/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Texture sampling -- AoS. * * @author Jose Fonseca * @author Brian Paul */ #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_debug.h" #include "util/u_dump.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_format.h" #include "util/u_cpu_detect.h" #include "lp_bld_debug.h" #include "lp_bld_type.h" #include "lp_bld_const.h" #include "lp_bld_conv.h" #include "lp_bld_arit.h" #include "lp_bld_bitarit.h" #include "lp_bld_logic.h" #include "lp_bld_swizzle.h" #include "lp_bld_pack.h" #include "lp_bld_flow.h" #include "lp_bld_gather.h" #include "lp_bld_format.h" #include "lp_bld_init.h" #include "lp_bld_sample.h" #include "lp_bld_sample_aos.h" #include "lp_bld_quad.h" /** * Build LLVM code for texture coord wrapping, for nearest filtering, * for scaled integer texcoords. * \param block_length is the length of the pixel block along the * coordinate axis * \param coord the incoming texcoord (s,t or r) scaled to the texture size * \param coord_f the incoming texcoord (s,t or r) as float vec * \param length the texture size along one dimension * \param stride pixel stride along the coordinate axis (in bytes) * \param offset the texel offset along the coord axis * \param is_pot if TRUE, length is a power of two * \param wrap_mode one of PIPE_TEX_WRAP_x * \param out_offset byte offset for the wrapped coordinate * \param out_i resulting sub-block pixel coordinate for coord0 */ static void lp_build_sample_wrap_nearest_int(struct lp_build_sample_context *bld, unsigned block_length, LLVMValueRef coord, LLVMValueRef coord_f, LLVMValueRef length, LLVMValueRef stride, LLVMValueRef offset, boolean is_pot, unsigned wrap_mode, LLVMValueRef *out_offset, LLVMValueRef *out_i) { struct lp_build_context *int_coord_bld = &bld->int_coord_bld; LLVMBuilderRef builder = bld->gallivm->builder; LLVMValueRef length_minus_one; length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one); switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: if(is_pot) coord = LLVMBuildAnd(builder, coord, length_minus_one, ""); else { struct lp_build_context *coord_bld = &bld->coord_bld; LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length); if (offset) { offset = lp_build_int_to_float(coord_bld, offset); offset = lp_build_div(coord_bld, offset, length_f); coord_f = lp_build_add(coord_bld, coord_f, offset); } coord = lp_build_fract_safe(coord_bld, coord_f); coord = lp_build_mul(coord_bld, coord, length_f); coord = lp_build_itrunc(coord_bld, coord); } break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero); coord = lp_build_min(int_coord_bld, coord, length_minus_one); break; case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_REPEAT: case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: default: assert(0); } lp_build_sample_partial_offset(int_coord_bld, block_length, coord, stride, out_offset, out_i); } /** * Build LLVM code for texture coord wrapping, for nearest filtering, * for float texcoords. * \param coord the incoming texcoord (s,t or r) * \param length the texture size along one dimension * \param offset the texel offset along the coord axis * \param is_pot if TRUE, length is a power of two * \param wrap_mode one of PIPE_TEX_WRAP_x * \param icoord the texcoord after wrapping, as int */ static void lp_build_sample_wrap_nearest_float(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef offset, boolean is_pot, unsigned wrap_mode, LLVMValueRef *icoord) { struct lp_build_context *coord_bld = &bld->coord_bld; LLVMValueRef length_minus_one; switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: if (offset) { /* this is definitely not ideal for POT case */ offset = lp_build_int_to_float(coord_bld, offset); offset = lp_build_div(coord_bld, offset, length); coord = lp_build_add(coord_bld, coord, offset); } /* take fraction, unnormalize */ coord = lp_build_fract_safe(coord_bld, coord); coord = lp_build_mul(coord_bld, coord, length); *icoord = lp_build_itrunc(coord_bld, coord); break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: length_minus_one = lp_build_sub(coord_bld, length, coord_bld->one); if (bld->static_sampler_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length); } if (offset) { offset = lp_build_int_to_float(coord_bld, offset); coord = lp_build_add(coord_bld, coord, offset); } coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_minus_one); *icoord = lp_build_itrunc(coord_bld, coord); break; case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_REPEAT: case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: default: assert(0); } } /** * Helper to compute the first coord and the weight for * linear wrap repeat npot textures */ static void lp_build_coord_repeat_npot_linear_int(struct lp_build_sample_context *bld, LLVMValueRef coord_f, LLVMValueRef length_i, LLVMValueRef length_f, LLVMValueRef *coord0_i, LLVMValueRef *weight_i) { struct lp_build_context *coord_bld = &bld->coord_bld; struct lp_build_context *int_coord_bld = &bld->int_coord_bld; struct lp_build_context abs_coord_bld; struct lp_type abs_type; LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i, int_coord_bld->one); LLVMValueRef mask, i32_c8, i32_c128, i32_c255; /* wrap with normalized floats is just fract */ coord_f = lp_build_fract(coord_bld, coord_f); /* mul by size */ coord_f = lp_build_mul(coord_bld, coord_f, length_f); /* convert to int, compute lerp weight */ coord_f = lp_build_mul_imm(&bld->coord_bld, coord_f, 256); /* At this point we don't have any negative numbers so use non-signed * build context which might help on some archs. */ abs_type = coord_bld->type; abs_type.sign = 0; lp_build_context_init(&abs_coord_bld, bld->gallivm, abs_type); *coord0_i = lp_build_iround(&abs_coord_bld, coord_f); /* subtract 0.5 (add -128) */ i32_c128 = lp_build_const_int_vec(bld->gallivm, bld->int_coord_type, -128); *coord0_i = LLVMBuildAdd(bld->gallivm->builder, *coord0_i, i32_c128, ""); /* compute fractional part (AND with 0xff) */ i32_c255 = lp_build_const_int_vec(bld->gallivm, bld->int_coord_type, 255); *weight_i = LLVMBuildAnd(bld->gallivm->builder, *coord0_i, i32_c255, ""); /* compute floor (shift right 8) */ i32_c8 = lp_build_const_int_vec(bld->gallivm, bld->int_coord_type, 8); *coord0_i = LLVMBuildAShr(bld->gallivm->builder, *coord0_i, i32_c8, ""); /* * we avoided the 0.5/length division before the repeat wrap, * now need to fix up edge cases with selects */ mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type, PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero); *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i); } /** * Build LLVM code for texture coord wrapping, for linear filtering, * for scaled integer texcoords. * \param block_length is the length of the pixel block along the * coordinate axis * \param coord0 the incoming texcoord (s,t or r) scaled to the texture size * \param coord_f the incoming texcoord (s,t or r) as float vec * \param length the texture size along one dimension * \param stride pixel stride along the coordinate axis (in bytes) * \param offset the texel offset along the coord axis * \param is_pot if TRUE, length is a power of two * \param wrap_mode one of PIPE_TEX_WRAP_x * \param offset0 resulting relative offset for coord0 * \param offset1 resulting relative offset for coord0 + 1 * \param i0 resulting sub-block pixel coordinate for coord0 * \param i1 resulting sub-block pixel coordinate for coord0 + 1 */ static void lp_build_sample_wrap_linear_int(struct lp_build_sample_context *bld, unsigned block_length, LLVMValueRef coord0, LLVMValueRef *weight_i, LLVMValueRef coord_f, LLVMValueRef length, LLVMValueRef stride, LLVMValueRef offset, boolean is_pot, unsigned wrap_mode, LLVMValueRef *offset0, LLVMValueRef *offset1, LLVMValueRef *i0, LLVMValueRef *i1) { struct lp_build_context *int_coord_bld = &bld->int_coord_bld; LLVMBuilderRef builder = bld->gallivm->builder; LLVMValueRef length_minus_one; LLVMValueRef lmask, umask, mask; /* * If the pixel block covers more than one pixel then there is no easy * way to calculate offset1 relative to offset0. Instead, compute them * independently. Otherwise, try to compute offset0 and offset1 with * a single stride multiplication. */ length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one); if (block_length != 1) { LLVMValueRef coord1; switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: if (is_pot) { coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, ""); coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, ""); } else { LLVMValueRef mask; LLVMValueRef length_f = lp_build_int_to_float(&bld->coord_bld, length); if (offset) { offset = lp_build_int_to_float(&bld->coord_bld, offset); offset = lp_build_div(&bld->coord_bld, offset, length_f); coord_f = lp_build_add(&bld->coord_bld, coord_f, offset); } lp_build_coord_repeat_npot_linear_int(bld, coord_f, length, length_f, &coord0, weight_i); mask = lp_build_compare(bld->gallivm, int_coord_bld->type, PIPE_FUNC_NOTEQUAL, coord0, length_minus_one); coord1 = LLVMBuildAnd(builder, lp_build_add(int_coord_bld, coord0, int_coord_bld->one), mask, ""); } break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); coord0 = lp_build_clamp(int_coord_bld, coord0, int_coord_bld->zero, length_minus_one); coord1 = lp_build_clamp(int_coord_bld, coord1, int_coord_bld->zero, length_minus_one); break; case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_REPEAT: case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: default: assert(0); coord0 = int_coord_bld->zero; coord1 = int_coord_bld->zero; break; } lp_build_sample_partial_offset(int_coord_bld, block_length, coord0, stride, offset0, i0); lp_build_sample_partial_offset(int_coord_bld, block_length, coord1, stride, offset1, i1); return; } *i0 = int_coord_bld->zero; *i1 = int_coord_bld->zero; switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: if (is_pot) { coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, ""); } else { LLVMValueRef length_f = lp_build_int_to_float(&bld->coord_bld, length); if (offset) { offset = lp_build_int_to_float(&bld->coord_bld, offset); offset = lp_build_div(&bld->coord_bld, offset, length_f); coord_f = lp_build_add(&bld->coord_bld, coord_f, offset); } lp_build_coord_repeat_npot_linear_int(bld, coord_f, length, length_f, &coord0, weight_i); } mask = lp_build_compare(bld->gallivm, int_coord_bld->type, PIPE_FUNC_NOTEQUAL, coord0, length_minus_one); *offset0 = lp_build_mul(int_coord_bld, coord0, stride); *offset1 = LLVMBuildAnd(builder, lp_build_add(int_coord_bld, *offset0, stride), mask, ""); break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: /* XXX this might be slower than the separate path * on some newer cpus. With sse41 this is 8 instructions vs. 7 * - at least on SNB this is almost certainly slower since * min/max are cheaper than selects, and the muls aren't bad. */ lmask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type, PIPE_FUNC_GEQUAL, coord0, int_coord_bld->zero); umask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type, PIPE_FUNC_LESS, coord0, length_minus_one); coord0 = lp_build_select(int_coord_bld, lmask, coord0, int_coord_bld->zero); coord0 = lp_build_select(int_coord_bld, umask, coord0, length_minus_one); mask = LLVMBuildAnd(builder, lmask, umask, ""); *offset0 = lp_build_mul(int_coord_bld, coord0, stride); *offset1 = lp_build_add(int_coord_bld, *offset0, LLVMBuildAnd(builder, stride, mask, "")); break; case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_REPEAT: case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: default: assert(0); *offset0 = int_coord_bld->zero; *offset1 = int_coord_bld->zero; break; } } /** * Build LLVM code for texture coord wrapping, for linear filtering, * for float texcoords. * \param block_length is the length of the pixel block along the * coordinate axis * \param coord the incoming texcoord (s,t or r) * \param length the texture size along one dimension * \param offset the texel offset along the coord axis * \param is_pot if TRUE, length is a power of two * \param wrap_mode one of PIPE_TEX_WRAP_x * \param coord0 the first texcoord after wrapping, as int * \param coord1 the second texcoord after wrapping, as int * \param weight the filter weight as int (0-255) * \param force_nearest if this coord actually uses nearest filtering */ static void lp_build_sample_wrap_linear_float(struct lp_build_sample_context *bld, unsigned block_length, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef offset, boolean is_pot, unsigned wrap_mode, LLVMValueRef *coord0, LLVMValueRef *coord1, LLVMValueRef *weight, unsigned force_nearest) { struct lp_build_context *int_coord_bld = &bld->int_coord_bld; struct lp_build_context *coord_bld = &bld->coord_bld; LLVMBuilderRef builder = bld->gallivm->builder; LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5); LLVMValueRef length_minus_one = lp_build_sub(coord_bld, length, coord_bld->one); switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: if (is_pot) { /* mul by size and subtract 0.5 */ coord = lp_build_mul(coord_bld, coord, length); if (offset) { offset = lp_build_int_to_float(coord_bld, offset); coord = lp_build_add(coord_bld, coord, offset); } if (!force_nearest) coord = lp_build_sub(coord_bld, coord, half); *coord1 = lp_build_add(coord_bld, coord, coord_bld->one); /* convert to int, compute lerp weight */ lp_build_ifloor_fract(coord_bld, coord, coord0, weight); *coord1 = lp_build_ifloor(coord_bld, *coord1); /* repeat wrap */ length_minus_one = lp_build_itrunc(coord_bld, length_minus_one); *coord0 = LLVMBuildAnd(builder, *coord0, length_minus_one, ""); *coord1 = LLVMBuildAnd(builder, *coord1, length_minus_one, ""); } else { LLVMValueRef mask; if (offset) { offset = lp_build_int_to_float(coord_bld, offset); offset = lp_build_div(coord_bld, offset, length); coord = lp_build_add(coord_bld, coord, offset); } /* wrap with normalized floats is just fract */ coord = lp_build_fract(coord_bld, coord); /* unnormalize */ coord = lp_build_mul(coord_bld, coord, length); /* * we avoided the 0.5/length division, have to fix up wrong * edge cases with selects */ *coord1 = lp_build_add(coord_bld, coord, half); coord = lp_build_sub(coord_bld, coord, half); *weight = lp_build_fract(coord_bld, coord); mask = lp_build_compare(coord_bld->gallivm, coord_bld->type, PIPE_FUNC_LESS, coord, coord_bld->zero); *coord0 = lp_build_select(coord_bld, mask, length_minus_one, coord); *coord0 = lp_build_itrunc(coord_bld, *coord0); mask = lp_build_compare(coord_bld->gallivm, coord_bld->type, PIPE_FUNC_LESS, *coord1, length); *coord1 = lp_build_select(coord_bld, mask, *coord1, coord_bld->zero); *coord1 = lp_build_itrunc(coord_bld, *coord1); } break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: if (bld->static_sampler_state->normalized_coords) { /* mul by tex size */ coord = lp_build_mul(coord_bld, coord, length); } if (offset) { offset = lp_build_int_to_float(coord_bld, offset); coord = lp_build_add(coord_bld, coord, offset); } /* subtract 0.5 */ if (!force_nearest) { coord = lp_build_sub(coord_bld, coord, half); } /* clamp to [0, length - 1] */ coord = lp_build_min(coord_bld, coord, length_minus_one); coord = lp_build_max(coord_bld, coord, coord_bld->zero); *coord1 = lp_build_add(coord_bld, coord, coord_bld->one); /* convert to int, compute lerp weight */ lp_build_ifloor_fract(coord_bld, coord, coord0, weight); /* coord1 = min(coord1, length-1) */ *coord1 = lp_build_min(coord_bld, *coord1, length_minus_one); *coord1 = lp_build_itrunc(coord_bld, *coord1); break; default: assert(0); *coord0 = int_coord_bld->zero; *coord1 = int_coord_bld->zero; *weight = coord_bld->zero; break; } *weight = lp_build_mul_imm(coord_bld, *weight, 256); *weight = lp_build_itrunc(coord_bld, *weight); return; } /** * Fetch texels for image with nearest sampling. * Return filtered color as two vectors of 16-bit fixed point values. */ static void lp_build_sample_fetch_image_nearest(struct lp_build_sample_context *bld, LLVMValueRef data_ptr, LLVMValueRef offset, LLVMValueRef x_subcoord, LLVMValueRef y_subcoord, LLVMValueRef *colors) { /* * Fetch the pixels as 4 x 32bit (rgba order might differ): * * rgba0 rgba1 rgba2 rgba3 * * bit cast them into 16 x u8 * * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3 * * unpack them into two 8 x i16: * * r0 g0 b0 a0 r1 g1 b1 a1 * r2 g2 b2 a2 r3 g3 b3 a3 * * The higher 8 bits of the resulting elements will be zero. */ LLVMBuilderRef builder = bld->gallivm->builder; LLVMValueRef rgba8; struct lp_build_context u8n; LLVMTypeRef u8n_vec_type; lp_build_context_init(&u8n, bld->gallivm, lp_type_unorm(8, bld->vector_width)); u8n_vec_type = lp_build_vec_type(bld->gallivm, u8n.type); if (util_format_is_rgba8_variant(bld->format_desc)) { /* * Given the format is a rgba8, just read the pixels as is, * without any swizzling. Swizzling will be done later. */ rgba8 = lp_build_gather(bld->gallivm, bld->texel_type.length, bld->format_desc->block.bits, bld->texel_type.width, TRUE, data_ptr, offset, TRUE); rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, ""); } else { rgba8 = lp_build_fetch_rgba_aos(bld->gallivm, bld->format_desc, u8n.type, TRUE, data_ptr, offset, x_subcoord, y_subcoord, bld->cache); } *colors = rgba8; } /** * Sample a single texture image with nearest sampling. * If sampling a cube texture, r = cube face in [0,5]. * Return filtered color as two vectors of 16-bit fixed point values. */ static void lp_build_sample_image_nearest(struct lp_build_sample_context *bld, LLVMValueRef int_size, LLVMValueRef row_stride_vec, LLVMValueRef img_stride_vec, LLVMValueRef data_ptr, LLVMValueRef mipoffsets, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *offsets, LLVMValueRef *colors) { const unsigned dims = bld->dims; struct lp_build_context i32; LLVMValueRef width_vec, height_vec, depth_vec; LLVMValueRef s_ipart, t_ipart = NULL, r_ipart = NULL; LLVMValueRef s_float, t_float = NULL, r_float = NULL; LLVMValueRef x_stride; LLVMValueRef x_offset, offset; LLVMValueRef x_subcoord, y_subcoord, z_subcoord; lp_build_context_init(&i32, bld->gallivm, lp_type_int_vec(32, bld->vector_width)); lp_build_extract_image_sizes(bld, &bld->int_size_bld, bld->int_coord_type, int_size, &width_vec, &height_vec, &depth_vec); s_float = s; t_float = t; r_float = r; if (bld->static_sampler_state->normalized_coords) { LLVMValueRef flt_size; flt_size = lp_build_int_to_float(&bld->float_size_bld, int_size); lp_build_unnormalized_coords(bld, flt_size, &s, &t, &r); } /* convert float to int */ /* For correct rounding, need floor, not truncation here. * Note that in some cases (clamp to edge, no texel offsets) we * could use a non-signed build context which would help archs * greatly which don't have arch rounding. */ s_ipart = lp_build_ifloor(&bld->coord_bld, s); if (dims >= 2) t_ipart = lp_build_ifloor(&bld->coord_bld, t); if (dims >= 3) r_ipart = lp_build_ifloor(&bld->coord_bld, r); /* add texel offsets */ if (offsets[0]) { s_ipart = lp_build_add(&i32, s_ipart, offsets[0]); if (dims >= 2) { t_ipart = lp_build_add(&i32, t_ipart, offsets[1]); if (dims >= 3) { r_ipart = lp_build_add(&i32, r_ipart, offsets[2]); } } } /* get pixel, row, image strides */ x_stride = lp_build_const_vec(bld->gallivm, bld->int_coord_bld.type, bld->format_desc->block.bits/8); /* Do texcoord wrapping, compute texel offset */ lp_build_sample_wrap_nearest_int(bld, bld->format_desc->block.width, s_ipart, s_float, width_vec, x_stride, offsets[0], bld->static_texture_state->pot_width, bld->static_sampler_state->wrap_s, &x_offset, &x_subcoord); offset = x_offset; if (dims >= 2) { LLVMValueRef y_offset; lp_build_sample_wrap_nearest_int(bld, bld->format_desc->block.height, t_ipart, t_float, height_vec, row_stride_vec, offsets[1], bld->static_texture_state->pot_height, bld->static_sampler_state->wrap_t, &y_offset, &y_subcoord); offset = lp_build_add(&bld->int_coord_bld, offset, y_offset); if (dims >= 3) { LLVMValueRef z_offset; lp_build_sample_wrap_nearest_int(bld, 1, /* block length (depth) */ r_ipart, r_float, depth_vec, img_stride_vec, offsets[2], bld->static_texture_state->pot_depth, bld->static_sampler_state->wrap_r, &z_offset, &z_subcoord); offset = lp_build_add(&bld->int_coord_bld, offset, z_offset); } } if (has_layer_coord(bld->static_texture_state->target)) { LLVMValueRef z_offset; /* The r coord is the cube face in [0,5] or array layer */ z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); offset = lp_build_add(&bld->int_coord_bld, offset, z_offset); } if (mipoffsets) { offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets); } lp_build_sample_fetch_image_nearest(bld, data_ptr, offset, x_subcoord, y_subcoord, colors); } /** * Sample a single texture image with nearest sampling. * If sampling a cube texture, r = cube face in [0,5]. * Return filtered color as two vectors of 16-bit fixed point values. * Does address calcs (except offsets) with floats. * Useful for AVX which has support for 8x32 floats but not 8x32 ints. */ static void lp_build_sample_image_nearest_afloat(struct lp_build_sample_context *bld, LLVMValueRef int_size, LLVMValueRef row_stride_vec, LLVMValueRef img_stride_vec, LLVMValueRef data_ptr, LLVMValueRef mipoffsets, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *offsets, LLVMValueRef *colors) { const unsigned dims = bld->dims; LLVMValueRef width_vec, height_vec, depth_vec; LLVMValueRef offset; LLVMValueRef x_subcoord, y_subcoord; LLVMValueRef x_icoord = NULL, y_icoord = NULL, z_icoord = NULL; LLVMValueRef flt_size; flt_size = lp_build_int_to_float(&bld->float_size_bld, int_size); lp_build_extract_image_sizes(bld, &bld->float_size_bld, bld->coord_type, flt_size, &width_vec, &height_vec, &depth_vec); /* Do texcoord wrapping */ lp_build_sample_wrap_nearest_float(bld, s, width_vec, offsets[0], bld->static_texture_state->pot_width, bld->static_sampler_state->wrap_s, &x_icoord); if (dims >= 2) { lp_build_sample_wrap_nearest_float(bld, t, height_vec, offsets[1], bld->static_texture_state->pot_height, bld->static_sampler_state->wrap_t, &y_icoord); if (dims >= 3) { lp_build_sample_wrap_nearest_float(bld, r, depth_vec, offsets[2], bld->static_texture_state->pot_depth, bld->static_sampler_state->wrap_r, &z_icoord); } } if (has_layer_coord(bld->static_texture_state->target)) { z_icoord = r; } /* * From here on we deal with ints, and we should split up the 256bit * vectors manually for better generated code. */ /* * compute texel offsets - * cannot do offset calc with floats, difficult for block-based formats, * and not enough precision anyway. */ lp_build_sample_offset(&bld->int_coord_bld, bld->format_desc, x_icoord, y_icoord, z_icoord, row_stride_vec, img_stride_vec, &offset, &x_subcoord, &y_subcoord); if (mipoffsets) { offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets); } lp_build_sample_fetch_image_nearest(bld, data_ptr, offset, x_subcoord, y_subcoord, colors); } /** * Fetch texels for image with linear sampling. * Return filtered color as two vectors of 16-bit fixed point values. */ static void lp_build_sample_fetch_image_linear(struct lp_build_sample_context *bld, LLVMValueRef data_ptr, LLVMValueRef offset[2][2][2], LLVMValueRef x_subcoord[2], LLVMValueRef y_subcoord[2], LLVMValueRef s_fpart, LLVMValueRef t_fpart, LLVMValueRef r_fpart, LLVMValueRef *colors) { const unsigned dims = bld->dims; LLVMBuilderRef builder = bld->gallivm->builder; struct lp_build_context u8n; LLVMTypeRef u8n_vec_type; LLVMTypeRef elem_type = LLVMInt32TypeInContext(bld->gallivm->context); LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH]; LLVMValueRef shuffle; LLVMValueRef neighbors[2][2][2]; /* [z][y][x] */ LLVMValueRef packed; unsigned i, j, k; unsigned numj, numk; lp_build_context_init(&u8n, bld->gallivm, lp_type_unorm(8, bld->vector_width)); u8n_vec_type = lp_build_vec_type(bld->gallivm, u8n.type); /* * Transform 4 x i32 in * * s_fpart = {s0, s1, s2, s3} * * where each value is between 0 and 0xff, * * into one 16 x i20 * * s_fpart = {s0, s0, s0, s0, s1, s1, s1, s1, s2, s2, s2, s2, s3, s3, s3, s3} * * and likewise for t_fpart. There is no risk of loosing precision here * since the fractional parts only use the lower 8bits. */ s_fpart = LLVMBuildBitCast(builder, s_fpart, u8n_vec_type, ""); if (dims >= 2) t_fpart = LLVMBuildBitCast(builder, t_fpart, u8n_vec_type, ""); if (dims >= 3) r_fpart = LLVMBuildBitCast(builder, r_fpart, u8n_vec_type, ""); for (j = 0; j < u8n.type.length; j += 4) { #ifdef PIPE_ARCH_LITTLE_ENDIAN unsigned subindex = 0; #else unsigned subindex = 3; #endif LLVMValueRef index; index = LLVMConstInt(elem_type, j + subindex, 0); for (i = 0; i < 4; ++i) shuffles[j + i] = index; } shuffle = LLVMConstVector(shuffles, u8n.type.length); s_fpart = LLVMBuildShuffleVector(builder, s_fpart, u8n.undef, shuffle, ""); if (dims >= 2) { t_fpart = LLVMBuildShuffleVector(builder, t_fpart, u8n.undef, shuffle, ""); } if (dims >= 3) { r_fpart = LLVMBuildShuffleVector(builder, r_fpart, u8n.undef, shuffle, ""); } /* * Fetch the pixels as 4 x 32bit (rgba order might differ): * * rgba0 rgba1 rgba2 rgba3 * * bit cast them into 16 x u8 * * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3 * * unpack them into two 8 x i16: * * r0 g0 b0 a0 r1 g1 b1 a1 * r2 g2 b2 a2 r3 g3 b3 a3 * * The higher 8 bits of the resulting elements will be zero. */ numj = 1 + (dims >= 2); numk = 1 + (dims >= 3); for (k = 0; k < numk; k++) { for (j = 0; j < numj; j++) { for (i = 0; i < 2; i++) { LLVMValueRef rgba8; if (util_format_is_rgba8_variant(bld->format_desc)) { /* * Given the format is a rgba8, just read the pixels as is, * without any swizzling. Swizzling will be done later. */ rgba8 = lp_build_gather(bld->gallivm, bld->texel_type.length, bld->format_desc->block.bits, bld->texel_type.width, TRUE, data_ptr, offset[k][j][i], TRUE); rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, ""); } else { rgba8 = lp_build_fetch_rgba_aos(bld->gallivm, bld->format_desc, u8n.type, TRUE, data_ptr, offset[k][j][i], x_subcoord[i], y_subcoord[j], bld->cache); } neighbors[k][j][i] = rgba8; } } } /* * Linear interpolation with 8.8 fixed point. */ if (bld->static_sampler_state->force_nearest_s) { /* special case 1-D lerp */ packed = lp_build_lerp(&u8n, t_fpart, neighbors[0][0][0], neighbors[0][0][1], LP_BLD_LERP_PRESCALED_WEIGHTS); } else if (bld->static_sampler_state->force_nearest_t) { /* special case 1-D lerp */ packed = lp_build_lerp(&u8n, s_fpart, neighbors[0][0][0], neighbors[0][0][1], LP_BLD_LERP_PRESCALED_WEIGHTS); } else { /* general 1/2/3-D lerping */ if (dims == 1) { packed = lp_build_lerp(&u8n, s_fpart, neighbors[0][0][0], neighbors[0][0][1], LP_BLD_LERP_PRESCALED_WEIGHTS); } else if (dims == 2) { /* 2-D lerp */ packed = lp_build_lerp_2d(&u8n, s_fpart, t_fpart, neighbors[0][0][0], neighbors[0][0][1], neighbors[0][1][0], neighbors[0][1][1], LP_BLD_LERP_PRESCALED_WEIGHTS); } else { /* 3-D lerp */ assert(dims == 3); packed = lp_build_lerp_3d(&u8n, s_fpart, t_fpart, r_fpart, neighbors[0][0][0], neighbors[0][0][1], neighbors[0][1][0], neighbors[0][1][1], neighbors[1][0][0], neighbors[1][0][1], neighbors[1][1][0], neighbors[1][1][1], LP_BLD_LERP_PRESCALED_WEIGHTS); } } *colors = packed; } /** * Sample a single texture image with (bi-)(tri-)linear sampling. * Return filtered color as two vectors of 16-bit fixed point values. */ static void lp_build_sample_image_linear(struct lp_build_sample_context *bld, LLVMValueRef int_size, LLVMValueRef row_stride_vec, LLVMValueRef img_stride_vec, LLVMValueRef data_ptr, LLVMValueRef mipoffsets, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *offsets, LLVMValueRef *colors) { const unsigned dims = bld->dims; LLVMBuilderRef builder = bld->gallivm->builder; struct lp_build_context i32; LLVMValueRef i32_c8, i32_c128, i32_c255; LLVMValueRef width_vec, height_vec, depth_vec; LLVMValueRef s_ipart, s_fpart, s_float; LLVMValueRef t_ipart = NULL, t_fpart = NULL, t_float = NULL; LLVMValueRef r_ipart = NULL, r_fpart = NULL, r_float = NULL; LLVMValueRef x_stride, y_stride, z_stride; LLVMValueRef x_offset0, x_offset1; LLVMValueRef y_offset0, y_offset1; LLVMValueRef z_offset0, z_offset1; LLVMValueRef offset[2][2][2]; /* [z][y][x] */ LLVMValueRef x_subcoord[2], y_subcoord[2], z_subcoord[2]; unsigned x, y, z; lp_build_context_init(&i32, bld->gallivm, lp_type_int_vec(32, bld->vector_width)); lp_build_extract_image_sizes(bld, &bld->int_size_bld, bld->int_coord_type, int_size, &width_vec, &height_vec, &depth_vec); s_float = s; t_float = t; r_float = r; if (bld->static_sampler_state->normalized_coords) { LLVMValueRef scaled_size; LLVMValueRef flt_size; /* scale size by 256 (8 fractional bits) */ scaled_size = lp_build_shl_imm(&bld->int_size_bld, int_size, 8); flt_size = lp_build_int_to_float(&bld->float_size_bld, scaled_size); lp_build_unnormalized_coords(bld, flt_size, &s, &t, &r); } else { /* scale coords by 256 (8 fractional bits) */ s = lp_build_mul_imm(&bld->coord_bld, s, 256); if (dims >= 2) t = lp_build_mul_imm(&bld->coord_bld, t, 256); if (dims >= 3) r = lp_build_mul_imm(&bld->coord_bld, r, 256); } /* convert float to int */ /* For correct rounding, need round to nearest, not truncation here. * Note that in some cases (clamp to edge, no texel offsets) we * could use a non-signed build context which would help archs which * don't have fptosi intrinsic with nearest rounding implemented. */ s = lp_build_iround(&bld->coord_bld, s); if (dims >= 2) t = lp_build_iround(&bld->coord_bld, t); if (dims >= 3) r = lp_build_iround(&bld->coord_bld, r); /* subtract 0.5 (add -128) */ i32_c128 = lp_build_const_int_vec(bld->gallivm, i32.type, -128); if (!bld->static_sampler_state->force_nearest_s) { s = LLVMBuildAdd(builder, s, i32_c128, ""); } if (dims >= 2 && !bld->static_sampler_state->force_nearest_t) { t = LLVMBuildAdd(builder, t, i32_c128, ""); } if (dims >= 3) { r = LLVMBuildAdd(builder, r, i32_c128, ""); } /* compute floor (shift right 8) */ i32_c8 = lp_build_const_int_vec(bld->gallivm, i32.type, 8); s_ipart = LLVMBuildAShr(builder, s, i32_c8, ""); if (dims >= 2) t_ipart = LLVMBuildAShr(builder, t, i32_c8, ""); if (dims >= 3) r_ipart = LLVMBuildAShr(builder, r, i32_c8, ""); /* add texel offsets */ if (offsets[0]) { s_ipart = lp_build_add(&i32, s_ipart, offsets[0]); if (dims >= 2) { t_ipart = lp_build_add(&i32, t_ipart, offsets[1]); if (dims >= 3) { r_ipart = lp_build_add(&i32, r_ipart, offsets[2]); } } } /* compute fractional part (AND with 0xff) */ i32_c255 = lp_build_const_int_vec(bld->gallivm, i32.type, 255); s_fpart = LLVMBuildAnd(builder, s, i32_c255, ""); if (dims >= 2) t_fpart = LLVMBuildAnd(builder, t, i32_c255, ""); if (dims >= 3) r_fpart = LLVMBuildAnd(builder, r, i32_c255, ""); /* get pixel, row and image strides */ x_stride = lp_build_const_vec(bld->gallivm, bld->int_coord_bld.type, bld->format_desc->block.bits/8); y_stride = row_stride_vec; z_stride = img_stride_vec; /* do texcoord wrapping and compute texel offsets */ lp_build_sample_wrap_linear_int(bld, bld->format_desc->block.width, s_ipart, &s_fpart, s_float, width_vec, x_stride, offsets[0], bld->static_texture_state->pot_width, bld->static_sampler_state->wrap_s, &x_offset0, &x_offset1, &x_subcoord[0], &x_subcoord[1]); /* add potential cube/array/mip offsets now as they are constant per pixel */ if (has_layer_coord(bld->static_texture_state->target)) { LLVMValueRef z_offset; z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); /* The r coord is the cube face in [0,5] or array layer */ x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, z_offset); x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, z_offset); } if (mipoffsets) { x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, mipoffsets); x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, mipoffsets); } for (z = 0; z < 2; z++) { for (y = 0; y < 2; y++) { offset[z][y][0] = x_offset0; offset[z][y][1] = x_offset1; } } if (dims >= 2) { lp_build_sample_wrap_linear_int(bld, bld->format_desc->block.height, t_ipart, &t_fpart, t_float, height_vec, y_stride, offsets[1], bld->static_texture_state->pot_height, bld->static_sampler_state->wrap_t, &y_offset0, &y_offset1, &y_subcoord[0], &y_subcoord[1]); for (z = 0; z < 2; z++) { for (x = 0; x < 2; x++) { offset[z][0][x] = lp_build_add(&bld->int_coord_bld, offset[z][0][x], y_offset0); offset[z][1][x] = lp_build_add(&bld->int_coord_bld, offset[z][1][x], y_offset1); } } } if (dims >= 3) { lp_build_sample_wrap_linear_int(bld, 1, /* block length (depth) */ r_ipart, &r_fpart, r_float, depth_vec, z_stride, offsets[2], bld->static_texture_state->pot_depth, bld->static_sampler_state->wrap_r, &z_offset0, &z_offset1, &z_subcoord[0], &z_subcoord[1]); for (y = 0; y < 2; y++) { for (x = 0; x < 2; x++) { offset[0][y][x] = lp_build_add(&bld->int_coord_bld, offset[0][y][x], z_offset0); offset[1][y][x] = lp_build_add(&bld->int_coord_bld, offset[1][y][x], z_offset1); } } } lp_build_sample_fetch_image_linear(bld, data_ptr, offset, x_subcoord, y_subcoord, s_fpart, t_fpart, r_fpart, colors); } /** * Sample a single texture image with (bi-)(tri-)linear sampling. * Return filtered color as two vectors of 16-bit fixed point values. * Does address calcs (except offsets) with floats. * Useful for AVX which has support for 8x32 floats but not 8x32 ints. */ static void lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld, LLVMValueRef int_size, LLVMValueRef row_stride_vec, LLVMValueRef img_stride_vec, LLVMValueRef data_ptr, LLVMValueRef mipoffsets, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *offsets, LLVMValueRef *colors) { const unsigned dims = bld->dims; LLVMValueRef width_vec, height_vec, depth_vec; LLVMValueRef s_fpart; LLVMValueRef t_fpart = NULL; LLVMValueRef r_fpart = NULL; LLVMValueRef x_stride, y_stride, z_stride; LLVMValueRef x_offset0, x_offset1; LLVMValueRef y_offset0, y_offset1; LLVMValueRef z_offset0, z_offset1; LLVMValueRef offset[2][2][2]; /* [z][y][x] */ LLVMValueRef x_subcoord[2], y_subcoord[2]; LLVMValueRef flt_size; LLVMValueRef x_icoord0, x_icoord1; LLVMValueRef y_icoord0, y_icoord1; LLVMValueRef z_icoord0, z_icoord1; unsigned x, y, z; flt_size = lp_build_int_to_float(&bld->float_size_bld, int_size); lp_build_extract_image_sizes(bld, &bld->float_size_bld, bld->coord_type, flt_size, &width_vec, &height_vec, &depth_vec); /* do texcoord wrapping and compute texel offsets */ lp_build_sample_wrap_linear_float(bld, bld->format_desc->block.width, s, width_vec, offsets[0], bld->static_texture_state->pot_width, bld->static_sampler_state->wrap_s, &x_icoord0, &x_icoord1, &s_fpart, bld->static_sampler_state->force_nearest_s); if (dims >= 2) { lp_build_sample_wrap_linear_float(bld, bld->format_desc->block.height, t, height_vec, offsets[1], bld->static_texture_state->pot_height, bld->static_sampler_state->wrap_t, &y_icoord0, &y_icoord1, &t_fpart, bld->static_sampler_state->force_nearest_t); if (dims >= 3) { lp_build_sample_wrap_linear_float(bld, 1, /* block length (depth) */ r, depth_vec, offsets[2], bld->static_texture_state->pot_depth, bld->static_sampler_state->wrap_r, &z_icoord0, &z_icoord1, &r_fpart, 0); } } /* * From here on we deal with ints, and we should split up the 256bit * vectors manually for better generated code. */ /* get pixel, row and image strides */ x_stride = lp_build_const_vec(bld->gallivm, bld->int_coord_bld.type, bld->format_desc->block.bits/8); y_stride = row_stride_vec; z_stride = img_stride_vec; /* * compute texel offset - * cannot do offset calc with floats, difficult for block-based formats, * and not enough precision anyway. */ lp_build_sample_partial_offset(&bld->int_coord_bld, bld->format_desc->block.width, x_icoord0, x_stride, &x_offset0, &x_subcoord[0]); lp_build_sample_partial_offset(&bld->int_coord_bld, bld->format_desc->block.width, x_icoord1, x_stride, &x_offset1, &x_subcoord[1]); /* add potential cube/array/mip offsets now as they are constant per pixel */ if (has_layer_coord(bld->static_texture_state->target)) { LLVMValueRef z_offset; z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); /* The r coord is the cube face in [0,5] or array layer */ x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, z_offset); x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, z_offset); } if (mipoffsets) { x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, mipoffsets); x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, mipoffsets); } for (z = 0; z < 2; z++) { for (y = 0; y < 2; y++) { offset[z][y][0] = x_offset0; offset[z][y][1] = x_offset1; } } if (dims >= 2) { lp_build_sample_partial_offset(&bld->int_coord_bld, bld->format_desc->block.height, y_icoord0, y_stride, &y_offset0, &y_subcoord[0]); lp_build_sample_partial_offset(&bld->int_coord_bld, bld->format_desc->block.height, y_icoord1, y_stride, &y_offset1, &y_subcoord[1]); for (z = 0; z < 2; z++) { for (x = 0; x < 2; x++) { offset[z][0][x] = lp_build_add(&bld->int_coord_bld, offset[z][0][x], y_offset0); offset[z][1][x] = lp_build_add(&bld->int_coord_bld, offset[z][1][x], y_offset1); } } } if (dims >= 3) { LLVMValueRef z_subcoord[2]; lp_build_sample_partial_offset(&bld->int_coord_bld, 1, z_icoord0, z_stride, &z_offset0, &z_subcoord[0]); lp_build_sample_partial_offset(&bld->int_coord_bld, 1, z_icoord1, z_stride, &z_offset1, &z_subcoord[1]); for (y = 0; y < 2; y++) { for (x = 0; x < 2; x++) { offset[0][y][x] = lp_build_add(&bld->int_coord_bld, offset[0][y][x], z_offset0); offset[1][y][x] = lp_build_add(&bld->int_coord_bld, offset[1][y][x], z_offset1); } } } lp_build_sample_fetch_image_linear(bld, data_ptr, offset, x_subcoord, y_subcoord, s_fpart, t_fpart, r_fpart, colors); } /** * Sample the texture/mipmap using given image filter and mip filter. * data0_ptr and data1_ptr point to the two mipmap levels to sample * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes. * If we're using nearest miplevel sampling the '1' values will be null/unused. */ static void lp_build_sample_mipmap(struct lp_build_sample_context *bld, unsigned img_filter, unsigned mip_filter, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *offsets, LLVMValueRef ilevel0, LLVMValueRef ilevel1, LLVMValueRef lod_fpart, LLVMValueRef colors_var) { LLVMBuilderRef builder = bld->gallivm->builder; LLVMValueRef size0; LLVMValueRef size1; LLVMValueRef row_stride0_vec = NULL; LLVMValueRef row_stride1_vec = NULL; LLVMValueRef img_stride0_vec = NULL; LLVMValueRef img_stride1_vec = NULL; LLVMValueRef data_ptr0; LLVMValueRef data_ptr1; LLVMValueRef mipoff0 = NULL; LLVMValueRef mipoff1 = NULL; LLVMValueRef colors0; LLVMValueRef colors1; /* sample the first mipmap level */ lp_build_mipmap_level_sizes(bld, ilevel0, &size0, &row_stride0_vec, &img_stride0_vec); if (bld->num_mips == 1) { data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0); } else { /* This path should work for num_lods 1 too but slightly less efficient */ data_ptr0 = bld->base_ptr; mipoff0 = lp_build_get_mip_offsets(bld, ilevel0); } if (util_cpu_caps.has_avx && bld->coord_type.length > 4) { if (img_filter == PIPE_TEX_FILTER_NEAREST) { lp_build_sample_image_nearest_afloat(bld, size0, row_stride0_vec, img_stride0_vec, data_ptr0, mipoff0, s, t, r, offsets, &colors0); } else { assert(img_filter == PIPE_TEX_FILTER_LINEAR); lp_build_sample_image_linear_afloat(bld, size0, row_stride0_vec, img_stride0_vec, data_ptr0, mipoff0, s, t, r, offsets, &colors0); } } else { if (img_filter == PIPE_TEX_FILTER_NEAREST) { lp_build_sample_image_nearest(bld, size0, row_stride0_vec, img_stride0_vec, data_ptr0, mipoff0, s, t, r, offsets, &colors0); } else { assert(img_filter == PIPE_TEX_FILTER_LINEAR); lp_build_sample_image_linear(bld, size0, row_stride0_vec, img_stride0_vec, data_ptr0, mipoff0, s, t, r, offsets, &colors0); } } /* Store the first level's colors in the output variables */ LLVMBuildStore(builder, colors0, colors_var); if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) { LLVMValueRef h16vec_scale = lp_build_const_vec(bld->gallivm, bld->lodf_bld.type, 256.0); LLVMTypeRef i32vec_type = bld->lodi_bld.vec_type; struct lp_build_if_state if_ctx; LLVMValueRef need_lerp; unsigned num_quads = bld->coord_bld.type.length / 4; unsigned i; lod_fpart = LLVMBuildFMul(builder, lod_fpart, h16vec_scale, ""); lod_fpart = LLVMBuildFPToSI(builder, lod_fpart, i32vec_type, "lod_fpart.fixed16"); /* need_lerp = lod_fpart > 0 */ if (bld->num_lods == 1) { need_lerp = LLVMBuildICmp(builder, LLVMIntSGT, lod_fpart, bld->lodi_bld.zero, "need_lerp"); } else { /* * We'll do mip filtering if any of the quads need it. * It might be better to split the vectors here and only fetch/filter * quads which need it. */ /* * We need to clamp lod_fpart here since we can get negative * values which would screw up filtering if not all * lod_fpart values have same sign. * We can however then skip the greater than comparison. */ lod_fpart = lp_build_max(&bld->lodi_bld, lod_fpart, bld->lodi_bld.zero); need_lerp = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods, lod_fpart); } lp_build_if(&if_ctx, bld->gallivm, need_lerp); { struct lp_build_context u8n_bld; lp_build_context_init(&u8n_bld, bld->gallivm, lp_type_unorm(8, bld->vector_width)); /* sample the second mipmap level */ lp_build_mipmap_level_sizes(bld, ilevel1, &size1, &row_stride1_vec, &img_stride1_vec); if (bld->num_mips == 1) { data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1); } else { data_ptr1 = bld->base_ptr; mipoff1 = lp_build_get_mip_offsets(bld, ilevel1); } if (util_cpu_caps.has_avx && bld->coord_type.length > 4) { if (img_filter == PIPE_TEX_FILTER_NEAREST) { lp_build_sample_image_nearest_afloat(bld, size1, row_stride1_vec, img_stride1_vec, data_ptr1, mipoff1, s, t, r, offsets, &colors1); } else { lp_build_sample_image_linear_afloat(bld, size1, row_stride1_vec, img_stride1_vec, data_ptr1, mipoff1, s, t, r, offsets, &colors1); } } else { if (img_filter == PIPE_TEX_FILTER_NEAREST) { lp_build_sample_image_nearest(bld, size1, row_stride1_vec, img_stride1_vec, data_ptr1, mipoff1, s, t, r, offsets, &colors1); } else { lp_build_sample_image_linear(bld, size1, row_stride1_vec, img_stride1_vec, data_ptr1, mipoff1, s, t, r, offsets, &colors1); } } /* interpolate samples from the two mipmap levels */ if (num_quads == 1 && bld->num_lods == 1) { lod_fpart = LLVMBuildTrunc(builder, lod_fpart, u8n_bld.elem_type, ""); lod_fpart = lp_build_broadcast_scalar(&u8n_bld, lod_fpart); } else { unsigned num_chans_per_lod = 4 * bld->coord_type.length / bld->num_lods; LLVMTypeRef tmp_vec_type = LLVMVectorType(u8n_bld.elem_type, bld->lodi_bld.type.length); LLVMValueRef shuffle[LP_MAX_VECTOR_LENGTH]; /* Take the LSB of lod_fpart */ lod_fpart = LLVMBuildTrunc(builder, lod_fpart, tmp_vec_type, ""); /* Broadcast each lod weight into their respective channels */ for (i = 0; i < u8n_bld.type.length; ++i) { shuffle[i] = lp_build_const_int32(bld->gallivm, i / num_chans_per_lod); } lod_fpart = LLVMBuildShuffleVector(builder, lod_fpart, LLVMGetUndef(tmp_vec_type), LLVMConstVector(shuffle, u8n_bld.type.length), ""); } colors0 = lp_build_lerp(&u8n_bld, lod_fpart, colors0, colors1, LP_BLD_LERP_PRESCALED_WEIGHTS); LLVMBuildStore(builder, colors0, colors_var); } lp_build_endif(&if_ctx); } } /** * Texture sampling in AoS format. Used when sampling common 32-bit/texel * formats. 1D/2D/3D/cube texture supported. All mipmap sampling modes * but only limited texture coord wrap modes. */ void lp_build_sample_aos(struct lp_build_sample_context *bld, unsigned sampler_unit, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *offsets, LLVMValueRef lod_positive, LLVMValueRef lod_fpart, LLVMValueRef ilevel0, LLVMValueRef ilevel1, LLVMValueRef texel_out[4]) { LLVMBuilderRef builder = bld->gallivm->builder; const unsigned mip_filter = bld->static_sampler_state->min_mip_filter; const unsigned min_filter = bld->static_sampler_state->min_img_filter; const unsigned mag_filter = bld->static_sampler_state->mag_img_filter; const unsigned dims = bld->dims; LLVMValueRef packed_var, packed; LLVMValueRef unswizzled[4]; struct lp_build_context u8n_bld; /* we only support the common/simple wrap modes at this time */ assert(lp_is_simple_wrap_mode(bld->static_sampler_state->wrap_s)); if (dims >= 2) assert(lp_is_simple_wrap_mode(bld->static_sampler_state->wrap_t)); if (dims >= 3) assert(lp_is_simple_wrap_mode(bld->static_sampler_state->wrap_r)); /* make 8-bit unorm builder context */ lp_build_context_init(&u8n_bld, bld->gallivm, lp_type_unorm(8, bld->vector_width)); /* * Get/interpolate texture colors. */ packed_var = lp_build_alloca(bld->gallivm, u8n_bld.vec_type, "packed_var"); if (min_filter == mag_filter) { /* no need to distinguish between minification and magnification */ lp_build_sample_mipmap(bld, min_filter, mip_filter, s, t, r, offsets, ilevel0, ilevel1, lod_fpart, packed_var); } else { /* Emit conditional to choose min image filter or mag image filter * depending on the lod being > 0 or <= 0, respectively. */ struct lp_build_if_state if_ctx; /* * FIXME this should take all lods into account, if some are min * some max probably could hack up the weights in the linear * path with selects to work for nearest. */ if (bld->num_lods > 1) lod_positive = LLVMBuildExtractElement(builder, lod_positive, lp_build_const_int32(bld->gallivm, 0), ""); lod_positive = LLVMBuildTrunc(builder, lod_positive, LLVMInt1TypeInContext(bld->gallivm->context), ""); lp_build_if(&if_ctx, bld->gallivm, lod_positive); { /* Use the minification filter */ lp_build_sample_mipmap(bld, min_filter, mip_filter, s, t, r, offsets, ilevel0, ilevel1, lod_fpart, packed_var); } lp_build_else(&if_ctx); { /* Use the magnification filter */ lp_build_sample_mipmap(bld, mag_filter, PIPE_TEX_MIPFILTER_NONE, s, t, r, offsets, ilevel0, NULL, NULL, packed_var); } lp_build_endif(&if_ctx); } packed = LLVMBuildLoad(builder, packed_var, ""); /* * Convert to SoA and swizzle. */ lp_build_rgba8_to_fi32_soa(bld->gallivm, bld->texel_type, packed, unswizzled); if (util_format_is_rgba8_variant(bld->format_desc)) { lp_build_format_swizzle_soa(bld->format_desc, &bld->texel_bld, unswizzled, texel_out); } else { texel_out[0] = unswizzled[0]; texel_out[1] = unswizzled[1]; texel_out[2] = unswizzled[2]; texel_out[3] = unswizzled[3]; } }