/************************************************************************** * * Copyright 2010 Christian König * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "vl_idct.h" #include "util/u_draw.h" #include #include #include #include #include #include #include #include "vl_types.h" #define BLOCK_WIDTH 8 #define BLOCK_HEIGHT 8 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f) #define STAGE1_SCALE 4.0f #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE) struct vertex_shader_consts { struct vertex4f norm; }; enum VS_INPUT { VS_I_RECT, VS_I_VPOS, NUM_VS_INPUTS }; enum VS_OUTPUT { VS_O_VPOS, VS_O_BLOCK, VS_O_TEX, VS_O_START, VS_O_STEP }; static const float const_matrix[8][8] = { { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f }, { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f }, { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f }, { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f }, { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f }, { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f }, { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f }, { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f } }; /* vertices for a quad covering a block */ static const struct vertex2f const_quad[4] = { {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} }; static void * create_vert_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_src norm, bs; struct ureg_src vrect, vpos; struct ureg_dst scale, t_vpos; struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step; shader = ureg_create(TGSI_PROCESSOR_VERTEX); if (!shader) return NULL; norm = ureg_DECL_constant(shader, 0); bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT); scale = ureg_DECL_temporary(shader); t_vpos = ureg_DECL_temporary(shader); vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK); o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX); o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START); o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP); /* * scale = norm * mbs; * * t_vpos = vpos + vrect * o_vpos.xy = t_vpos * scale * o_vpos.zw = vpos * * o_block = vrect * o_tex = t_pos * o_start = vpos * scale * o_step = norm * */ ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs); ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect); ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale)); ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm); ureg_release_temporary(shader, t_vpos); ureg_release_temporary(shader, scale); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_src tc[2], struct ureg_src sampler[2], struct ureg_src start[2], struct ureg_src step[2], float scale) { struct ureg_dst t_tc[2], m[2][2], tmp[2]; unsigned i, j; for(i = 0; i < 2; ++i) { t_tc[i] = ureg_DECL_temporary(shader); for(j = 0; j < 2; ++j) m[i][j] = ureg_DECL_temporary(shader); tmp[i] = ureg_DECL_temporary(shader); } /* * m[0..1][0] = ? * tmp[0..1] = dot4(m[0..1][0], m[0..1][1]) * fragment = tmp[0] + tmp[1] */ ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]); ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]); ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]); ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]); for(i = 0; i < 2; ++i) { for(j = 0; j < 4; ++j) { /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */ ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]); ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X)); ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]); ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X)); ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]); ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]); } } ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1])); ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1])); ureg_ADD(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1])); ureg_MUL(shader, dst, ureg_src(tmp[0]), ureg_imm1f(shader, scale)); for(i = 0; i < 2; ++i) { ureg_release_temporary(shader, t_tc[i]); for(j = 0; j < 2; ++j) ureg_release_temporary(shader, m[i][j]); ureg_release_temporary(shader, tmp[i]); } } static void * create_transpose_frag_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_src tc[2], sampler[2]; struct ureg_src start[2], step[2]; struct ureg_dst fragment; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR); tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR); start[0] = ureg_imm1f(shader, 0.0f); start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT); step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT); sampler[0] = ureg_DECL_sampler(shader, 0); sampler[1] = ureg_DECL_sampler(shader, 1); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); matrix_mul(shader, fragment, tc, sampler, start, step, STAGE1_SCALE); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void * create_matrix_frag_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_src tc[2], sampler[2]; struct ureg_src start[2], step[2]; struct ureg_dst fragment; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR); tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR); start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); start[1] = ureg_imm1f(shader, 0.0f); step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT); step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH); sampler[0] = ureg_DECL_sampler(shader, 1); sampler[1] = ureg_DECL_sampler(shader, 0); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); matrix_mul(shader, fragment, tc, sampler, start, step, STAGE2_SCALE); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void * create_empty_block_frag_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_dst fragment; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f)); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void xfer_buffers_map(struct vl_idct *idct) { struct pipe_box rect = { 0, 0, 0, idct->destination->width0, idct->destination->height0, 1 }; idct->tex_transfer = idct->pipe->get_transfer ( idct->pipe, idct->textures.individual.source, u_subresource(0, 0), PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer); idct->vectors = pipe_buffer_map ( idct->pipe, idct->vertex_bufs.individual.pos.buffer, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &idct->vec_transfer ); } static void xfer_buffers_unmap(struct vl_idct *idct) { pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer); idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer); idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer); } static bool init_shaders(struct vl_idct *idct) { idct->vs = create_vert_shader(idct); idct->transpose_fs = create_transpose_frag_shader(idct); idct->matrix_fs = create_matrix_frag_shader(idct); idct->eb_fs = create_empty_block_frag_shader(idct); return idct->vs != NULL && idct->transpose_fs != NULL && idct->matrix_fs != NULL && idct->eb_fs != NULL; } static void cleanup_shaders(struct vl_idct *idct) { idct->pipe->delete_vs_state(idct->pipe, idct->vs); idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs); idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs); idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs); } static bool init_buffers(struct vl_idct *idct) { struct pipe_resource template; struct pipe_sampler_view sampler_view; struct pipe_vertex_element vertex_elems[2]; unsigned i; idct->max_blocks = align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH * align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT * idct->destination->depth0; memset(&template, 0, sizeof(struct pipe_resource)); template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R32_FLOAT; template.last_level = 0; template.width0 = 8; template.height0 = 8; template.depth0 = 1; template.usage = PIPE_USAGE_IMMUTABLE; template.bind = PIPE_BIND_SAMPLER_VIEW; template.flags = 0; idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template); idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template); template.format = idct->destination->format; template.width0 = idct->destination->width0; template.height0 = idct->destination->height0; template.depth0 = idct->destination->depth0; template.usage = PIPE_USAGE_DYNAMIC; idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template); template.usage = PIPE_USAGE_STATIC; idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template); for (i = 0; i < 4; ++i) { if(idct->textures.all[i] == NULL) return false; /* a texture failed to allocate */ u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format); idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view); } idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f); idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1; idct->vertex_bufs.individual.quad.buffer_offset = 0; idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create ( idct->pipe->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(struct vertex2f) * 4 * idct->max_blocks ); if(idct->vertex_bufs.individual.quad.buffer == NULL) return false; idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f); idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1; idct->vertex_bufs.individual.pos.buffer_offset = 0; idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create ( idct->pipe->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(struct vertex2f) * 4 * idct->max_blocks ); if(idct->vertex_bufs.individual.pos.buffer == NULL) return false; /* Rect element */ vertex_elems[0].src_offset = 0; vertex_elems[0].instance_divisor = 0; vertex_elems[0].vertex_buffer_index = 0; vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; /* Pos element */ vertex_elems[1].src_offset = 0; vertex_elems[1].instance_divisor = 0; vertex_elems[1].vertex_buffer_index = 1; vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems); idct->vs_const_buf = pipe_buffer_create ( idct->pipe->screen, PIPE_BIND_CONSTANT_BUFFER, sizeof(struct vertex_shader_consts) ); if(idct->vs_const_buf == NULL) return false; return true; } static void cleanup_buffers(struct vl_idct *idct) { unsigned i; assert(idct); pipe_resource_reference(&idct->vs_const_buf, NULL); for (i = 0; i < 4; ++i) { pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL); pipe_resource_reference(&idct->textures.all[i], NULL); } idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state); pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL); pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL); } static void init_constants(struct vl_idct *idct) { struct pipe_transfer *buf_transfer; struct vertex_shader_consts *vs_consts; struct vertex2f *v; float *f; struct pipe_box rect = { 0, 0, 0, BLOCK_WIDTH, BLOCK_HEIGHT, 1 }; unsigned i, j, pitch; /* quad vectors */ v = pipe_buffer_map ( idct->pipe, idct->vertex_bufs.individual.quad.buffer, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &buf_transfer ); for ( i = 0; i < idct->max_blocks; ++i) memcpy(v + i * 4, &const_quad, sizeof(const_quad)); pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer); /* transposed matrix */ buf_transfer = idct->pipe->get_transfer ( idct->pipe, idct->textures.individual.transpose, u_subresource(0, 0), PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format); f = idct->pipe->transfer_map(idct->pipe, buf_transfer); for(i = 0; i < BLOCK_HEIGHT; ++i) for(j = 0; j < BLOCK_WIDTH; ++j) f[i * pitch + j] = const_matrix[j][i]; // transpose idct->pipe->transfer_unmap(idct->pipe, buf_transfer); idct->pipe->transfer_destroy(idct->pipe, buf_transfer); /* matrix */ buf_transfer = idct->pipe->get_transfer ( idct->pipe, idct->textures.individual.matrix, u_subresource(0, 0), PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format); f = idct->pipe->transfer_map(idct->pipe, buf_transfer); for(i = 0; i < BLOCK_HEIGHT; ++i) for(j = 0; j < BLOCK_WIDTH; ++j) f[i * pitch + j] = const_matrix[i][j]; idct->pipe->transfer_unmap(idct->pipe, buf_transfer); idct->pipe->transfer_destroy(idct->pipe, buf_transfer); /* normalisation constants */ vs_consts = pipe_buffer_map ( idct->pipe, idct->vs_const_buf, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &buf_transfer ); vs_consts->norm.x = 1.0f / idct->destination->width0; vs_consts->norm.y = 1.0f / idct->destination->height0; pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer); } static void init_state(struct vl_idct *idct) { struct pipe_sampler_state sampler; unsigned i; idct->num_blocks = 0; idct->num_empty_blocks = 0; idct->viewport.scale[0] = idct->destination->width0; idct->viewport.scale[1] = idct->destination->height0; idct->viewport.scale[2] = 1; idct->viewport.scale[3] = 1; idct->viewport.translate[0] = 0; idct->viewport.translate[1] = 0; idct->viewport.translate[2] = 0; idct->viewport.translate[3] = 0; idct->fb_state.width = idct->destination->width0; idct->fb_state.height = idct->destination->height0; idct->fb_state.nr_cbufs = 1; idct->fb_state.zsbuf = NULL; for (i = 0; i < 4; ++i) { memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.compare_mode = PIPE_TEX_COMPARE_NONE; sampler.compare_func = PIPE_FUNC_ALWAYS; sampler.normalized_coords = 1; /*sampler.shadow_ambient = ; */ /*sampler.lod_bias = ; */ sampler.min_lod = 0; /*sampler.max_lod = ; */ /*sampler.border_color[0] = ; */ /*sampler.max_anisotropy = ; */ idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler); } } static void cleanup_state(struct vl_idct *idct) { unsigned i; for (i = 0; i < 4; ++i) idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]); } bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst) { assert(idct && pipe && dst); idct->pipe = pipe; pipe_resource_reference(&idct->destination, dst); init_state(idct); if(!init_shaders(idct)) return false; if(!init_buffers(idct)) { cleanup_shaders(idct); return false; } idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface( idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0, PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); idct->surfaces.destination = idct->pipe->screen->get_tex_surface( idct->pipe->screen, idct->destination, 0, 0, 0, PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); init_constants(idct); xfer_buffers_map(idct); return true; } void vl_idct_cleanup(struct vl_idct *idct) { idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination); idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate); cleanup_shaders(idct); cleanup_buffers(idct); cleanup_state(idct); pipe_resource_reference(&idct->destination, NULL); } void vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block) { struct vertex2f v, *v_dst; unsigned tex_pitch; short *texels; unsigned i; assert(idct); if(block) { tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format); texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH; for (i = 0; i < BLOCK_HEIGHT; ++i) memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2); /* non empty blocks fills the vector buffer from left to right */ v_dst = idct->vectors + idct->num_blocks * 4; idct->num_blocks++; } else { /* while empty blocks fills the vector buffer from right to left */ v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4; idct->num_empty_blocks++; } v.x = x; v.y = y; for (i = 0; i < 4; ++i) { v_dst[i] = v; } } void vl_idct_flush(struct vl_idct *idct) { xfer_buffers_unmap(idct); idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf); if(idct->num_blocks > 0) { /* first stage */ idct->fb_state.cbufs[0] = idct->surfaces.intermediate; idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state); idct->pipe->set_viewport_state(idct->pipe, &idct->viewport); idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]); idct->pipe->bind_vs_state(idct->pipe, idct->vs); idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4); /* second stage */ idct->fb_state.cbufs[0] = idct->surfaces.destination; idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state); idct->pipe->set_viewport_state(idct->pipe, &idct->viewport); idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]); idct->pipe->bind_vs_state(idct->pipe, idct->vs); idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4); } if(idct->num_empty_blocks > 0) { /* empty block handling */ idct->fb_state.cbufs[0] = idct->surfaces.destination; idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state); idct->pipe->set_viewport_state(idct->pipe, &idct->viewport); idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all); idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all); idct->pipe->bind_vs_state(idct->pipe, idct->vs); idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, (idct->max_blocks - idct->num_empty_blocks) * 4, idct->num_empty_blocks * 4); } idct->num_blocks = 0; idct->num_empty_blocks = 0; xfer_buffers_map(idct); }