/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "util/u_math.h" #include "util/u_memory.h" #include "pipe/p_shader_tokens.h" #include "draw_private.h" #include "draw_context.h" #include "draw_vs.h" #include "translate/translate.h" #include "translate/translate_cache.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_exec.h" DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE) /** * Set a vertex shader constant buffer. * \param slot which constant buffer in [0, PIPE_MAX_CONSTANT_BUFFERS-1] * \param constants the mapped buffer * \param size size of buffer in bytes */ void draw_vs_set_constants(struct draw_context *draw, unsigned slot, const void *constants, unsigned size) { const int alignment = 16; /* check if buffer is 16-byte aligned */ if (((uintptr_t)constants) & (alignment - 1)) { /* if not, copy the constants into a new, 16-byte aligned buffer */ if (size > draw->vs.const_storage_size[slot]) { if (draw->vs.aligned_constant_storage[slot]) { align_free((void *)draw->vs.aligned_constant_storage[slot]); } draw->vs.aligned_constant_storage[slot] = align_malloc(size, alignment); } assert(constants); memcpy((void *)draw->vs.aligned_constant_storage[slot], constants, size); constants = draw->vs.aligned_constant_storage[slot]; } draw->vs.aligned_constants[slot] = constants; draw_vs_aos_machine_constants(draw->vs.aos_machine, slot, constants); } void draw_vs_set_viewport( struct draw_context *draw, const struct pipe_viewport_state *viewport ) { draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport ); } struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader) { struct draw_vertex_shader *vs = NULL; if (draw->dump_vs) { tgsi_dump(shader->tokens, 0); } if (!draw->pt.middle.llvm) { #if 0 /* these paths don't support vertex clamping * TODO: either add it, or remove them completely * use LLVM instead if you want performance * use exec instead if you want debugging/more correctness */ #if defined(PIPE_ARCH_X86) vs = draw_create_vs_sse( draw, shader ); #elif defined(PIPE_ARCH_PPC) vs = draw_create_vs_ppc( draw, shader ); #endif #endif } #if HAVE_LLVM else { vs = draw_create_vs_llvm(draw, shader); } #endif if (!vs) { vs = draw_create_vs_exec( draw, shader ); } if (vs) { uint i; for (i = 0; i < vs->info.num_outputs; i++) { if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && vs->info.output_semantic_index[i] == 0) vs->position_output = i; else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG && vs->info.output_semantic_index[i] == 0) vs->edgeflag_output = i; } } assert(vs); return vs; } void draw_bind_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs) { draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); if (dvs) { draw->vs.vertex_shader = dvs; draw->vs.num_vs_outputs = dvs->info.num_outputs; draw->vs.position_output = dvs->position_output; draw->vs.edgeflag_output = dvs->edgeflag_output; dvs->prepare( dvs, draw ); } else { draw->vs.vertex_shader = NULL; draw->vs.num_vs_outputs = 0; } } void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs) { unsigned i; for (i = 0; i < dvs->nr_variants; i++) dvs->variant[i]->destroy( dvs->variant[i] ); dvs->nr_variants = 0; dvs->delete( dvs ); } boolean draw_vs_init( struct draw_context *draw ) { draw->dump_vs = debug_get_option_gallium_dump_vs(); draw->vs.machine = tgsi_exec_machine_create(); if (!draw->vs.machine) return FALSE; draw->vs.emit_cache = translate_cache_create(); if (!draw->vs.emit_cache) return FALSE; draw->vs.fetch_cache = translate_cache_create(); if (!draw->vs.fetch_cache) return FALSE; draw->vs.aos_machine = draw_vs_aos_machine(); #ifdef PIPE_ARCH_X86 if (!draw->vs.aos_machine) return FALSE; #endif return TRUE; } void draw_vs_destroy( struct draw_context *draw ) { uint i; if (draw->vs.fetch_cache) translate_cache_destroy(draw->vs.fetch_cache); if (draw->vs.emit_cache) translate_cache_destroy(draw->vs.emit_cache); if (draw->vs.aos_machine) draw_vs_aos_machine_destroy(draw->vs.aos_machine); for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { if (draw->vs.aligned_constant_storage[i]) { align_free((void *)draw->vs.aligned_constant_storage[i]); } } tgsi_exec_machine_destroy(draw->vs.machine); } struct draw_vs_variant * draw_vs_lookup_variant( struct draw_vertex_shader *vs, const struct draw_vs_variant_key *key ) { struct draw_vs_variant *variant; unsigned i; /* Lookup existing variant: */ for (i = 0; i < vs->nr_variants; i++) if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0) return vs->variant[i]; /* Else have to create a new one: */ variant = vs->create_variant( vs, key ); if (variant == NULL) return NULL; /* Add it to our list, could be smarter: */ if (vs->nr_variants < Elements(vs->variant)) { vs->variant[vs->nr_variants++] = variant; } else { vs->last_variant++; vs->last_variant %= Elements(vs->variant); vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]); vs->variant[vs->last_variant] = variant; } /* Done */ return variant; } struct translate * draw_vs_get_fetch( struct draw_context *draw, struct translate_key *key ) { if (!draw->vs.fetch || translate_key_compare(&draw->vs.fetch->key, key) != 0) { translate_key_sanitize(key); draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key); } return draw->vs.fetch; } struct translate * draw_vs_get_emit( struct draw_context *draw, struct translate_key *key ) { if (!draw->vs.emit || translate_key_compare(&draw->vs.emit->key, key) != 0) { translate_key_sanitize(key); draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key); } return draw->vs.emit; }