/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "util/u_format.h" #include "freedreno_state.h" #include "freedreno_resource.h" #include "fd3_draw.h" #include "fd3_context.h" #include "fd3_emit.h" #include "fd3_program.h" #include "fd3_format.h" #include "fd3_zsa.h" static inline uint32_t add_sat(uint32_t a, int32_t b) { int64_t ret = (uint64_t)a + (int64_t)b; if (ret > ~0U) return ~0U; if (ret < 0) return 0; return (uint32_t)ret; } static void draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd3_emit *emit) { const struct pipe_draw_info *info = emit->info; enum pc_di_primtype primtype = ctx->primtypes[info->mode]; if (!(fd3_emit_get_vp(emit) && fd3_emit_get_fp(emit))) return; fd3_emit_state(ctx, ring, emit); if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) fd3_emit_vertex_bufs(ring, emit); OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1); OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */ OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */ OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */ OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */ OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */ OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ info->restart_index : 0xffffffff); if (ctx->rasterizer && ctx->rasterizer->point_size_per_vertex && (info->mode == PIPE_PRIM_POINTS)) primtype = DI_PT_POINTLIST_PSIZE; fd_draw_emit(ctx, ring, primtype, emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, info); } /* fixup dirty shader state in case some "unrelated" (from the state- * tracker's perspective) state change causes us to switch to a * different variant. */ static void fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) { struct fd3_context *fd3_ctx = fd3_context(ctx); struct ir3_shader_key *last_key = &fd3_ctx->last_key; if (!ir3_shader_key_equal(last_key, key)) { ctx->dirty |= FD_DIRTY_PROG; if (last_key->has_per_samp || key->has_per_samp) { if ((last_key->vsaturate_s != key->vsaturate_s) || (last_key->vsaturate_t != key->vsaturate_t) || (last_key->vsaturate_r != key->vsaturate_r)) ctx->prog.dirty |= FD_SHADER_DIRTY_VP; if ((last_key->fsaturate_s != key->fsaturate_s) || (last_key->fsaturate_t != key->fsaturate_t) || (last_key->fsaturate_r != key->fsaturate_r)) ctx->prog.dirty |= FD_SHADER_DIRTY_FP; } if (last_key->color_two_side != key->color_two_side) ctx->prog.dirty |= FD_SHADER_DIRTY_FP; if (last_key->half_precision != key->half_precision) ctx->prog.dirty |= FD_SHADER_DIRTY_FP; fd3_ctx->last_key = *key; } } static void fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info) { struct fd3_context *fd3_ctx = fd3_context(ctx); struct fd3_emit emit = { .vtx = &ctx->vtx, .prog = &ctx->prog, .info = info, .key = { /* do binning pass first: */ .binning_pass = true, .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false, // TODO set .half_precision based on render target format, // ie. float16 and smaller use half, float32 use full.. .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF), .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate), .vsaturate_s = fd3_ctx->vsaturate_s, .vsaturate_t = fd3_ctx->vsaturate_t, .vsaturate_r = fd3_ctx->vsaturate_r, .fsaturate_s = fd3_ctx->fsaturate_s, .fsaturate_t = fd3_ctx->fsaturate_t, .fsaturate_r = fd3_ctx->fsaturate_r, }, .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade, .sprite_coord_enable = ctx->rasterizer ? ctx->rasterizer->sprite_coord_enable : 0, .sprite_coord_mode = ctx->rasterizer ? ctx->rasterizer->sprite_coord_mode : false, }; unsigned dirty; fixup_shader_state(ctx, &emit.key); dirty = ctx->dirty; emit.dirty = dirty & ~(FD_DIRTY_BLEND); draw_impl(ctx, ctx->binning_ring, &emit); /* and now regular (non-binning) pass: */ emit.key.binning_pass = false; emit.dirty = dirty; emit.vp = NULL; /* we changed key so need to refetch vp */ draw_impl(ctx, ctx->ring, &emit); } /* clear operations ignore viewport state, so we need to reset it * based on framebuffer state: */ static void reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb) { float half_width = pfb->width * 0.5f; float half_height = pfb->height * 0.5f; OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4); OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5)); OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width)); OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5)); OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height)); } /* binning pass cmds for a clear: * NOTE: newer blob drivers don't use binning for clear, which is probably * preferable since it is low vtx count. However that doesn't seem to * actually work for me. Not sure if it is depending on support for * clear pass (rather than using solid-fill shader), or something else * that newer blob is doing differently. Once that is figured out, we * can remove fd3_clear_binning(). */ static void fd3_clear_binning(struct fd_context *ctx, unsigned dirty) { struct fd3_context *fd3_ctx = fd3_context(ctx); struct fd_ringbuffer *ring = ctx->binning_ring; struct fd3_emit emit = { .vtx = &fd3_ctx->solid_vbuf_state, .prog = &ctx->solid_prog, .key = { .binning_pass = true, .half_precision = true, }, .dirty = dirty, }; fd3_emit_state(ctx, ring, &emit); fd3_emit_vertex_bufs(ring, &emit); reset_viewport(ring, &ctx->framebuffer); OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) | A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) | A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) | A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST); OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); OUT_RING(ring, 0); /* VFD_INDEX_MIN */ OUT_RING(ring, 2); /* VFD_INDEX_MAX */ OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */ OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */ OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */ fd_event_write(ctx, ring, PERFCOUNTER_STOP); fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY, DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL); } static void fd3_clear(struct fd_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct fd3_context *fd3_ctx = fd3_context(ctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; struct fd_ringbuffer *ring = ctx->ring; unsigned dirty = ctx->dirty; unsigned i; struct fd3_emit emit = { .vtx = &fd3_ctx->solid_vbuf_state, .prog = &ctx->solid_prog, .key = { .half_precision = (fd3_half_precision(pfb->cbufs[0]) && fd3_half_precision(pfb->cbufs[1]) && fd3_half_precision(pfb->cbufs[2]) && fd3_half_precision(pfb->cbufs[3])), }, }; dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR; dirty |= FD_DIRTY_PROG; emit.dirty = dirty; fd3_clear_binning(ctx, dirty); /* emit generic state now: */ fd3_emit_state(ctx, ring, &emit); reset_viewport(ring, &ctx->framebuffer); OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1); OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) | A3XX_RB_BLEND_ALPHA_FLOAT(1.0)); OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1); OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER), &fd3_ctx->rbrc_patches); if (buffers & PIPE_CLEAR_DEPTH) { OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1); OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE | A3XX_RB_DEPTH_CONTROL_Z_ENABLE | A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS)); fd_wfi(ctx, ring); OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2); OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0)); OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth)); ctx->dirty |= FD_DIRTY_VIEWPORT; } else { OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1); OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER)); } if (buffers & PIPE_CLEAR_STENCIL) { OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2); OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) | A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) | A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) | A3XX_RB_STENCILREFMASK_STENCILMASK(0) | 0xff000000 | // XXX ??? A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1); OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE | A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) | A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) | A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) | A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP)); } else { OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2); OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) | A3XX_RB_STENCILREFMASK_STENCILMASK(0) | A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0)); OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) | A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) | A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0)); OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1); OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) | A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) | A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) | A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP)); } for (i = 0; i < 4; i++) { OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1); OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) | A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) | COND(buffers & (PIPE_CLEAR_COLOR0 << i), A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf))); OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1); OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) | A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) | A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) | A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) | A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) | A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO)); } OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1); OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0)); fd3_emit_vertex_bufs(ring, &emit); fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL); OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) | A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) | A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) | A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST); OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); OUT_RING(ring, 0); /* VFD_INDEX_MIN */ OUT_RING(ring, 2); /* VFD_INDEX_MAX */ OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */ OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */ OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */ fd_event_write(ctx, ring, PERFCOUNTER_STOP); fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY, DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL); } void fd3_draw_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); ctx->draw_vbo = fd3_draw_vbo; ctx->clear = fd3_clear; }