/* * Copyright (c) 2012-2015 Etnaviv Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Wladimir J. van der Laan */ #include "etnaviv_clear_blit.h" #include "hw/common.xml.h" #include "etnaviv_blt.h" #include "etnaviv_context.h" #include "etnaviv_emit.h" #include "etnaviv_format.h" #include "etnaviv_resource.h" #include "etnaviv_rs.h" #include "etnaviv_surface.h" #include "etnaviv_translate.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_blitter.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_surface.h" /* Save current state for blitter operation */ void etna_blit_save_state(struct etna_context *ctx) { util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer.vb); util_blitter_save_vertex_elements(ctx->blitter, ctx->vertex_elements); util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs); util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); util_blitter_save_viewport(ctx->blitter, &ctx->viewport_s); util_blitter_save_scissor(ctx->blitter, &ctx->scissor_s); util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.bind_fs); util_blitter_save_blend(ctx->blitter, ctx->blend); util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref_s); util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer_s); util_blitter_save_fragment_sampler_states(ctx->blitter, ctx->num_fragment_samplers, (void **)ctx->sampler); util_blitter_save_fragment_sampler_views(ctx->blitter, ctx->num_fragment_sampler_views, ctx->sampler_view); } uint32_t etna_clear_blit_pack_rgba(enum pipe_format format, const float *rgba) { union util_color uc; util_pack_color(rgba, format, &uc); if (util_format_get_blocksize(format) == 2) return uc.ui[0] << 16 | (uc.ui[0] & 0xffff); else return uc.ui[0]; } static void etna_clear_render_target(struct pipe_context *pctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct etna_context *ctx = etna_context(pctx); /* XXX could fall back to RS when target area is full screen / resolveable * and no TS. */ etna_blit_save_state(ctx); util_blitter_clear_render_target(ctx->blitter, dst, color, dstx, dsty, width, height); } static void etna_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct etna_context *ctx = etna_context(pctx); /* XXX could fall back to RS when target area is full screen / resolveable * and no TS. */ etna_blit_save_state(ctx); util_blitter_clear_depth_stencil(ctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); } static void etna_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct etna_context *ctx = etna_context(pctx); /* XXX we can use the RS as a literal copy engine here * the only complexity is tiling; the size of the boxes needs to be aligned * to the tile size * how to handle the case where a resource is copied from/to a non-aligned * position? * from non-aligned: can fall back to rendering-based copy? * to non-aligned: can fall back to rendering-based copy? * XXX this goes wrong when source surface is supertiled. */ if (util_blitter_is_copy_supported(ctx->blitter, dst, src)) { etna_blit_save_state(ctx); util_blitter_copy_texture(ctx->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); } else { util_resource_copy_region(pctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); } } static void etna_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc) { struct etna_resource *rsc = etna_resource(prsc); if (rsc->render) { if (etna_resource_older(rsc, etna_resource(rsc->render))) { etna_copy_resource(pctx, prsc, rsc->render, 0, 0); rsc->seqno = etna_resource(rsc->render)->seqno; } } else if (etna_resource_needs_flush(rsc)) { etna_copy_resource(pctx, prsc, prsc, 0, 0); rsc->flush_seqno = rsc->seqno; } } void etna_copy_resource(struct pipe_context *pctx, struct pipe_resource *dst, struct pipe_resource *src, int first_level, int last_level) { struct etna_resource *src_priv = etna_resource(src); struct etna_resource *dst_priv = etna_resource(dst); assert(src->format == dst->format); assert(src->array_size == dst->array_size); assert(last_level <= dst->last_level && last_level <= src->last_level); struct pipe_blit_info blit = {}; blit.mask = util_format_get_mask(dst->format); blit.filter = PIPE_TEX_FILTER_NEAREST; blit.src.resource = src; blit.src.format = src->format; blit.dst.resource = dst; blit.dst.format = dst->format; blit.dst.box.depth = blit.src.box.depth = 1; /* Copy each level and each layer */ for (int level = first_level; level <= last_level; level++) { blit.src.level = blit.dst.level = level; blit.src.box.width = blit.dst.box.width = MIN2(src_priv->levels[level].padded_width, dst_priv->levels[level].padded_width); blit.src.box.height = blit.dst.box.height = MIN2(src_priv->levels[level].padded_height, dst_priv->levels[level].padded_height); unsigned depth = MIN2(src_priv->levels[level].depth, dst_priv->levels[level].depth); if (dst->array_size > 1) { assert(depth == 1); /* no array of 3d texture */ depth = dst->array_size; } for (int z = 0; z < depth; z++) { blit.src.box.z = blit.dst.box.z = z; pctx->blit(pctx, &blit); } } } void etna_copy_resource_box(struct pipe_context *pctx, struct pipe_resource *dst, struct pipe_resource *src, int level, struct pipe_box *box) { assert(src->format == dst->format); assert(src->array_size == dst->array_size); struct pipe_blit_info blit = {}; blit.mask = util_format_get_mask(dst->format); blit.filter = PIPE_TEX_FILTER_NEAREST; blit.src.resource = src; blit.src.format = src->format; blit.src.box = *box; blit.dst.resource = dst; blit.dst.format = dst->format; blit.dst.box = *box; blit.dst.box.depth = blit.src.box.depth = 1; blit.src.level = blit.dst.level = level; for (int z = 0; z < box->depth; z++) { blit.src.box.z = blit.dst.box.z = box->z + z; pctx->blit(pctx, &blit); } } void etna_clear_blit_init(struct pipe_context *pctx) { struct etna_context *ctx = etna_context(pctx); pctx->clear_render_target = etna_clear_render_target; pctx->clear_depth_stencil = etna_clear_depth_stencil; pctx->resource_copy_region = etna_resource_copy_region; pctx->flush_resource = etna_flush_resource; if (ctx->specs.use_blt) etna_clear_blit_blt_init(pctx); else etna_clear_blit_rs_init(pctx); }