/* * Copyright 2017 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TGSI_FROM_MESA_H #define TGSI_FROM_MESA_H #include #include "pipe/p_compiler.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" #include "compiler/shader_enums.h" #ifdef __cplusplus extern "C" { #endif void tgsi_get_gl_varying_semantic(gl_varying_slot attr, bool needs_texcoord_semantic, unsigned *semantic_name, unsigned *semantic_index); unsigned tgsi_get_generic_gl_varying_index(gl_varying_slot attr, bool needs_texcoord_semantic); void tgsi_get_gl_frag_result_semantic(gl_frag_result frag_result, unsigned *semantic_name, unsigned *semantic_index); static inline enum pipe_shader_type pipe_shader_type_from_mesa(gl_shader_stage stage) { switch (stage) { case MESA_SHADER_VERTEX: return PIPE_SHADER_VERTEX; case MESA_SHADER_TESS_CTRL: return PIPE_SHADER_TESS_CTRL; case MESA_SHADER_TESS_EVAL: return PIPE_SHADER_TESS_EVAL; case MESA_SHADER_GEOMETRY: return PIPE_SHADER_GEOMETRY; case MESA_SHADER_FRAGMENT: return PIPE_SHADER_FRAGMENT; case MESA_SHADER_COMPUTE: case MESA_SHADER_KERNEL: return PIPE_SHADER_COMPUTE; default: unreachable("bad shader stage"); } } static inline gl_shader_stage tgsi_processor_to_shader_stage(unsigned processor) { switch (processor) { case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT; case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX; case PIPE_SHADER_GEOMETRY: return MESA_SHADER_GEOMETRY; case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL; case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL; case PIPE_SHADER_COMPUTE: return MESA_SHADER_COMPUTE; default: unreachable("invalid TGSI processor"); } } #ifdef __cplusplus } #endif #endif /* TGSI_FROM_MESA_H */