/************************************************************************** * * Copyright 2009-2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Framebuffer utility functions. * * @author Brian Paul */ #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_framebuffer.h" /** * Compare pipe_framebuffer_state objects. * \return TRUE if same, FALSE if different */ boolean util_framebuffer_state_equal(const struct pipe_framebuffer_state *dst, const struct pipe_framebuffer_state *src) { unsigned i; if (dst->width != src->width || dst->height != src->height) return FALSE; if (dst->nr_cbufs != src->nr_cbufs) { return FALSE; } for (i = 0; i < src->nr_cbufs; i++) { if (dst->cbufs[i] != src->cbufs[i]) { return FALSE; } } if (dst->zsbuf != src->zsbuf) { return FALSE; } return TRUE; } /** * Copy framebuffer state from src to dst, updating refcounts. */ void util_copy_framebuffer_state(struct pipe_framebuffer_state *dst, const struct pipe_framebuffer_state *src) { unsigned i; dst->width = src->width; dst->height = src->height; for (i = 0; i < src->nr_cbufs; i++) pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]); /* Set remaining dest cbuf pointers to NULL */ for ( ; i < Elements(dst->cbufs); i++) pipe_surface_reference(&dst->cbufs[i], NULL); dst->nr_cbufs = src->nr_cbufs; pipe_surface_reference(&dst->zsbuf, src->zsbuf); } void util_unreference_framebuffer_state(struct pipe_framebuffer_state *fb) { unsigned i; for (i = 0; i < fb->nr_cbufs; i++) { pipe_surface_reference(&fb->cbufs[i], NULL); } pipe_surface_reference(&fb->zsbuf, NULL); fb->width = fb->height = 0; fb->nr_cbufs = 0; } /* Where multiple sizes are allowed for framebuffer surfaces, find the * minimum width and height of all bound surfaces. */ boolean util_framebuffer_min_size(const struct pipe_framebuffer_state *fb, unsigned *width, unsigned *height) { unsigned w = ~0; unsigned h = ~0; unsigned i; for (i = 0; i < fb->nr_cbufs; i++) { if (!fb->cbufs[i]) continue; w = MIN2(w, fb->cbufs[i]->width); h = MIN2(h, fb->cbufs[i]->height); } if (fb->zsbuf) { w = MIN2(w, fb->zsbuf->width); h = MIN2(h, fb->zsbuf->height); } if (w == ~0) { *width = 0; *height = 0; return FALSE; } else { *width = w; *height = h; return TRUE; } } /** * Return the number of layers set in the framebuffer state. */ unsigned util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb) { unsigned i, num_layers = 0; for (i = 0; i < fb->nr_cbufs; i++) { if (fb->cbufs[i]) { unsigned num = fb->cbufs[i]->u.tex.last_layer - fb->cbufs[i]->u.tex.first_layer + 1; num_layers = MAX2(num_layers, num); } } if (fb->zsbuf) { unsigned num = fb->zsbuf->u.tex.last_layer - fb->zsbuf->u.tex.first_layer + 1; num_layers = MAX2(num_layers, num); } return num_layers; } /** * Return the number of MSAA samples. */ unsigned util_framebuffer_get_num_samples(const struct pipe_framebuffer_state *fb) { unsigned i; for (i = 0; i < fb->nr_cbufs; i++) { if (fb->cbufs[i]) { return MAX2(1, fb->cbufs[i]->texture->nr_samples); } } if (fb->zsbuf) { return MAX2(1, fb->zsbuf->texture->nr_samples); } return 1; }