/************************************************************************** * * Copyright 2010 Christian König * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "vl_idct.h" #include "vl_vertex_buffers.h" #include "util/u_draw.h" #include #include #include #include #include #include #include #include "vl_types.h" #define BLOCK_WIDTH 8 #define BLOCK_HEIGHT 8 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f) #define NR_RENDER_TARGETS 4 enum VS_INPUT { VS_I_RECT, VS_I_VPOS, NUM_VS_INPUTS }; enum VS_OUTPUT { VS_O_VPOS, VS_O_L_ADDR0, VS_O_L_ADDR1, VS_O_R_ADDR0, VS_O_R_ADDR1 }; static const float const_matrix[8][8] = { { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f }, { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f }, { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f }, { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f }, { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f }, { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f }, { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f }, { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f } }; static void calc_addr(struct ureg_program *shader, struct ureg_dst addr[2], struct ureg_src tc, struct ureg_src start, bool right_side, bool transposed, float size) { unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y; unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X; unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X; unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y; /* * addr[0..1].(start) = right_side ? start.x : tc.x * addr[0..1].(tc) = right_side ? tc.y : start.y * addr[0..1].z = tc.z * addr[1].(start) += 1.0f / scale */ ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start)); ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc)); ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc); ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size)); ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc)); ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc); } static void * create_vert_shader(struct vl_idct *idct, bool matrix_stage) { struct ureg_program *shader; struct ureg_src scale; struct ureg_src vrect, vpos; struct ureg_dst t_tex, t_start; struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2]; shader = ureg_create(TGSI_PROCESSOR_VERTEX); if (!shader) return NULL; t_tex = ureg_DECL_temporary(shader); t_start = ureg_DECL_temporary(shader); vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0); o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1); o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0); o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1); /* * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height) * * t_vpos = vpos + vrect * o_vpos.xy = t_vpos * scale * o_vpos.zw = vpos * * o_l_addr = calc_addr(...) * o_r_addr = calc_addr(...) * */ scale = ureg_imm2f(shader, (float)BLOCK_WIDTH / idct->buffer_width, (float)BLOCK_HEIGHT / idct->buffer_height); ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect); ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale); ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z), ureg_scalar(vrect, TGSI_SWIZZLE_X), ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale); if(matrix_stage) { calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4); calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4); } else { calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4); calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4); } ureg_release_temporary(shader, t_tex); ureg_release_temporary(shader, t_start); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2], struct ureg_src saddr[2], bool right_side, bool transposed, int pos, float size) { unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y; unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X; /* * daddr[0..1].(start) = saddr[0..1].(start) * daddr[0..1].(tc) = saddr[0..1].(tc) */ ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]); ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size)); ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]); ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size)); } static void fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler) { ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler); ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler); } static void matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2]) { struct ureg_dst tmp; tmp = ureg_DECL_temporary(shader); /* * tmp.xy = dot4(m[0][0..1], m[1][0..1]) * dst = tmp.x + tmp.y */ ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0])); ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1])); ureg_ADD(shader, dst, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y)); ureg_release_temporary(shader, tmp); } static void * create_matrix_frag_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_src l_addr[2], r_addr[2]; struct ureg_dst l[4][2], r[2]; struct ureg_dst fragment[NR_RENDER_TARGETS]; unsigned i, j; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); for (i = 0; i < NR_RENDER_TARGETS; ++i) fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i); for (i = 0; i < 4; ++i) { l[i][0] = ureg_DECL_temporary(shader); l[i][1] = ureg_DECL_temporary(shader); } r[0] = ureg_DECL_temporary(shader); r[1] = ureg_DECL_temporary(shader); for (i = 1; i < 4; ++i) { increment_addr(shader, l[i], l_addr, false, false, i, idct->buffer_height); } for (i = 0; i < 4; ++i) { struct ureg_src s_addr[2]; s_addr[0] = i == 0 ? l_addr[0] : ureg_src(l[i][0]); s_addr[1] = i == 0 ? l_addr[1] : ureg_src(l[i][1]); fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1)); } for (i = 0; i < NR_RENDER_TARGETS; ++i) { if(i > 0) increment_addr(shader, r, r_addr, true, true, i, BLOCK_HEIGHT); struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) }; s_addr[0] = i == 0 ? r_addr[0] : ureg_src(r[0]); s_addr[1] = i == 0 ? r_addr[1] : ureg_src(r[1]); fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0)); for (j = 0; j < 4; ++j) { matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r); } } for (i = 0; i < 4; ++i) { ureg_release_temporary(shader, l[i][0]); ureg_release_temporary(shader, l[i][1]); } ureg_release_temporary(shader, r[0]); ureg_release_temporary(shader, r[1]); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static void * create_transpose_frag_shader(struct vl_idct *idct) { struct ureg_program *shader; struct ureg_src l_addr[2], r_addr[2]; struct ureg_dst l[2], r[2]; struct ureg_dst fragment; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); l[0] = ureg_DECL_temporary(shader); l[1] = ureg_DECL_temporary(shader); r[0] = ureg_DECL_temporary(shader); r[1] = ureg_DECL_temporary(shader); fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0)); fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1)); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); matrix_mul(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), l, r); ureg_release_temporary(shader, l[0]); ureg_release_temporary(shader, l[1]); ureg_release_temporary(shader, r[0]); ureg_release_temporary(shader, r[1]); ureg_END(shader); return ureg_create_shader_and_destroy(shader, idct->pipe); } static bool init_shaders(struct vl_idct *idct) { idct->matrix_vs = create_vert_shader(idct, true); idct->matrix_fs = create_matrix_frag_shader(idct); idct->transpose_vs = create_vert_shader(idct, false); idct->transpose_fs = create_transpose_frag_shader(idct); return idct->matrix_vs != NULL && idct->matrix_fs != NULL && idct->transpose_vs != NULL && idct->transpose_fs != NULL; } static void cleanup_shaders(struct vl_idct *idct) { idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs); idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs); idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs); idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs); } static bool init_state(struct vl_idct *idct) { struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS]; struct pipe_sampler_state sampler; struct pipe_rasterizer_state rs_state; unsigned i; assert(idct); idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks); if(idct->quad.buffer == NULL) return false; for (i = 0; i < 4; ++i) { memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; sampler.wrap_r = PIPE_TEX_WRAP_REPEAT; sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.compare_mode = PIPE_TEX_COMPARE_NONE; sampler.compare_func = PIPE_FUNC_ALWAYS; sampler.normalized_coords = 1; /*sampler.shadow_ambient = ; */ /*sampler.lod_bias = ; */ sampler.min_lod = 0; /*sampler.max_lod = ; */ /*sampler.border_color[0] = ; */ /*sampler.max_anisotropy = ; */ idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler); } memset(&rs_state, 0, sizeof(rs_state)); /*rs_state.sprite_coord_enable */ rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; rs_state.point_quad_rasterization = true; rs_state.point_size = BLOCK_WIDTH; rs_state.gl_rasterization_rules = false; idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state); vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element(); /* Pos element */ vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R16G16_SSCALED; idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1); idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems); return true; } static void cleanup_state(struct vl_idct *idct) { unsigned i; for (i = 0; i < 4; ++i) idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]); idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state); idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state); } static bool init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer) { struct pipe_resource template; struct pipe_sampler_view sampler_view; unsigned i; assert(idct && buffer); /* create textures */ memset(&template, 0, sizeof(struct pipe_resource)); template.last_level = 0; template.bind = PIPE_BIND_SAMPLER_VIEW; template.flags = 0; template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; template.width0 = idct->buffer_width / 4; template.height0 = idct->buffer_height; template.depth0 = 1; template.array_size = 1; template.usage = PIPE_USAGE_STREAM; buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template); template.target = PIPE_TEXTURE_3D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; template.width0 = idct->buffer_width / NR_RENDER_TARGETS; template.height0 = idct->buffer_height / 4; template.depth0 = NR_RENDER_TARGETS; template.usage = PIPE_USAGE_STATIC; buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template); for (i = 0; i < 4; ++i) { if(buffer->textures.all[i] == NULL) return false; /* a texture failed to allocate */ u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format); buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view); } return true; } static void cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer) { unsigned i; assert(idct && buffer); for (i = 0; i < 4; ++i) { pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL); pipe_resource_reference(&buffer->textures.all[i], NULL); } } static bool init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { assert(idct && buffer); buffer->vertex_bufs.individual.quad.stride = idct->quad.stride; buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset; pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer); buffer->vertex_bufs.individual.pos = vl_vb_init( &buffer->blocks, idct->pipe, idct->max_blocks, idct->vertex_buffer_stride); if(buffer->vertex_bufs.individual.pos.buffer == NULL) return false; return true; } static void cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { assert(idct && buffer); pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL); pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL); vl_vb_cleanup(&buffer->blocks); } struct pipe_resource * vl_idct_upload_matrix(struct pipe_context *pipe) { struct pipe_resource template, *matrix; struct pipe_transfer *buf_transfer; unsigned i, j, pitch; float *f; struct pipe_box rect = { 0, 0, 0, BLOCK_WIDTH / 4, BLOCK_HEIGHT, 1 }; memset(&template, 0, sizeof(struct pipe_resource)); template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R32G32B32A32_FLOAT; template.last_level = 0; template.width0 = 2; template.height0 = 8; template.depth0 = 1; template.array_size = 1; template.usage = PIPE_USAGE_IMMUTABLE; template.bind = PIPE_BIND_SAMPLER_VIEW; template.flags = 0; matrix = pipe->screen->resource_create(pipe->screen, &template); /* matrix */ buf_transfer = pipe->get_transfer ( pipe, matrix, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); pitch = buf_transfer->stride / sizeof(float); f = pipe->transfer_map(pipe, buf_transfer); for(i = 0; i < BLOCK_HEIGHT; ++i) for(j = 0; j < BLOCK_WIDTH; ++j) // transpose and scale f[i * pitch + j] = const_matrix[j][i] * sqrtf(SCALE_FACTOR_16_TO_9); pipe->transfer_unmap(pipe, buf_transfer); pipe->transfer_destroy(pipe, buf_transfer); return matrix; } bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, unsigned buffer_width, unsigned buffer_height, struct pipe_resource *matrix) { assert(idct && pipe && matrix); idct->pipe = pipe; idct->buffer_width = buffer_width; idct->buffer_height = buffer_height; pipe_resource_reference(&idct->matrix, matrix); idct->max_blocks = align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH * align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT; if(!init_shaders(idct)) return false; if(!init_state(idct)) { cleanup_shaders(idct); return false; } return true; } void vl_idct_cleanup(struct vl_idct *idct) { cleanup_shaders(idct); cleanup_state(idct); pipe_resource_reference(&idct->matrix, NULL); } bool vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst) { struct pipe_surface template; unsigned i; assert(buffer); assert(idct); assert(dst); pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix); pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix); pipe_resource_reference(&buffer->destination, dst); if (!init_textures(idct, buffer)) return false; if (!init_vertex_buffers(idct, buffer)) return false; /* init state */ buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0; buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0; buffer->viewport[1].scale[0] = buffer->destination->width0; buffer->viewport[1].scale[1] = buffer->destination->height0; buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0; buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0; buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS; for(i = 0; i < NR_RENDER_TARGETS; ++i) { memset(&template, 0, sizeof(template)); template.format = buffer->textures.individual.intermediate->format; template.u.tex.first_layer = i; template.u.tex.last_layer = i; template.usage = PIPE_BIND_RENDER_TARGET; buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface( idct->pipe, buffer->textures.individual.intermediate, &template); } buffer->fb_state[1].width = buffer->destination->width0; buffer->fb_state[1].height = buffer->destination->height0; buffer->fb_state[1].nr_cbufs = 1; memset(&template, 0, sizeof(template)); template.format = buffer->destination->format; template.usage = PIPE_BIND_RENDER_TARGET; buffer->fb_state[1].cbufs[0] = idct->pipe->create_surface( idct->pipe, buffer->destination, &template); for(i = 0; i < 2; ++i) { buffer->viewport[i].scale[2] = 1; buffer->viewport[i].scale[3] = 1; buffer->viewport[i].translate[0] = 0; buffer->viewport[i].translate[1] = 0; buffer->viewport[i].translate[2] = 0; buffer->viewport[i].translate[3] = 0; buffer->fb_state[i].zsbuf = NULL; } return true; } void vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) { unsigned i; assert(buffer); for(i = 0; i < NR_RENDER_TARGETS; ++i) { idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[0].cbufs[i]); } idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[1].cbufs[0]); cleanup_textures(idct, buffer); cleanup_vertex_buffers(idct, buffer); } void vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { assert(idct); struct pipe_box rect = { 0, 0, 0, buffer->textures.individual.source->width0, buffer->textures.individual.source->height0, 1 }; buffer->tex_transfer = idct->pipe->get_transfer ( idct->pipe, buffer->textures.individual.source, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer); vl_vb_map(&buffer->blocks, idct->pipe); } void vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block) { struct vertex2s v; unsigned tex_pitch; short *texels; unsigned i; assert(buffer); tex_pitch = buffer->tex_transfer->stride / sizeof(short); texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH; for (i = 0; i < BLOCK_HEIGHT; ++i) memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short)); v.x = x; v.y = y; vl_vb_add_block(&buffer->blocks, &v); } void vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { assert(idct && buffer); idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer); idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer); vl_vb_unmap(&buffer->blocks, idct->pipe); } void vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer) { unsigned num_verts; assert(idct); num_verts = vl_vb_restart(&buffer->blocks); if(num_verts > 0) { idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state); idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all); idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); /* first stage */ idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]); idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]); idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs); idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts); /* second stage */ idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]); idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]); idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]); idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs); idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts); } }