/* * Copyright (C) 2011 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* Copied from EXT_texture_shared_exponent and edited, getting rid of * expensive float math bits too. */ #ifndef RGB9E5_H #define RGB9E5_H #include #include "c99_math.h" #define RGB9E5_EXPONENT_BITS 5 #define RGB9E5_MANTISSA_BITS 9 #define RGB9E5_EXP_BIAS 15 #define RGB9E5_MAX_VALID_BIASED_EXP 31 #define MAX_RGB9E5_EXP (RGB9E5_MAX_VALID_BIASED_EXP - RGB9E5_EXP_BIAS) #define RGB9E5_MANTISSA_VALUES (1< 0x7f800000) /* catches neg, NaNs */ return 0; else if (f.raw >= max.raw) return max.raw; else return f.raw; } static inline unsigned float3_to_rgb9e5(const float rgb[3]) { rgb9e5 retval; int rm, gm, bm, exp_shared; float754 revdenom = {0}; float754 rc, bc, gc, maxrgb; rc.raw = rgb9e5_ClampRange(rgb[0]); gc.raw = rgb9e5_ClampRange(rgb[1]); bc.raw = rgb9e5_ClampRange(rgb[2]); maxrgb.raw = MAX3(rc.raw, gc.raw, bc.raw); /* * Compared to what the spec suggests, instead of conditionally adjusting * the exponent after the fact do it here by doing the equivalent of +0.5 - * the int add will spill over into the exponent in this case. */ maxrgb.raw += maxrgb.raw & (1 << (23-9)); exp_shared = MAX2((maxrgb.raw >> 23), -RGB9E5_EXP_BIAS - 1 + 127) + 1 + RGB9E5_EXP_BIAS - 127; revdenom.field.biasedexponent = 127 - (exp_shared - RGB9E5_EXP_BIAS - RGB9E5_MANTISSA_BITS) + 1; assert(exp_shared <= RGB9E5_MAX_VALID_BIASED_EXP); /* * The spec uses strict round-up behavior (d3d10 disagrees, but in any case * must match what is done above for figuring out exponent). * We avoid the doubles ((int) rc * revdenom + 0.5) by doing the rounding * ourselves (revdenom was adjusted by +1, above). */ rm = (int) (rc.value * revdenom.value); gm = (int) (gc.value * revdenom.value); bm = (int) (bc.value * revdenom.value); rm = (rm & 1) + (rm >> 1); gm = (gm & 1) + (gm >> 1); bm = (bm & 1) + (bm >> 1); assert(rm <= MAX_RGB9E5_MANTISSA); assert(gm <= MAX_RGB9E5_MANTISSA); assert(bm <= MAX_RGB9E5_MANTISSA); assert(rm >= 0); assert(gm >= 0); assert(bm >= 0); retval.field.r = rm; retval.field.g = gm; retval.field.b = bm; retval.field.biasedexponent = exp_shared; return retval.raw; } static inline void rgb9e5_to_float3(unsigned rgb, float retval[3]) { rgb9e5 v; int exponent; float754 scale = {0}; v.raw = rgb; exponent = v.field.biasedexponent - RGB9E5_EXP_BIAS - RGB9E5_MANTISSA_BITS; scale.field.biasedexponent = exponent + 127; retval[0] = v.field.r * scale.value; retval[1] = v.field.g * scale.value; retval[2] = v.field.b * scale.value; } #endif