/************************************************************************** * * Copyright 2010 Christian König * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef vl_vertex_buffers_h #define vl_vertex_buffers_h #include #include #include "vl_types.h" /* vertex buffers act as a todo list * uploading all the usefull informations to video ram * so a vertex shader can work with them */ /* inputs to the vertex shaders */ enum VS_INPUT { VS_I_RECT, VS_I_VPOS, VS_I_FLAGS, VS_I_EB, VS_I_MV_TOP = VS_I_FLAGS, VS_I_MV_BOTTOM = VS_I_EB, NUM_VS_INPUTS }; struct vl_vertex_buffer { unsigned size; unsigned num_not_empty; unsigned num_empty; struct pipe_resource *resource; struct pipe_transfer *transfer; struct vl_vertex_stream *start; struct vl_vertex_stream *end; }; struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe, unsigned blocks_x, unsigned blocks_y); void *vl_vb_get_ves_eb(struct pipe_context *pipe, int component); void *vl_vb_get_ves_mv(struct pipe_context *pipe, int motionvector); struct pipe_vertex_buffer vl_vb_init(struct vl_vertex_buffer *buffer, struct pipe_context *pipe, unsigned max_blocks); void vl_vb_map(struct vl_vertex_buffer *buffer, struct pipe_context *pipe); void vl_vb_add_block(struct vl_vertex_buffer *buffer, struct pipe_mpeg12_macroblock *mb, const unsigned (*empty_block_mask)[3][2][2]); void vl_vb_unmap(struct vl_vertex_buffer *buffer, struct pipe_context *pipe); void vl_vb_restart(struct vl_vertex_buffer *buffer, unsigned *not_empty_start_instance, unsigned *not_empty_num_instances, unsigned *empty_start_instance, unsigned *empty_num_instances); void vl_vb_cleanup(struct vl_vertex_buffer *buffer); #endif /* vl_vertex_buffers_h */