/************************************************************************** * * Copyright 2011 Lauri Kasanen * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_compiler.h" #include "postprocess/filters.h" #include "pipe/p_screen.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_debug.h" #include "util/u_memory.h" #include "cso_cache/cso_context.h" /** Initialize the post-processing queue. */ struct pp_queue_t * pp_init(struct pipe_context *pipe, const unsigned int *enabled, struct cso_context *cso) { unsigned int num_filters = 0; unsigned int curpos = 0, i, tmp_req = 0; struct pp_queue_t *ppq; pp_debug("Initializing the post-processing queue.\n"); /* How many filters were requested? */ for (i = 0; i < PP_FILTERS; i++) { if (enabled[i]) num_filters++; } if (num_filters == 0) return NULL; ppq = CALLOC(1, sizeof(struct pp_queue_t)); if (ppq == NULL) { pp_debug("Unable to allocate memory for ppq.\n"); goto error; } ppq->pp_queue = CALLOC(num_filters, sizeof(pp_func)); if (ppq->pp_queue == NULL) { pp_debug("Unable to allocate memory for pp_queue.\n"); goto error; } ppq->shaders = CALLOC(num_filters, sizeof(void *)); ppq->filters = CALLOC(num_filters, sizeof(unsigned int)); if ((ppq->shaders == NULL) || (ppq->filters == NULL)) { pp_debug("Unable to allocate memory for shaders and filter arrays.\n"); goto error; } ppq->p = pp_init_prog(ppq, pipe, cso); if (ppq->p == NULL) { pp_debug("pp_init_prog returned NULL.\n"); goto error; } /* Add the enabled filters to the queue, in order */ curpos = 0; for (i = 0; i < PP_FILTERS; i++) { if (enabled[i]) { ppq->pp_queue[curpos] = pp_filters[i].main; tmp_req = MAX2(tmp_req, pp_filters[i].inner_tmps); ppq->filters[curpos] = i; if (pp_filters[i].shaders) { ppq->shaders[curpos] = CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); if (!ppq->shaders[curpos]) { pp_debug("Unable to allocate memory for shader list.\n"); goto error; } } /* Call the initialization function for the filter. */ if (!pp_filters[i].init(ppq, curpos, enabled[i])) { pp_debug("Initialization for filter %u failed.\n", i); goto error; } curpos++; } } ppq->n_filters = curpos; ppq->n_tmp = (curpos > 2 ? 2 : 1); ppq->n_inner_tmp = tmp_req; ppq->fbos_init = false; for (i = 0; i < curpos; i++) ppq->shaders[i][0] = ppq->p->passvs; pp_debug("Queue successfully allocated. %u filter(s).\n", curpos); return ppq; error: if (ppq) { /* Assign curpos, since we only need to destroy initialized filters. */ ppq->n_filters = curpos; /* Call the common free function which must handle partial initialization. */ pp_free(ppq); } return NULL; } /** Free any allocated FBOs (temp buffers). Called after resizing for example. */ void pp_free_fbos(struct pp_queue_t *ppq) { unsigned int i; if (!ppq->fbos_init) return; for (i = 0; i < ppq->n_tmp; i++) { pipe_surface_reference(&ppq->tmps[i], NULL); pipe_resource_reference(&ppq->tmp[i], NULL); } for (i = 0; i < ppq->n_inner_tmp; i++) { pipe_surface_reference(&ppq->inner_tmps[i], NULL); pipe_resource_reference(&ppq->inner_tmp[i], NULL); } pipe_surface_reference(&ppq->stencils, NULL); pipe_resource_reference(&ppq->stencil, NULL); ppq->fbos_init = false; } /** * Free the pp queue. Called on context termination and failure in * pp_init. */ void pp_free(struct pp_queue_t *ppq) { unsigned int i, j; pp_free_fbos(ppq); if (ppq && ppq->p) { if (ppq->p->pipe && ppq->filters && ppq->shaders) { for (i = 0; i < ppq->n_filters; i++) { unsigned int filter = ppq->filters[i]; if (ppq->shaders[i] == NULL) { continue; } /* * Common shader destruction code for all postprocessing * filters. */ for (j = 0; j < pp_filters[filter].shaders; j++) { if (ppq->shaders[i][j] == NULL) { /* We reached the end of initialized shaders. */ break; } if (ppq->shaders[i][j] == ppq->p->passvs) { continue; } assert(ppq); assert(ppq->p); assert(ppq->p->pipe); if (j >= pp_filters[filter].verts) { assert(ppq->p->pipe->delete_fs_state); ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]); ppq->shaders[i][j] = NULL; } else { assert(ppq->p->pipe->delete_vs_state); ppq->p->pipe->delete_vs_state(ppq->p->pipe, ppq->shaders[i][j]); ppq->shaders[i][j] = NULL; } } /* Finally call each filter type's free functionality. */ pp_filters[filter].free(ppq, i); } } FREE(ppq->p); } if (ppq) { /* * Handle partial initialization for common resource destruction * in the create path. */ FREE(ppq->filters); FREE(ppq->shaders); FREE(ppq->pp_queue); FREE(ppq); } pp_debug("Queue taken down.\n"); } /** Internal debug function. Should be available to final users. */ void pp_debug(const char *fmt, ...) { va_list ap; if (!debug_get_bool_option("PP_DEBUG", FALSE)) return; va_start(ap, fmt); _debug_vprintf(fmt, ap); va_end(ap); } /** Allocate the temp FBOs. Called on makecurrent and resize. */ void pp_init_fbos(struct pp_queue_t *ppq, unsigned int w, unsigned int h) { struct program *p = ppq->p; /* The lazy will inherit the earth */ unsigned int i; struct pipe_resource tmp_res; if (ppq->fbos_init) return; pp_debug("Initializing FBOs, size %ux%u\n", w, h); pp_debug("Requesting %u temps and %u inner temps\n", ppq->n_tmp, ppq->n_inner_tmp); memset(&tmp_res, 0, sizeof(tmp_res)); tmp_res.target = PIPE_TEXTURE_2D; tmp_res.format = p->surf.format = PIPE_FORMAT_B8G8R8A8_UNORM; tmp_res.width0 = w; tmp_res.height0 = h; tmp_res.depth0 = 1; tmp_res.array_size = 1; tmp_res.last_level = 0; tmp_res.bind = PIPE_BIND_RENDER_TARGET; if (!p->screen->is_format_supported(p->screen, tmp_res.format, tmp_res.target, 1, tmp_res.bind)) pp_debug("Temp buffers' format fail\n"); for (i = 0; i < ppq->n_tmp; i++) { ppq->tmp[i] = p->screen->resource_create(p->screen, &tmp_res); ppq->tmps[i] = p->pipe->create_surface(p->pipe, ppq->tmp[i], &p->surf); if (!ppq->tmp[i] || !ppq->tmps[i]) goto error; } for (i = 0; i < ppq->n_inner_tmp; i++) { ppq->inner_tmp[i] = p->screen->resource_create(p->screen, &tmp_res); ppq->inner_tmps[i] = p->pipe->create_surface(p->pipe, ppq->inner_tmp[i], &p->surf); if (!ppq->inner_tmp[i] || !ppq->inner_tmps[i]) goto error; } tmp_res.bind = PIPE_BIND_DEPTH_STENCIL; tmp_res.format = p->surf.format = PIPE_FORMAT_S8_UINT_Z24_UNORM; if (!p->screen->is_format_supported(p->screen, tmp_res.format, tmp_res.target, 1, tmp_res.bind)) { tmp_res.format = p->surf.format = PIPE_FORMAT_Z24_UNORM_S8_UINT; if (!p->screen->is_format_supported(p->screen, tmp_res.format, tmp_res.target, 1, tmp_res.bind)) pp_debug("Temp Sbuffer format fail\n"); } ppq->stencil = p->screen->resource_create(p->screen, &tmp_res); ppq->stencils = p->pipe->create_surface(p->pipe, ppq->stencil, &p->surf); if (!ppq->stencil || !ppq->stencils) goto error; p->framebuffer.width = w; p->framebuffer.height = h; p->viewport.scale[0] = p->viewport.translate[0] = (float) w / 2.0f; p->viewport.scale[1] = p->viewport.translate[1] = (float) h / 2.0f; p->viewport.scale[3] = 1.0f; p->viewport.translate[3] = 0.0f; ppq->fbos_init = true; return; error: pp_debug("Failed to allocate temp buffers!\n"); }