/* * Copyright © 2016 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. */ /* Job queue with execution in a separate thread. * * Jobs can be added from any thread. After that, the wait call can be used * to wait for completion of the job. */ #ifndef U_QUEUE_H #define U_QUEUE_H #include "os/os_thread.h" /* Job completion fence. * Put this into your job structure. */ struct util_queue_fence { pipe_semaphore done; }; struct util_queue_job { void *job; struct util_queue_fence *fence; }; /* Put this into your context. */ struct util_queue { pipe_mutex lock; pipe_semaphore has_space; pipe_semaphore queued; pipe_thread thread; int kill_thread; int num_jobs; struct util_queue_job jobs[8]; void (*execute_job)(void *job); }; void util_queue_init(struct util_queue *queue, void (*execute_job)(void *)); void util_queue_destroy(struct util_queue *queue); void util_queue_fence_init(struct util_queue_fence *fence); void util_queue_fence_destroy(struct util_queue_fence *fence); void util_queue_add_job(struct util_queue *queue, void *job, struct util_queue_fence *fence); void util_queue_job_wait(struct util_queue_fence *fence); /* util_queue needs to be cleared to zeroes for this to work */ static inline bool util_queue_is_initialized(struct util_queue *queue) { return queue->thread != 0; } #endif