C_SOURCES := \ adreno_common.xml.h \ adreno_pm4.xml.h \ disasm.h \ freedreno_batch.c \ freedreno_batch.h \ freedreno_batch_cache.c \ freedreno_batch_cache.h \ freedreno_blitter.c \ freedreno_blitter.h \ freedreno_context.c \ freedreno_context.h \ freedreno_draw.c \ freedreno_draw.h \ freedreno_fence.c \ freedreno_fence.h \ freedreno_gmem.c \ freedreno_gmem.h \ freedreno_perfcntr.h \ freedreno_program.c \ freedreno_program.h \ freedreno_query.c \ freedreno_query.h \ freedreno_query_acc.c \ freedreno_query_acc.h \ freedreno_query_hw.c \ freedreno_query_hw.h \ freedreno_query_sw.c \ freedreno_query_sw.h \ freedreno_resource.c \ freedreno_resource.h \ freedreno_screen.c \ freedreno_screen.h \ freedreno_state.c \ freedreno_state.h \ freedreno_surface.c \ freedreno_surface.h \ freedreno_texture.c \ freedreno_texture.h \ freedreno_util.c \ freedreno_util.h a2xx_SOURCES := \ a2xx/a2xx.xml.h \ a2xx/disasm-a2xx.c \ a2xx/fd2_blend.c \ a2xx/fd2_blend.h \ a2xx/fd2_compiler.c \ a2xx/fd2_compiler.h \ a2xx/fd2_context.c \ a2xx/fd2_context.h \ a2xx/fd2_draw.c \ a2xx/fd2_draw.h \ a2xx/fd2_emit.c \ a2xx/fd2_emit.h \ a2xx/fd2_gmem.c \ a2xx/fd2_gmem.h \ a2xx/fd2_program.c \ a2xx/fd2_program.h \ a2xx/fd2_rasterizer.c \ a2xx/fd2_rasterizer.h \ a2xx/fd2_screen.c \ a2xx/fd2_screen.h \ a2xx/fd2_texture.c \ a2xx/fd2_texture.h \ a2xx/fd2_util.c \ a2xx/fd2_util.h \ a2xx/fd2_zsa.c \ a2xx/fd2_zsa.h \ a2xx/instr-a2xx.h \ a2xx/ir-a2xx.c \ a2xx/ir-a2xx.h a3xx_SOURCES := \ a3xx/a3xx.xml.h \ a3xx/fd3_blend.c \ a3xx/fd3_blend.h \ a3xx/fd3_context.c \ a3xx/fd3_context.h \ a3xx/fd3_draw.c \ a3xx/fd3_draw.h \ a3xx/fd3_emit.c \ a3xx/fd3_emit.h \ a3xx/fd3_format.c \ a3xx/fd3_format.h \ a3xx/fd3_gmem.c \ a3xx/fd3_gmem.h \ a3xx/fd3_program.c \ a3xx/fd3_program.h \ a3xx/fd3_query.c \ a3xx/fd3_query.h \ a3xx/fd3_rasterizer.c \ a3xx/fd3_rasterizer.h \ a3xx/fd3_screen.c \ a3xx/fd3_screen.h \ a3xx/fd3_texture.c \ a3xx/fd3_texture.h \ a3xx/fd3_zsa.c \ a3xx/fd3_zsa.h a4xx_SOURCES := \ a4xx/a4xx.xml.h \ a4xx/fd4_blend.c \ a4xx/fd4_blend.h \ a4xx/fd4_context.c \ a4xx/fd4_context.h \ a4xx/fd4_draw.c \ a4xx/fd4_draw.h \ a4xx/fd4_emit.c \ a4xx/fd4_emit.h \ a4xx/fd4_format.c \ a4xx/fd4_format.h \ a4xx/fd4_gmem.c \ a4xx/fd4_gmem.h \ a4xx/fd4_program.c \ a4xx/fd4_program.h \ a4xx/fd4_query.c \ a4xx/fd4_query.h \ a4xx/fd4_rasterizer.c \ a4xx/fd4_rasterizer.h \ a4xx/fd4_screen.c \ a4xx/fd4_screen.h \ a4xx/fd4_texture.c \ a4xx/fd4_texture.h \ a4xx/fd4_zsa.c \ a4xx/fd4_zsa.h a5xx_SOURCES := \ a5xx/a5xx.xml.h \ a5xx/fd5_blend.c \ a5xx/fd5_blend.h \ a5xx/fd5_blitter.c \ a5xx/fd5_blitter.h \ a5xx/fd5_compute.c \ a5xx/fd5_compute.h \ a5xx/fd5_context.c \ a5xx/fd5_context.h \ a5xx/fd5_draw.c \ a5xx/fd5_draw.h \ a5xx/fd5_emit.c \ a5xx/fd5_emit.h \ a5xx/fd5_format.c \ a5xx/fd5_format.h \ a5xx/fd5_gmem.c \ a5xx/fd5_gmem.h \ a5xx/fd5_image.c \ a5xx/fd5_image.h \ a5xx/fd5_perfcntr.c \ a5xx/fd5_program.c \ a5xx/fd5_program.h \ a5xx/fd5_query.c \ a5xx/fd5_query.h \ a5xx/fd5_rasterizer.c \ a5xx/fd5_rasterizer.h \ a5xx/fd5_resource.c \ a5xx/fd5_resource.h \ a5xx/fd5_screen.c \ a5xx/fd5_screen.h \ a5xx/fd5_texture.c \ a5xx/fd5_texture.h \ a5xx/fd5_zsa.c \ a5xx/fd5_zsa.h a6xx_SOURCES := \ a6xx/a6xx.xml.h \ a6xx/fd6_blend.c \ a6xx/fd6_blend.h \ a6xx/fd6_blitter.c \ a6xx/fd6_blitter.h \ a6xx/fd6_context.c \ a6xx/fd6_context.h \ a6xx/fd6_draw.c \ a6xx/fd6_draw.h \ a6xx/fd6_emit.c \ a6xx/fd6_emit.h \ a6xx/fd6_format.c \ a6xx/fd6_format.h \ a6xx/fd6_gmem.c \ a6xx/fd6_gmem.h \ a6xx/fd6_image.c \ a6xx/fd6_image.h \ a6xx/fd6_program.c \ a6xx/fd6_program.h \ a6xx/fd6_query.c \ a6xx/fd6_query.h \ a6xx/fd6_rasterizer.c \ a6xx/fd6_rasterizer.h \ a6xx/fd6_resource.c \ a6xx/fd6_resource.h \ a6xx/fd6_screen.c \ a6xx/fd6_screen.h \ a6xx/fd6_texture.c \ a6xx/fd6_texture.h \ a6xx/fd6_zsa.c \ a6xx/fd6_zsa.h ir3_SOURCES := \ ir3/disasm-a3xx.c \ ir3/instr-a3xx.h \ ir3/ir3.c \ ir3/ir3_compiler_nir.c \ ir3/ir3_compiler.c \ ir3/ir3_compiler.h \ ir3/ir3_cp.c \ ir3/ir3_depth.c \ ir3/ir3_group.c \ ir3/ir3.h \ ir3/ir3_legalize.c \ ir3/ir3_nir.c \ ir3/ir3_nir.h \ ir3/ir3_nir_lower_tg4_to_tex.c \ ir3/ir3_print.c \ ir3/ir3_ra.c \ ir3/ir3_sched.c \ ir3/ir3_shader.c \ ir3/ir3_shader.h ir3_GENERATED_FILES := \ ir3/ir3_nir_trig.c