/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_defines.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_string.h" #include "util/u_math.h" #include "lp_bld_type.h" #include "lp_bld_const.h" #include "lp_bld_conv.h" #include "lp_bld_swizzle.h" #include "lp_bld_gather.h" #include "lp_bld_debug.h" #include "lp_bld_format.h" #include "lp_bld_arit.h" #include "lp_bld_pack.h" static void convert_to_soa(struct gallivm_state *gallivm, LLVMValueRef src_aos[LP_MAX_VECTOR_WIDTH / 32], LLVMValueRef dst_soa[4], const struct lp_type soa_type) { unsigned j, k; struct lp_type aos_channel_type = soa_type; LLVMValueRef aos_channels[4]; unsigned pixels_per_channel = soa_type.length / 4; debug_assert((soa_type.length % 4) == 0); aos_channel_type.length >>= 1; for (j = 0; j < 4; ++j) { LLVMValueRef channel[LP_MAX_VECTOR_LENGTH] = { 0 }; assert(pixels_per_channel <= LP_MAX_VECTOR_LENGTH); for (k = 0; k < pixels_per_channel; ++k) { channel[k] = src_aos[j + 4 * k]; } aos_channels[j] = lp_build_concat(gallivm, channel, aos_channel_type, pixels_per_channel); } lp_build_transpose_aos(gallivm, soa_type, aos_channels, dst_soa); } void lp_build_format_swizzle_soa(const struct util_format_description *format_desc, struct lp_build_context *bld, const LLVMValueRef *unswizzled, LLVMValueRef swizzled_out[4]) { if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) { enum pipe_swizzle swizzle; LLVMValueRef depth_or_stencil; if (util_format_has_stencil(format_desc) && !util_format_has_depth(format_desc)) { assert(!bld->type.floating); swizzle = format_desc->swizzle[1]; } else { assert(bld->type.floating); swizzle = format_desc->swizzle[0]; } /* * Return zzz1 or sss1 for depth-stencil formats here. * Correct swizzling will be handled by apply_sampler_swizzle() later. */ depth_or_stencil = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle); swizzled_out[2] = swizzled_out[1] = swizzled_out[0] = depth_or_stencil; swizzled_out[3] = bld->one; } else { unsigned chan; for (chan = 0; chan < 4; ++chan) { enum pipe_swizzle swizzle = format_desc->swizzle[chan]; swizzled_out[chan] = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle); } } } static LLVMValueRef lp_build_extract_soa_chan(struct lp_build_context *bld, unsigned blockbits, boolean srgb_chan, struct util_format_channel_description chan_desc, LLVMValueRef packed) { struct gallivm_state *gallivm = bld->gallivm; LLVMBuilderRef builder = gallivm->builder; struct lp_type type = bld->type; LLVMValueRef input = packed; const unsigned width = chan_desc.size; const unsigned start = chan_desc.shift; const unsigned stop = start + width; /* Decode the input vector component */ switch(chan_desc.type) { case UTIL_FORMAT_TYPE_VOID: input = bld->undef; break; case UTIL_FORMAT_TYPE_UNSIGNED: /* * Align the LSB */ if (start) { input = LLVMBuildLShr(builder, input, lp_build_const_int_vec(gallivm, type, start), ""); } /* * Zero the MSBs */ if (stop < blockbits) { unsigned mask = ((unsigned long long)1 << width) - 1; input = LLVMBuildAnd(builder, input, lp_build_const_int_vec(gallivm, type, mask), ""); } /* * Type conversion */ if (type.floating) { if (srgb_chan) { struct lp_type conv_type = lp_uint_type(type); input = lp_build_srgb_to_linear(gallivm, conv_type, width, input); } else { if(chan_desc.normalized) input = lp_build_unsigned_norm_to_float(gallivm, width, type, input); else input = LLVMBuildSIToFP(builder, input, bld->vec_type, ""); } } else if (chan_desc.pure_integer) { /* Nothing to do */ } else { /* FIXME */ assert(0); } break; case UTIL_FORMAT_TYPE_SIGNED: /* * Align the sign bit first. */ if (stop < type.width) { unsigned bits = type.width - stop; LLVMValueRef bits_val = lp_build_const_int_vec(gallivm, type, bits); input = LLVMBuildShl(builder, input, bits_val, ""); } /* * Align the LSB (with an arithmetic shift to preserve the sign) */ if (chan_desc.size < type.width) { unsigned bits = type.width - chan_desc.size; LLVMValueRef bits_val = lp_build_const_int_vec(gallivm, type, bits); input = LLVMBuildAShr(builder, input, bits_val, ""); } /* * Type conversion */ if (type.floating) { input = LLVMBuildSIToFP(builder, input, bld->vec_type, ""); if (chan_desc.normalized) { double scale = 1.0 / ((1 << (chan_desc.size - 1)) - 1); LLVMValueRef scale_val = lp_build_const_vec(gallivm, type, scale); input = LLVMBuildFMul(builder, input, scale_val, ""); /* * The formula above will produce value below -1.0 for most negative * value but everything seems happy with that hence disable for now. */ if (0) input = lp_build_max(bld, input, lp_build_const_vec(gallivm, type, -1.0f)); } } else if (chan_desc.pure_integer) { /* Nothing to do */ } else { /* FIXME */ assert(0); } break; case UTIL_FORMAT_TYPE_FLOAT: if (type.floating) { if (chan_desc.size == 16) { struct lp_type f16i_type = type; f16i_type.width /= 2; f16i_type.floating = 0; if (start) { input = LLVMBuildLShr(builder, input, lp_build_const_int_vec(gallivm, type, start), ""); } input = LLVMBuildTrunc(builder, input, lp_build_vec_type(gallivm, f16i_type), ""); input = lp_build_half_to_float(gallivm, input); } else { assert(start == 0); assert(stop == 32); assert(type.width == 32); } input = LLVMBuildBitCast(builder, input, bld->vec_type, ""); } else { /* FIXME */ assert(0); input = bld->undef; } break; case UTIL_FORMAT_TYPE_FIXED: if (type.floating) { double scale = 1.0 / ((1 << (chan_desc.size/2)) - 1); LLVMValueRef scale_val = lp_build_const_vec(gallivm, type, scale); input = LLVMBuildSIToFP(builder, input, bld->vec_type, ""); input = LLVMBuildFMul(builder, input, scale_val, ""); } else { /* FIXME */ assert(0); input = bld->undef; } break; default: assert(0); input = bld->undef; break; } return input; } /** * Unpack several pixels in SoA. * * It takes a vector of packed pixels: * * packed = {P0, P1, P2, P3, ..., Pn} * * And will produce four vectors: * * red = {R0, R1, R2, R3, ..., Rn} * green = {G0, G1, G2, G3, ..., Gn} * blue = {B0, B1, B2, B3, ..., Bn} * alpha = {A0, A1, A2, A3, ..., An} * * It requires that a packed pixel fits into an element of the output * channels. The common case is when converting pixel with a depth of 32 bit or * less into floats. * * \param format_desc the format of the 'packed' incoming pixel vector * \param type the desired type for rgba_out (type.length = n, above) * \param packed the incoming vector of packed pixels * \param rgba_out returns the SoA R,G,B,A vectors */ void lp_build_unpack_rgba_soa(struct gallivm_state *gallivm, const struct util_format_description *format_desc, struct lp_type type, LLVMValueRef packed, LLVMValueRef rgba_out[4]) { struct lp_build_context bld; LLVMValueRef inputs[4]; unsigned chan; assert(format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN); assert(format_desc->block.width == 1); assert(format_desc->block.height == 1); assert(format_desc->block.bits <= type.width); /* FIXME: Support more output types */ assert(type.width == 32); lp_build_context_init(&bld, gallivm, type); /* Decode the input vector components */ for (chan = 0; chan < format_desc->nr_channels; ++chan) { struct util_format_channel_description chan_desc = format_desc->channel[chan]; boolean srgb_chan = FALSE; if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && format_desc->swizzle[3] != chan) { srgb_chan = TRUE; } inputs[chan] = lp_build_extract_soa_chan(&bld, format_desc->block.bits, srgb_chan, chan_desc, packed); } lp_build_format_swizzle_soa(format_desc, &bld, inputs, rgba_out); } /** * Convert a vector of rgba8 values into 32bit wide SoA vectors. * * \param dst_type The desired return type. For pure integer formats * this should be a 32bit wide int or uint vector type, * otherwise a float vector type. * * \param packed The rgba8 values to pack. * * \param rgba The 4 SoA return vectors. */ void lp_build_rgba8_to_fi32_soa(struct gallivm_state *gallivm, struct lp_type dst_type, LLVMValueRef packed, LLVMValueRef *rgba) { LLVMBuilderRef builder = gallivm->builder; LLVMValueRef mask = lp_build_const_int_vec(gallivm, dst_type, 0xff); unsigned chan; /* XXX technically shouldn't use that for uint dst_type */ packed = LLVMBuildBitCast(builder, packed, lp_build_int_vec_type(gallivm, dst_type), ""); /* Decode the input vector components */ for (chan = 0; chan < 4; ++chan) { #ifdef PIPE_ARCH_LITTLE_ENDIAN unsigned start = chan*8; #else unsigned start = (3-chan)*8; #endif unsigned stop = start + 8; LLVMValueRef input; input = packed; if (start) input = LLVMBuildLShr(builder, input, lp_build_const_int_vec(gallivm, dst_type, start), ""); if (stop < 32) input = LLVMBuildAnd(builder, input, mask, ""); if (dst_type.floating) input = lp_build_unsigned_norm_to_float(gallivm, 8, dst_type, input); rgba[chan] = input; } } /** * Fetch a texels from a texture, returning them in SoA layout. * * \param type the desired return type for 'rgba'. The vector length * is the number of texels to fetch * \param aligned if the offset is guaranteed to be aligned to element width * * \param base_ptr points to the base of the texture mip tree. * \param offset offset to start of the texture image block. For non- * compressed formats, this simply is an offset to the texel. * For compressed formats, it is an offset to the start of the * compressed data block. * * \param i, j the sub-block pixel coordinates. For non-compressed formats * these will always be (0,0). For compressed formats, i will * be in [0, block_width-1] and j will be in [0, block_height-1]. * \param cache optional value pointing to a lp_build_format_cache structure */ void lp_build_fetch_rgba_soa(struct gallivm_state *gallivm, const struct util_format_description *format_desc, struct lp_type type, boolean aligned, LLVMValueRef base_ptr, LLVMValueRef offset, LLVMValueRef i, LLVMValueRef j, LLVMValueRef cache, LLVMValueRef rgba_out[4]) { LLVMBuilderRef builder = gallivm->builder; enum pipe_format format = format_desc->format; struct lp_type fetch_type; if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN && (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB || format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB || format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) && format_desc->block.width == 1 && format_desc->block.height == 1 && format_desc->block.bits <= type.width && (format_desc->channel[0].type != UTIL_FORMAT_TYPE_FLOAT || format_desc->channel[0].size == 32 || format_desc->channel[0].size == 16)) { /* * The packed pixel fits into an element of the destination format. Put * the packed pixels into a vector and extract each component for all * vector elements in parallel. */ LLVMValueRef packed; /* * gather the texels from the texture * Ex: packed = {XYZW, XYZW, XYZW, XYZW} */ assert(format_desc->block.bits <= type.width); fetch_type = lp_type_uint(type.width); packed = lp_build_gather(gallivm, type.length, format_desc->block.bits, fetch_type, aligned, base_ptr, offset, FALSE); /* * convert texels to float rgba */ lp_build_unpack_rgba_soa(gallivm, format_desc, type, packed, rgba_out); return; } if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN && (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB) && format_desc->block.width == 1 && format_desc->block.height == 1 && format_desc->block.bits > type.width && ((format_desc->block.bits <= type.width * type.length && format_desc->channel[0].size <= type.width) || (format_desc->channel[0].size == 64 && format_desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT && type.floating))) { /* * Similar to above, but the packed pixel is larger than what fits * into an element of the destination format. The packed pixels will be * shuffled into SoA vectors appropriately, and then the extraction will * be done in parallel as much as possible. * Good for 16xn (n > 2) and 32xn (n > 1) formats, care is taken so * the gathered vectors can be shuffled easily (even with avx). * 64xn float -> 32xn float is handled too but it's a bit special as * it does the conversion pre-shuffle. */ LLVMValueRef packed[4], dst[4], output[4], shuffles[LP_MAX_VECTOR_WIDTH/32]; struct lp_type fetch_type, gather_type = type; unsigned num_gather, fetch_width, i, j; struct lp_build_context bld; boolean fp64 = format_desc->channel[0].size == 64; lp_build_context_init(&bld, gallivm, type); assert(type.width == 32); assert(format_desc->block.bits > type.width); /* * First, figure out fetch order. */ fetch_width = util_next_power_of_two(format_desc->block.bits); num_gather = fetch_width / type.width; /* * fp64 are treated like fp32 except we fetch twice wide values * (as we shuffle after trunc). The shuffles for that work out * mostly fine (slightly suboptimal for 4-wide, perfect for AVX) * albeit we miss the potential opportunity for hw gather (as it * only handles native size). */ num_gather = fetch_width / type.width; gather_type.width *= num_gather; if (fp64) { num_gather /= 2; } gather_type.length /= num_gather; for (i = 0; i < num_gather; i++) { LLVMValueRef offsetr, shuf_vec; if(num_gather == 4) { for (j = 0; j < gather_type.length; j++) { unsigned idx = i + 4*j; shuffles[j] = lp_build_const_int32(gallivm, idx); } shuf_vec = LLVMConstVector(shuffles, gather_type.length); offsetr = LLVMBuildShuffleVector(builder, offset, offset, shuf_vec, ""); } else if (num_gather == 2) { assert(num_gather == 2); for (j = 0; j < gather_type.length; j++) { unsigned idx = i*2 + (j%2) + (j/2)*4; shuffles[j] = lp_build_const_int32(gallivm, idx); } shuf_vec = LLVMConstVector(shuffles, gather_type.length); offsetr = LLVMBuildShuffleVector(builder, offset, offset, shuf_vec, ""); } else { assert(num_gather == 1); offsetr = offset; } if (gather_type.length == 1) { LLVMValueRef zero = lp_build_const_int32(gallivm, 0); offsetr = LLVMBuildExtractElement(builder, offsetr, zero, ""); } /* * Determine whether to use float or int loads. This is mostly * to outsmart the (stupid) llvm int/float shuffle logic, we * don't really care much if the data is floats or ints... * But llvm will refuse to use single float shuffle with int data * and instead use 3 int shuffles instead, the code looks atrocious. * (Note bitcasts often won't help, as llvm is too smart to be * fooled by that.) * Nobody cares about simd float<->int domain transition penalties, * which usually don't even exist for shuffles anyway. * With 4x32bit (and 3x32bit) fetch, we use float vec (the data is * going into transpose, which is unpacks, so doesn't really matter * much). * With 2x32bit or 4x16bit fetch, we use float vec, since those * go into the weird channel separation shuffle. With floats, * this is (with 128bit vectors): * - 2 movq, 2 movhpd, 2 shufps * With ints it would be: * - 4 movq, 2 punpcklqdq, 4 pshufd, 2 blendw * I've seen texture functions increase in code size by 15% just due * to that (there's lots of such fetches in them...) * (We could chose a different gather order to improve this somewhat * for the int path, but it would basically just drop the blends, * so the float path with this order really is optimal.) * Albeit it is tricky sometimes llvm doesn't ignore the float->int * casts so must avoid them until we're done with the float shuffle... * 3x16bit formats (the same is also true for 3x8) are pretty bad but * there's nothing we can do about them (we could overallocate by * those couple bytes and use unaligned but pot sized load). * Note that this is very much x86 specific. I don't know if this * affect other archs at all. */ if (num_gather > 1) { /* * We always want some float type here (with x86) * due to shuffles being float ones afterwards (albeit for * the num_gather == 4 case int should work fine too * (unless there's some problems with avx but not avx2). */ if (format_desc->channel[0].size == 64) { fetch_type = lp_type_float_vec(64, gather_type.width); } else { fetch_type = lp_type_int_vec(32, gather_type.width); } } else { /* type doesn't matter much */ if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT && (format_desc->channel[0].size == 32 || format_desc->channel[0].size == 64)) { fetch_type = lp_type_float(gather_type.width); } else { fetch_type = lp_type_uint(gather_type.width); } } /* Now finally gather the values */ packed[i] = lp_build_gather(gallivm, gather_type.length, format_desc->block.bits, fetch_type, aligned, base_ptr, offsetr, FALSE); if (fp64) { struct lp_type conv_type = type; conv_type.width *= 2; packed[i] = LLVMBuildBitCast(builder, packed[i], lp_build_vec_type(gallivm, conv_type), ""); packed[i] = LLVMBuildFPTrunc(builder, packed[i], bld.vec_type, ""); } } /* shuffle the gathered values to SoA */ if (num_gather == 2) { for (i = 0; i < num_gather; i++) { for (j = 0; j < type.length; j++) { unsigned idx = (j%2)*2 + (j/4)*4 + i; if ((j/2)%2) idx += type.length; shuffles[j] = lp_build_const_int32(gallivm, idx); } dst[i] = LLVMBuildShuffleVector(builder, packed[0], packed[1], LLVMConstVector(shuffles, type.length), ""); } } else if (num_gather == 4) { lp_build_transpose_aos(gallivm, lp_int_type(type), packed, dst); } else { assert(num_gather == 1); dst[0] = packed[0]; } /* * And finally unpack exactly as above, except that * chan shift is adjusted and the right vector selected. */ if (!fp64) { for (i = 0; i < num_gather; i++) { dst[i] = LLVMBuildBitCast(builder, dst[i], bld.int_vec_type, ""); } for (i = 0; i < format_desc->nr_channels; i++) { struct util_format_channel_description chan_desc = format_desc->channel[i]; unsigned blockbits = type.width; unsigned vec_nr = chan_desc.shift / type.width; chan_desc.shift %= type.width; output[i] = lp_build_extract_soa_chan(&bld, blockbits, FALSE, chan_desc, dst[vec_nr]); } } else { for (i = 0; i < format_desc->nr_channels; i++) { output[i] = dst[i]; } } lp_build_format_swizzle_soa(format_desc, &bld, output, rgba_out); return; } if (format == PIPE_FORMAT_R11G11B10_FLOAT || format == PIPE_FORMAT_R9G9B9E5_FLOAT) { /* * similar conceptually to above but requiring special * AoS packed -> SoA float conversion code. */ LLVMValueRef packed; struct lp_type fetch_type = lp_type_uint(type.width); assert(type.floating); assert(type.width == 32); packed = lp_build_gather(gallivm, type.length, format_desc->block.bits, fetch_type, aligned, base_ptr, offset, FALSE); if (format == PIPE_FORMAT_R11G11B10_FLOAT) { lp_build_r11g11b10_to_float(gallivm, packed, rgba_out); } else { lp_build_rgb9e5_to_float(gallivm, packed, rgba_out); } return; } if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS && format_desc->block.bits == 64) { /* * special case the format is 64 bits but we only require * 32bit (or 8bit) from each block. */ LLVMValueRef packed; struct lp_type fetch_type = lp_type_uint(type.width); if (format == PIPE_FORMAT_X32_S8X24_UINT) { /* * for stencil simply fix up offsets - could in fact change * base_ptr instead even outside the shader. */ unsigned mask = (1 << 8) - 1; LLVMValueRef s_offset = lp_build_const_int_vec(gallivm, type, 4); offset = LLVMBuildAdd(builder, offset, s_offset, ""); packed = lp_build_gather(gallivm, type.length, 32, fetch_type, aligned, base_ptr, offset, FALSE); packed = LLVMBuildAnd(builder, packed, lp_build_const_int_vec(gallivm, type, mask), ""); } else { assert (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT); packed = lp_build_gather(gallivm, type.length, 32, fetch_type, aligned, base_ptr, offset, TRUE); packed = LLVMBuildBitCast(builder, packed, lp_build_vec_type(gallivm, type), ""); } /* for consistency with lp_build_unpack_rgba_soa() return sss1 or zzz1 */ rgba_out[0] = rgba_out[1] = rgba_out[2] = packed; rgba_out[3] = lp_build_const_vec(gallivm, type, 1.0f); return; } /* * Try calling lp_build_fetch_rgba_aos for all pixels. * Should only really hit subsampled, compressed * (for s3tc srgb too, for rgtc the unorm ones only) by now. * (This is invalid for plain 8unorm formats because we're lazy with * the swizzle since some results would arrive swizzled, some not.) */ if ((format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN) && (util_format_fits_8unorm(format_desc) || format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) && type.floating && type.width == 32 && (type.length == 1 || (type.length % 4 == 0))) { struct lp_type tmp_type; struct lp_build_context bld; LLVMValueRef packed, rgba[4]; const struct util_format_description *flinear_desc; const struct util_format_description *frgba8_desc; unsigned chan; lp_build_context_init(&bld, gallivm, type); /* * Make sure the conversion in aos really only does convert to rgba8 * and not anything more (so use linear format, adjust type). */ flinear_desc = util_format_description(util_format_linear(format)); memset(&tmp_type, 0, sizeof tmp_type); tmp_type.width = 8; tmp_type.length = type.length * 4; tmp_type.norm = TRUE; packed = lp_build_fetch_rgba_aos(gallivm, flinear_desc, tmp_type, aligned, base_ptr, offset, i, j, cache); packed = LLVMBuildBitCast(builder, packed, bld.int_vec_type, ""); /* * The values are now packed so they match ordinary (srgb) RGBA8 format, * hence need to use matching format for unpack. */ frgba8_desc = util_format_description(PIPE_FORMAT_R8G8B8A8_UNORM); if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) { assert(format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC); frgba8_desc = util_format_description(PIPE_FORMAT_R8G8B8A8_SRGB); } lp_build_unpack_rgba_soa(gallivm, frgba8_desc, type, packed, rgba); /* * We converted 4 channels. Make sure llvm can drop unneeded ones * (luckily the rgba order is fixed, only LA needs special case). */ for (chan = 0; chan < 4; chan++) { enum pipe_swizzle swizzle = format_desc->swizzle[chan]; if (chan == 3 && util_format_is_luminance_alpha(format)) { swizzle = PIPE_SWIZZLE_W; } rgba_out[chan] = lp_build_swizzle_soa_channel(&bld, rgba, swizzle); } return; } /* * Fallback to calling lp_build_fetch_rgba_aos for each pixel. * * This is not the most efficient way of fetching pixels, as we * miss some opportunities to do vectorization, but this is * convenient for formats or scenarios for which there was no * opportunity or incentive to optimize. * * We do NOT want to end up here, this typically is quite terrible, * in particular if the formats have less than 4 channels. * * Right now, this should only be hit for: * - RGTC snorm formats * (those miss fast fetch functions hence they are terrible anyway) */ { unsigned k; struct lp_type tmp_type; LLVMValueRef aos_fetch[LP_MAX_VECTOR_WIDTH / 32]; if (gallivm_debug & GALLIVM_DEBUG_PERF) { debug_printf("%s: AoS fetch fallback for %s\n", __FUNCTION__, format_desc->short_name); } tmp_type = type; tmp_type.length = 4; /* * Note that vector transpose can be worse compared to insert/extract * for aos->soa conversion (for formats with 1 or 2 channels). However, * we should try to avoid getting here for just about all formats, so * don't bother. */ /* loop over number of pixels */ for(k = 0; k < type.length; ++k) { LLVMValueRef index = lp_build_const_int32(gallivm, k); LLVMValueRef offset_elem; LLVMValueRef i_elem, j_elem; offset_elem = LLVMBuildExtractElement(builder, offset, index, ""); i_elem = LLVMBuildExtractElement(builder, i, index, ""); j_elem = LLVMBuildExtractElement(builder, j, index, ""); /* Get a single float[4]={R,G,B,A} pixel */ aos_fetch[k] = lp_build_fetch_rgba_aos(gallivm, format_desc, tmp_type, aligned, base_ptr, offset_elem, i_elem, j_elem, cache); } convert_to_soa(gallivm, aos_fetch, rgba_out, type); } }