/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD3_EMIT_H #define FD3_EMIT_H #include "pipe/p_context.h" #include "freedreno_context.h" #include "fd3_util.h" struct fd_ringbuffer; enum adreno_state_block; void fd3_emit_constant(struct fd_ringbuffer *ring, enum adreno_state_block sb, uint32_t regid, uint32_t offset, uint32_t sizedwords, const uint32_t *dwords, struct pipe_resource *prsc); void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring, struct pipe_surface *psurf); /* NOTE: this just exists because we don't have proper vertex/vertexbuf * state objs for clear, and mem2gmem/gmem2mem operations.. */ struct fd3_vertex_buf { unsigned offset, stride; struct pipe_resource *prsc; enum pipe_format format; }; void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_shader_variant *vp, struct fd3_vertex_buf *vbufs, uint32_t n); void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd_program_stateobj *prog, uint32_t dirty, struct fd3_shader_key key); void fd3_emit_restore(struct fd_context *ctx); #endif /* FD3_EMIT_H */