/* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark * Jonathan Marek */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "nir/tgsi_to_nir.h" #include "freedreno_program.h" #include "ir2.h" #include "fd2_program.h" #include "fd2_texture.h" #include "fd2_util.h" #include "instr-a2xx.h" static struct fd2_shader_stateobj * create_shader(struct pipe_context *pctx, gl_shader_stage type) { struct fd2_shader_stateobj *so = CALLOC_STRUCT(fd2_shader_stateobj); if (!so) return NULL; so->type = type; so->is_a20x = is_a20x(fd_context(pctx)->screen); return so; } static void delete_shader(struct fd2_shader_stateobj *so) { if (!so) return; ralloc_free(so->nir); for (int i = 0; i < ARRAY_SIZE(so->variant); i++) free(so->variant[i].info.dwords); free(so); } static void emit(struct fd_ringbuffer *ring, gl_shader_stage type, struct ir2_shader_info *info, struct util_dynarray *patches) { unsigned i; assert(info->sizedwords); OUT_PKT3(ring, CP_IM_LOAD_IMMEDIATE, 2 + info->sizedwords); OUT_RING(ring, type == MESA_SHADER_FRAGMENT); OUT_RING(ring, info->sizedwords); if (patches) util_dynarray_append(patches, uint32_t*, &ring->cur[info->mem_export_ptr]); for (i = 0; i < info->sizedwords; i++) OUT_RING(ring, info->dwords[i]); } static int ir2_glsl_type_size(const struct glsl_type *type, bool bindless) { return glsl_count_attribute_slots(type, false); } static void * fd2_fp_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso) { struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_FRAGMENT); if (!so) return NULL; so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir : tgsi_to_nir(cso->tokens, pctx->screen); NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size, (nir_lower_io_options)0); if (ir2_optimize_nir(so->nir, true)) goto fail; so->first_immediate = so->nir->num_uniforms; ir2_compile(so, 0, NULL); ralloc_free(so->nir); so->nir = NULL; return so; fail: delete_shader(so); return NULL; } static void fd2_fp_state_delete(struct pipe_context *pctx, void *hwcso) { struct fd2_shader_stateobj *so = hwcso; delete_shader(so); } static void * fd2_vp_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso) { struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_VERTEX); if (!so) return NULL; so->nir = (cso->type == PIPE_SHADER_IR_NIR) ? cso->ir.nir : tgsi_to_nir(cso->tokens, pctx->screen); NIR_PASS_V(so->nir, nir_lower_io, nir_var_all, ir2_glsl_type_size, (nir_lower_io_options)0); if (ir2_optimize_nir(so->nir, true)) goto fail; so->first_immediate = so->nir->num_uniforms; /* compile binning variant now */ ir2_compile(so, 0, NULL); return so; fail: delete_shader(so); return NULL; } static void fd2_vp_state_delete(struct pipe_context *pctx, void *hwcso) { struct fd2_shader_stateobj *so = hwcso; delete_shader(so); } static void patch_vtx_fetch(struct fd_context *ctx, struct pipe_vertex_element *elem, instr_fetch_vtx_t *instr, uint16_t dst_swiz) { struct surface_format fmt = fd2_pipe2surface(elem->src_format); instr->dst_swiz = fd2_vtx_swiz(elem->src_format, dst_swiz); instr->format_comp_all = fmt.sign == SQ_TEX_SIGN_SIGNED; instr->num_format_all = fmt.num_format; instr->format = fmt.format; instr->exp_adjust_all = fmt.exp_adjust; instr->stride = ctx->vtx.vertexbuf.vb[elem->vertex_buffer_index].stride; instr->offset = elem->src_offset; } static void patch_fetches(struct fd_context *ctx, struct ir2_shader_info *info, struct fd_vertex_stateobj *vtx, struct fd_texture_stateobj *tex) { for (int i = 0; i < info->num_fetch_instrs; i++) { struct ir2_fetch_info *fi = &info->fetch_info[i]; instr_fetch_t *instr = (instr_fetch_t*) &info->dwords[fi->offset]; if (instr->opc == VTX_FETCH) { unsigned idx = (instr->vtx.const_index - 20) * 3 + instr->vtx.const_index_sel; patch_vtx_fetch(ctx, &vtx->pipe[idx], &instr->vtx, fi->vtx.dst_swiz); continue; } assert(instr->opc == TEX_FETCH); instr->tex.const_idx = fd2_get_const_idx(ctx, tex, fi->tex.samp_id); instr->tex.src_swiz = fi->tex.src_swiz; } } void fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd_program_stateobj *prog) { struct fd2_shader_stateobj *fp = NULL, *vp; struct ir2_shader_info *fpi, *vpi; struct ir2_frag_linkage *f; uint8_t vs_gprs, fs_gprs = 0, vs_export = 0; enum a2xx_sq_ps_vtx_mode mode = POSITION_1_VECTOR; bool binning = (ctx->batch && ring == ctx->batch->binning); unsigned variant = 0; vp = prog->vs; /* find variant matching the linked fragment shader */ if (!binning) { fp = prog->fs; for (variant = 1; variant < ARRAY_SIZE(vp->variant); variant++) { /* if checked all variants, compile a new variant */ if (!vp->variant[variant].info.sizedwords) { ir2_compile(vp, variant, fp); break; } /* check if fragment shader linkage matches */ if (!memcmp(&vp->variant[variant].f, &fp->variant[0].f, sizeof(struct ir2_frag_linkage))) break; } assert(variant < ARRAY_SIZE(vp->variant)); } vpi = &vp->variant[variant].info; fpi = &fp->variant[0].info; f = &fp->variant[0].f; /* clear/gmem2mem/mem2gmem need to be changed to remove this condition */ if (prog != &ctx->solid_prog && prog != &ctx->blit_prog[0]) { patch_fetches(ctx, vpi, ctx->vtx.vtx, &ctx->tex[PIPE_SHADER_VERTEX]); if (fp) patch_fetches(ctx, fpi, NULL, &ctx->tex[PIPE_SHADER_FRAGMENT]); } emit(ring, MESA_SHADER_VERTEX, vpi, binning ? &ctx->batch->shader_patches : NULL); if (fp) { emit(ring, MESA_SHADER_FRAGMENT, fpi, NULL); fs_gprs = (fpi->max_reg < 0) ? 0x80 : fpi->max_reg; vs_export = MAX2(1, f->inputs_count) - 1; } vs_gprs = (vpi->max_reg < 0) ? 0x80 : vpi->max_reg; if (vp->writes_psize && !binning) mode = POSITION_2_VECTORS_SPRITE; /* set register to use for param (fragcoord/pointcoord/frontfacing) */ OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_SQ_CONTEXT_MISC)); OUT_RING(ring, A2XX_SQ_CONTEXT_MISC_SC_SAMPLE_CNTL(CENTERS_ONLY) | COND(fp, A2XX_SQ_CONTEXT_MISC_PARAM_GEN_POS(f->inputs_count)) | /* we need SCREEN_XY for both fragcoord and frontfacing */ A2XX_SQ_CONTEXT_MISC_SC_OUTPUT_SCREEN_XY); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL)); OUT_RING(ring, A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(2) | A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_MODE(mode) | A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE | A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE | A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export) | A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs) | A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs) | COND(fp && fp->need_param, A2XX_SQ_PROGRAM_CNTL_PARAM_GEN) | COND(!fp, A2XX_SQ_PROGRAM_CNTL_GEN_INDEX_VTX)); } void fd2_prog_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); struct fd_program_stateobj *prog; struct fd2_shader_stateobj *so; struct ir2_shader_info *info; instr_fetch_vtx_t *instr; pctx->create_fs_state = fd2_fp_state_create; pctx->delete_fs_state = fd2_fp_state_delete; pctx->create_vs_state = fd2_vp_state_create; pctx->delete_vs_state = fd2_vp_state_delete; fd_prog_init(pctx); /* XXX maybe its possible to reuse patch_vtx_fetch somehow? */ prog = &ctx->solid_prog; so = prog->vs; ir2_compile(prog->vs, 1, prog->fs); #define IR2_FETCH_SWIZ_XY01 0xb08 #define IR2_FETCH_SWIZ_XYZ1 0xa88 info = &so->variant[1].info; instr = (instr_fetch_vtx_t*) &info->dwords[info->fetch_info[0].offset]; instr->const_index = 26; instr->const_index_sel = 0; instr->format = FMT_32_32_32_FLOAT; instr->format_comp_all = false; instr->stride = 12; instr->num_format_all = true; instr->dst_swiz = IR2_FETCH_SWIZ_XYZ1; prog = &ctx->blit_prog[0]; so = prog->vs; ir2_compile(prog->vs, 1, prog->fs); info = &so->variant[1].info; instr = (instr_fetch_vtx_t*) &info->dwords[info->fetch_info[0].offset]; instr->const_index = 26; instr->const_index_sel = 1; instr->format = FMT_32_32_FLOAT; instr->format_comp_all = false; instr->stride = 8; instr->num_format_all = false; instr->dst_swiz = IR2_FETCH_SWIZ_XY01; instr = (instr_fetch_vtx_t*) &info->dwords[info->fetch_info[1].offset]; instr->const_index = 26; instr->const_index_sel = 0; instr->format = FMT_32_32_32_FLOAT; instr->format_comp_all = false; instr->stride = 12; instr->num_format_all = false; instr->dst_swiz = IR2_FETCH_SWIZ_XYZ1; }