#include "u_surfaces.h" #include "util/u_hash_table.h" #include "util/u_inlines.h" #include "util/u_memory.h" /* TODO: ouch, util_hash_table should do these by default when passed a null function pointer * this indirect function call is quite bad */ static unsigned hash(void *key) { return (unsigned)key; } static int compare(void *key1, void *key2) { return (unsigned)key1 - (unsigned)key2; } struct pipe_surface * util_surfaces_do_get(struct util_surfaces *us, unsigned surface_struct_size, struct pipe_screen *pscreen, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct pipe_surface *ps; void *key = NULL; if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE) { /* or 2D array */ if(!us->u.table) us->u.table = util_hash_table_create(hash, compare); key = (void *)(((zslice + face) << 8) | level); /* TODO: ouch, should have a get-reference function... * also, shouldn't allocate a two-pointer structure for each item... */ ps = util_hash_table_get(us->u.table, key); } else { if(!us->u.array) us->u.array = CALLOC(pt->last_level + 1, sizeof(struct pipe_surface *)); ps = us->u.array[level]; } if(ps) { p_atomic_inc(&ps->reference.count); return ps; } ps = (struct pipe_surface *)CALLOC(1, surface_struct_size); if(!ps) return NULL; pipe_surface_init(ps, pt, face, level, zslice, flags); ps->offset = ~0; if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE) util_hash_table_set(us->u.table, key, ps); else us->u.array[level] = ps; return ps; } void util_surfaces_do_detach(struct util_surfaces *us, struct pipe_surface *ps) { struct pipe_resource *pt = ps->texture; if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE) { /* or 2D array */ void* key = (void*)(((ps->zslice + ps->face) << 8) | ps->level); util_hash_table_remove(us->u.table, key); } else us->u.array[ps->level] = 0; } static enum pipe_error util_surfaces_destroy_callback(void *key, void *value, void *data) { void (*destroy_surface) (struct pipe_surface * ps) = data; destroy_surface((struct pipe_surface *)value); return PIPE_OK; } void util_surfaces_destroy(struct util_surfaces *us, struct pipe_resource *pt, void (*destroy_surface) (struct pipe_surface *)) { if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE) { /* or 2D array */ if(us->u.table) { util_hash_table_foreach(us->u.table, util_surfaces_destroy_callback, destroy_surface); util_hash_table_destroy(us->u.table); us->u.table = NULL; } } else { if(us->u.array) { for(unsigned i = 0; i < pt->last_level; ++i) { struct pipe_surface *ps = us->u.array[i]; if(ps) destroy_surface(ps); } free(us->u.array); us->u.array = NULL; } } }