/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "util/u_format.h" #include "freedreno_resource.h" #include "fd3_emit.h" #include "fd3_blend.h" #include "fd3_context.h" #include "fd3_program.h" #include "fd3_rasterizer.h" #include "fd3_texture.h" #include "fd3_format.h" #include "fd3_zsa.h" /* regid: base const register * prsc or dwords: buffer containing constant values * sizedwords: size of const value buffer */ void fd3_emit_constant(struct fd_ringbuffer *ring, enum adreno_state_block sb, uint32_t regid, uint32_t offset, uint32_t sizedwords, const uint32_t *dwords, struct pipe_resource *prsc) { uint32_t i, sz; enum adreno_state_src src; if (prsc) { sz = 0; src = SS_INDIRECT; } else { sz = sizedwords; src = SS_DIRECT; } OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(regid/2) | CP_LOAD_STATE_0_STATE_SRC(src) | CP_LOAD_STATE_0_STATE_BLOCK(sb) | CP_LOAD_STATE_0_NUM_UNIT(sizedwords/2)); if (prsc) { struct fd_bo *bo = fd_resource(prsc)->bo; OUT_RELOC(ring, bo, offset, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS), 0); } else { OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) | CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS)); dwords = (uint32_t *)&((uint8_t *)dwords)[offset]; } for (i = 0; i < sz; i++) { OUT_RING(ring, dwords[i]); } } static void emit_constants(struct fd_ringbuffer *ring, enum adreno_state_block sb, struct fd_constbuf_stateobj *constbuf, struct ir3_shader_variant *shader, bool emit_immediates) { uint32_t enabled_mask = constbuf->enabled_mask; uint32_t max_const; int i; // XXX TODO only emit dirty consts.. but we need to keep track if // they are clobbered by a clear, gmem2mem, or mem2gmem.. constbuf->dirty_mask = enabled_mask; /* in particular, with binning shader we may end up with unused * consts, ie. we could end up w/ constlen that is smaller * than first_immediate. In that case truncate the user consts * early to avoid HLSQ lockup caused by writing too many consts */ max_const = MIN2(shader->first_driver_param, shader->constlen); /* emit user constants: */ if (enabled_mask & 1) { const unsigned index = 0; struct pipe_constant_buffer *cb = &constbuf->cb[index]; unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */ // I expect that size should be a multiple of vec4's: assert(size == align(size, 4)); /* and even if the start of the const buffer is before * first_immediate, the end may not be: */ size = MIN2(size, 4 * max_const); if (size && constbuf->dirty_mask & (1 << index)) { fd3_emit_constant(ring, sb, 0, cb->buffer_offset, size, cb->user_buffer, cb->buffer); constbuf->dirty_mask &= ~(1 << index); } enabled_mask &= ~(1 << index); } if (shader->constlen > shader->first_driver_param) { uint32_t params = MIN2(4, shader->constlen - shader->first_driver_param); /* emit ubos: */ OUT_PKT3(ring, CP_LOAD_STATE, 2 + params * 4); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(shader->first_driver_param * 2) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(sb) | CP_LOAD_STATE_0_NUM_UNIT(params * 2)); OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) | CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS)); for (i = 1; i <= params * 4; i++) { struct pipe_constant_buffer *cb = &constbuf->cb[i]; assert(!cb->user_buffer); if ((enabled_mask & (1 << i)) && cb->buffer) OUT_RELOC(ring, fd_resource(cb->buffer)->bo, cb->buffer_offset, 0, 0); else OUT_RING(ring, 0xbad00000 | ((i - 1) << 16)); } } /* emit shader immediates: */ if (shader && emit_immediates) { int size = shader->immediates_count; uint32_t base = shader->first_immediate; /* truncate size to avoid writing constants that shader * does not use: */ size = MIN2(size + base, shader->constlen) - base; /* convert out of vec4: */ base *= 4; size *= 4; if (size > 0) { fd3_emit_constant(ring, sb, base, 0, size, shader->immediates[0].val, NULL); } } } #define VERT_TEX_OFF 0 #define FRAG_TEX_OFF 16 #define BASETABLE_SZ A3XX_MAX_MIP_LEVELS static void emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring, enum adreno_state_block sb, struct fd_texture_stateobj *tex) { static const unsigned tex_off[] = { [SB_VERT_TEX] = VERT_TEX_OFF, [SB_FRAG_TEX] = FRAG_TEX_OFF, }; static const enum adreno_state_block mipaddr[] = { [SB_VERT_TEX] = SB_VERT_MIPADDR, [SB_FRAG_TEX] = SB_FRAG_MIPADDR, }; static const uint32_t bcolor_reg[] = { [SB_VERT_TEX] = REG_A3XX_TPL1_TP_VS_BORDER_COLOR_BASE_ADDR, [SB_FRAG_TEX] = REG_A3XX_TPL1_TP_FS_BORDER_COLOR_BASE_ADDR, }; struct fd3_context *fd3_ctx = fd3_context(ctx); unsigned i, j, off; void *ptr; u_upload_alloc(fd3_ctx->border_color_uploader, 0, 2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE, &off, &fd3_ctx->border_color_buf, &ptr); if (tex->num_samplers > 0) { /* output sampler state: */ OUT_PKT3(ring, CP_LOAD_STATE, 2 + (2 * tex->num_samplers)); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(tex_off[sb]) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(sb) | CP_LOAD_STATE_0_NUM_UNIT(tex->num_samplers)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); for (i = 0; i < tex->num_samplers; i++) { static const struct fd3_sampler_stateobj dummy_sampler = {}; const struct fd3_sampler_stateobj *sampler = tex->samplers[i] ? fd3_sampler_stateobj(tex->samplers[i]) : &dummy_sampler; uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr + (BORDERCOLOR_SIZE * tex_off[sb]) + (BORDERCOLOR_SIZE * i)); uint32_t *bcolor32 = (uint32_t *)&bcolor[16]; /* * XXX HACK ALERT XXX * * The border colors need to be swizzled in a particular * format-dependent order. Even though samplers don't know about * formats, we can assume that with a GL state tracker, there's a * 1:1 correspondence between sampler and texture. Take advantage * of that knowledge. */ if (i < tex->num_textures && tex->textures[i]) { const struct util_format_description *desc = util_format_description(tex->textures[i]->format); for (j = 0; j < 4; j++) { if (desc->swizzle[j] >= 4) continue; const struct util_format_channel_description *chan = &desc->channel[desc->swizzle[j]]; int size = chan->size; /* The Z16 texture format we use seems to look in the * 32-bit border color slots */ if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) size = 32; /* Formats like R11G11B10 or RGB9_E5 don't specify * per-channel sizes properly. */ if (desc->layout == UTIL_FORMAT_LAYOUT_OTHER) size = 16; if (chan->pure_integer && size > 16) bcolor32[desc->swizzle[j] + 4] = sampler->base.border_color.i[j]; else if (size > 16) bcolor32[desc->swizzle[j]] = fui(sampler->base.border_color.f[j]); else if (chan->pure_integer) bcolor[desc->swizzle[j] + 8] = sampler->base.border_color.i[j]; else bcolor[desc->swizzle[j]] = util_float_to_half(sampler->base.border_color.f[j]); } } OUT_RING(ring, sampler->texsamp0); OUT_RING(ring, sampler->texsamp1); } } if (tex->num_textures > 0) { /* emit texture state: */ OUT_PKT3(ring, CP_LOAD_STATE, 2 + (4 * tex->num_textures)); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(tex_off[sb]) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(sb) | CP_LOAD_STATE_0_NUM_UNIT(tex->num_textures)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); for (i = 0; i < tex->num_textures; i++) { static const struct fd3_pipe_sampler_view dummy_view = {}; const struct fd3_pipe_sampler_view *view = tex->textures[i] ? fd3_pipe_sampler_view(tex->textures[i]) : &dummy_view; OUT_RING(ring, view->texconst0); OUT_RING(ring, view->texconst1); OUT_RING(ring, view->texconst2 | A3XX_TEX_CONST_2_INDX(BASETABLE_SZ * i)); OUT_RING(ring, view->texconst3); } /* emit mipaddrs: */ OUT_PKT3(ring, CP_LOAD_STATE, 2 + (BASETABLE_SZ * tex->num_textures)); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(BASETABLE_SZ * tex_off[sb]) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(mipaddr[sb]) | CP_LOAD_STATE_0_NUM_UNIT(BASETABLE_SZ * tex->num_textures)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); for (i = 0; i < tex->num_textures; i++) { static const struct fd3_pipe_sampler_view dummy_view = { .base.u.tex.first_level = 1, }; const struct fd3_pipe_sampler_view *view = tex->textures[i] ? fd3_pipe_sampler_view(tex->textures[i]) : &dummy_view; struct fd_resource *rsc = fd_resource(view->base.texture); unsigned start = view->base.u.tex.first_level; unsigned end = view->base.u.tex.last_level; for (j = 0; j < (end - start + 1); j++) { struct fd_resource_slice *slice = fd_resource_slice(rsc, j + start); OUT_RELOC(ring, rsc->bo, slice->offset, 0, 0); } /* pad the remaining entries w/ null: */ for (; j < BASETABLE_SZ; j++) { OUT_RING(ring, 0x00000000); } } } OUT_PKT0(ring, bcolor_reg[sb], 1); OUT_RELOC(ring, fd_resource(fd3_ctx->border_color_buf)->bo, off, 0, 0); u_upload_unmap(fd3_ctx->border_color_uploader); } /* emit texture state for mem->gmem restore operation.. eventually it would * be good to get rid of this and use normal CSO/etc state for more of these * special cases, but for now the compiler is not sufficient.. * * Also, for using normal state, not quite sure how to handle the special * case format (fd3_gmem_restore_format()) stuff for restoring depth/stencil. */ void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring, struct pipe_surface **psurf, int bufs) { int i, j; /* output sampler state: */ OUT_PKT3(ring, CP_LOAD_STATE, 2 + 2 * bufs); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(FRAG_TEX_OFF) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) | CP_LOAD_STATE_0_NUM_UNIT(bufs)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); for (i = 0; i < bufs; i++) { OUT_RING(ring, A3XX_TEX_SAMP_0_XY_MAG(A3XX_TEX_NEAREST) | A3XX_TEX_SAMP_0_XY_MIN(A3XX_TEX_NEAREST) | A3XX_TEX_SAMP_0_WRAP_S(A3XX_TEX_CLAMP_TO_EDGE) | A3XX_TEX_SAMP_0_WRAP_T(A3XX_TEX_CLAMP_TO_EDGE) | A3XX_TEX_SAMP_0_WRAP_R(A3XX_TEX_REPEAT)); OUT_RING(ring, 0x00000000); } /* emit texture state: */ OUT_PKT3(ring, CP_LOAD_STATE, 2 + 4 * bufs); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(FRAG_TEX_OFF) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) | CP_LOAD_STATE_0_NUM_UNIT(bufs)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); for (i = 0; i < bufs; i++) { if (!psurf[i]) { OUT_RING(ring, A3XX_TEX_CONST_0_TYPE(A3XX_TEX_2D) | A3XX_TEX_CONST_0_SWIZ_X(A3XX_TEX_ONE) | A3XX_TEX_CONST_0_SWIZ_Y(A3XX_TEX_ONE) | A3XX_TEX_CONST_0_SWIZ_Z(A3XX_TEX_ONE) | A3XX_TEX_CONST_0_SWIZ_W(A3XX_TEX_ONE)); OUT_RING(ring, 0x00000000); OUT_RING(ring, A3XX_TEX_CONST_2_INDX(BASETABLE_SZ * i)); OUT_RING(ring, 0x00000000); continue; } struct fd_resource *rsc = fd_resource(psurf[i]->texture); enum pipe_format format = fd3_gmem_restore_format(psurf[i]->format); /* The restore blit_zs shader expects stencil in sampler 0, and depth * in sampler 1 */ if (rsc->stencil && i == 0) { rsc = rsc->stencil; format = fd3_gmem_restore_format(rsc->base.b.format); } unsigned lvl = psurf[i]->u.tex.level; struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl); debug_assert(psurf[i]->u.tex.first_layer == psurf[i]->u.tex.last_layer); OUT_RING(ring, A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(format)) | A3XX_TEX_CONST_0_TYPE(A3XX_TEX_2D) | fd3_tex_swiz(format, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_GREEN, PIPE_SWIZZLE_BLUE, PIPE_SWIZZLE_ALPHA)); OUT_RING(ring, A3XX_TEX_CONST_1_FETCHSIZE(TFETCH_DISABLE) | A3XX_TEX_CONST_1_WIDTH(psurf[i]->width) | A3XX_TEX_CONST_1_HEIGHT(psurf[i]->height)); OUT_RING(ring, A3XX_TEX_CONST_2_PITCH(slice->pitch * rsc->cpp) | A3XX_TEX_CONST_2_INDX(BASETABLE_SZ * i)); OUT_RING(ring, 0x00000000); } /* emit mipaddrs: */ OUT_PKT3(ring, CP_LOAD_STATE, 2 + BASETABLE_SZ * bufs); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(BASETABLE_SZ * FRAG_TEX_OFF) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_MIPADDR) | CP_LOAD_STATE_0_NUM_UNIT(BASETABLE_SZ * bufs)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); for (i = 0; i < bufs; i++) { if (psurf[i]) { struct fd_resource *rsc = fd_resource(psurf[i]->texture); /* Matches above logic for blit_zs shader */ if (rsc->stencil && i == 0) rsc = rsc->stencil; unsigned lvl = psurf[i]->u.tex.level; uint32_t offset = fd_resource_offset(rsc, lvl, psurf[i]->u.tex.first_layer); OUT_RELOC(ring, rsc->bo, offset, 0, 0); } else { OUT_RING(ring, 0x00000000); } /* pad the remaining entries w/ null: */ for (j = 1; j < BASETABLE_SZ; j++) { OUT_RING(ring, 0x00000000); } } } void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit) { int32_t i, j, last = -1; uint32_t total_in = 0; const struct fd_vertex_state *vtx = emit->vtx; struct ir3_shader_variant *vp = fd3_emit_get_vp(emit); unsigned vertex_regid = regid(63, 0), instance_regid = regid(63, 0); for (i = 0; i < vp->inputs_count; i++) { uint8_t semantic = sem2name(vp->inputs[i].semantic); if (semantic == TGSI_SEMANTIC_VERTEXID_NOBASE) vertex_regid = vp->inputs[i].regid; else if (semantic == TGSI_SEMANTIC_INSTANCEID) instance_regid = vp->inputs[i].regid; else if (i < vtx->vtx->num_elements && vp->inputs[i].compmask) last = i; } /* hw doesn't like to be configured for zero vbo's, it seems: */ if (vtx->vtx->num_elements == 0 && vertex_regid == regid(63, 0) && instance_regid == regid(63, 0)) return; for (i = 0, j = 0; i <= last; i++) { assert(sem2name(vp->inputs[i].semantic) == 0); if (vp->inputs[i].compmask) { struct pipe_vertex_element *elem = &vtx->vtx->pipe[i]; const struct pipe_vertex_buffer *vb = &vtx->vertexbuf.vb[elem->vertex_buffer_index]; struct fd_resource *rsc = fd_resource(vb->buffer); enum pipe_format pfmt = elem->src_format; enum a3xx_vtx_fmt fmt = fd3_pipe2vtx(pfmt); bool switchnext = (i != last) || vertex_regid != regid(63, 0) || instance_regid != regid(63, 0); bool isint = util_format_is_pure_integer(pfmt); uint32_t fs = util_format_get_blocksize(pfmt); debug_assert(fmt != ~0); OUT_PKT0(ring, REG_A3XX_VFD_FETCH(j), 2); OUT_RING(ring, A3XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) | A3XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vb->stride) | COND(switchnext, A3XX_VFD_FETCH_INSTR_0_SWITCHNEXT) | A3XX_VFD_FETCH_INSTR_0_INDEXCODE(j) | COND(elem->instance_divisor, A3XX_VFD_FETCH_INSTR_0_INSTANCED) | A3XX_VFD_FETCH_INSTR_0_STEPRATE(MAX2(1, elem->instance_divisor))); OUT_RELOC(ring, rsc->bo, vb->buffer_offset + elem->src_offset, 0, 0); OUT_PKT0(ring, REG_A3XX_VFD_DECODE_INSTR(j), 1); OUT_RING(ring, A3XX_VFD_DECODE_INSTR_CONSTFILL | A3XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) | A3XX_VFD_DECODE_INSTR_FORMAT(fmt) | A3XX_VFD_DECODE_INSTR_SWAP(fd3_pipe2swap(pfmt)) | A3XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) | A3XX_VFD_DECODE_INSTR_SHIFTCNT(fs) | A3XX_VFD_DECODE_INSTR_LASTCOMPVALID | COND(isint, A3XX_VFD_DECODE_INSTR_INT) | COND(switchnext, A3XX_VFD_DECODE_INSTR_SWITCHNEXT)); total_in += vp->inputs[i].ncomp; j++; } } OUT_PKT0(ring, REG_A3XX_VFD_CONTROL_0, 2); OUT_RING(ring, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(total_in) | A3XX_VFD_CONTROL_0_PACKETSIZE(2) | A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(j) | A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(j)); OUT_RING(ring, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX A3XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) | A3XX_VFD_CONTROL_1_REGID4INST(instance_regid)); } void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd3_emit *emit) { struct ir3_shader_variant *vp = fd3_emit_get_vp(emit); struct ir3_shader_variant *fp = fd3_emit_get_fp(emit); uint32_t dirty = emit->dirty; emit_marker(ring, 5); if (dirty & FD_DIRTY_SAMPLE_MASK) { OUT_PKT0(ring, REG_A3XX_RB_MSAA_CONTROL, 1); OUT_RING(ring, A3XX_RB_MSAA_CONTROL_DISABLE | A3XX_RB_MSAA_CONTROL_SAMPLES(MSAA_ONE) | A3XX_RB_MSAA_CONTROL_SAMPLE_MASK(ctx->sample_mask)); } if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && !emit->key.binning_pass) { uint32_t val = fd3_zsa_stateobj(ctx->zsa)->rb_render_control; val |= COND(fp->frag_face, A3XX_RB_RENDER_CONTROL_FACENESS); val |= COND(fp->frag_coord, A3XX_RB_RENDER_CONTROL_XCOORD | A3XX_RB_RENDER_CONTROL_YCOORD | A3XX_RB_RENDER_CONTROL_ZCOORD | A3XX_RB_RENDER_CONTROL_WCOORD); /* I suppose if we needed to (which I don't *think* we need * to), we could emit this for binning pass too. But we * would need to keep a different patch-list for binning * vs render pass. */ OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1); OUT_RINGP(ring, val, &fd3_context(ctx)->rbrc_patches); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) { struct fd3_zsa_stateobj *zsa = fd3_zsa_stateobj(ctx->zsa); struct pipe_stencil_ref *sr = &ctx->stencil_ref; OUT_PKT0(ring, REG_A3XX_RB_ALPHA_REF, 1); OUT_RING(ring, zsa->rb_alpha_ref); OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1); OUT_RING(ring, zsa->rb_stencil_control); OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2); OUT_RING(ring, zsa->rb_stencilrefmask | A3XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[0])); OUT_RING(ring, zsa->rb_stencilrefmask_bf | A3XX_RB_STENCILREFMASK_BF_STENCILREF(sr->ref_value[1])); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) { uint32_t val = fd3_zsa_stateobj(ctx->zsa)->rb_depth_control; if (fp->writes_pos) { val |= A3XX_RB_DEPTH_CONTROL_FRAG_WRITES_Z; val |= A3XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE; } if (fp->has_kill) { val |= A3XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE; } OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1); OUT_RING(ring, val); } if (dirty & FD_DIRTY_RASTERIZER) { struct fd3_rasterizer_stateobj *rasterizer = fd3_rasterizer_stateobj(ctx->rasterizer); OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1); OUT_RING(ring, rasterizer->gras_su_mode_control); OUT_PKT0(ring, REG_A3XX_GRAS_SU_POINT_MINMAX, 2); OUT_RING(ring, rasterizer->gras_su_point_minmax); OUT_RING(ring, rasterizer->gras_su_point_size); OUT_PKT0(ring, REG_A3XX_GRAS_SU_POLY_OFFSET_SCALE, 2); OUT_RING(ring, rasterizer->gras_su_poly_offset_scale); OUT_RING(ring, rasterizer->gras_su_poly_offset_offset); } if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) { uint32_t val = fd3_rasterizer_stateobj(ctx->rasterizer) ->gras_cl_clip_cntl; val |= COND(fp->writes_pos, A3XX_GRAS_CL_CLIP_CNTL_ZCLIP_DISABLE); val |= COND(fp->frag_coord, A3XX_GRAS_CL_CLIP_CNTL_ZCOORD | A3XX_GRAS_CL_CLIP_CNTL_WCOORD); OUT_PKT0(ring, REG_A3XX_GRAS_CL_CLIP_CNTL, 1); OUT_RING(ring, val); } /* NOTE: since primitive_restart is not actually part of any * state object, we need to make sure that we always emit * PRIM_VTX_CNTL.. either that or be more clever and detect * when it changes. */ if (emit->info) { const struct pipe_draw_info *info = emit->info; uint32_t val = fd3_rasterizer_stateobj(ctx->rasterizer) ->pc_prim_vtx_cntl; if (!emit->key.binning_pass) { uint32_t stride_in_vpc = align(fp->total_in, 4) / 4; if (stride_in_vpc > 0) stride_in_vpc = MAX2(stride_in_vpc, 2); val |= A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(stride_in_vpc); } if (info->indexed && info->primitive_restart) { val |= A3XX_PC_PRIM_VTX_CNTL_PRIMITIVE_RESTART; } val |= COND(vp->writes_psize, A3XX_PC_PRIM_VTX_CNTL_PSIZE); OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); OUT_RING(ring, val); } if (dirty & FD_DIRTY_SCISSOR) { struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); OUT_PKT0(ring, REG_A3XX_GRAS_SC_WINDOW_SCISSOR_TL, 2); OUT_RING(ring, A3XX_GRAS_SC_WINDOW_SCISSOR_TL_X(scissor->minx) | A3XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(scissor->miny)); OUT_RING(ring, A3XX_GRAS_SC_WINDOW_SCISSOR_BR_X(scissor->maxx - 1) | A3XX_GRAS_SC_WINDOW_SCISSOR_BR_Y(scissor->maxy - 1)); ctx->max_scissor.minx = MIN2(ctx->max_scissor.minx, scissor->minx); ctx->max_scissor.miny = MIN2(ctx->max_scissor.miny, scissor->miny); ctx->max_scissor.maxx = MAX2(ctx->max_scissor.maxx, scissor->maxx); ctx->max_scissor.maxy = MAX2(ctx->max_scissor.maxy, scissor->maxy); } if (dirty & FD_DIRTY_VIEWPORT) { fd_wfi(ctx, ring); OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 6); OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(ctx->viewport.translate[0] - 0.5)); OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(ctx->viewport.scale[0])); OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(ctx->viewport.translate[1] - 0.5)); OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(ctx->viewport.scale[1])); OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(ctx->viewport.translate[2])); OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(ctx->viewport.scale[2])); } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_FRAMEBUFFER)) { struct pipe_framebuffer_state *pfb = &ctx->framebuffer; fd3_program_emit(ring, emit, pfb->nr_cbufs, pfb->cbufs); } /* TODO we should not need this or fd_wfi() before emit_constants(): */ OUT_PKT3(ring, CP_EVENT_WRITE, 1); OUT_RING(ring, HLSQ_FLUSH); if ((dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) && /* evil hack to deal sanely with clear path: */ (emit->prog == &ctx->prog)) { fd_wfi(ctx, ring); emit_constants(ring, SB_VERT_SHADER, &ctx->constbuf[PIPE_SHADER_VERTEX], vp, emit->prog->dirty & FD_SHADER_DIRTY_VP); if (!emit->key.binning_pass) { emit_constants(ring, SB_FRAG_SHADER, &ctx->constbuf[PIPE_SHADER_FRAGMENT], fp, emit->prog->dirty & FD_SHADER_DIRTY_FP); } } /* emit driver params every time */ if (emit->info && emit->prog == &ctx->prog) { uint32_t vertex_params[4] = { emit->info->indexed ? emit->info->index_bias : emit->info->start, 0, 0, 0 }; if (vp->constlen >= vp->first_driver_param + 4) { fd3_emit_constant(ring, SB_VERT_SHADER, (vp->first_driver_param + 4) * 4, 0, 4, vertex_params, NULL); } } if ((dirty & (FD_DIRTY_BLEND | FD_DIRTY_FRAMEBUFFER)) && ctx->blend) { struct fd3_blend_stateobj *blend = fd3_blend_stateobj(ctx->blend); uint32_t i; for (i = 0; i < ARRAY_SIZE(blend->rb_mrt); i++) { enum pipe_format format = pipe_surface_format(ctx->framebuffer.cbufs[i]); const struct util_format_description *desc = util_format_description(format); bool is_float = util_format_is_float(format); bool is_int = util_format_is_pure_integer(format); bool has_alpha = util_format_has_alpha(format); uint32_t control = blend->rb_mrt[i].control; uint32_t blend_control = blend->rb_mrt[i].blend_control_alpha; if (is_int) { control &= (A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE__MASK | A3XX_RB_MRT_CONTROL_DITHER_MODE__MASK); control |= A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY); } if (format == PIPE_FORMAT_NONE) control &= ~A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE__MASK; if (has_alpha) { blend_control |= blend->rb_mrt[i].blend_control_rgb; } else { blend_control |= blend->rb_mrt[i].blend_control_no_alpha_rgb; control &= ~A3XX_RB_MRT_CONTROL_BLEND2; } if (format && util_format_get_component_bits( format, UTIL_FORMAT_COLORSPACE_RGB, 0) < 8) { const struct pipe_rt_blend_state *rt; if (ctx->blend->independent_blend_enable) rt = &ctx->blend->rt[i]; else rt = &ctx->blend->rt[0]; if (!util_format_colormask_full(desc, rt->colormask)) control |= A3XX_RB_MRT_CONTROL_READ_DEST_ENABLE; } OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1); OUT_RING(ring, control); OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1); OUT_RING(ring, blend_control | COND(!is_float, A3XX_RB_MRT_BLEND_CONTROL_CLAMP_ENABLE)); } } if (dirty & FD_DIRTY_BLEND_COLOR) { struct pipe_blend_color *bcolor = &ctx->blend_color; OUT_PKT0(ring, REG_A3XX_RB_BLEND_RED, 4); OUT_RING(ring, A3XX_RB_BLEND_RED_UINT(bcolor->color[0] * 255.0) | A3XX_RB_BLEND_RED_FLOAT(bcolor->color[0])); OUT_RING(ring, A3XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 255.0) | A3XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1])); OUT_RING(ring, A3XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 255.0) | A3XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2])); OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 255.0) | A3XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3])); } if (dirty & (FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX)) fd_wfi(ctx, ring); if (dirty & FD_DIRTY_VERTTEX) { if (vp->has_samp) emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex); else dirty &= ~FD_DIRTY_VERTTEX; } if (dirty & FD_DIRTY_FRAGTEX) { if (fp->has_samp) emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex); else dirty &= ~FD_DIRTY_FRAGTEX; } ctx->dirty &= ~dirty; } /* emit setup at begin of new cmdstream buffer (don't rely on previous * state, there could have been a context switch between ioctls): */ void fd3_emit_restore(struct fd_context *ctx) { struct fd3_context *fd3_ctx = fd3_context(ctx); struct fd_ringbuffer *ring = ctx->ring; int i; if (ctx->screen->gpu_id == 320) { OUT_PKT3(ring, CP_REG_RMW, 3); OUT_RING(ring, REG_A3XX_RBBM_CLOCK_CTL); OUT_RING(ring, 0xfffcffff); OUT_RING(ring, 0x00000000); } fd_wfi(ctx, ring); OUT_PKT3(ring, CP_INVALIDATE_STATE, 1); OUT_RING(ring, 0x00007fff); OUT_PKT0(ring, REG_A3XX_SP_VS_PVT_MEM_PARAM_REG, 3); OUT_RING(ring, 0x08000001); /* SP_VS_PVT_MEM_CTRL_REG */ OUT_RELOC(ring, fd3_ctx->vs_pvt_mem, 0,0,0); /* SP_VS_PVT_MEM_ADDR_REG */ OUT_RING(ring, 0x00000000); /* SP_VS_PVT_MEM_SIZE_REG */ OUT_PKT0(ring, REG_A3XX_SP_FS_PVT_MEM_PARAM_REG, 3); OUT_RING(ring, 0x08000001); /* SP_FS_PVT_MEM_CTRL_REG */ OUT_RELOC(ring, fd3_ctx->fs_pvt_mem, 0,0,0); /* SP_FS_PVT_MEM_ADDR_REG */ OUT_RING(ring, 0x00000000); /* SP_FS_PVT_MEM_SIZE_REG */ OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1); OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */ OUT_PKT0(ring, REG_A3XX_GRAS_SC_CONTROL, 1); OUT_RING(ring, A3XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) | A3XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) | A3XX_GRAS_SC_CONTROL_RASTER_MODE(0)); OUT_PKT0(ring, REG_A3XX_RB_MSAA_CONTROL, 2); OUT_RING(ring, A3XX_RB_MSAA_CONTROL_DISABLE | A3XX_RB_MSAA_CONTROL_SAMPLES(MSAA_ONE) | A3XX_RB_MSAA_CONTROL_SAMPLE_MASK(0xffff)); OUT_RING(ring, 0x00000000); /* RB_ALPHA_REF */ OUT_PKT0(ring, REG_A3XX_GRAS_CL_GB_CLIP_ADJ, 1); OUT_RING(ring, A3XX_GRAS_CL_GB_CLIP_ADJ_HORZ(0) | A3XX_GRAS_CL_GB_CLIP_ADJ_VERT(0)); OUT_PKT0(ring, REG_A3XX_GRAS_TSE_DEBUG_ECO, 1); OUT_RING(ring, 0x00000001); /* GRAS_TSE_DEBUG_ECO */ OUT_PKT0(ring, REG_A3XX_TPL1_TP_VS_TEX_OFFSET, 1); OUT_RING(ring, A3XX_TPL1_TP_VS_TEX_OFFSET_SAMPLEROFFSET(VERT_TEX_OFF) | A3XX_TPL1_TP_VS_TEX_OFFSET_MEMOBJOFFSET(VERT_TEX_OFF) | A3XX_TPL1_TP_VS_TEX_OFFSET_BASETABLEPTR(BASETABLE_SZ * VERT_TEX_OFF)); OUT_PKT0(ring, REG_A3XX_TPL1_TP_FS_TEX_OFFSET, 1); OUT_RING(ring, A3XX_TPL1_TP_FS_TEX_OFFSET_SAMPLEROFFSET(FRAG_TEX_OFF) | A3XX_TPL1_TP_FS_TEX_OFFSET_MEMOBJOFFSET(FRAG_TEX_OFF) | A3XX_TPL1_TP_FS_TEX_OFFSET_BASETABLEPTR(BASETABLE_SZ * FRAG_TEX_OFF)); OUT_PKT0(ring, REG_A3XX_VPC_VARY_CYLWRAP_ENABLE_0, 2); OUT_RING(ring, 0x00000000); /* VPC_VARY_CYLWRAP_ENABLE_0 */ OUT_RING(ring, 0x00000000); /* VPC_VARY_CYLWRAP_ENABLE_1 */ OUT_PKT0(ring, REG_A3XX_UNKNOWN_0E43, 1); OUT_RING(ring, 0x00000001); /* UNKNOWN_0E43 */ OUT_PKT0(ring, REG_A3XX_UNKNOWN_0F03, 1); OUT_RING(ring, 0x00000001); /* UNKNOWN_0F03 */ OUT_PKT0(ring, REG_A3XX_UNKNOWN_0EE0, 1); OUT_RING(ring, 0x00000003); /* UNKNOWN_0EE0 */ OUT_PKT0(ring, REG_A3XX_UNKNOWN_0C3D, 1); OUT_RING(ring, 0x00000001); /* UNKNOWN_0C3D */ OUT_PKT0(ring, REG_A3XX_HLSQ_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* HLSQ_PERFCOUNTER0_SELECT */ OUT_PKT0(ring, REG_A3XX_HLSQ_CONST_VSPRESV_RANGE_REG, 2); OUT_RING(ring, A3XX_HLSQ_CONST_VSPRESV_RANGE_REG_STARTENTRY(0) | A3XX_HLSQ_CONST_VSPRESV_RANGE_REG_ENDENTRY(0)); OUT_RING(ring, A3XX_HLSQ_CONST_FSPRESV_RANGE_REG_STARTENTRY(0) | A3XX_HLSQ_CONST_FSPRESV_RANGE_REG_ENDENTRY(0)); OUT_PKT0(ring, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG, 2); OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0)); OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) | A3XX_UCHE_CACHE_INVALIDATE1_REG_OPCODE(INVALIDATE) | A3XX_UCHE_CACHE_INVALIDATE1_REG_ENTIRE_CACHE); OUT_PKT0(ring, REG_A3XX_GRAS_CL_CLIP_CNTL, 1); OUT_RING(ring, 0x00000000); /* GRAS_CL_CLIP_CNTL */ OUT_PKT0(ring, REG_A3XX_GRAS_SU_POINT_MINMAX, 2); OUT_RING(ring, 0xffc00010); /* GRAS_SU_POINT_MINMAX */ OUT_RING(ring, 0x00000008); /* GRAS_SU_POINT_SIZE */ OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */ OUT_PKT0(ring, REG_A3XX_RB_WINDOW_OFFSET, 1); OUT_RING(ring, A3XX_RB_WINDOW_OFFSET_X(0) | A3XX_RB_WINDOW_OFFSET_Y(0)); OUT_PKT0(ring, REG_A3XX_RB_BLEND_RED, 4); OUT_RING(ring, A3XX_RB_BLEND_RED_UINT(0) | A3XX_RB_BLEND_RED_FLOAT(0.0)); OUT_RING(ring, A3XX_RB_BLEND_GREEN_UINT(0) | A3XX_RB_BLEND_GREEN_FLOAT(0.0)); OUT_RING(ring, A3XX_RB_BLEND_BLUE_UINT(0) | A3XX_RB_BLEND_BLUE_FLOAT(0.0)); OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) | A3XX_RB_BLEND_ALPHA_FLOAT(1.0)); for (i = 0; i < 6; i++) { OUT_PKT0(ring, REG_A3XX_GRAS_CL_USER_PLANE(i), 4); OUT_RING(ring, 0x00000000); /* GRAS_CL_USER_PLANE[i].X */ OUT_RING(ring, 0x00000000); /* GRAS_CL_USER_PLANE[i].Y */ OUT_RING(ring, 0x00000000); /* GRAS_CL_USER_PLANE[i].Z */ OUT_RING(ring, 0x00000000); /* GRAS_CL_USER_PLANE[i].W */ } OUT_PKT0(ring, REG_A3XX_PC_VSTREAM_CONTROL, 1); OUT_RING(ring, 0x00000000); fd_event_write(ctx, ring, CACHE_FLUSH); if (is_a3xx_p0(ctx->screen)) { OUT_PKT3(ring, CP_DRAW_INDX, 3); OUT_RING(ring, 0x00000000); OUT_RING(ring, DRAW(1, DI_SRC_SEL_AUTO_INDEX, INDEX_SIZE_IGN, IGNORE_VISIBILITY, 0)); OUT_RING(ring, 0); /* NumIndices */ } OUT_PKT3(ring, CP_NOP, 4); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); fd_wfi(ctx, ring); ctx->needs_rb_fbd = true; }