/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef DRAW_VS_H #define DRAW_VS_H #include "draw_context.h" #include "draw_private.h" struct draw_context; struct pipe_shader_state; struct draw_vs_input { enum pipe_format format; unsigned buffer; unsigned offset; }; struct draw_vs_output { enum pipe_format format; unsigned offset; }; struct draw_vs_element { struct draw_vs_input in; struct draw_vs_output out; }; struct draw_vs_varient_key { unsigned output_stride; unsigned nr_elements; struct draw_vs_element element[PIPE_MAX_ATTRIBS]; }; struct draw_vs_varient; typedef void (PIPE_CDECL *vsv_run_elts_func)( struct draw_vs_varient *, const unsigned *elts, unsigned count, void *output_buffer); typedef void (PIPE_CDECL *vsv_run_linear_func)( struct draw_vs_varient *, unsigned start, unsigned count, void *output_buffer); struct draw_vs_varient { struct draw_vs_varient_key key; struct draw_vertex_shader *vs; void (*set_input)( struct draw_vs_varient *, unsigned i, const void *ptr, unsigned stride ); void (*set_constants)( struct draw_vs_varient *, const float (*constants)[4] ); void (PIPE_CDECL *run_linear)( struct draw_vs_varient *shader, unsigned start, unsigned count, void *output_buffer ); void (PIPE_CDECL *run_elts)( struct draw_vs_varient *shader, const unsigned *elts, unsigned count, void *output_buffer ); void (*destroy)( struct draw_vs_varient * ); }; /** * Private version of the compiled vertex_shader */ struct draw_vertex_shader { struct draw_context *draw; /* This member will disappear shortly: */ struct pipe_shader_state state; struct tgsi_shader_info info; /* */ struct draw_vs_varient *varient[16]; unsigned nr_varients; struct draw_vs_varient *(*create_varient)( struct draw_vertex_shader *shader, const struct draw_vs_varient_key *key ); void (*prepare)( struct draw_vertex_shader *shader, struct draw_context *draw ); /* Run the shader - this interface will get cleaned up in the * future: */ void (*run_linear)( struct draw_vertex_shader *shader, const float (*input)[4], float (*output)[4], const float (*constants)[4], unsigned count, unsigned input_stride, unsigned output_stride ); void (*delete)( struct draw_vertex_shader * ); }; struct draw_vs_varient * draw_vs_lookup_varient( struct draw_vertex_shader *base, const struct draw_vs_varient_key *key ); /******************************************************************************** * Internal functions: */ struct draw_vertex_shader * draw_create_vs_exec(struct draw_context *draw, const struct pipe_shader_state *templ); struct draw_vertex_shader * draw_create_vs_sse(struct draw_context *draw, const struct pipe_shader_state *templ); struct draw_vertex_shader * draw_create_vs_llvm(struct draw_context *draw, const struct pipe_shader_state *templ); /******************************************************************************** * Helpers for vs implementations that don't do their own fetch/emit varients. * Means these can be shared between shaders. */ struct translate; struct translate_key; struct translate *draw_vs_get_fetch( struct draw_context *draw, struct translate_key *key ); struct translate *draw_vs_get_emit( struct draw_context *draw, struct translate_key *key ); struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, const struct draw_vs_varient_key *key ); static INLINE int draw_vs_varient_keysize( const struct draw_vs_varient_key *key ) { return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_vs_element); } static INLINE int draw_vs_varient_key_compare( const struct draw_vs_varient_key *a, const struct draw_vs_varient_key *b ) { int keysize = draw_vs_varient_keysize(a); return memcmp(a, b, keysize); } #define MAX_TGSI_VERTICES 4 #endif