/************************************************************************** * * Copyright 2007-2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \file * Implementation of fenced buffers. * * \author Jose Fonseca * \author Thomas Hellström */ #include "pipe/p_config.h" #if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD) || defined(PIPE_OS_SOLARIS) #include #include #endif #include "pipe/p_compiler.h" #include "pipe/p_defines.h" #include "util/u_debug.h" #include "os/os_thread.h" #include "util/u_memory.h" #include "util/list.h" #include "pb_buffer.h" #include "pb_buffer_fenced.h" #include "pb_bufmgr.h" /** * Convenience macro (type safe). */ #define SUPER(__derived) (&(__derived)->base) struct fenced_manager { struct pb_manager base; struct pb_manager *provider; struct pb_fence_ops *ops; /** * Maximum buffer size that can be safely allocated. */ pb_size max_buffer_size; /** * Maximum cpu memory we can allocate before we start waiting for the * GPU to idle. */ pb_size max_cpu_total_size; /** * Following members are mutable and protected by this mutex. */ pipe_mutex mutex; /** * Fenced buffer list. * * All fenced buffers are placed in this listed, ordered from the oldest * fence to the newest fence. */ struct list_head fenced; pb_size num_fenced; struct list_head unfenced; pb_size num_unfenced; /** * How much temporary CPU memory is being used to hold unvalidated buffers. */ pb_size cpu_total_size; }; /** * Fenced buffer. * * Wrapper around a pipe buffer which adds fencing and reference counting. */ struct fenced_buffer { /* * Immutable members. */ struct pb_buffer base; struct fenced_manager *mgr; /* * Following members are mutable and protected by fenced_manager::mutex. */ struct list_head head; /** * Buffer with storage. */ struct pb_buffer *buffer; pb_size size; struct pb_desc desc; /** * Temporary CPU storage data. Used when there isn't enough GPU memory to * store the buffer. */ void *data; /** * A bitmask of PB_USAGE_CPU/GPU_READ/WRITE describing the current * buffer usage. */ unsigned flags; unsigned mapcount; struct pb_validate *vl; unsigned validation_flags; struct pipe_fence_handle *fence; }; static inline struct fenced_manager * fenced_manager(struct pb_manager *mgr) { assert(mgr); return (struct fenced_manager *)mgr; } static inline struct fenced_buffer * fenced_buffer(struct pb_buffer *buf) { assert(buf); return (struct fenced_buffer *)buf; } static void fenced_buffer_destroy_cpu_storage_locked(struct fenced_buffer *fenced_buf); static enum pipe_error fenced_buffer_create_cpu_storage_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf); static void fenced_buffer_destroy_gpu_storage_locked(struct fenced_buffer *fenced_buf); static enum pipe_error fenced_buffer_create_gpu_storage_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf, boolean wait); static enum pipe_error fenced_buffer_copy_storage_to_gpu_locked(struct fenced_buffer *fenced_buf); static enum pipe_error fenced_buffer_copy_storage_to_cpu_locked(struct fenced_buffer *fenced_buf); /** * Dump the fenced buffer list. * * Useful to understand failures to allocate buffers. */ static void fenced_manager_dump_locked(struct fenced_manager *fenced_mgr) { #ifdef DEBUG struct pb_fence_ops *ops = fenced_mgr->ops; struct list_head *curr, *next; struct fenced_buffer *fenced_buf; debug_printf("%10s %7s %8s %7s %10s %s\n", "buffer", "size", "refcount", "storage", "fence", "signalled"); curr = fenced_mgr->unfenced.next; next = curr->next; while(curr != &fenced_mgr->unfenced) { fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head); assert(!fenced_buf->fence); debug_printf("%10p %7u %8u %7s\n", (void *) fenced_buf, fenced_buf->base.size, p_atomic_read(&fenced_buf->base.reference.count), fenced_buf->buffer ? "gpu" : (fenced_buf->data ? "cpu" : "none")); curr = next; next = curr->next; } curr = fenced_mgr->fenced.next; next = curr->next; while(curr != &fenced_mgr->fenced) { int signaled; fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head); assert(fenced_buf->buffer); signaled = ops->fence_signalled(ops, fenced_buf->fence, 0); debug_printf("%10p %7u %8u %7s %10p %s\n", (void *) fenced_buf, fenced_buf->base.size, p_atomic_read(&fenced_buf->base.reference.count), "gpu", (void *) fenced_buf->fence, signaled == 0 ? "y" : "n"); curr = next; next = curr->next; } #else (void)fenced_mgr; #endif } static inline void fenced_buffer_destroy_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf) { assert(!pipe_is_referenced(&fenced_buf->base.reference)); assert(!fenced_buf->fence); assert(fenced_buf->head.prev); assert(fenced_buf->head.next); LIST_DEL(&fenced_buf->head); assert(fenced_mgr->num_unfenced); --fenced_mgr->num_unfenced; fenced_buffer_destroy_gpu_storage_locked(fenced_buf); fenced_buffer_destroy_cpu_storage_locked(fenced_buf); FREE(fenced_buf); } /** * Add the buffer to the fenced list. * * Reference count should be incremented before calling this function. */ static inline void fenced_buffer_add_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf) { assert(pipe_is_referenced(&fenced_buf->base.reference)); assert(fenced_buf->flags & PB_USAGE_GPU_READ_WRITE); assert(fenced_buf->fence); p_atomic_inc(&fenced_buf->base.reference.count); LIST_DEL(&fenced_buf->head); assert(fenced_mgr->num_unfenced); --fenced_mgr->num_unfenced; LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->fenced); ++fenced_mgr->num_fenced; } /** * Remove the buffer from the fenced list, and potentially destroy the buffer * if the reference count reaches zero. * * Returns TRUE if the buffer was detroyed. */ static inline boolean fenced_buffer_remove_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf) { struct pb_fence_ops *ops = fenced_mgr->ops; assert(fenced_buf->fence); assert(fenced_buf->mgr == fenced_mgr); ops->fence_reference(ops, &fenced_buf->fence, NULL); fenced_buf->flags &= ~PB_USAGE_GPU_READ_WRITE; assert(fenced_buf->head.prev); assert(fenced_buf->head.next); LIST_DEL(&fenced_buf->head); assert(fenced_mgr->num_fenced); --fenced_mgr->num_fenced; LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->unfenced); ++fenced_mgr->num_unfenced; if (p_atomic_dec_zero(&fenced_buf->base.reference.count)) { fenced_buffer_destroy_locked(fenced_mgr, fenced_buf); return TRUE; } return FALSE; } /** * Wait for the fence to expire, and remove it from the fenced list. * * This function will release and re-acquire the mutex, so any copy of mutable * state must be discarded after calling it. */ static inline enum pipe_error fenced_buffer_finish_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf) { struct pb_fence_ops *ops = fenced_mgr->ops; enum pipe_error ret = PIPE_ERROR; #if 0 debug_warning("waiting for GPU"); #endif assert(pipe_is_referenced(&fenced_buf->base.reference)); assert(fenced_buf->fence); if(fenced_buf->fence) { struct pipe_fence_handle *fence = NULL; int finished; boolean proceed; ops->fence_reference(ops, &fence, fenced_buf->fence); pipe_mutex_unlock(fenced_mgr->mutex); finished = ops->fence_finish(ops, fenced_buf->fence, 0); pipe_mutex_lock(fenced_mgr->mutex); assert(pipe_is_referenced(&fenced_buf->base.reference)); /* * Only proceed if the fence object didn't change in the meanwhile. * Otherwise assume the work has been already carried out by another * thread that re-aquired the lock before us. */ proceed = fence == fenced_buf->fence ? TRUE : FALSE; ops->fence_reference(ops, &fence, NULL); if(proceed && finished == 0) { /* * Remove from the fenced list */ boolean destroyed; destroyed = fenced_buffer_remove_locked(fenced_mgr, fenced_buf); /* TODO: remove consequents buffers with the same fence? */ assert(!destroyed); (void) destroyed; /* silence unused var warning for non-debug build */ fenced_buf->flags &= ~PB_USAGE_GPU_READ_WRITE; ret = PIPE_OK; } } return ret; } /** * Remove as many fenced buffers from the fenced list as possible. * * Returns TRUE if at least one buffer was removed. */ static boolean fenced_manager_check_signalled_locked(struct fenced_manager *fenced_mgr, boolean wait) { struct pb_fence_ops *ops = fenced_mgr->ops; struct list_head *curr, *next; struct fenced_buffer *fenced_buf; struct pipe_fence_handle *prev_fence = NULL; boolean ret = FALSE; curr = fenced_mgr->fenced.next; next = curr->next; while(curr != &fenced_mgr->fenced) { fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head); if(fenced_buf->fence != prev_fence) { int signaled; if (wait) { signaled = ops->fence_finish(ops, fenced_buf->fence, 0); /* * Don't return just now. Instead preemptively check if the * following buffers' fences already expired, without further waits. */ wait = FALSE; } else { signaled = ops->fence_signalled(ops, fenced_buf->fence, 0); } if (signaled != 0) { return ret; } prev_fence = fenced_buf->fence; } else { /* This buffer's fence object is identical to the previous buffer's * fence object, so no need to check the fence again. */ assert(ops->fence_signalled(ops, fenced_buf->fence, 0) == 0); } fenced_buffer_remove_locked(fenced_mgr, fenced_buf); ret = TRUE; curr = next; next = curr->next; } return ret; } /** * Try to free some GPU memory by backing it up into CPU memory. * * Returns TRUE if at least one buffer was freed. */ static boolean fenced_manager_free_gpu_storage_locked(struct fenced_manager *fenced_mgr) { struct list_head *curr, *next; struct fenced_buffer *fenced_buf; curr = fenced_mgr->unfenced.next; next = curr->next; while(curr != &fenced_mgr->unfenced) { fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head); /* * We can only move storage if the buffer is not mapped and not * validated. */ if(fenced_buf->buffer && !fenced_buf->mapcount && !fenced_buf->vl) { enum pipe_error ret; ret = fenced_buffer_create_cpu_storage_locked(fenced_mgr, fenced_buf); if(ret == PIPE_OK) { ret = fenced_buffer_copy_storage_to_cpu_locked(fenced_buf); if(ret == PIPE_OK) { fenced_buffer_destroy_gpu_storage_locked(fenced_buf); return TRUE; } fenced_buffer_destroy_cpu_storage_locked(fenced_buf); } } curr = next; next = curr->next; } return FALSE; } /** * Destroy CPU storage for this buffer. */ static void fenced_buffer_destroy_cpu_storage_locked(struct fenced_buffer *fenced_buf) { if(fenced_buf->data) { align_free(fenced_buf->data); fenced_buf->data = NULL; assert(fenced_buf->mgr->cpu_total_size >= fenced_buf->size); fenced_buf->mgr->cpu_total_size -= fenced_buf->size; } } /** * Create CPU storage for this buffer. */ static enum pipe_error fenced_buffer_create_cpu_storage_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf) { assert(!fenced_buf->data); if(fenced_buf->data) return PIPE_OK; if (fenced_mgr->cpu_total_size + fenced_buf->size > fenced_mgr->max_cpu_total_size) return PIPE_ERROR_OUT_OF_MEMORY; fenced_buf->data = align_malloc(fenced_buf->size, fenced_buf->desc.alignment); if(!fenced_buf->data) return PIPE_ERROR_OUT_OF_MEMORY; fenced_mgr->cpu_total_size += fenced_buf->size; return PIPE_OK; } /** * Destroy the GPU storage. */ static void fenced_buffer_destroy_gpu_storage_locked(struct fenced_buffer *fenced_buf) { if(fenced_buf->buffer) { pb_reference(&fenced_buf->buffer, NULL); } } /** * Try to create GPU storage for this buffer. * * This function is a shorthand around pb_manager::create_buffer for * fenced_buffer_create_gpu_storage_locked()'s benefit. */ static inline boolean fenced_buffer_try_create_gpu_storage_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf) { struct pb_manager *provider = fenced_mgr->provider; assert(!fenced_buf->buffer); fenced_buf->buffer = provider->create_buffer(fenced_mgr->provider, fenced_buf->size, &fenced_buf->desc); return fenced_buf->buffer ? TRUE : FALSE; } /** * Create GPU storage for this buffer. */ static enum pipe_error fenced_buffer_create_gpu_storage_locked(struct fenced_manager *fenced_mgr, struct fenced_buffer *fenced_buf, boolean wait) { assert(!fenced_buf->buffer); /* * Check for signaled buffers before trying to allocate. */ fenced_manager_check_signalled_locked(fenced_mgr, FALSE); fenced_buffer_try_create_gpu_storage_locked(fenced_mgr, fenced_buf); /* * Keep trying while there is some sort of progress: * - fences are expiring, * - or buffers are being being swapped out from GPU memory into CPU memory. */ while(!fenced_buf->buffer && (fenced_manager_check_signalled_locked(fenced_mgr, FALSE) || fenced_manager_free_gpu_storage_locked(fenced_mgr))) { fenced_buffer_try_create_gpu_storage_locked(fenced_mgr, fenced_buf); } if(!fenced_buf->buffer && wait) { /* * Same as before, but this time around, wait to free buffers if * necessary. */ while(!fenced_buf->buffer && (fenced_manager_check_signalled_locked(fenced_mgr, TRUE) || fenced_manager_free_gpu_storage_locked(fenced_mgr))) { fenced_buffer_try_create_gpu_storage_locked(fenced_mgr, fenced_buf); } } if(!fenced_buf->buffer) { if(0) fenced_manager_dump_locked(fenced_mgr); /* give up */ return PIPE_ERROR_OUT_OF_MEMORY; } return PIPE_OK; } static enum pipe_error fenced_buffer_copy_storage_to_gpu_locked(struct fenced_buffer *fenced_buf) { uint8_t *map; assert(fenced_buf->data); assert(fenced_buf->buffer); map = pb_map(fenced_buf->buffer, PB_USAGE_CPU_WRITE, NULL); if (!map) return PIPE_ERROR; memcpy(map, fenced_buf->data, fenced_buf->size); pb_unmap(fenced_buf->buffer); return PIPE_OK; } static enum pipe_error fenced_buffer_copy_storage_to_cpu_locked(struct fenced_buffer *fenced_buf) { const uint8_t *map; assert(fenced_buf->data); assert(fenced_buf->buffer); map = pb_map(fenced_buf->buffer, PB_USAGE_CPU_READ, NULL); if (!map) return PIPE_ERROR; memcpy(fenced_buf->data, map, fenced_buf->size); pb_unmap(fenced_buf->buffer); return PIPE_OK; } static void fenced_buffer_destroy(struct pb_buffer *buf) { struct fenced_buffer *fenced_buf = fenced_buffer(buf); struct fenced_manager *fenced_mgr = fenced_buf->mgr; assert(!pipe_is_referenced(&fenced_buf->base.reference)); pipe_mutex_lock(fenced_mgr->mutex); fenced_buffer_destroy_locked(fenced_mgr, fenced_buf); pipe_mutex_unlock(fenced_mgr->mutex); } static void * fenced_buffer_map(struct pb_buffer *buf, unsigned flags, void *flush_ctx) { struct fenced_buffer *fenced_buf = fenced_buffer(buf); struct fenced_manager *fenced_mgr = fenced_buf->mgr; struct pb_fence_ops *ops = fenced_mgr->ops; void *map = NULL; pipe_mutex_lock(fenced_mgr->mutex); assert(!(flags & PB_USAGE_GPU_READ_WRITE)); /* * Serialize writes. */ while((fenced_buf->flags & PB_USAGE_GPU_WRITE) || ((fenced_buf->flags & PB_USAGE_GPU_READ) && (flags & PB_USAGE_CPU_WRITE))) { /* * Don't wait for the GPU to finish accessing it, if blocking is forbidden. */ if((flags & PB_USAGE_DONTBLOCK) && ops->fence_signalled(ops, fenced_buf->fence, 0) != 0) { goto done; } if (flags & PB_USAGE_UNSYNCHRONIZED) { break; } /* * Wait for the GPU to finish accessing. This will release and re-acquire * the mutex, so all copies of mutable state must be discarded. */ fenced_buffer_finish_locked(fenced_mgr, fenced_buf); } if(fenced_buf->buffer) { map = pb_map(fenced_buf->buffer, flags, flush_ctx); } else { assert(fenced_buf->data); map = fenced_buf->data; } if (map) { ++fenced_buf->mapcount; fenced_buf->flags |= flags & PB_USAGE_CPU_READ_WRITE; } done: pipe_mutex_unlock(fenced_mgr->mutex); return map; } static void fenced_buffer_unmap(struct pb_buffer *buf) { struct fenced_buffer *fenced_buf = fenced_buffer(buf); struct fenced_manager *fenced_mgr = fenced_buf->mgr; pipe_mutex_lock(fenced_mgr->mutex); assert(fenced_buf->mapcount); if(fenced_buf->mapcount) { if (fenced_buf->buffer) pb_unmap(fenced_buf->buffer); --fenced_buf->mapcount; if(!fenced_buf->mapcount) fenced_buf->flags &= ~PB_USAGE_CPU_READ_WRITE; } pipe_mutex_unlock(fenced_mgr->mutex); } static enum pipe_error fenced_buffer_validate(struct pb_buffer *buf, struct pb_validate *vl, unsigned flags) { struct fenced_buffer *fenced_buf = fenced_buffer(buf); struct fenced_manager *fenced_mgr = fenced_buf->mgr; enum pipe_error ret; pipe_mutex_lock(fenced_mgr->mutex); if (!vl) { /* invalidate */ fenced_buf->vl = NULL; fenced_buf->validation_flags = 0; ret = PIPE_OK; goto done; } assert(flags & PB_USAGE_GPU_READ_WRITE); assert(!(flags & ~PB_USAGE_GPU_READ_WRITE)); flags &= PB_USAGE_GPU_READ_WRITE; /* Buffer cannot be validated in two different lists */ if(fenced_buf->vl && fenced_buf->vl != vl) { ret = PIPE_ERROR_RETRY; goto done; } if(fenced_buf->vl == vl && (fenced_buf->validation_flags & flags) == flags) { /* Nothing to do -- buffer already validated */ ret = PIPE_OK; goto done; } /* * Create and update GPU storage. */ if(!fenced_buf->buffer) { assert(!fenced_buf->mapcount); ret = fenced_buffer_create_gpu_storage_locked(fenced_mgr, fenced_buf, TRUE); if(ret != PIPE_OK) { goto done; } ret = fenced_buffer_copy_storage_to_gpu_locked(fenced_buf); if(ret != PIPE_OK) { fenced_buffer_destroy_gpu_storage_locked(fenced_buf); goto done; } if(fenced_buf->mapcount) { debug_printf("warning: validating a buffer while it is still mapped\n"); } else { fenced_buffer_destroy_cpu_storage_locked(fenced_buf); } } ret = pb_validate(fenced_buf->buffer, vl, flags); if (ret != PIPE_OK) goto done; fenced_buf->vl = vl; fenced_buf->validation_flags |= flags; done: pipe_mutex_unlock(fenced_mgr->mutex); return ret; } static void fenced_buffer_fence(struct pb_buffer *buf, struct pipe_fence_handle *fence) { struct fenced_buffer *fenced_buf = fenced_buffer(buf); struct fenced_manager *fenced_mgr = fenced_buf->mgr; struct pb_fence_ops *ops = fenced_mgr->ops; pipe_mutex_lock(fenced_mgr->mutex); assert(pipe_is_referenced(&fenced_buf->base.reference)); assert(fenced_buf->buffer); if(fence != fenced_buf->fence) { assert(fenced_buf->vl); assert(fenced_buf->validation_flags); if (fenced_buf->fence) { boolean destroyed; destroyed = fenced_buffer_remove_locked(fenced_mgr, fenced_buf); assert(!destroyed); } if (fence) { ops->fence_reference(ops, &fenced_buf->fence, fence); fenced_buf->flags |= fenced_buf->validation_flags; fenced_buffer_add_locked(fenced_mgr, fenced_buf); } pb_fence(fenced_buf->buffer, fence); fenced_buf->vl = NULL; fenced_buf->validation_flags = 0; } pipe_mutex_unlock(fenced_mgr->mutex); } static void fenced_buffer_get_base_buffer(struct pb_buffer *buf, struct pb_buffer **base_buf, pb_size *offset) { struct fenced_buffer *fenced_buf = fenced_buffer(buf); struct fenced_manager *fenced_mgr = fenced_buf->mgr; pipe_mutex_lock(fenced_mgr->mutex); /* * This should only be called when the buffer is validated. Typically * when processing relocations. */ assert(fenced_buf->vl); assert(fenced_buf->buffer); if(fenced_buf->buffer) pb_get_base_buffer(fenced_buf->buffer, base_buf, offset); else { *base_buf = buf; *offset = 0; } pipe_mutex_unlock(fenced_mgr->mutex); } static const struct pb_vtbl fenced_buffer_vtbl = { fenced_buffer_destroy, fenced_buffer_map, fenced_buffer_unmap, fenced_buffer_validate, fenced_buffer_fence, fenced_buffer_get_base_buffer }; /** * Wrap a buffer in a fenced buffer. */ static struct pb_buffer * fenced_bufmgr_create_buffer(struct pb_manager *mgr, pb_size size, const struct pb_desc *desc) { struct fenced_manager *fenced_mgr = fenced_manager(mgr); struct fenced_buffer *fenced_buf; enum pipe_error ret; /* * Don't stall the GPU, waste time evicting buffers, or waste memory * trying to create a buffer that will most likely never fit into the * graphics aperture. */ if(size > fenced_mgr->max_buffer_size) { goto no_buffer; } fenced_buf = CALLOC_STRUCT(fenced_buffer); if (!fenced_buf) goto no_buffer; pipe_reference_init(&fenced_buf->base.reference, 1); fenced_buf->base.alignment = desc->alignment; fenced_buf->base.usage = desc->usage; fenced_buf->base.size = size; fenced_buf->size = size; fenced_buf->desc = *desc; fenced_buf->base.vtbl = &fenced_buffer_vtbl; fenced_buf->mgr = fenced_mgr; pipe_mutex_lock(fenced_mgr->mutex); /* * Try to create GPU storage without stalling, */ ret = fenced_buffer_create_gpu_storage_locked(fenced_mgr, fenced_buf, FALSE); /* * Attempt to use CPU memory to avoid stalling the GPU. */ if(ret != PIPE_OK) { ret = fenced_buffer_create_cpu_storage_locked(fenced_mgr, fenced_buf); } /* * Create GPU storage, waiting for some to be available. */ if(ret != PIPE_OK) { ret = fenced_buffer_create_gpu_storage_locked(fenced_mgr, fenced_buf, TRUE); } /* * Give up. */ if(ret != PIPE_OK) { goto no_storage; } assert(fenced_buf->buffer || fenced_buf->data); LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->unfenced); ++fenced_mgr->num_unfenced; pipe_mutex_unlock(fenced_mgr->mutex); return &fenced_buf->base; no_storage: pipe_mutex_unlock(fenced_mgr->mutex); FREE(fenced_buf); no_buffer: return NULL; } static void fenced_bufmgr_flush(struct pb_manager *mgr) { struct fenced_manager *fenced_mgr = fenced_manager(mgr); pipe_mutex_lock(fenced_mgr->mutex); while(fenced_manager_check_signalled_locked(fenced_mgr, TRUE)) ; pipe_mutex_unlock(fenced_mgr->mutex); assert(fenced_mgr->provider->flush); if(fenced_mgr->provider->flush) fenced_mgr->provider->flush(fenced_mgr->provider); } static void fenced_bufmgr_destroy(struct pb_manager *mgr) { struct fenced_manager *fenced_mgr = fenced_manager(mgr); pipe_mutex_lock(fenced_mgr->mutex); /* Wait on outstanding fences */ while (fenced_mgr->num_fenced) { pipe_mutex_unlock(fenced_mgr->mutex); #if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD) || defined(PIPE_OS_SOLARIS) sched_yield(); #endif pipe_mutex_lock(fenced_mgr->mutex); while(fenced_manager_check_signalled_locked(fenced_mgr, TRUE)) ; } #ifdef DEBUG /*assert(!fenced_mgr->num_unfenced);*/ #endif pipe_mutex_unlock(fenced_mgr->mutex); pipe_mutex_destroy(fenced_mgr->mutex); if(fenced_mgr->provider) fenced_mgr->provider->destroy(fenced_mgr->provider); fenced_mgr->ops->destroy(fenced_mgr->ops); FREE(fenced_mgr); } struct pb_manager * fenced_bufmgr_create(struct pb_manager *provider, struct pb_fence_ops *ops, pb_size max_buffer_size, pb_size max_cpu_total_size) { struct fenced_manager *fenced_mgr; if (!provider) return NULL; fenced_mgr = CALLOC_STRUCT(fenced_manager); if (!fenced_mgr) return NULL; fenced_mgr->base.destroy = fenced_bufmgr_destroy; fenced_mgr->base.create_buffer = fenced_bufmgr_create_buffer; fenced_mgr->base.flush = fenced_bufmgr_flush; fenced_mgr->provider = provider; fenced_mgr->ops = ops; fenced_mgr->max_buffer_size = max_buffer_size; fenced_mgr->max_cpu_total_size = max_cpu_total_size; LIST_INITHEAD(&fenced_mgr->fenced); fenced_mgr->num_fenced = 0; LIST_INITHEAD(&fenced_mgr->unfenced); fenced_mgr->num_unfenced = 0; pipe_mutex_init(fenced_mgr->mutex); return &fenced_mgr->base; }