/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012-2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "fd2_texture.h" #include "fd2_util.h" static enum sq_tex_clamp tex_clamp(unsigned wrap) { switch (wrap) { case PIPE_TEX_WRAP_REPEAT: return SQ_TEX_WRAP; case PIPE_TEX_WRAP_CLAMP: return SQ_TEX_CLAMP_HALF_BORDER; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return SQ_TEX_CLAMP_LAST_TEXEL; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return SQ_TEX_CLAMP_BORDER; case PIPE_TEX_WRAP_MIRROR_REPEAT: return SQ_TEX_MIRROR; case PIPE_TEX_WRAP_MIRROR_CLAMP: return SQ_TEX_MIRROR_ONCE_HALF_BORDER; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return SQ_TEX_MIRROR_ONCE_LAST_TEXEL; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return SQ_TEX_MIRROR_ONCE_BORDER; default: DBG("invalid wrap: %u", wrap); return 0; } } static enum sq_tex_filter tex_filter(unsigned filter) { switch (filter) { case PIPE_TEX_FILTER_NEAREST: return SQ_TEX_FILTER_POINT; case PIPE_TEX_FILTER_LINEAR: return SQ_TEX_FILTER_BILINEAR; default: DBG("invalid filter: %u", filter); return 0; } } static void * fd2_sampler_state_create(struct pipe_context *pctx, const struct pipe_sampler_state *cso) { struct fd2_sampler_stateobj *so = CALLOC_STRUCT(fd2_sampler_stateobj); if (!so) return NULL; so->base = *cso; /* SQ_TEX0_PITCH() must be OR'd in later when we know the bound texture: */ so->tex0 = A2XX_SQ_TEX_0_CLAMP_X(tex_clamp(cso->wrap_s)) | A2XX_SQ_TEX_0_CLAMP_Y(tex_clamp(cso->wrap_t)) | A2XX_SQ_TEX_0_CLAMP_Z(tex_clamp(cso->wrap_r)); so->tex3 = A2XX_SQ_TEX_3_XY_MAG_FILTER(tex_filter(cso->mag_img_filter)) | A2XX_SQ_TEX_3_XY_MIN_FILTER(tex_filter(cso->min_img_filter)); so->tex4 = 0x00000000; /* ??? */ so->tex5 = 0x00000200; /* ??? */ return so; } static void fd2_sampler_states_bind(struct pipe_context *pctx, unsigned shader, unsigned start, unsigned nr, void **hwcso) { if (shader == PIPE_SHADER_FRAGMENT) { struct fd_context *ctx = fd_context(pctx); /* on a2xx, since there is a flat address space for textures/samplers, * a change in # of fragment textures/samplers will trigger patching and * re-emitting the vertex shader: */ if (nr != ctx->fragtex.num_samplers) ctx->dirty |= FD_DIRTY_TEXSTATE; } fd_sampler_states_bind(pctx, shader, start, nr, hwcso); } static struct pipe_sampler_view * fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct fd2_pipe_sampler_view *so = CALLOC_STRUCT(fd2_pipe_sampler_view); struct fd_resource *rsc = fd_resource(prsc); if (!so) return NULL; so->base = *cso; pipe_reference(NULL, &prsc->reference); so->base.texture = prsc; so->base.reference.count = 1; so->base.context = pctx; so->tex_resource = rsc; so->fmt = fd2_pipe2surface(cso->format); so->tex0 = A2XX_SQ_TEX_0_PITCH(rsc->slices[0].pitch); so->tex2 = A2XX_SQ_TEX_2_HEIGHT(prsc->height0 - 1) | A2XX_SQ_TEX_2_WIDTH(prsc->width0 - 1); so->tex3 = fd2_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g, cso->swizzle_b, cso->swizzle_a); return &so->base; } /* map gallium sampler-id to hw const-idx.. adreno uses a flat address * space of samplers (const-idx), so we need to map the gallium sampler-id * which is per-shader to a global const-idx space. * * Fragment shader sampler maps directly to const-idx, and vertex shader * is offset by the # of fragment shader samplers. If the # of fragment * shader samplers changes, this shifts the vertex shader indexes. * * TODO maybe we can do frag shader 0..N and vert shader N..0 to avoid * this?? */ unsigned fd2_get_const_idx(struct fd_context *ctx, struct fd_texture_stateobj *tex, unsigned samp_id) { if (tex == &ctx->fragtex) return samp_id; return samp_id + ctx->fragtex.num_samplers; } void fd2_texture_init(struct pipe_context *pctx) { pctx->create_sampler_state = fd2_sampler_state_create; pctx->bind_sampler_states = fd2_sampler_states_bind; pctx->create_sampler_view = fd2_sampler_view_create; pctx->set_sampler_views = fd_set_sampler_views; }