/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef U_INLINES_H #define U_INLINES_H #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "pipe/p_screen.h" #include "util/u_debug.h" #include "util/u_debug_describe.h" #include "util/u_debug_refcnt.h" #include "util/u_atomic.h" #include "util/u_box.h" #include "util/u_math.h" #ifdef __cplusplus extern "C" { #endif /* * Reference counting helper functions. */ static inline void pipe_reference_init(struct pipe_reference *reference, unsigned count) { p_atomic_set(&reference->count, count); } static inline boolean pipe_is_referenced(struct pipe_reference *reference) { return p_atomic_read(&reference->count) != 0; } /** * Update reference counting. * The old thing pointed to, if any, will be unreferenced. * Both 'ptr' and 'reference' may be NULL. * \return TRUE if the object's refcount hits zero and should be destroyed. */ static inline boolean pipe_reference_described(struct pipe_reference *ptr, struct pipe_reference *reference, debug_reference_descriptor get_desc) { boolean destroy = FALSE; if(ptr != reference) { /* bump the reference.count first */ if (reference) { assert(pipe_is_referenced(reference)); p_atomic_inc(&reference->count); debug_reference(reference, get_desc, 1); } if (ptr) { assert(pipe_is_referenced(ptr)); if (p_atomic_dec_zero(&ptr->count)) { destroy = TRUE; } debug_reference(ptr, get_desc, -1); } } return destroy; } static inline boolean pipe_reference(struct pipe_reference *ptr, struct pipe_reference *reference) { return pipe_reference_described(ptr, reference, (debug_reference_descriptor)debug_describe_reference); } static inline void pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf) { struct pipe_surface *old_surf = *ptr; if (pipe_reference_described(&(*ptr)->reference, &surf->reference, (debug_reference_descriptor)debug_describe_surface)) old_surf->context->surface_destroy(old_surf->context, old_surf); *ptr = surf; } /** * Similar to pipe_surface_reference() but always set the pointer to NULL * and pass in an explicit context. The explicit context avoids the problem * of using a deleted context's surface_destroy() method when freeing a surface * that's shared by multiple contexts. */ static inline void pipe_surface_release(struct pipe_context *pipe, struct pipe_surface **ptr) { if (pipe_reference_described(&(*ptr)->reference, NULL, (debug_reference_descriptor)debug_describe_surface)) pipe->surface_destroy(pipe, *ptr); *ptr = NULL; } static inline void pipe_resource_reference(struct pipe_resource **ptr, struct pipe_resource *tex) { struct pipe_resource *old_tex = *ptr; if (pipe_reference_described(&(*ptr)->reference, &tex->reference, (debug_reference_descriptor)debug_describe_resource)) old_tex->screen->resource_destroy(old_tex->screen, old_tex); *ptr = tex; } static inline void pipe_sampler_view_reference(struct pipe_sampler_view **ptr, struct pipe_sampler_view *view) { struct pipe_sampler_view *old_view = *ptr; if (pipe_reference_described(&(*ptr)->reference, &view->reference, (debug_reference_descriptor)debug_describe_sampler_view)) old_view->context->sampler_view_destroy(old_view->context, old_view); *ptr = view; } /** * Similar to pipe_sampler_view_reference() but always set the pointer to * NULL and pass in an explicit context. Passing an explicit context is a * work-around for fixing a dangling context pointer problem when textures * are shared by multiple contexts. XXX fix this someday. */ static inline void pipe_sampler_view_release(struct pipe_context *ctx, struct pipe_sampler_view **ptr) { struct pipe_sampler_view *old_view = *ptr; if (*ptr && (*ptr)->context != ctx) { debug_printf_once(("context mis-match in pipe_sampler_view_release()\n")); } if (pipe_reference_described(&(*ptr)->reference, NULL, (debug_reference_descriptor)debug_describe_sampler_view)) { ctx->sampler_view_destroy(ctx, old_view); } *ptr = NULL; } static inline void pipe_so_target_reference(struct pipe_stream_output_target **ptr, struct pipe_stream_output_target *target) { struct pipe_stream_output_target *old = *ptr; if (pipe_reference_described(&(*ptr)->reference, &target->reference, (debug_reference_descriptor)debug_describe_so_target)) old->context->stream_output_target_destroy(old->context, old); *ptr = target; } static inline void pipe_surface_reset(struct pipe_context *ctx, struct pipe_surface* ps, struct pipe_resource *pt, unsigned level, unsigned layer) { pipe_resource_reference(&ps->texture, pt); ps->format = pt->format; ps->width = u_minify(pt->width0, level); ps->height = u_minify(pt->height0, level); ps->u.tex.level = level; ps->u.tex.first_layer = ps->u.tex.last_layer = layer; ps->context = ctx; } static inline void pipe_surface_init(struct pipe_context *ctx, struct pipe_surface* ps, struct pipe_resource *pt, unsigned level, unsigned layer) { ps->texture = 0; pipe_reference_init(&ps->reference, 1); pipe_surface_reset(ctx, ps, pt, level, layer); } /* Return true if the surfaces are equal. */ static inline boolean pipe_surface_equal(struct pipe_surface *s1, struct pipe_surface *s2) { return s1->texture == s2->texture && s1->format == s2->format && (s1->texture->target != PIPE_BUFFER || (s1->u.buf.first_element == s2->u.buf.first_element && s1->u.buf.last_element == s2->u.buf.last_element)) && (s1->texture->target == PIPE_BUFFER || (s1->u.tex.level == s2->u.tex.level && s1->u.tex.first_layer == s2->u.tex.first_layer && s1->u.tex.last_layer == s2->u.tex.last_layer)); } /* * Convenience wrappers for screen buffer functions. */ /** * Create a new resource. * \param bind bitmask of PIPE_BIND_x flags * \param usage bitmask of PIPE_USAGE_x flags */ static inline struct pipe_resource * pipe_buffer_create( struct pipe_screen *screen, unsigned bind, unsigned usage, unsigned size ) { struct pipe_resource buffer; memset(&buffer, 0, sizeof buffer); buffer.target = PIPE_BUFFER; buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */ buffer.bind = bind; buffer.usage = usage; buffer.flags = 0; buffer.width0 = size; buffer.height0 = 1; buffer.depth0 = 1; buffer.array_size = 1; return screen->resource_create(screen, &buffer); } /** * Map a range of a resource. * \param offset start of region, in bytes * \param length size of region, in bytes * \param access bitmask of PIPE_TRANSFER_x flags * \param transfer returns a transfer object */ static inline void * pipe_buffer_map_range(struct pipe_context *pipe, struct pipe_resource *buffer, unsigned offset, unsigned length, unsigned access, struct pipe_transfer **transfer) { struct pipe_box box; void *map; assert(offset < buffer->width0); assert(offset + length <= buffer->width0); assert(length); u_box_1d(offset, length, &box); map = pipe->transfer_map(pipe, buffer, 0, access, &box, transfer); if (!map) { return NULL; } return map; } /** * Map whole resource. * \param access bitmask of PIPE_TRANSFER_x flags * \param transfer returns a transfer object */ static inline void * pipe_buffer_map(struct pipe_context *pipe, struct pipe_resource *buffer, unsigned access, struct pipe_transfer **transfer) { return pipe_buffer_map_range(pipe, buffer, 0, buffer->width0, access, transfer); } static inline void pipe_buffer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { pipe->transfer_unmap(pipe, transfer); } static inline void pipe_buffer_flush_mapped_range(struct pipe_context *pipe, struct pipe_transfer *transfer, unsigned offset, unsigned length) { struct pipe_box box; int transfer_offset; assert(length); assert(transfer->box.x <= (int) offset); assert((int) (offset + length) <= transfer->box.x + transfer->box.width); /* Match old screen->buffer_flush_mapped_range() behaviour, where * offset parameter is relative to the start of the buffer, not the * mapped range. */ transfer_offset = offset - transfer->box.x; u_box_1d(transfer_offset, length, &box); pipe->transfer_flush_region(pipe, transfer, &box); } static inline void pipe_buffer_write(struct pipe_context *pipe, struct pipe_resource *buf, unsigned offset, unsigned size, const void *data) { struct pipe_box box; unsigned access = PIPE_TRANSFER_WRITE; if (offset == 0 && size == buf->width0) { access |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; } else { access |= PIPE_TRANSFER_DISCARD_RANGE; } u_box_1d(offset, size, &box); pipe->transfer_inline_write( pipe, buf, 0, access, &box, data, size, 0); } /** * Special case for writing non-overlapping ranges. * * We can avoid GPU/CPU synchronization when writing range that has never * been written before. */ static inline void pipe_buffer_write_nooverlap(struct pipe_context *pipe, struct pipe_resource *buf, unsigned offset, unsigned size, const void *data) { struct pipe_box box; u_box_1d(offset, size, &box); pipe->transfer_inline_write(pipe, buf, 0, (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED), &box, data, 0, 0); } /** * Create a new resource and immediately put data into it * \param bind bitmask of PIPE_BIND_x flags * \param usage bitmask of PIPE_USAGE_x flags */ static inline struct pipe_resource * pipe_buffer_create_with_data(struct pipe_context *pipe, unsigned bind, unsigned usage, unsigned size, const void *ptr) { struct pipe_resource *res = pipe_buffer_create(pipe->screen, bind, usage, size); pipe_buffer_write_nooverlap(pipe, res, 0, size, ptr); return res; } static inline void pipe_buffer_read(struct pipe_context *pipe, struct pipe_resource *buf, unsigned offset, unsigned size, void *data) { struct pipe_transfer *src_transfer; ubyte *map; map = (ubyte *) pipe_buffer_map_range(pipe, buf, offset, size, PIPE_TRANSFER_READ, &src_transfer); if (!map) return; memcpy(data, map, size); pipe_buffer_unmap(pipe, src_transfer); } /** * Map a resource for reading/writing. * \param access bitmask of PIPE_TRANSFER_x flags */ static inline void * pipe_transfer_map(struct pipe_context *context, struct pipe_resource *resource, unsigned level, unsigned layer, unsigned access, unsigned x, unsigned y, unsigned w, unsigned h, struct pipe_transfer **transfer) { struct pipe_box box; u_box_2d_zslice(x, y, layer, w, h, &box); return context->transfer_map(context, resource, level, access, &box, transfer); } /** * Map a 3D (texture) resource for reading/writing. * \param access bitmask of PIPE_TRANSFER_x flags */ static inline void * pipe_transfer_map_3d(struct pipe_context *context, struct pipe_resource *resource, unsigned level, unsigned access, unsigned x, unsigned y, unsigned z, unsigned w, unsigned h, unsigned d, struct pipe_transfer **transfer) { struct pipe_box box; u_box_3d(x, y, z, w, h, d, &box); return context->transfer_map(context, resource, level, access, &box, transfer); } static inline void pipe_transfer_unmap( struct pipe_context *context, struct pipe_transfer *transfer ) { context->transfer_unmap( context, transfer ); } static inline void pipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_resource *buf) { if (buf) { struct pipe_constant_buffer cb; cb.buffer = buf; cb.buffer_offset = 0; cb.buffer_size = buf->width0; cb.user_buffer = NULL; pipe->set_constant_buffer(pipe, shader, index, &cb); } else { pipe->set_constant_buffer(pipe, shader, index, NULL); } } /** * Get the polygon offset enable/disable flag for the given polygon fill mode. * \param fill_mode one of PIPE_POLYGON_MODE_POINT/LINE/FILL */ static inline boolean util_get_offset(const struct pipe_rasterizer_state *templ, unsigned fill_mode) { switch(fill_mode) { case PIPE_POLYGON_MODE_POINT: return templ->offset_point; case PIPE_POLYGON_MODE_LINE: return templ->offset_line; case PIPE_POLYGON_MODE_FILL: return templ->offset_tri; default: assert(0); return FALSE; } } static inline float util_get_min_point_size(const struct pipe_rasterizer_state *state) { /* The point size should be clamped to this value at the rasterizer stage. */ return !state->point_quad_rasterization && !state->point_smooth && !state->multisample ? 1.0f : 0.0f; } static inline void util_query_clear_result(union pipe_query_result *result, unsigned type) { switch (type) { case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_SO_OVERFLOW_PREDICATE: case PIPE_QUERY_GPU_FINISHED: result->b = FALSE; break; case PIPE_QUERY_OCCLUSION_COUNTER: case PIPE_QUERY_TIMESTAMP: case PIPE_QUERY_TIME_ELAPSED: case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: result->u64 = 0; break; case PIPE_QUERY_SO_STATISTICS: memset(&result->so_statistics, 0, sizeof(result->so_statistics)); break; case PIPE_QUERY_TIMESTAMP_DISJOINT: memset(&result->timestamp_disjoint, 0, sizeof(result->timestamp_disjoint)); break; case PIPE_QUERY_PIPELINE_STATISTICS: memset(&result->pipeline_statistics, 0, sizeof(result->pipeline_statistics)); break; default: memset(result, 0, sizeof(*result)); } } /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */ static inline unsigned util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target, unsigned nr_samples) { switch (pipe_tex_target) { case PIPE_BUFFER: return TGSI_TEXTURE_BUFFER; case PIPE_TEXTURE_1D: assert(nr_samples <= 1); return TGSI_TEXTURE_1D; case PIPE_TEXTURE_2D: return nr_samples > 1 ? TGSI_TEXTURE_2D_MSAA : TGSI_TEXTURE_2D; case PIPE_TEXTURE_RECT: assert(nr_samples <= 1); return TGSI_TEXTURE_RECT; case PIPE_TEXTURE_3D: assert(nr_samples <= 1); return TGSI_TEXTURE_3D; case PIPE_TEXTURE_CUBE: assert(nr_samples <= 1); return TGSI_TEXTURE_CUBE; case PIPE_TEXTURE_1D_ARRAY: assert(nr_samples <= 1); return TGSI_TEXTURE_1D_ARRAY; case PIPE_TEXTURE_2D_ARRAY: return nr_samples > 1 ? TGSI_TEXTURE_2D_ARRAY_MSAA : TGSI_TEXTURE_2D_ARRAY; case PIPE_TEXTURE_CUBE_ARRAY: return TGSI_TEXTURE_CUBE_ARRAY; default: assert(0 && "unexpected texture target"); return TGSI_TEXTURE_UNKNOWN; } } static inline void util_copy_constant_buffer(struct pipe_constant_buffer *dst, const struct pipe_constant_buffer *src) { if (src) { pipe_resource_reference(&dst->buffer, src->buffer); dst->buffer_offset = src->buffer_offset; dst->buffer_size = src->buffer_size; dst->user_buffer = src->user_buffer; } else { pipe_resource_reference(&dst->buffer, NULL); dst->buffer_offset = 0; dst->buffer_size = 0; dst->user_buffer = NULL; } } static inline void util_copy_image_view(struct pipe_image_view *dst, const struct pipe_image_view *src) { pipe_resource_reference(&dst->resource, src->resource); dst->format = src->format; dst->access = src->access; dst->u = src->u; } static inline unsigned util_max_layer(const struct pipe_resource *r, unsigned level) { switch (r->target) { case PIPE_TEXTURE_3D: return u_minify(r->depth0, level) - 1; case PIPE_TEXTURE_CUBE: assert(r->array_size == 6); /* fall-through */ case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_CUBE_ARRAY: return r->array_size - 1; default: return 0; } } static inline unsigned util_pipe_shader_from_tgsi_processor(unsigned processor) { switch (processor) { case TGSI_PROCESSOR_VERTEX: return PIPE_SHADER_VERTEX; case TGSI_PROCESSOR_TESS_CTRL: return PIPE_SHADER_TESS_CTRL; case TGSI_PROCESSOR_TESS_EVAL: return PIPE_SHADER_TESS_EVAL; case TGSI_PROCESSOR_GEOMETRY: return PIPE_SHADER_GEOMETRY; case TGSI_PROCESSOR_FRAGMENT: return PIPE_SHADER_FRAGMENT; case TGSI_PROCESSOR_COMPUTE: return PIPE_SHADER_COMPUTE; default: assert(0); return PIPE_SHADER_VERTEX; } } #ifdef __cplusplus } #endif #endif /* U_INLINES_H */