/************************************************************************** * * Copyright 2010 Christian König * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "vl_idct.h" #include "vl_vertex_buffers.h" #include "util/u_draw.h" #include #include #include #include #include #include #include #include "vl_types.h" #define BLOCK_WIDTH 8 #define BLOCK_HEIGHT 8 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f) #define STAGE1_SCALE 4.0f #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE) #define NR_RENDER_TARGETS 1 enum VS_INPUT { VS_I_RECT, VS_I_VPOS, NUM_VS_INPUTS }; enum VS_OUTPUT { VS_O_VPOS, VS_O_BLOCK, VS_O_TEX, VS_O_START }; static const float const_matrix[8][8] = { { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f }, { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f }, { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f }, { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f }, { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f }, { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f }, { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f }, { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f } }; static void * create_vert_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_src scale; struct ureg_src vrect, vpos; struct ureg_dst t_vpos; struct ureg_dst o_vpos, o_block, o_tex, o_start; shader = ureg_create(TGSI_PROCESSOR_VERTEX); if (!shader) return NULL; t_vpos = ureg_DECL_temporary(shader); vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK); o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX); o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START); /* * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height) * * t_vpos = vpos + vrect * o_vpos.xy = t_vpos * scale * o_vpos.zw = vpos * * o_block = vrect * o_tex = t_pos * o_start = vpos * scale * */ scale = ureg_imm2f(shader, (float)BLOCK_WIDTH / idct->destination->width0, (float)BLOCK_HEIGHT / idct->destination->height0); ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect); ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale); ureg_release_temporary(shader, t_vpos); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src tc, struct ureg_src sampler, struct ureg_src start, struct ureg_src block, bool right_side, bool transposed, float size) { struct ureg_dst t_tc; unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y; unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X; t_tc = ureg_DECL_temporary(shader); m[0] = ureg_DECL_temporary(shader); m[1] = ureg_DECL_temporary(shader); /* * t_tc.x = right_side ? start.x : tc.x * t_tc.y = right_side ? tc.y : start.y * m[0..1] = tex(t_tc++, sampler) */ if(!right_side) { ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X)); ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y)); } else { ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y)); ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X)); } #if NR_RENDER_TARGETS == 8 ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X)); #else ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f)); #endif ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler); ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size)); ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler); ureg_release_temporary(shader, t_tc); } static void matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2]) { struct ureg_dst tmp[2]; unsigned i; for(i = 0; i < 2; ++i) { tmp[i] = ureg_DECL_temporary(shader); } /* * tmp[0..1] = dot4(m[0][0..1], m[1][0..1]) * dst = tmp[0] + tmp[1] */ ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0])); ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1])); ureg_ADD(shader, dst, ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X)); for(i = 0; i < 2; ++i) { ureg_release_temporary(shader, tmp[i]); } } static void * create_transpose_frag_shader(struct vl_idct *idct) { struct pipe_resource *transpose = idct->textures.individual.transpose; struct pipe_resource *intermediate = idct->textures.individual.intermediate; struct ureg_program *shader; struct ureg_src block, tex, sampler[2]; struct ureg_src start[2]; struct ureg_dst l[2], r[2]; struct ureg_dst tmp, fragment; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR); tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT); sampler[0] = ureg_DECL_sampler(shader, 0); sampler[1] = ureg_DECL_sampler(shader, 1); start[0] = ureg_imm1f(shader, 0.0f); start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); fetch_four(shader, l, block, sampler[0], start[0], block, false, false, transpose->width0); fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, intermediate->height0); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); tmp = ureg_DECL_temporary(shader); matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), l, r); ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE)); ureg_release_temporary(shader, tmp); ureg_release_temporary(shader, l[0]); ureg_release_temporary(shader, l[1]); ureg_release_temporary(shader, r[0]); ureg_release_temporary(shader, r[1]); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void * create_matrix_frag_shader(struct vl_idct *idct) { struct pipe_resource *matrix = idct->textures.individual.matrix; struct pipe_resource *source = idct->textures.individual.source; struct ureg_program *shader; struct ureg_src tex, block, sampler[2]; struct ureg_src start[2]; struct ureg_dst l[4][2], r[2]; struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS]; unsigned i, j; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; t_tc = ureg_DECL_temporary(shader); tmp = ureg_DECL_temporary(shader); tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR); block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR); sampler[0] = ureg_DECL_sampler(shader, 1); sampler[1] = ureg_DECL_sampler(shader, 0); start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); start[1] = ureg_imm1f(shader, 0.0f); for (i = 0; i < NR_RENDER_TARGETS; ++i) fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i); ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex); for (i = 0; i < 4; ++i) { fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0); ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE)); ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE)); if(i != 3) ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0)); } for (i = 0; i < NR_RENDER_TARGETS; ++i) { #if NR_RENDER_TARGETS == 8 ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i)); fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0); #elif NR_RENDER_TARGETS == 1 fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0); #else #error invalid number of render targets #endif for (j = 0; j < 4; ++j) { matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r); } ureg_release_temporary(shader, r[0]); ureg_release_temporary(shader, r[1]); } ureg_release_temporary(shader, t_tc); ureg_release_temporary(shader, tmp); for (i = 0; i < 4; ++i) { ureg_release_temporary(shader, l[i][0]); ureg_release_temporary(shader, l[i][1]); } ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static bool init_shaders(struct vl_idct *idct) { idct->vs = create_vert_shader(idct); idct->matrix_fs = create_matrix_frag_shader(idct); idct->transpose_fs = create_transpose_frag_shader(idct); return idct->vs != NULL && idct->transpose_fs != NULL && idct->matrix_fs != NULL; } static void cleanup_shaders(struct vl_idct *idct) { idct->pipe->delete_vs_state(idct->pipe, idct->vs); idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs); idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs); } static bool init_buffers(struct vl_idct *idct) { struct pipe_resource template; struct pipe_sampler_view sampler_view; struct pipe_vertex_element vertex_elems[2]; unsigned i; memset(&template, 0, sizeof(struct pipe_resource)); template.last_level = 0; template.depth0 = 1; template.bind = PIPE_BIND_SAMPLER_VIEW; template.flags = 0; template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; template.width0 = idct->destination->width0 / 4; template.height0 = idct->destination->height0; template.depth0 = 1; template.usage = PIPE_USAGE_STREAM; idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template); template.target = PIPE_TEXTURE_3D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; template.width0 = idct->destination->width0 / NR_RENDER_TARGETS; template.height0 = idct->destination->height0 / 4; template.depth0 = NR_RENDER_TARGETS; template.usage = PIPE_USAGE_STATIC; idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template); for (i = 0; i < 4; ++i) { if(idct->textures.all[i] == NULL) return false; /* a texture failed to allocate */ u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format); idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view); } idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks); if(idct->vertex_bufs.individual.quad.buffer == NULL) return false; idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f); idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1; idct->vertex_bufs.individual.pos.buffer_offset = 0; idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create ( idct->pipe->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(struct vertex2f) * 4 * idct->max_blocks ); if(idct->vertex_bufs.individual.pos.buffer == NULL) return false; /* Rect element */ vertex_elems[0].src_offset = 0; vertex_elems[0].instance_divisor = 0; vertex_elems[0].vertex_buffer_index = 0; vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; /* Pos element */ vertex_elems[1].src_offset = 0; vertex_elems[1].instance_divisor = 0; vertex_elems[1].vertex_buffer_index = 1; vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems); return true; } static void cleanup_buffers(struct vl_idct *idct) { unsigned i; assert(idct); for (i = 0; i < 4; ++i) { pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL); pipe_resource_reference(&idct->textures.all[i], NULL); } idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state); pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL); pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL); } static void init_state(struct vl_idct *idct) { struct pipe_sampler_state sampler; struct pipe_rasterizer_state rs_state; unsigned i; idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0; idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0; idct->viewport[1].scale[0] = idct->destination->width0; idct->viewport[1].scale[1] = idct->destination->height0; idct->fb_state[0].width = idct->textures.individual.intermediate->width0; idct->fb_state[0].height = idct->textures.individual.intermediate->height0; idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS; for(i = 0; i < NR_RENDER_TARGETS; ++i) { idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface( idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i, PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); } idct->fb_state[1].width = idct->destination->width0; idct->fb_state[1].height = idct->destination->height0; idct->fb_state[1].nr_cbufs = 1; idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface( idct->pipe->screen, idct->destination, 0, 0, 0, PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); for(i = 0; i < 2; ++i) { idct->viewport[i].scale[2] = 1; idct->viewport[i].scale[3] = 1; idct->viewport[i].translate[0] = 0; idct->viewport[i].translate[1] = 0; idct->viewport[i].translate[2] = 0; idct->viewport[i].translate[3] = 0; idct->fb_state[i].zsbuf = NULL; } for (i = 0; i < 4; ++i) { memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.compare_mode = PIPE_TEX_COMPARE_NONE; sampler.compare_func = PIPE_FUNC_ALWAYS; sampler.normalized_coords = 1; /*sampler.shadow_ambient = ; */ /*sampler.lod_bias = ; */ sampler.min_lod = 0; /*sampler.max_lod = ; */ /*sampler.border_color[0] = ; */ /*sampler.max_anisotropy = ; */ idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler); } memset(&rs_state, 0, sizeof(rs_state)); /*rs_state.sprite_coord_enable */ rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; rs_state.point_quad_rasterization = true; rs_state.point_size = BLOCK_WIDTH; rs_state.gl_rasterization_rules = false; idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state); } static void cleanup_state(struct vl_idct *idct) { unsigned i; for(i = 0; i < NR_RENDER_TARGETS; ++i) { idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]); } idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]); for (i = 0; i < 4; ++i) idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]); idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state); } struct pipe_resource * vl_idct_upload_matrix(struct pipe_context *pipe) { struct pipe_resource template, *matrix; struct pipe_transfer *buf_transfer; unsigned i, j, pitch; float *f; struct pipe_box rect = { 0, 0, 0, BLOCK_WIDTH, BLOCK_HEIGHT, 1 }; memset(&template, 0, sizeof(struct pipe_resource)); template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R32G32B32A32_FLOAT; template.last_level = 0; template.width0 = 2; template.height0 = 8; template.depth0 = 1; template.usage = PIPE_USAGE_IMMUTABLE; template.bind = PIPE_BIND_SAMPLER_VIEW; template.flags = 0; matrix = pipe->screen->resource_create(pipe->screen, &template); /* matrix */ buf_transfer = pipe->get_transfer ( pipe, matrix, u_subresource(0, 0), PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); pitch = buf_transfer->stride / sizeof(float); f = pipe->transfer_map(pipe, buf_transfer); for(i = 0; i < BLOCK_HEIGHT; ++i) for(j = 0; j < BLOCK_WIDTH; ++j) f[i * pitch + j] = const_matrix[j][i]; // transpose pipe->transfer_unmap(pipe, buf_transfer); pipe->transfer_destroy(pipe, buf_transfer); return matrix; } bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix) { assert(idct && pipe && dst); idct->pipe = pipe; pipe_resource_reference(&idct->textures.individual.matrix, matrix); pipe_resource_reference(&idct->textures.individual.transpose, matrix); pipe_resource_reference(&idct->destination, dst); idct->max_blocks = align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH * align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT * idct->destination->depth0; if(!init_buffers(idct)) return false; if(!init_shaders(idct)) { cleanup_buffers(idct); return false; } if(!vl_vb_init(&idct->blocks, idct->max_blocks, 2)) { cleanup_shaders(idct); cleanup_buffers(idct); return false; } init_state(idct); vl_idct_map_buffers(idct); return true; } void vl_idct_cleanup(struct vl_idct *idct) { vl_idct_unmap_buffers(idct); vl_vb_cleanup(&idct->blocks); cleanup_shaders(idct); cleanup_buffers(idct); cleanup_state(idct); pipe_resource_reference(&idct->destination, NULL); } void vl_idct_map_buffers(struct vl_idct *idct) { assert(idct); struct pipe_box rect = { 0, 0, 0, idct->textures.individual.source->width0, idct->textures.individual.source->height0, 1 }; idct->tex_transfer = idct->pipe->get_transfer ( idct->pipe, idct->textures.individual.source, u_subresource(0, 0), PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer); } void vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block) { struct vertex2f v; unsigned tex_pitch; short *texels; unsigned i; assert(idct); tex_pitch = idct->tex_transfer->stride / sizeof(short); texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH; for (i = 0; i < BLOCK_HEIGHT; ++i) memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short)); v.x = x; v.y = y; vl_vb_add_block(&idct->blocks, (float*)&v); } void vl_idct_unmap_buffers(struct vl_idct *idct) { assert(idct); idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer); idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer); } void vl_idct_flush(struct vl_idct *idct) { struct pipe_transfer *vec_transfer; void *vectors; unsigned num_verts; assert(idct); vectors = pipe_buffer_map ( idct->pipe, idct->vertex_bufs.individual.pos.buffer, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &vec_transfer ); num_verts = vl_vb_upload(&idct->blocks, vectors); pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, vec_transfer); if(num_verts > 0) { idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state); idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); idct->pipe->bind_vs_state(idct->pipe, idct->vs); /* first stage */ idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]); idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]); idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts); /* second stage */ idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]); idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]); idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts); } }