/************************************************************************** * * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_memory.h" #include "draw/draw_context.h" #include "draw/draw_private.h" #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" #include "draw/draw_pt.h" #include "translate/translate.h" #include "translate/translate_cache.h" #include "util/u_prim.h" struct pt_emit { struct draw_context *draw; struct translate *translate; struct translate_cache *cache; unsigned prim; const struct vertex_info *vinfo; }; void draw_pt_emit_prepare(struct pt_emit *emit, unsigned prim, unsigned *max_vertices) { struct draw_context *draw = emit->draw; const struct vertex_info *vinfo; unsigned dst_offset; struct translate_key hw_key; unsigned i; /* XXX: need to flush to get prim_vbuf.c to release its allocation?? */ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); /* XXX: may need to defensively reset this later on as clipping can * clobber this state in the render backend. */ emit->prim = prim; draw->render->set_primitive(draw->render, emit->prim); /* Must do this after set_primitive() above: */ emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render); /* Translate from pipeline vertices to hw vertices. */ dst_offset = 0; for (i = 0; i < vinfo->num_attribs; i++) { unsigned emit_sz = 0; unsigned src_buffer = 0; unsigned output_format; unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) ); output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); /* doesn't handle EMIT_OMIT */ assert(emit_sz != 0); if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { src_buffer = 1; src_offset = 0; } hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL; hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; hw_key.element[i].input_buffer = src_buffer; hw_key.element[i].input_offset = src_offset; hw_key.element[i].instance_divisor = 0; hw_key.element[i].output_format = output_format; hw_key.element[i].output_offset = dst_offset; dst_offset += emit_sz; } hw_key.nr_elements = vinfo->num_attribs; hw_key.output_stride = vinfo->size * 4; if (!emit->translate || translate_key_compare(&emit->translate->key, &hw_key) != 0) { translate_key_sanitize(&hw_key); emit->translate = translate_cache_find(emit->cache, &hw_key); } if (!vinfo->size) *max_vertices = 0; else *max_vertices = (draw->render->max_vertex_buffer_bytes / (vinfo->size * 4)); } void draw_pt_emit(struct pt_emit *emit, const struct draw_vertex_info *vert_info, const struct draw_prim_info *prim_info) { const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; unsigned vertex_count = vert_info->count; unsigned stride = vert_info->stride; const ushort *elts = prim_info->elts; struct draw_context *draw = emit->draw; struct translate *translate = emit->translate; struct vbuf_render *render = draw->render; unsigned start, i; void *hw_verts; /* XXX: need to flush to get prim_vbuf.c to release its allocation?? */ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); if (vertex_count == 0) return; /* XXX: and work out some way to coordinate the render primitive * between vbuf.c and here... */ render->set_primitive(draw->render, prim_info->prim); render->allocate_vertices(render, (ushort)translate->key.output_stride, (ushort)vertex_count); hw_verts = render->map_vertices( render ); if (!hw_verts) { debug_warn_once("map of vertex buffer failed (out of memory?)"); return; } translate->set_buffer(translate, 0, vertex_data, stride, ~0); translate->set_buffer(translate, 1, &draw->rasterizer->point_size, 0, ~0); /* fetch/translate vertex attribs to fill hw_verts[] */ translate->run(translate, 0, vertex_count, draw->start_instance, draw->instance_id, hw_verts ); render->unmap_vertices(render, 0, vertex_count - 1); for (start = i = 0; i < prim_info->primitive_count; start += prim_info->primitive_lengths[i], i++) { render->draw_elements(render, elts + start, prim_info->primitive_lengths[i]); } render->release_vertices(render); } void draw_pt_emit_linear(struct pt_emit *emit, const struct draw_vertex_info *vert_info, const struct draw_prim_info *prim_info) { const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; unsigned stride = vert_info->stride; unsigned count = vert_info->count; struct draw_context *draw = emit->draw; struct translate *translate = emit->translate; struct vbuf_render *render = draw->render; void *hw_verts; unsigned start, i; #if 0 debug_printf("Linear emit\n"); #endif /* XXX: need to flush to get prim_vbuf.c to release its allocation?? */ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); /* XXX: and work out some way to coordinate the render primitive * between vbuf.c and here... */ render->set_primitive(draw->render, prim_info->prim); if (!render->allocate_vertices(render, (ushort)translate->key.output_stride, (ushort)count)) goto fail; hw_verts = render->map_vertices( render ); if (!hw_verts) goto fail; translate->set_buffer(translate, 0, vertex_data, stride, count - 1); translate->set_buffer(translate, 1, &draw->rasterizer->point_size, 0, ~0); translate->run(translate, 0, count, draw->start_instance, draw->instance_id, hw_verts); if (0) { unsigned i; for (i = 0; i < count; i++) { debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i); draw_dump_emitted_vertex( emit->vinfo, (const uint8_t *)hw_verts + translate->key.output_stride * i ); } } render->unmap_vertices( render, 0, count - 1 ); for (start = i = 0; i < prim_info->primitive_count; start += prim_info->primitive_lengths[i], i++) { render->draw_arrays(render, start, prim_info->primitive_lengths[i]); } render->release_vertices(render); return; fail: debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); return; } struct pt_emit * draw_pt_emit_create(struct draw_context *draw) { struct pt_emit *emit = CALLOC_STRUCT(pt_emit); if (!emit) return NULL; emit->draw = draw; emit->cache = translate_cache_create(); if (!emit->cache) { FREE(emit); return NULL; } return emit; } void draw_pt_emit_destroy(struct pt_emit *emit) { if (emit->cache) translate_cache_destroy(emit->cache); FREE(emit); }