/************************************************************************** * * Copyright 2015 Advanced Micro Devices, Inc. * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "dd_pipe.h" #include "tgsi/tgsi_parse.h" #include "util/u_inlines.h" #include "util/u_memory.h" static void safe_memcpy(void *dst, const void *src, size_t size) { if (src) memcpy(dst, src, size); else memset(dst, 0, size); } /******************************************************************** * queries */ static struct pipe_query * dd_context_create_query(struct pipe_context *_pipe, unsigned query_type, unsigned index) { struct pipe_context *pipe = dd_context(_pipe)->pipe; struct pipe_query *query; query = pipe->create_query(pipe, query_type, index); /* Wrap query object. */ if (query) { struct dd_query *dd_query = CALLOC_STRUCT(dd_query); if (dd_query) { dd_query->type = query_type; dd_query->query = query; query = (struct pipe_query *)dd_query; } else { pipe->destroy_query(pipe, query); query = NULL; } } return query; } static struct pipe_query * dd_context_create_batch_query(struct pipe_context *_pipe, unsigned num_queries, unsigned *query_types) { struct pipe_context *pipe = dd_context(_pipe)->pipe; struct pipe_query *query; query = pipe->create_batch_query(pipe, num_queries, query_types); /* Wrap query object. */ if (query) { struct dd_query *dd_query = CALLOC_STRUCT(dd_query); if (dd_query) { /* no special handling for batch queries yet */ dd_query->type = query_types[0]; dd_query->query = query; query = (struct pipe_query *)dd_query; } else { pipe->destroy_query(pipe, query); query = NULL; } } return query; } static void dd_context_destroy_query(struct pipe_context *_pipe, struct pipe_query *query) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->destroy_query(pipe, dd_query_unwrap(query)); FREE(query); } static boolean dd_context_begin_query(struct pipe_context *_pipe, struct pipe_query *query) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; return pipe->begin_query(pipe, dd_query_unwrap(query)); } static bool dd_context_end_query(struct pipe_context *_pipe, struct pipe_query *query) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; return pipe->end_query(pipe, dd_query_unwrap(query)); } static boolean dd_context_get_query_result(struct pipe_context *_pipe, struct pipe_query *query, boolean wait, union pipe_query_result *result) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->get_query_result(pipe, dd_query_unwrap(query), wait, result); } static void dd_context_set_active_query_state(struct pipe_context *_pipe, boolean enable) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->set_active_query_state(pipe, enable); } static void dd_context_render_condition(struct pipe_context *_pipe, struct pipe_query *query, boolean condition, enum pipe_render_cond_flag mode) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; struct dd_draw_state *dstate = &dctx->draw_state; pipe->render_condition(pipe, dd_query_unwrap(query), condition, mode); dstate->render_cond.query = dd_query(query); dstate->render_cond.condition = condition; dstate->render_cond.mode = mode; } /******************************************************************** * constant (immutable) non-shader states */ #define DD_CSO_CREATE(name, shortname) \ static void * \ dd_context_create_##name##_state(struct pipe_context *_pipe, \ const struct pipe_##name##_state *state) \ { \ struct pipe_context *pipe = dd_context(_pipe)->pipe; \ struct dd_state *hstate = CALLOC_STRUCT(dd_state); \ \ if (!hstate) \ return NULL; \ hstate->cso = pipe->create_##name##_state(pipe, state); \ hstate->state.shortname = *state; \ return hstate; \ } #define DD_CSO_BIND(name, shortname) \ static void \ dd_context_bind_##name##_state(struct pipe_context *_pipe, void *state) \ { \ struct dd_context *dctx = dd_context(_pipe); \ struct pipe_context *pipe = dctx->pipe; \ struct dd_state *hstate = state; \ \ dctx->draw_state.shortname = hstate; \ pipe->bind_##name##_state(pipe, hstate ? hstate->cso : NULL); \ } #define DD_CSO_DELETE(name) \ static void \ dd_context_delete_##name##_state(struct pipe_context *_pipe, void *state) \ { \ struct dd_context *dctx = dd_context(_pipe); \ struct pipe_context *pipe = dctx->pipe; \ struct dd_state *hstate = state; \ \ pipe->delete_##name##_state(pipe, hstate->cso); \ FREE(hstate); \ } #define DD_CSO_WHOLE(name, shortname) \ DD_CSO_CREATE(name, shortname) \ DD_CSO_BIND(name, shortname) \ DD_CSO_DELETE(name) DD_CSO_WHOLE(blend, blend) DD_CSO_WHOLE(rasterizer, rs) DD_CSO_WHOLE(depth_stencil_alpha, dsa) DD_CSO_CREATE(sampler, sampler) DD_CSO_DELETE(sampler) static void dd_context_bind_sampler_states(struct pipe_context *_pipe, enum pipe_shader_type shader, unsigned start, unsigned count, void **states) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; memcpy(&dctx->draw_state.sampler_states[shader][start], states, sizeof(void*) * count); if (states) { void *samp[PIPE_MAX_SAMPLERS]; int i; for (i = 0; i < count; i++) { struct dd_state *s = states[i]; samp[i] = s ? s->cso : NULL; } pipe->bind_sampler_states(pipe, shader, start, count, samp); } else pipe->bind_sampler_states(pipe, shader, start, count, NULL); } static void * dd_context_create_vertex_elements_state(struct pipe_context *_pipe, unsigned num_elems, const struct pipe_vertex_element *elems) { struct pipe_context *pipe = dd_context(_pipe)->pipe; struct dd_state *hstate = CALLOC_STRUCT(dd_state); if (!hstate) return NULL; hstate->cso = pipe->create_vertex_elements_state(pipe, num_elems, elems); memcpy(hstate->state.velems.velems, elems, sizeof(elems[0]) * num_elems); hstate->state.velems.count = num_elems; return hstate; } DD_CSO_BIND(vertex_elements, velems) DD_CSO_DELETE(vertex_elements) /******************************************************************** * shaders */ #define DD_SHADER_NOCREATE(NAME, name) \ static void \ dd_context_bind_##name##_state(struct pipe_context *_pipe, void *state) \ { \ struct dd_context *dctx = dd_context(_pipe); \ struct pipe_context *pipe = dctx->pipe; \ struct dd_state *hstate = state; \ \ dctx->draw_state.shaders[PIPE_SHADER_##NAME] = hstate; \ pipe->bind_##name##_state(pipe, hstate ? hstate->cso : NULL); \ } \ \ static void \ dd_context_delete_##name##_state(struct pipe_context *_pipe, void *state) \ { \ struct dd_context *dctx = dd_context(_pipe); \ struct pipe_context *pipe = dctx->pipe; \ struct dd_state *hstate = state; \ \ pipe->delete_##name##_state(pipe, hstate->cso); \ if (hstate->state.shader.type == PIPE_SHADER_IR_TGSI) \ tgsi_free_tokens(hstate->state.shader.tokens); \ FREE(hstate); \ } #define DD_SHADER(NAME, name) \ static void * \ dd_context_create_##name##_state(struct pipe_context *_pipe, \ const struct pipe_shader_state *state) \ { \ struct pipe_context *pipe = dd_context(_pipe)->pipe; \ struct dd_state *hstate = CALLOC_STRUCT(dd_state); \ \ if (!hstate) \ return NULL; \ hstate->cso = pipe->create_##name##_state(pipe, state); \ hstate->state.shader = *state; \ if (hstate->state.shader.type == PIPE_SHADER_IR_TGSI) \ hstate->state.shader.tokens = tgsi_dup_tokens(state->tokens); \ return hstate; \ } \ \ DD_SHADER_NOCREATE(NAME, name) DD_SHADER(FRAGMENT, fs) DD_SHADER(VERTEX, vs) DD_SHADER(GEOMETRY, gs) DD_SHADER(TESS_CTRL, tcs) DD_SHADER(TESS_EVAL, tes) static void * \ dd_context_create_compute_state(struct pipe_context *_pipe, const struct pipe_compute_state *state) { struct pipe_context *pipe = dd_context(_pipe)->pipe; struct dd_state *hstate = CALLOC_STRUCT(dd_state); if (!hstate) return NULL; hstate->cso = pipe->create_compute_state(pipe, state); hstate->state.shader.type = state->ir_type; if (state->ir_type == PIPE_SHADER_IR_TGSI) hstate->state.shader.tokens = tgsi_dup_tokens(state->prog); return hstate; } DD_SHADER_NOCREATE(COMPUTE, compute) /******************************************************************** * immediate states */ #define DD_IMM_STATE(name, type, deref, ref) \ static void \ dd_context_set_##name(struct pipe_context *_pipe, type deref) \ { \ struct dd_context *dctx = dd_context(_pipe); \ struct pipe_context *pipe = dctx->pipe; \ \ dctx->draw_state.name = deref; \ pipe->set_##name(pipe, ref); \ } DD_IMM_STATE(blend_color, const struct pipe_blend_color, *state, state) DD_IMM_STATE(stencil_ref, const struct pipe_stencil_ref, *state, state) DD_IMM_STATE(clip_state, const struct pipe_clip_state, *state, state) DD_IMM_STATE(sample_mask, unsigned, sample_mask, sample_mask) DD_IMM_STATE(min_samples, unsigned, min_samples, min_samples) DD_IMM_STATE(framebuffer_state, const struct pipe_framebuffer_state, *state, state) DD_IMM_STATE(polygon_stipple, const struct pipe_poly_stipple, *state, state) static void dd_context_set_constant_buffer(struct pipe_context *_pipe, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *constant_buffer) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; safe_memcpy(&dctx->draw_state.constant_buffers[shader][index], constant_buffer, sizeof(*constant_buffer)); pipe->set_constant_buffer(pipe, shader, index, constant_buffer); } static void dd_context_set_scissor_states(struct pipe_context *_pipe, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *states) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; safe_memcpy(&dctx->draw_state.scissors[start_slot], states, sizeof(*states) * num_scissors); pipe->set_scissor_states(pipe, start_slot, num_scissors, states); } static void dd_context_set_viewport_states(struct pipe_context *_pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *states) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; safe_memcpy(&dctx->draw_state.viewports[start_slot], states, sizeof(*states) * num_viewports); pipe->set_viewport_states(pipe, start_slot, num_viewports, states); } static void dd_context_set_tess_state(struct pipe_context *_pipe, const float default_outer_level[4], const float default_inner_level[2]) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; memcpy(dctx->draw_state.tess_default_levels, default_outer_level, sizeof(float) * 4); memcpy(dctx->draw_state.tess_default_levels+4, default_inner_level, sizeof(float) * 2); pipe->set_tess_state(pipe, default_outer_level, default_inner_level); } /******************************************************************** * views */ static struct pipe_surface * dd_context_create_surface(struct pipe_context *_pipe, struct pipe_resource *resource, const struct pipe_surface *surf_tmpl) { struct pipe_context *pipe = dd_context(_pipe)->pipe; struct pipe_surface *view = pipe->create_surface(pipe, resource, surf_tmpl); if (!view) return NULL; view->context = _pipe; return view; } static void dd_context_surface_destroy(struct pipe_context *_pipe, struct pipe_surface *surf) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->surface_destroy(pipe, surf); } static struct pipe_sampler_view * dd_context_create_sampler_view(struct pipe_context *_pipe, struct pipe_resource *resource, const struct pipe_sampler_view *templ) { struct pipe_context *pipe = dd_context(_pipe)->pipe; struct pipe_sampler_view *view = pipe->create_sampler_view(pipe, resource, templ); if (!view) return NULL; view->context = _pipe; return view; } static void dd_context_sampler_view_destroy(struct pipe_context *_pipe, struct pipe_sampler_view *view) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->sampler_view_destroy(pipe, view); } static struct pipe_stream_output_target * dd_context_create_stream_output_target(struct pipe_context *_pipe, struct pipe_resource *res, unsigned buffer_offset, unsigned buffer_size) { struct pipe_context *pipe = dd_context(_pipe)->pipe; struct pipe_stream_output_target *view = pipe->create_stream_output_target(pipe, res, buffer_offset, buffer_size); if (!view) return NULL; view->context = _pipe; return view; } static void dd_context_stream_output_target_destroy(struct pipe_context *_pipe, struct pipe_stream_output_target *target) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->stream_output_target_destroy(pipe, target); } /******************************************************************** * set states */ static void dd_context_set_sampler_views(struct pipe_context *_pipe, enum pipe_shader_type shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; safe_memcpy(&dctx->draw_state.sampler_views[shader][start], views, sizeof(views[0]) * num); pipe->set_sampler_views(pipe, shader, start, num, views); } static void dd_context_set_shader_images(struct pipe_context *_pipe, enum pipe_shader_type shader, unsigned start, unsigned num, const struct pipe_image_view *views) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; safe_memcpy(&dctx->draw_state.shader_images[shader][start], views, sizeof(views[0]) * num); pipe->set_shader_images(pipe, shader, start, num, views); } static void dd_context_set_shader_buffers(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num_buffers, const struct pipe_shader_buffer *buffers) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; safe_memcpy(&dctx->draw_state.shader_buffers[shader][start], buffers, sizeof(buffers[0]) * num_buffers); pipe->set_shader_buffers(pipe, shader, start, num_buffers, buffers); } static void dd_context_set_vertex_buffers(struct pipe_context *_pipe, unsigned start, unsigned num_buffers, const struct pipe_vertex_buffer *buffers) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; safe_memcpy(&dctx->draw_state.vertex_buffers[start], buffers, sizeof(buffers[0]) * num_buffers); pipe->set_vertex_buffers(pipe, start, num_buffers, buffers); } static void dd_context_set_stream_output_targets(struct pipe_context *_pipe, unsigned num_targets, struct pipe_stream_output_target **tgs, const unsigned *offsets) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; struct dd_draw_state *dstate = &dctx->draw_state; dstate->num_so_targets = num_targets; safe_memcpy(dstate->so_targets, tgs, sizeof(*tgs) * num_targets); safe_memcpy(dstate->so_offsets, offsets, sizeof(*offsets) * num_targets); pipe->set_stream_output_targets(pipe, num_targets, tgs, offsets); } static void dd_context_destroy(struct pipe_context *_pipe) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; if (dctx->thread) { mtx_lock(&dctx->mutex); dctx->kill_thread = 1; mtx_unlock(&dctx->mutex); thrd_join(dctx->thread, NULL); mtx_destroy(&dctx->mutex); assert(!dctx->records); } if (dctx->fence) { pipe->transfer_unmap(pipe, dctx->fence_transfer); pipe_resource_reference(&dctx->fence, NULL); } if (pipe->set_log_context) pipe->set_log_context(pipe, NULL); u_log_context_destroy(&dctx->log); pipe->destroy(pipe); FREE(dctx); } /******************************************************************** * transfer */ static void * dd_context_transfer_map(struct pipe_context *_pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->transfer_map(pipe, resource, level, usage, box, transfer); } static void dd_context_transfer_flush_region(struct pipe_context *_pipe, struct pipe_transfer *transfer, const struct pipe_box *box) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->transfer_flush_region(pipe, transfer, box); } static void dd_context_transfer_unmap(struct pipe_context *_pipe, struct pipe_transfer *transfer) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->transfer_unmap(pipe, transfer); } static void dd_context_buffer_subdata(struct pipe_context *_pipe, struct pipe_resource *resource, unsigned usage, unsigned offset, unsigned size, const void *data) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->buffer_subdata(pipe, resource, usage, offset, size, data); } static void dd_context_texture_subdata(struct pipe_context *_pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, const void *data, unsigned stride, unsigned layer_stride) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->texture_subdata(pipe, resource, level, usage, box, data, stride, layer_stride); } /******************************************************************** * miscellaneous */ static void dd_context_texture_barrier(struct pipe_context *_pipe, unsigned flags) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->texture_barrier(pipe, flags); } static void dd_context_memory_barrier(struct pipe_context *_pipe, unsigned flags) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->memory_barrier(pipe, flags); } static bool dd_context_resource_commit(struct pipe_context *_pipe, struct pipe_resource *resource, unsigned level, struct pipe_box *box, bool commit) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->resource_commit(pipe, resource, level, box, commit); } static void dd_context_get_sample_position(struct pipe_context *_pipe, unsigned sample_count, unsigned sample_index, float *out_value) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->get_sample_position(pipe, sample_count, sample_index, out_value); } static void dd_context_invalidate_resource(struct pipe_context *_pipe, struct pipe_resource *resource) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->invalidate_resource(pipe, resource); } static enum pipe_reset_status dd_context_get_device_reset_status(struct pipe_context *_pipe) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->get_device_reset_status(pipe); } static void dd_context_set_device_reset_callback(struct pipe_context *_pipe, const struct pipe_device_reset_callback *cb) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->set_device_reset_callback(pipe, cb); } static void dd_context_emit_string_marker(struct pipe_context *_pipe, const char *string, int len) { struct dd_context *dctx = dd_context(_pipe); struct pipe_context *pipe = dctx->pipe; pipe->emit_string_marker(pipe, string, len); dd_parse_apitrace_marker(string, len, &dctx->draw_state.apitrace_call_number); } static void dd_context_dump_debug_state(struct pipe_context *_pipe, FILE *stream, unsigned flags) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->dump_debug_state(pipe, stream, flags); } static uint64_t dd_context_create_texture_handle(struct pipe_context *_pipe, struct pipe_sampler_view *view, const struct pipe_sampler_state *state) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->create_texture_handle(pipe, view, state); } static void dd_context_delete_texture_handle(struct pipe_context *_pipe, uint64_t handle) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->delete_texture_handle(pipe, handle); } static void dd_context_make_texture_handle_resident(struct pipe_context *_pipe, uint64_t handle, bool resident) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->make_texture_handle_resident(pipe, handle, resident); } static uint64_t dd_context_create_image_handle(struct pipe_context *_pipe, const struct pipe_image_view *image) { struct pipe_context *pipe = dd_context(_pipe)->pipe; return pipe->create_image_handle(pipe, image); } static void dd_context_delete_image_handle(struct pipe_context *_pipe, uint64_t handle) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->delete_image_handle(pipe, handle); } static void dd_context_make_image_handle_resident(struct pipe_context *_pipe, uint64_t handle, unsigned access, bool resident) { struct pipe_context *pipe = dd_context(_pipe)->pipe; pipe->make_image_handle_resident(pipe, handle, access, resident); } struct pipe_context * dd_context_create(struct dd_screen *dscreen, struct pipe_context *pipe) { struct dd_context *dctx; if (!pipe) return NULL; dctx = CALLOC_STRUCT(dd_context); if (!dctx) goto fail; dctx->pipe = pipe; dctx->base.priv = pipe->priv; /* expose wrapped priv data */ dctx->base.screen = &dscreen->base; dctx->base.stream_uploader = pipe->stream_uploader; dctx->base.const_uploader = pipe->const_uploader; dctx->base.destroy = dd_context_destroy; CTX_INIT(render_condition); CTX_INIT(create_query); CTX_INIT(create_batch_query); CTX_INIT(destroy_query); CTX_INIT(begin_query); CTX_INIT(end_query); CTX_INIT(get_query_result); CTX_INIT(set_active_query_state); CTX_INIT(create_blend_state); CTX_INIT(bind_blend_state); CTX_INIT(delete_blend_state); CTX_INIT(create_sampler_state); CTX_INIT(bind_sampler_states); CTX_INIT(delete_sampler_state); CTX_INIT(create_rasterizer_state); CTX_INIT(bind_rasterizer_state); CTX_INIT(delete_rasterizer_state); CTX_INIT(create_depth_stencil_alpha_state); CTX_INIT(bind_depth_stencil_alpha_state); CTX_INIT(delete_depth_stencil_alpha_state); CTX_INIT(create_fs_state); CTX_INIT(bind_fs_state); CTX_INIT(delete_fs_state); CTX_INIT(create_vs_state); CTX_INIT(bind_vs_state); CTX_INIT(delete_vs_state); CTX_INIT(create_gs_state); CTX_INIT(bind_gs_state); CTX_INIT(delete_gs_state); CTX_INIT(create_tcs_state); CTX_INIT(bind_tcs_state); CTX_INIT(delete_tcs_state); CTX_INIT(create_tes_state); CTX_INIT(bind_tes_state); CTX_INIT(delete_tes_state); CTX_INIT(create_compute_state); CTX_INIT(bind_compute_state); CTX_INIT(delete_compute_state); CTX_INIT(create_vertex_elements_state); CTX_INIT(bind_vertex_elements_state); CTX_INIT(delete_vertex_elements_state); CTX_INIT(set_blend_color); CTX_INIT(set_stencil_ref); CTX_INIT(set_sample_mask); CTX_INIT(set_min_samples); CTX_INIT(set_clip_state); CTX_INIT(set_constant_buffer); CTX_INIT(set_framebuffer_state); CTX_INIT(set_polygon_stipple); CTX_INIT(set_scissor_states); CTX_INIT(set_viewport_states); CTX_INIT(set_sampler_views); CTX_INIT(set_tess_state); CTX_INIT(set_shader_buffers); CTX_INIT(set_shader_images); CTX_INIT(set_vertex_buffers); CTX_INIT(create_stream_output_target); CTX_INIT(stream_output_target_destroy); CTX_INIT(set_stream_output_targets); CTX_INIT(create_sampler_view); CTX_INIT(sampler_view_destroy); CTX_INIT(create_surface); CTX_INIT(surface_destroy); CTX_INIT(transfer_map); CTX_INIT(transfer_flush_region); CTX_INIT(transfer_unmap); CTX_INIT(buffer_subdata); CTX_INIT(texture_subdata); CTX_INIT(texture_barrier); CTX_INIT(memory_barrier); CTX_INIT(resource_commit); /* create_video_codec */ /* create_video_buffer */ /* set_compute_resources */ /* set_global_binding */ CTX_INIT(get_sample_position); CTX_INIT(invalidate_resource); CTX_INIT(get_device_reset_status); CTX_INIT(set_device_reset_callback); CTX_INIT(dump_debug_state); CTX_INIT(emit_string_marker); CTX_INIT(create_texture_handle); CTX_INIT(delete_texture_handle); CTX_INIT(make_texture_handle_resident); CTX_INIT(create_image_handle); CTX_INIT(delete_image_handle); CTX_INIT(make_image_handle_resident); dd_init_draw_functions(dctx); u_log_context_init(&dctx->log); if (pipe->set_log_context) pipe->set_log_context(pipe, &dctx->log); dctx->draw_state.sample_mask = ~0; if (dscreen->mode == DD_DETECT_HANGS_PIPELINED) { dctx->fence = pipe_buffer_create(dscreen->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_STAGING, 4); if (!dctx->fence) goto fail; dctx->mapped_fence = pipe_buffer_map(pipe, dctx->fence, PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_PERSISTENT | PIPE_TRANSFER_COHERENT, &dctx->fence_transfer); if (!dctx->mapped_fence) goto fail; *dctx->mapped_fence = 0; (void) mtx_init(&dctx->mutex, mtx_plain); dctx->thread = u_thread_create(dd_thread_pipelined_hang_detect, dctx); if (!dctx->thread) { mtx_destroy(&dctx->mutex); goto fail; } } return &dctx->base; fail: if (dctx) { if (dctx->mapped_fence) pipe_transfer_unmap(pipe, dctx->fence_transfer); pipe_resource_reference(&dctx->fence, NULL); FREE(dctx); } pipe->destroy(pipe); return NULL; }