/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Texture sampling -- SoA. * * @author Jose Fonseca * @author Brian Paul */ #ifndef LP_BLD_SAMPLE_AOS_H #define LP_BLD_SAMPLE_AOS_H #include "lp_bld_sample.h" void lp_build_sample_aos(struct lp_build_sample_context *bld, unsigned sampler_unit, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *offsets, LLVMValueRef lod_ipart, LLVMValueRef lod_fpart, LLVMValueRef ilevel0, LLVMValueRef ilevel1, LLVMValueRef texel_out[4]); #endif /* LP_BLD_SAMPLE_AOS_H */