/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Types and tokens which are common to the SPU and PPU code. */ #ifndef CELL_COMMON_H #define CELL_COMMON_H #include "pipe/p_compiler.h" #include "pipe/p_format.h" #include "pipe/p_state.h" /** The standard assert macro doesn't seem to work reliably */ #define ASSERT(x) \ if (!(x)) { \ ubyte *p = NULL; \ fprintf(stderr, "%s:%d: %s(): assertion %s failed.\n", \ __FILE__, __LINE__, __FUNCTION__, #x); \ *p = 0; \ exit(1); \ } /** for sanity checking */ #define ASSERT_ALIGN16(ptr) \ ASSERT((((unsigned long) (ptr)) & 0xf) == 0); /** round up value to next multiple of 4 */ #define ROUNDUP4(k) (((k) + 0x3) & ~0x3) /** round up value to next multiple of 8 */ #define ROUNDUP8(k) (((k) + 0x7) & ~0x7) /** round up value to next multiple of 16 */ #define ROUNDUP16(k) (((k) + 0xf) & ~0xf) #define CELL_MAX_SPUS 8 #define CELL_MAX_SAMPLERS 4 #define CELL_MAX_TEXTURE_LEVELS 12 /* 2k x 2k */ #define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */ #define CELL_MAX_WIDTH 1024 /**< max framebuffer width */ #define CELL_MAX_HEIGHT 1024 /**< max framebuffer width */ #define TILE_SIZE 32 /** * The low byte of a mailbox word contains the command opcode. * Remaining higher bytes are command specific. */ #define CELL_CMD_OPCODE_MASK 0xff #define CELL_CMD_EXIT 1 #define CELL_CMD_CLEAR_SURFACE 2 #define CELL_CMD_FINISH 3 #define CELL_CMD_RENDER 4 #define CELL_CMD_BATCH 5 #define CELL_CMD_RELEASE_VERTS 6 #define CELL_CMD_STATE_FRAMEBUFFER 10 #define CELL_CMD_STATE_FRAGMENT_OPS 11 #define CELL_CMD_STATE_SAMPLER 12 #define CELL_CMD_STATE_TEXTURE 13 #define CELL_CMD_STATE_VERTEX_INFO 14 #define CELL_CMD_STATE_VIEWPORT 15 #define CELL_CMD_STATE_UNIFORMS 16 #define CELL_CMD_STATE_VS_ARRAY_INFO 17 #define CELL_CMD_STATE_BIND_VS 18 #define CELL_CMD_STATE_FRAGMENT_PROGRAM 19 #define CELL_CMD_STATE_ATTRIB_FETCH 20 #define CELL_CMD_STATE_FS_CONSTANTS 21 #define CELL_CMD_STATE_RASTERIZER 22 #define CELL_CMD_VS_EXECUTE 23 #define CELL_CMD_FLUSH_BUFFER_RANGE 24 /** Command/batch buffers */ #define CELL_NUM_BUFFERS 4 #define CELL_BUFFER_SIZE (4*1024) /**< 16KB would be the max */ #define CELL_BUFFER_STATUS_FREE 10 #define CELL_BUFFER_STATUS_USED 20 /** Debug flags */ #define CELL_DEBUG_CHECKER (1 << 0) #define CELL_DEBUG_ASM (1 << 1) #define CELL_DEBUG_SYNC (1 << 2) #define CELL_DEBUG_FRAGMENT_OPS (1 << 3) #define CELL_DEBUG_FRAGMENT_OP_FALLBACK (1 << 4) #define CELL_DEBUG_CMD (1 << 5) /** Max instructions for doing per-fragment operations */ #define SPU_MAX_FRAGMENT_OPS_INSTS 64 /** * Command to specify per-fragment operations state and generated code. * Note that the dsa, blend, blend_color fields are really only needed * for the fallback/C per-pixel code. They're not used when we generate * dynamic SPU fragment code (which is the normal case). */ struct cell_command_fragment_ops { uint64_t opcode; /**< CELL_CMD_STATE_FRAGMENT_OPS */ struct pipe_depth_stencil_alpha_state dsa; struct pipe_blend_state blend; struct pipe_blend_color blend_color; unsigned code[SPU_MAX_FRAGMENT_OPS_INSTS]; }; /** Max instructions for fragment programs */ #define SPU_MAX_FRAGMENT_PROGRAM_INSTS 512 /** * Command to send a fragment program to SPUs. */ struct cell_command_fragment_program { uint64_t opcode; /**< CELL_CMD_STATE_FRAGMENT_PROGRAM */ uint num_inst; /**< Number of instructions */ unsigned code[SPU_MAX_FRAGMENT_PROGRAM_INSTS]; }; /** * Tell SPUs about the framebuffer size, location */ struct cell_command_framebuffer { uint64_t opcode; /**< CELL_CMD_STATE_FRAMEBUFFER */ int width, height; void *color_start, *depth_start; enum pipe_format color_format, depth_format; }; /** * Tell SPUs about rasterizer state. */ struct cell_command_rasterizer { uint64_t opcode; /**< CELL_CMD_STATE_RASTERIZER */ struct pipe_rasterizer_state rasterizer; }; /** * Clear framebuffer to the given value/color. */ struct cell_command_clear_surface { uint64_t opcode; /**< CELL_CMD_CLEAR_SURFACE */ uint surface; /**< Temporary: 0=color, 1=Z */ uint value; }; /** * Array info used by the vertex shader's vertex puller. */ struct cell_array_info { uint64_t base; /**< Base address of the 0th element. */ uint attr; /**< Attribute that this state is for. */ uint pitch; /**< Byte pitch from one entry to the next. */ uint size; uint function_offset; }; struct cell_attribute_fetch_code { uint64_t base; uint size; }; struct cell_buffer_range { uint64_t base; unsigned size; }; struct cell_shader_info { uint64_t declarations; uint64_t instructions; uint64_t immediates; unsigned num_outputs; unsigned num_declarations; unsigned num_instructions; unsigned num_immediates; }; #define SPU_VERTS_PER_BATCH 64 struct cell_command_vs { uint64_t opcode; /**< CELL_CMD_VS_EXECUTE */ uint64_t vOut[SPU_VERTS_PER_BATCH]; unsigned num_elts; unsigned elts[SPU_VERTS_PER_BATCH]; float plane[12][4]; unsigned nr_planes; unsigned nr_attrs; }; struct cell_command_render { uint64_t opcode; /**< CELL_CMD_RENDER */ uint prim_type; /**< PIPE_PRIM_x */ uint num_verts; uint vertex_size; /**< bytes per vertex */ uint num_indexes; uint vertex_buf; /**< which cell->buffer[] contains the vertex data */ float xmin, ymin, xmax, ymax; /* XXX another dummy field */ uint min_index; boolean inline_verts; }; struct cell_command_release_verts { uint64_t opcode; /**< CELL_CMD_RELEASE_VERTS */ uint vertex_buf; /**< in [0, CELL_NUM_BUFFERS-1] */ }; struct cell_command_sampler { uint64_t opcode; /**< CELL_CMD_STATE_SAMPLER */ uint unit; struct pipe_sampler_state state; }; struct cell_command_texture { uint64_t opcode; /**< CELL_CMD_STATE_TEXTURE */ uint target; /**< PIPE_TEXTURE_x */ uint unit; void *start[CELL_MAX_TEXTURE_LEVELS]; /**< Address in main memory */ ushort width[CELL_MAX_TEXTURE_LEVELS]; ushort height[CELL_MAX_TEXTURE_LEVELS]; ushort depth[CELL_MAX_TEXTURE_LEVELS]; }; #define MAX_SPU_FUNCTIONS 12 /** * Used to tell the PPU about the address of particular functions in the * SPU's address space. */ struct cell_spu_function_info { uint num; char names[MAX_SPU_FUNCTIONS][16]; uint addrs[MAX_SPU_FUNCTIONS]; char pad[12]; /**< Pad struct to multiple of 16 bytes (256 currently) */ }; /** This is the object passed to spe_create_thread() */ struct cell_init_info { unsigned id; unsigned num_spus; unsigned debug_flags; /**< mask of CELL_DEBUG_x flags */ float inv_timebase; /**< 1.0/timebase, for perf measurement */ /** Buffers for command batches, vertex/index data */ ubyte *buffers[CELL_NUM_BUFFERS]; uint *buffer_status; /**< points at cell_context->buffer_status */ struct cell_spu_function_info *spu_functions; } ALIGN16_ATTRIB; #endif /* CELL_COMMON_H */