct pipe_context *pctx) { pctx->create_sampler_state = fd3_sampler_state_create; pctx->bind_sampler_states = fd3_sampler_states_bind; pctx->create_sampler_view = fd3_sampler_view_create; pctx->set_sampler_views = fd_set_sampler_views; }